From: David R. B. (JIRA) <ji...@pc...> - 2010-09-24 15:37:28
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[RSRD] Skeleton template broken -- Need better support - Discussion Required. ----------------------------------------------------------------------------- Key: CODE-221 URL: http://jira.pcgen.org/browse/CODE-221 Project: Code Issue Type: New Feature Reporter: David R. Bender [RSRD] Skeleton template broken - ID: 1514966 TYPE: CODE FREQ Summary: Need better support - Discussion Required. ===== Details: From http://games.groups.yahoo.com/group/pcgen/message/91172 PCGen Version: SVN revision 1143 I tried to create a Tyrannosaurus Skeleton by first applying the kit "Default Tyrannosaurus" to a new character and then adding the template "Skeleton". I found the following problems: the creature type is not changed from "animal" to "undead", which means the BAB is wrong. Also the increased natural armor bonus granted by the template has no type, so it gets added in to touch attack. Stefan. === Paul W. King PR SB, BoD Submitted: Paul W. King ( kingpaul ) - 2006-06-30 04:58:58 EDT ===== Date: 2009-05-03 15:28:33 EDT Sender: eddyanthonySourceForge.net SubscriberProject Admin Hide Recociled with Code FREQ: 2786239 Remove Classes, Feats & Skills via Template (Support Undead) https://sourceforge.net/tracker/?func=detail&aid=2786239&group_id=25576&atid=384722 Date: 2008-05-19 05:21:37 EDT Sender: kariannaSourceForge.net DonorProject Admin & DonorAccepting Donations Hide Hi Aaron, can you fill in the experimental threads to this tracker? Date: 2006-09-01 14:39:14 EDT Sender: boomer70 Hide Logged In: YES user_id=1249558 No he didn't. There are a fair number of issues with the undead templates (skeleton/zombie specifically). I believe I have posted data proposals to handle them to experimental already. I have not looked at all the gory details of the template until PCGen can better support some of the features needed. -Aaron Date: 2006-08-23 23:03:51 EDT Sender: frank_klieweSourceForge.net SubscriberProject Donor Hide Logged In: YES user_id=1241568 Er, he did? I though that was a different problem. But maybe I just missed something. Aaron? Could you fill me in? -- Frank Date: 2006-08-23 05:10:19 EDT Sender: kariannaSourceForge.net DonorProject Admin & DonorAccepting Donations Hide Logged In: YES user_id=252169 I think Aaron completed that work with his lycanthorpe stuff? Date: 2006-07-06 11:00:33 EDT Sender: kariannaSourceForge.net DonorProject Admin & DonorAccepting Donations Hide Logged In: YES user_id=252169 In that case I'm happy to leave this one until 5.12 Date: 2006-07-06 10:31:27 EDT Sender: eddyanthonySourceForge.net SubscriberProject Admin Hide Logged In: YES user_id=886893 I've investigated, the creature type is not being changed with the new RACETYPE tag but it uses the old TYPE tag. However the BAB should be uneffected either way, this template does not specify a change to that. The AC bonus is indeed untyped where it should be TYPE=Natural. Oddly enough this would mean no change to the T-Rex, it already has a +5 natural bonus so the templates +3 would not come into effect at all. This brings up a question: is the skeleton natural bonus meant to replace the creatures original bonus even if it is better? If so I don't think we can do that. If we want to fix this for 5.10 the TYPE=Natural and RACETYPE tags can be added but there are additional issues with the skeleton (and some other undead) templates which Aaron is working on for 5.12. Date: 2006-07-03 05:11:10 EDT Sender: kariannaSourceForge.net DonorProject Admin & DonorAccepting Donations Hide Logged In: YES user_id=252169 Is this a 5.10 item Frank? - K -- This message is automatically generated by JIRA. - If you think it was sent incorrectly contact one of the administrators: http://jira.pcgen.org/secure/Administrators.jspa - For more information on JIRA, see: http://www.atlassian.com/software/jira |