From: <ama...@us...> - 2010-09-11 06:41:16
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Revision: 12980 http://pcgen.svn.sourceforge.net/pcgen/?rev=12980&view=rev Author: amaitland Date: 2010-09-11 06:41:08 +0000 (Sat, 11 Sep 2010) Log Message: ----------- Bard Archetypes in-progress. Almost ready. Fix Typo. Modified Paths: -------------- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_archetype_incompletes.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equip_weap_natural.lst Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_archetype_incompletes.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_archetype_incompletes.lst 2010-09-11 03:10:37 UTC (rev 12979) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_archetype_incompletes.lst 2010-09-11 06:41:08 UTC (rev 12980) @@ -1,26 +1,107 @@ +# KEY:Bard Archetype ~ CATEGORY:Archetype. TYPE:Archetype PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Bard Archetype ~ ],[!PREABILITY:1,CATEGORY=Archetype,TYPE.] -#Totem Warrior -#Nothing Listed :( +#Bard: +Arcane Duelist KEY:Bard Archetype ~ Arcane Duelist CATEGORY:Archetype. TYPE:Archetype PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Bard Archetype ~ Arcane Duelist],[!PREABILITY:1,CATEGORY=Archetype,TYPE.] DESC:A master of the martial applications of steel and spell, the spellsword blends both into a lethal combination. ABILITY:Special Ability|AUTOMATIC|Bard Arcane Duelist ~ Arcane Strike|PRECLASS:1,Bard=1 ABILITY:Special Ability|AUTOMATIC|Bard Arcane Duelist ~ Rallying Cry|PRECLASS:1,Bard=1 ABILITY:Special Ability|AUTOMATIC|Bard Arcane Duelist ~ Bladethirst|PRECLASS:1,Bard=6 ABILITY:Special Ability|AUTOMATIC|Bard Arcane Duelist ~ Mass Bladethirst|PRECLASS:1,Bard=18 ABILITY:Special Ability|AUTOMATIC|Bard Arcane Duelist ~ Bonus Feats|PRECLASS:1,Bard=1 ABILITY:Special Ability|AUTOMATIC|Bard Arcane Duelist ~ Arcane Bond|PRECLASS:1,Bard=5 ABILITY:Special Ability|AUTOMATIC|Bard Arcane Duelist ~ Arcane Armor|PRECLASS:1,Bard=10 +Arcane Strike KEY:Bard Arcane Duelist ~ Arcane Strike CATEGORY:Special Ability TYPE:SpecialQuality.BardBardicKnowledge DESC:Arcane duelists gain Arcane Strike as a bonus feat at 1st level. This ability replaces bardic knowledge. +Rallying Cry KEY:Bard Arcane Duelist ~ Rallying Cry CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.BardCountersong DESC:At 1st level, an arcane duelist can use performance to rally dispirited allies. Each round he makes an Intimidate check. Any ally (including the bard) within 30 feet may use this check in place of his own saving throw against fear and despair effects. Those already under a fear or despair effect can attempt a new save each round using the bard\x92s Intimidate check. Rallying cry does not work on effects that don\x92t allow saves. This is a mind-affecting ability that uses audible components. This performance replaces countersong. +Bladethirst KEY:Bard Arcane Duelist ~ Bladethirst CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.BardSuggestion DESC:An arcane duelist of 6th level or higher may use performance to grant one weapon, one natural weapon, one end of a double weapon, or 50 items of ammunition of the same type within 30 feet a +1 enhancement bonus. This enhancement bonus increases by +1 for every three levels after 6th (maximum +5 at 18th level). These bonuses stack with existing bonuses and may be used to increase the item\x92s enhancement bonus up to +5 or to add any of the following weapon properties: defending, distance, ghost touch, keen, mighty cleaving, returning, shock, shocking burst, seeking, speed, or wounding (Pathfinder RPG Core Rulebook page 469). If the weapon is not magical, at least a +1 enhancement bonus must be added before adding special abilities. This performance replaces suggestion. +Mass Bladethirst KEY:Bard Arcane Duelist ~ Mass Bladethirst CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.BardMassSuggestion DESC:An arcane duelist of 18th level or higher can use his bladethirst performance to enhance the weapons of as many allies as desired within 30 feet. The bonus provided by this power is +4 if conferred on two allies, +3 for three allies, +2 for four allies, and +1 for five or more allies. The power granted to each weapon must be identical. This ability replaces mass suggestion. +Bonus Feats KEY:Bard Arcane Duelist ~ Bonus Feats CATEGORY:Special Ability TYPE:SpecialQuality.BardVersatilePerformace.BardWellVersed DESC:: An arcane duelist weaves might and magic in his combat style, gaining the following bonus feats at 2nd level and every four levels thereafter: 2nd level\x97Combat Casting, 6th level\x97Disruptive, 10th level\x97Spellbreaker, 14th level\x97Penetrating Strike, 18th level\x97Greater Penetrating Strike. This ability replaces versatile performance and well-versed. +Arcane Bond KEY:Bard Arcane Duelist ~ Arcane Bond CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.BardLoreMaster DESC:At 5th level, an arcane duelist gains the arcane bond ability as a wizard, using a weapon as his bonded item. He may not choose a familiar or other type of bonded item. He may use the hand holding his bonded weapon for somatic components. This ability replaces lore master. +Arcane Armor KEY:Bard Arcane Duelist ~ Arcane Armor CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.BardJackOfAllTrades DESC:At 10th level, an arcane duelist gains Medium Armor Proficiency and can cast bard spells in medium armor with no chance of arcane spell failure. At 16th level, he gains Heavy Armor Proficiency and can cast bard spells in heavy armor with no arcane spell failure. This ability replaces jack of all trades. +Archivist KEY:Bard Archetype ~ Archivist CATEGORY:Archetype. TYPE:Archetype PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Bard Archetype ~ Archivist],[!PREABILITY:1,CATEGORY=Archetype,TYPE.] DESC:Some bards greatly prefer academic pursuits to the drama (and sometimes melodrama) of their artistic brethren. ABILITY:Special Ability|AUTOMATIC|Bard Archivist ~ Naturalist|PRECLASS:1,Bard=1 ABILITY:Special Ability|AUTOMATIC|Bard Archivist ~ Lamentable Belabourment|PRECLASS:1,Bard=6 ABILITY:Special Ability|AUTOMATIC|Bard Archivist ~ Pedantic Lecture|PRECLASS:1,Bard=18 ABILITY:Special Ability|AUTOMATIC|Bard Archivist ~ Lore Master|PRECLASS:1,Bard=2 ABILITY:Special Ability|AUTOMATIC|Bard Archivist ~ Magic Lore|PRECLASS:1,Bard=2 ABILITY:Special Ability|AUTOMATIC|Bard Archivist ~ Jack of All Trades|PRECLASS:1,Bard=5 ABILITY:Special Ability|AUTOMATIC|Bard Archivist ~ Probable Path|PRECLASS:1,Bard=10 +Naturalist KEY:Bard Archivist ~ Naturalist CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.BardInspireCourage DESC:An archivist who has identified a creature with a Knowledge check appropriate to its type can use performance to share strategies for defeating it with allies in combat. The archivist and any allies within 30 feet gain a +1 insight bonus to AC and on attack rolls and saving throws against exceptional, supernatural, and spell-like abilities used by creatures of that specific kind of monster (e.g., frost giants, not all giants or all humanoids). This bonus increases by +1 at 5th level and every six levels thereafter. This language-dependent ability requires visual and audible components. This ability replaces inspire courage. +Lamentable Belabourment KEY:Bard Archivist ~ Lamentable Belabourment CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.BardInspireGreatness DESC:At 6th level, an archivist can bewilder a creature already fascinated by his performance. Using this ability does not disrupt the fascinate effect, but it does require a standard action to activate (in addition to the free action to continue the fascinate effect). The target must make a Will save (DC 10 + 1/2 the bard\x92s level + the bard\x92s Cha modifier). Success renders the target immune to this power for 24 hours, but failure leaves the target either dazed or confused (archivist\x92s choice) for as long as the performance continues. If the target takes damage, this effect ends immediately. This mind-affecting ability relies on audible components. This ability replaces inspire greatness. +Pedantic Lecture KEY:Bard Archivist ~ Pedantic Lecture CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.BardMassSuggestion DESC:At 18th level, an archivist can affect as many creatures with lamentable belaborment as he currently has fascinated. In addition, he may choose to cause targets to fall asleep rather than be dazed or confused. This ability replaces mass suggestion. +Lore Master KEY:Bard Archivist ~ Lore Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.BardVersatilePerformance DESC:At 2nd level, an archivist may take 20 on Knowledge checks once per day, plus once per six levels beyond 2nd. This ability replaces versatile performance. +Magic Lore KEY:Bard Archivist ~ Magic Lore CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.BardWellVersed DESC:At 2nd level, an archivist gains a bonus on Spellcraft checks to identify magic items or decipher scrolls and may take 10 on such checks. An archivist can use Disable Device to disarm magical traps as per a rogue\x92s trapfinding ability and gains a +4 bonus on saves against magical traps, language-dependent effects, and symbols, glyphs, and magical writings of any kind. This ability replaces well-versed. +Jack of All Trades KEY:Bard Archivist ~ Jack of All Trades CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.BardLoreMaster DESC:At 5th level, an archivist can use any skill, even if the skill normally requires him to be trained. At 11th level, he considers all skills to be class skills, and at 17th level he can take 10 on any skill check, even if it is not normally allowed. This ability replaces lore master. +Probable Path KEY:Bard Archivist ~ Probable Path CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.BardJackOfAllTrades DESC:At 10th level, an archivist can calculate the action likely to bring success with the least risk. Once per day, he can take 10 on any d20 roll. He may use this ability one additional time per day for every three levels after 10th. This ability replaces jack of all trades. +Court Bard KEY:Bard Archetype ~ Court Bard CATEGORY:Archetype. TYPE:Archetype PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Bard Archetype ~ Court Bard],[!PREABILITY:1,CATEGORY=Archetype,TYPE.] DESC:Spending years studying all of the finer points of erudition and etiquette, the court bard takes up the role of resplendent proclaimer and artist-in-residence at the hand of nobility, royalty, and the well-moneyed elite who aspire to join their ranks. ABILITY:Special Ability|AUTOMATIC|Bard Court Bard ~ Satire|PRECLASS:1,Bard=1 ABILITY:Special Ability|AUTOMATIC|Bard Court Bard ~ Mockery|PRECLASS:1,Bard=3 ABILITY:Special Ability|AUTOMATIC|Bard Court Bard ~ Glorious Epic|PRECLASS:1,Bard=8 ABILITY:Special Ability|AUTOMATIC|Bard Court Bard ~ Scandal|PRECLASS:1,Bard=14 ABILITY:Special Ability|AUTOMATIC|Bard Court Bard ~ Heraldic Expertise|PRECLASS:1,Bard=1 ABILITY:Special Ability|AUTOMATIC|Bard Court Bard ~ Wide Audience|PRECLASS:1,Bard=5 -#Bard: -Arcane Duelist -Archivist -Court Bard -Detective -Magician -Sandman -Savage Skald -Sea Singer -Street Performer +Satire KEY:Bard Court Bard ~ Satire CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.BardInspireCourage DESC:A court bard can use performance to undermine the confidence of enemies who hear it, causing them to take a \x961 penalty on attack and damage rolls (minimum 1) and a \x961 penalty on saves against fear and charm effects as long as the bard continues performing. This penalty increases by \x961 at 5th level and every six levels thereafter. Satire is a language-dependent, mind-affecting ability that uses audible components. This performance replaces inspire courage. +Mockery KEY:Bard Court Bard ~ Mockery CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.BardInspireCompetence DESC:A court bard of 3rd level or higher can subtly ridicule and defame a specific individual. The bard selects one target who can hear his performance. That individual takes a \x962 penalty on Charisma checks and Charisma-related skill checks as long as the bard continues performing. This penalty increases by \x961 every four levels after 3rd. Mockery is a language-dependent, mind-affecting ability that relies on audible components. This performance replaces inspire competence. +Glorious Epic KEY:Bard Court Bard ~ Glorious Epic CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.BardDirgeOfDoom DESC:A court bard of 8th level or higher can weave captivating tales that engross those who hear them. Enemies within 30 feet become f lat-footed unless they succeed at a Will save (DC 10 + 1/2 the bard\x92s level + the bard\x92s Cha modifier). A save renders them immune to this ability for 24 hours. Glorious epic is a language-dependent, mind-affecting ability that uses audible components. This performance replaces dirge of doom. +Scandal KEY:Bard Court Bard ~ Scandal CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.BardFrighteningTune DESC:A court bard of 14th level or higher can combine salacious gossip and biting calumny to incite a riot. Each enemy within 30 feet is affected as if by a song of discord for as long as it can hear the performance. A successful Will save (DC 10 + 1/2 the bard\x92s level + the bard\x92s Cha modifier) negates the effect, and that creature is immune to this ability for 24 hours. Scandal is a language-dependent, mind-affecting ability that uses audible components. This performance replaces frightening tune. +Heraldic Expertise KEY:Bard Court Bard ~ Heraldic Expertise CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.BardBardicKnowledge DESC:A court bard gains a bonus equal to half his bard level on Diplomacy, Knowledge (history), Knowledge (local), and Knowledge (nobility) checks (minimum +1). Once per day, the court bard can also reroll a check against one of these skills, though he must take the result of the second roll even if it is worse. He can reroll one additional time per day at 5th level and every five levels thereafter. This ability replaces bardic knowledge. +Wide Audience KEY:Bard Court Bard ~ Wide Audience CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.BardLoreMaster.BardJackOfAllTrades DESC:At 5th level, a court bard can choose to affect a 60-foot cone instead of a 30-foot radius with bardic performances that affect an area. In addition, for every five levels beyond 5th, the area of such powers is increased by 10 feet (radius) or 20 feet (cone). If the power instead affects multiple creatures, it affects one additional creature than normal for every five levels beyond 5th. This does not affect powers that affect only a single creature. This ability replaces lore master and jack of all trades. + +Detective KEY:Bard Archetype ~ Detective CATEGORY:Archetype. TYPE:Archetype PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Bard Archetype ~ Detective],[!PREABILITY:1,CATEGORY=Archetype,TYPE.] DESC:Piecing together clues and catching the guilty with sheer cleverness, the detective is skilled at divining the truth. ABILITY:Special Ability|AUTOMATIC|Bard Detective ~ Careful Teamwork|PRECLASS:1,Bard=1 ABILITY:Special Ability|AUTOMATIC|Bard Detective ~ True Confession|PRECLASS:1,Bard=9 ABILITY:Special Ability|AUTOMATIC|Bard Detective ~ Show Yourselves|PRECLASS:1,Bard=15 ABILITY:Special Ability|AUTOMATIC|Bard Detective ~ Eye for Detail|PRECLASS:1,Bard=1 ABILITY:Special Ability|AUTOMATIC|Bard Detective ~ Arcane Insight|PRECLASS:1,Bard=2 ABILITY:Special Ability|AUTOMATIC|Bard Detective ~ Arcane Investigation|PRECLASS:1,Bard=1 + +Careful Teamwork KEY:Bard Detective ~ Careful Teamwork CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.BardInspireCourage DESC:A detective uses performance to keep allies coordinated, alert, and ready for action. All allies within 30 feet gain a +1 bonus on Initiative checks, Perception, and Disable Device checks for 1 hour. They also gain a +1 insight bonus on Ref lex saves and to AC against traps and when they are f lat-footed. These bonuses increase by +1 at 5th level and every six levels thereafter. Using this ability requires 3 rounds of continuous performance, and the targets must be able to see and hear the bard throughout the performance. This ability is languagedependent and requires visual and audible components. This performance replaces inspire courage. +True Confession KEY:Bard Detective ~ True Confession CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.BardInspireGreatness DESC:At 9th level, a detective can use performance to trick a creature into revealing its secrets. Using this ability requires a successful Sense Motive check to see through a Bluff or notice mental compulsion. After 3 continuous rounds of performance, the target must make a Will save (DC 10 + 1/2 the bard\x92s level + the bard\x92s Cha modifier). Success renders the target immune to this power for 24 hours. On a failed save, a liar inadvertently reveals the lie and the truth behind it. A creature under a charm or compulsion reveals the nature of its enchantment and who placed it (if the creature knows) and gains a new saving throw to break free from the enchantment. This ability is languagedependent and requires audible components. Using this power requires only 2 rounds of performance at 15th level, and 1 round of performance at 20th level. This performance replaces inspire greatness. +Show Yourselves KEY:Bard Detective ~ Show Yourselves CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.BardInspireHeroics DESC:At 15th level, a detective can use performance to compel creatures to reveal themselves when hiding. All enemies within 30 feet must make a Will save (DC 10 + 1/2 the bard\x92s level + the bard\x92s Cha modifier). If they fail, they must cease using Stealth, unlock and open doors between themselves and the detective, and dismiss, suppress, or dispel if necessary magical effects that grant invisibility or any other form of concealment from the detective. As long as they can hear the performance, affected creatures may not attack or f lee until they have eliminated every such effect, though they are freed from this compulsion immediately if attacked. Creatures in the area must make this save each round the bard continues his performance. This ability is language-dependent and requires audible components. This performance replaces inspire heroics. +Eye for Detail KEY:Bard Detective ~ Eye for Detail CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.BardBardicKnowledge DESC:A detective gains a bonus equal to half his level on Knowledge (local), Perception, and Sense Motive checks, as well as Diplomacy checks to gather information (minimum +1). This ability replaces bardic knowledge. +Arcane Insight KEY:Bard Detective ~ Arcane Insight CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.BardWellVersed DESC:At 2nd level, a detective can find and disable magical traps, like a rogue\x92s trapfinding ability. In addition, he gains a +4 bonus on saving throws made against illusions and a +4 bonus on caster level checks and saving throws to see through disguises and protections against divination (such as magic aura, misdirection, and nondetection). This ability replaces well-versed. +Arcane Investigation KEY:Bard Detective ~ Arcane Investigation CATEGORY:Special Ability TYPE:SpecialQuality.BardVersatilePerformance DESC:In addition, a detective\x92s class spell list includes the following: 1st\x97detect chaos/evil/law/ good; 2nd\x97zone of truth; 3rd\x97arcane eye, speak with dead, speak with plants; 4th\x97discern lies; 5th\x97prying eyes, stone tell; 6th\x97discern location, find the path, greater prying eyes, moment of prescience. A detective may add one of these spells or any divination spell on the bard spell list to his list of spells known at 2nd level and every four levels thereafter. This ability replaces versatile performance. + + +Magician KEY:Bard Archetype ~ Magician CATEGORY:Archetype. TYPE:Archetype PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Bard Archetype ~ Magician],[!PREABILITY:1,CATEGORY=Archetype,TYPE.] DESC:A magician dabbles in performance, but sees it as a means to tap into universal energies and channel them. ABILITY:Special Ability|AUTOMATIC|Bard Magician ~ Dweomercraft|PRECLASS:1,Bard=1 ABILITY:Special Ability|AUTOMATIC|Bard Magician ~ Spell Suppression|PRECLASS:1,Bard=8 ABILITY:Special Ability|AUTOMATIC|Bard Magician ~ Metamagic Mastery|PRECLASS:1,Bard=14 ABILITY:Special Ability|AUTOMATIC|Bard Magician ~ Magical Talent|PRECLASS:1,Bard=1 ABILITY:Special Ability|AUTOMATIC|Bard Magician ~ Extended Performance|PRECLASS:1,Bard=2 ABILITY:Special Ability|AUTOMATIC|Bard Magician ~ Expanded Repertoire|PRECLASS:1,Bard=2 ABILITY:Special Ability|AUTOMATIC|Bard Magician ~ Arcane Bond|PRECLASS:1,Bard=5 ABILITY:Special Ability|AUTOMATIC|Bard Magician ~ Wand Mastery|PRECLASS:1,Bard=10 + +Dweomercraft KEY:Bard Magician ~ Dweomercraft CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.BardInspireCourage DESC:A magician can use performance to manipulate magical energies. Allies of the magician gain a +1 bonus on caster level checks, concentration checks, and attack rolls with spells and spell-like abilities. This bonus increases by +1 at 5th level and every six levels thereafter. This ability relies on visual and audible components. It replaces inspire courage. +Spell Suppression KEY:Bard Magician ~ Spell Suppression CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.BardDirgeOfDoom DESC:A 8th level, a magician can use performance to counter the spells of his foes. Once the bard begins using this performance, he tracks the number of rounds it has been in use. While performing, as an immediate action, he can attempt to counter any spell that he can identify using Spellcraft, so long as that spell\x92s level is equal or less than the total number of rounds he has been performing spell suppression. The attempt to counter the spell is made as if using dispel magic, using the bard\x92s level as the caster level. If successful, the bardic performance immediately ends. This ability requires audible components. This performance replaces dirge of doom. +Metamagic Mastery KEY:Bard Magician ~ Metamagic Mastery CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.BardFrighteningTune DESC:At 14th level, a magician can use performance to apply a metamagic feat to a spell he is about to cast without increasing the casting time. The bard must still expend a higher-level slot to cast this spell. This causes the performance to immediately end. This ability requires audible components. This performance replaces frightening tune. +Magical Talent KEY:Bard Magician ~ Magical Talent CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.BardCounterSong DESC:A magician gains a bonus equal to half his level on Knowledge (arcana), Spellcraft, and Use Magic Device checks. This ability replaces bardic knowledge. Improved Counterspell: A magician gains Improved Counterspell as a bonus feat. This ability replaces countersong. +Extended Performance KEY:Bard Magician ~ Extended Performance CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.BardWellVersed DESC:At 2nd level, a magician can extend the duration of bardic performance after he stops concentrating by sacrificing a spell slot as a swift action. The performance effect lingers for 1 extra round per level of the spell. Only one spell may be sacrificed per performance, and performance types that take affect after a specific number of rounds cannot be extended. This ability replaces well-versed. +Expanded Repertoire KEY:Bard Magician ~ Expanded Repertoire CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.VersatilePerformance DESC:At 2nd level and every four levels thereafter, a magician can add one spell to his spells known from the spell list of any arcane spellcasting class. The spell must be of a level he can cast. This ability replaces versatile performance. +Arcane Bond KEY:Bard Magician ~ Arcane Bond CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.BardLoreMaster DESC:At 5th level, a magician gains the arcane bond ability as a wizard. He may not choose a familiar or a weapon as a bonded item. This ability replaces lore master. +Wand Mastery KEY:Bard Magician ~ Wand Mastery CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.BardJackOfAllTrades DESC:At 10th level, when a magician uses a wand containing a spell on his spell list, he uses his Charisma bonus to set the wand\x92s save DC. At 16th level, when using such a wand, he uses his caster level in place of the wand\x92s caster level. This ability replaces jack of all trades. + + +Sandman KEY:Bard Archetype ~ Sandman CATEGORY:Archetype. TYPE:Archetype PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Bard Archetype ~ Sandman],[!PREABILITY:1,CATEGORY=Archetype,TYPE.] DESC:Combining performance with stealth, trickery, and guile, the sandman uses cleverness to keep others off-balance. ABILITY:Special Ability|AUTOMATIC|Bard Sandman ~ Stealspell|PRECLASS:1,Bard=1 ABILITY:Special Ability|AUTOMATIC|Bard Sandman ~ Slumber Song|PRECLASS:1,Bard=6 ABILITY:Special Ability|AUTOMATIC|Bard Sandman ~ Dramatic Subtext|PRECLASS:1,Bard=9 ABILITY:Special Ability|AUTOMATIC|Bard Sandman ~ Greater Stealspell|PRECLASS:1,Bard=15 ABILITY:Special Ability|AUTOMATIC|Bard Sandman ~ Mass Slumber Song|PRECLASS:1,Bard=18 ABILITY:Special Ability|AUTOMATIC|Bard Sandman ~ Spell Catching|PRECLASS:1,Bard=20 ABILITY:Special Ability|AUTOMATIC|Bard Sandman ~ Master of Deception|PRECLASS:1,Bard=1 ABILITY:Special Ability|AUTOMATIC|Bard Sandman ~ Sneakspell|PRECLASS:1,Bard=2 ABILITY:Special Ability|AUTOMATIC|Bard Sandman ~ Trap Sense|PRECLASS:1,Bard=3 ABILITY:Special Ability|AUTOMATIC|Bard Sandman ~ Sneak Attack|PRECLASS:1,Bard=5 + +Stealspell KEY:Bard Sandman ~ Stealspell CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.BardInspireCourage DESC:A sandman can use performance to steal spells from his foes and add them to his list of spells known. Once the performance is started, the bard can steal a prepared spell or a spell known from another creature with a touch attack as a standard action. The target receives a Will save (DC 10 + the bard\x92s level + the bard\x92s Cha bonus) to negate the effect. The sandman may choose a spell to steal, but if the target does not possess the spell, the bardic performance immediately ends. Otherwise the spell stolen is random, but it is always of the highest level that the bard can cast, if possible. The target loses the prepared spell or spell known and the sandman adds it to his list of spells known for as long as the performance continues, after which it reverts to the original recipient. While stolen, the bard can cast the spell using his available spell slots. This use does not consume the stolen spell. If the bard steals another spell while a spell is stolen, the previous spell immediately reverts to its original owner. This ability requires visual components. This performance replaces inspire courage. +Slumber Song KEY:Bard Sandman ~ Slumber Song CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BardSuggestion DESC:At 6th level, a sandman can use his performance to cause a creature he has already fascinated to fall asleep (as deep slumber, but with no HD limit). Otherwise, this ability functions like suggestion. This performance replaces suggestion. +Dramatic Subtext KEY:Bard Sandman ~ Dramatic Subtext CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.BardInspireGreatness DESC:At 9th level, a sandman can use bardic performance to cast spells without obvious visual or audible components while retaining the spell\x92s normal effects. Observers must succeed at a Perception check opposed by a sandman\x92s Sleight of Hand check to notice that the sandman is the source of the spellcasting (though spellcasting still provokes attacks of opportunity). The bard must use this performance for at least 2 rounds before casting a spell; otherwise he is automatically detected and the performance ends. This ability replaces inspire greatness. +Greater Stealspell KEY:Bard Sandman ~ Greater Stealspell CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.BardInspireHeroics DESC:A sandman\x92s stealspell power improves at 15th level. When a target fails a save against his stealspell performance, the sandman discovers its spell resistance (if any) and all spells it has prepared or knows. He can then choose which spell to steal. The sandman may forgo stealing a spell and instead reduce the target\x92s SR by an amount equal to half his bard level and gain that amount of spell resistance for as long as he continues performing. If he steals additional spell resistance, it stacks with previously stolen SR. If he steals a spell or ceases performing, the spell resistance immediately reverts back to its owner. This performance replaces inspire heroics. +Mass Slumber Song KEY:Bard Sandman ~ Mass Slumber Song CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BardMassSuggestion DESC:At 18th level, a sandman can use slumber song to affect any number of fascinated creatures within 30 feet. Otherwise, this ability functions like mass suggestion. This performance replaces mass suggestion. +Spell Catching KEY:Bard Sandman ~ Spell Catching CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.BardDeadlyPerformace DESC:At 20th level, a sandman who saves against a spell or spell-like ability that targets only him (not including area spells) may use bardic performance as an immediate action. He must attempt a caster level check (DC 10 + the spell\x92s original caster level). If it succeeds, the sandman can absorb the spell effect without harm and immediately recast that spell (using the original caster\x92s level and save DC) or any spell he knows of that level or lower. Using this ability consumes a number of rounds of bardic performance equal to the spell\x92s level, even if the check fails. This performance replaces deadly performance. +Master of Deception KEY:Bard Sandman ~ Master of Deception CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.BardBardicKnowledge DESC:A sandman gains a bonus equal to half his level on Bluff, Sleight of Hand, and Stealth checks. He may also disarm magical traps with Disable Device as a rogue\x92s trapfinding ability. This ability replaces bardic knowledge. +Sneakspell KEY:Bard Sandman ~ Sneakspell CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.BardVersatilePerformace DESC:At 2nd level, a sandman adds +1 to the save DC of spells and bardic performance against opponents who are denied their Dex bonus. This increases to +2 at 10th level and +3 at 18th level. In addition, at 6th level he gains a +2 bonus on caster level checks to overcome spell resistance against such foes, and this bonus increases to +4 at 14th level. This ability replaces versatile performance. +Trap Sense KEY:Bard Sandman ~ Trap Sense CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.BardInspireCompetence DESC:At 3rd level, a sandman gains a +1 bonus on Ref lex saves against traps and a +1 dodge bonus to AC against traps. These bonuses increase by +1 every three levels after 3rd. This ability replaces inspire competence. +Sneak Attack KEY:Bard Sandman ~ Sneak Attack CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.BardLoreMaster DESC:At 5th level, a sandman inf licts +1d6 points of damage against targets within 30 feet that he f lanks or that are denied their Dex bonus to AC against him. This damage increases by +1d6 every five levels after 5th. This ability replaces lore master. + + +Savage Skald KEY:Bard Archetype ~ Savage Skald CATEGORY:Archetype. TYPE:Archetype PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Bard Archetype ~ Savage Skald],[!PREABILITY:1,CATEGORY=Archetype,TYPE.] DESC:Far from civilization, furious tribes have their own war-singers, work-chanters, and lore-keepers, savaging enemies with song and sword alike. ABILITY:Special Ability|AUTOMATIC|Bard Savage Skald ~ Inspiring Blow|PRECLASS:1,Bard=1 ABILITY:Special Ability|AUTOMATIC|Bard Savage Skald ~ Incite Rage|PRECLASS:1,Bard=6 ABILITY:Special Ability|AUTOMATIC|Bard Savage Skald ~ Song of the Fallen|PRECLASS:1,Bard=10 ABILITY:Special Ability|AUTOMATIC|Bard Savage Skald ~ Berserkergang|PRECLASS:1,Bard=12 ABILITY:Special Ability|AUTOMATIC|Bard Savage Skald ~ Battle Song|PRECLASS:1,Bard=18 + +Inspiring Blow KEY:Bard Savage Skald ~ Inspiring Blow CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.BardFascinate DESC:A savage skald roars his war-cries with each telling blow. When he confirms a critical hit, he can start this performance as an immediate action (ending any other performances). He gains temporary hit points equal to his Charisma modifier (if positive), and all allies within 30 feet gain a +1 morale bonus on their next attack roll prior to the start of his next turn. These temporary hit points remain until the bard ends his performance. This performance replaces fascinate. +Incite Rage KEY:Bard Savage Skald ~ Incite Rage CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.BardSuggestion DESC:At 6th level, a savage skald can induce a furious rage in one creature within 30 feet. This effect functions as a rage spell that lasts as long as the target can hear the bard\x92s performance; however, unwilling creatures can be affected if they fail a Will save (DC 10 + 1/2 the bard\x92s level + the bard\x92s Cha modifier). Success renders the target immune to this power for 24 hours. The bard cannot target himself with this ability. If the target has the rage class feature, it can instead immediately rage and stay in this rage without consuming rounds of rage per day as long as the bard continues performing. This mind-affecting effect requires audible components. This performance replaces suggestion. +Song of the Fallen KEY:Bard Savage Skald ~ Song of the Fallen CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BardJackOfAllTrades DESC:At 10th level, a savage skald can duplicate the effect of a horn of Valhalla. This effect requires 10 continuous rounds of performance and summons barbarians as a silver horn at 10th level, as a brass horn at 13th level, as a bronze horn at 16th level, and as an iron horn at 19th level. The warriors remain only as long as the bard continues his performance. This ability requires audible components. This performance replaces jack of all trades. +Berserkergang KEY:Bard Savage Skald ~ Berserkergang CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.BardSoothingPerformance DESC:At 12th level, a savage skald can inspire a rapturous battle trance that suppresses pain, stunning, and fear effects for one creature, plus one additional creature per three levels after 12th. Affected creatures also gain DR 5/\x97 (DR 10/\x97 against nonlethal damage); this benefit stacks with the damage reduction class ability of barbarians. This mind-affecting ability requires audible components. This performance replaces soothing performance. +Battle Song KEY:Bard Savage Skald ~ Battle Song CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.BardMassSugestion DESC:At 18th level, a savage skald can affect all allies within 30 feet when using performance to incite rage. This performance replaces mass suggestion. + + +Sea Singer KEY:Bard Archetype ~ Sea Singer CATEGORY:Archetype. TYPE:Archetype PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Bard Archetype ~ Sea Singer],[!PREABILITY:1,CATEGORY=Archetype,TYPE.] DESC:The sea singer calls the blue waters his home, and is much in demand among sea captains wishing good fortune for their crew and hull as they ply the tradewinds far and wide. ABILITY:Special Ability|AUTOMATIC|Bard Sea Singer ~ Sea Shanty|PRECLASS:1,Bard=1 ABILITY:Special Ability|AUTOMATIC|Bard Sea Singer ~ Still Water|PRECLASS:1,Bard=3 ABILITY:Special Ability|AUTOMATIC|Bard Sea Singer ~ Whistle the Wind|PRECLASS:1,Bard=6 ABILITY:Special Ability|AUTOMATIC|Bard Sea Singer ~ Call the Storm|PRECLASS:1,Bard=18 ABILITY:Special Ability|AUTOMATIC|Bard Sea Singer ~ World Traveler|PRECLASS:1,Bard=1 ABILITY:Special Ability|AUTOMATIC|Bard Sea Singer ~ Familiar|PRECLASS:1,Bard=2 ABILITY:Special Ability|AUTOMATIC|Bard Sea Singer ~ Sea Legs|PRECLASS:1,Bard=2 + +Sea Shanty KEY:Bard Sea Singer ~ Sea Shanty CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.BardCounterSong DESC:A sea singer learns to counter seasickness and exhaustion during long sea voyages. Each round of a sea shanty, he makes a Perform skill check. Allies within 30 feet (including the sea singer) may use his Perform check in place of a saving throw against becoming exhausted, fatigued, nauseated, or sickened; if already under such an effect, a new save is allowed each round of the sea shanty, using the bard\x92s Perform check for the save. A sea shanty has no effect on instantaneous effects or effects that do not allow saves. This ability requires audible components. This performance replaces countersong. +Still Water KEY:Bard Sea Singer ~ Still Water CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.BardInspireCompetence DESC:At 3rd level, a sea singer can use performance to calm rough waters within 30 feet, reducing the DC for Profession (sailor) and Swim checks, as well as for Acrobatics and Climb checks aboard ship, by an amount equal to the bard\x92s level (to a minimum of DC 10) for as long he continues to perform. He can extend this duration to 1 hour by playing for 10 consecutive rounds. This ability requires audible components. This performance replaces inspire competence. +Whistle the Wind KEY:Bard Sea Singer ~ Whistle the Wind CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.BardSuggestion DESC:A sea singer of 6th level or higher can use performance to create a gust of wind. This wind lasts for as long as he continues his performance. He can extend this duration to 1 minute by playing for 5 consecutive rounds. This performance replaces suggestion. +Call the Storm KEY:Bard Sea Singer ~ Call the Storm CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.BardMassSuggestion DESC:At 18th level, a sea singer can use performance to duplicate control water, control weather, control winds, or storm of vengeance, using his bard level as the caster level. Using this ability requires 1 round of continuous performance per level of the spell (as if he were a druid). These effects continue for as long as the bard continues performing, but not longer than the spell\x92s normal duration. This performance replaces mass suggestion. +World Traveler KEY:Bard Sea Singer ~ World Traveler CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.BardBardicKnowledge DESC:A sea singer gains a bonus equal to half his bard level on Knowledge (geography), Knowledge (local), Knowledge (nature), and Linguistics checks. He can reroll a check against one of these skills, but must take the result of the second roll even if it is worse. He can reroll one additional time per day at 5th level and every five levels thereafter. This ability replaces bardic knowledge. +Familiar KEY:Bard Sea Singer ~ Familiar CATEGORY:Special Ability TYPE:SpecialQuality.BardVersatilePerformace DESC:At 2nd level, a sea singer acquires an exotic pet\x97a monkey or parrot (treat as raven)\x97that gains abilities as a wizard\x92s familiar, using the sea singer\x92s bard level as his wizard level. This ability replaces versatile performance. +Sea Legs KEY:Bard Sea Singer ~ Sea Legs CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.BardWellVersed DESC:At 2nd level, a sea singer gains a +4 bonus on saving throws against air and water effects and effects that would cause the sea singer to slip, trip, or otherwise be knocked prone. He gains a +2 bonus to CMD against grapple, overrun, and trip. This ability replaces well-versed. + + +Street Performer KEY:Bard Archetype ~ Street Performer CATEGORY:Archetype. TYPE:Archetype PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Bard Archetype ~ Street Performer],[!PREABILITY:1,CATEGORY=Archetype,TYPE.] DESC:Whether acrobat, troubadour, or thespian, the street performer mixes with the masses, singing for his supper. ABILITY:Special Ability|AUTOMATIC|Bard Street Performer ~ Disappearing Act|PRECLASS:1,Bard=1 ABILITY:Special Ability|AUTOMATIC|Bard Street Performer ~ Harmless Performer|PRECLASS:1,Bard=3 ABILITY:Special Ability|AUTOMATIC|Bard Street Performer ~ Madcap Prank|PRECLASS:1,Bard=9 ABILITY:Special Ability|AUTOMATIC|Bard Street Performer ~ Slip through the Crowd|PRECLASS:1,Bard=15 ABILITY:Special Ability|AUTOMATIC|Bard Street Performer ~ Gladhanding|PRECLASS:1,Bard=1 ABILITY:Special Ability|AUTOMATIC|Bard Street Performer ~ Streetwise|PRECLASS:1,Bard=1 ABILITY:Special Ability|AUTOMATIC|Bard Street Performer ~ Quick Change|PRECLASS:1,Bard=5 +BardInspireCourage.BardInspireCompetence.BardInspireGreatness.BardInspireHeroics.BardCountersong.BardBardicKnowledge.BardLoreMaster +Disappearing Act KEY:Bard Street Performer ~ Disappearing Act CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.BardInspireCourage DESC:A street performer can use performance to divert attention from an ally. All creatures within 30 feet that fail a Will save (DC 10 + 1/2 the bard\x92s level + the bard\x92s Cha modifier) treat one creature chosen by the bard as if it were invisible. This performance affects one additional creature at 5th level and every 6 levels thereafter. If the targets take any action that would cause them to become visible, they become visible to everyone. The bard cannot use this ability on himself. This ability is a mind-affecting effect that requires visual components. This performance replaces inspire courage. +Harmless Performer KEY:Bard Street Performer ~ Harmless Performer CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.BardInspireCompetence DESC:At 3rd level, a street performer can use performance to appear meek and unworthy of being attacked. While using this performance, whenever an enemy targets the street performer, the enemy must succeed at a Will save (DC 10 + 1/2 the bard\x92s level + the bard\x92s Cha bonus) or be unable to attack the bard this round, as per sanctuary. The enemy loses the attack that targeted the bard, but may spend additional attacks targeting other creatures. If the opponent was targeting the street performer with a spell, it must succeed at a concentration check at the same DC or lose the spell. If this check succeeds, it may target another creature with the spell instead. This mind-affecting ability requires audible or visual components. This performance replaces inspire competence. +Madcap Prank KEY:Bard Street Performer ~ Madcap Prank CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.BardInspireGreatness DESC:At 9th level, a street performer can use performance to discomfit a target within 30 feet, causing its clothing to become tangled, its headgear to fall down over its eyes, or even causing it to slip and fall or otherwise be made to appear a fool. The target must make a Ref lex save (DC 10 + 1/2 the bard\x92s level + the bard\x92s Cha modifier) each round that it hears or sees the performance, or it takes one of the following random effects each round: 1\x97blinded, 2\x97dazzled, 3\x97deafened, 4\x97entangled, 5\x97fall prone, 6\x97nauseated. Each effect lasts 1 round. This performance replaces inspire greatness. +Slip through the Crowd KEY:Bard Street Performer ~ Slip through the Crowd CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.BardInspireHeroics DESC:At 15th level, a street performer\x92s disappearing act enables affected creatures to move through crowd squares and enemy-occupied squares without impediment. Affected creatures are treated as if having greater invisibility, but enemies gain a new saving throw to notice them each time they are attacked. This performance replaces inspire heroics. +Gladhanding KEY:Bard Street Performer ~ Gladhanding CATEGORY:Special Ability TYPE:SpecialQuality.BardCountersong DESC:A street performer earns double the normal amount of money from Perform checks. As a standard action, he may use a Bluff check in place of a Diplomacy check to improve a creature\x92s attitude for 1 minute, after which its attitude becomes one step worse than originally. This ability replaces countersong. +Streetwise KEY:Bard Street Performer ~ Streetwise CATEGORY:Special Ability TYPE:SpecialQuality.BardBardicKnowledge DESC:A street performer gains a bonus equal to half his level on Bluff, Disguise, Knowledge (local), and Sleight of Hand checks, Diplomacy or Intimidate checks made to inf luence crowds, and Diplomacy checks to gather information (minimum +1). This replaces bardic knowledge. +Quick Change KEY:Bard Street Performer ~ Quick Change CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.BardLoreMaster DESC:At 5th level, a street performer can don a disguise as a standard action by taking a \x965 penalty on his check. He can take 10 on Bluff and Disguise checks and use Bluff to create a diversion to hide as a swift action. He can take 20 on a Bluff or Disguise check once per day, plus one time per six levels beyond 5th. This ability replaces lore master. + + #Cleric: Instead of specific archetypes each cleric can choose from a host of subdomains that focus on one aspect of their deity's power. Two or more subdomains are presented for each domain. @@ -75,20 +156,7 @@ Spirit Ranger Urban Ranger . This section also includes new combat style choices that any ranger can take. -# Rogue: -Acrobat -Burglar -Cutpurse -Investigator -Poisoner -Rake -Scout -Sniper -Spy -Swashbuckler -Thug -Trapsmith -#. This section also includes a number of rogue talents and advanced rogue talents that any rogue can take. + # Sorcerer: . Unlike other alternate class features a sorcerer may never have more than one bloodline. Aquatic Bloodline Boreal Bloodline @@ -100,6 +168,7 @@ Starsoul Bloodline Stormborn Bloodline Verdant Bloodline + # Wizard: This section includes four elemental wizard schools air earth Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equip_weap_natural.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equip_weap_natural.lst 2010-09-11 03:10:37 UTC (rev 12979) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equip_weap_natural.lst 2010-09-11 06:41:08 UTC (rev 12980) @@ -4,4 +4,4 @@ ####Block: Simple Weapons #-----unarmed------ # Equipment Name Required Weapon Proficiency Type Cost Weight Critical Hit Multiplier Critical Hit Range Damage Wield Category Requires Modification? Size Source Page Weapon prop. bonus Special Property -Brass Knuckles PROFICIENCY:WEAPON|Unarmed Strike TYPE:Weapon.Natiral.Melee.Unarmed.Monk.Bludgeoning.Finesseable.Close COST:1 WT:1 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d3 WIELD:Light SIZE:M SOURCEPAGE:177 \ No newline at end of file +Brass Knuckles PROFICIENCY:WEAPON|Unarmed Strike TYPE:Weapon.Natural.Melee.Unarmed.Monk.Bludgeoning.Finesseable.Close COST:1 WT:1 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d3 WIELD:Light SIZE:M SOURCEPAGE:177 \ No newline at end of file This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |