From: <ama...@us...> - 2010-08-28 01:19:05
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Revision: 12934 http://pcgen.svn.sourceforge.net/pcgen/?rev=12934&view=rev Author: amaitland Date: 2010-08-28 01:18:57 +0000 (Sat, 28 Aug 2010) Log Message: ----------- Cavalier SA's inputted. Orders Placeholders in place Modified Paths: -------------- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_classes_base.lst Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst 2010-08-28 01:08:45 UTC (rev 12933) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst 2010-08-28 01:18:57 UTC (rev 12934) @@ -16,20 +16,27 @@ # # Cavalier Special Abilities # -# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits -Challenge KEY:Challenge ~ Cavalier CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DESC:%1/day [Swift Action], you can challenge a foe to combat. Choose one target within sight to challenge. Your melee attacks deal extra damage whenever the attacks are made against the target of the challenge. This extra damage is %2. The cavalier can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level. Challenging a foe requires much of the cavalier\x92s concentration. The cavalier takes a \x962 penalty to his Armor Class, except against attacks made by the target of his challenge. The challenge remains in effect until the target is dead or unconscious or until the combat ends. Each cavalier\x92s challenge also includes another effect which is listed in the section describing the cavalier\x92s order.|CavalierChallengeTimes|CavalierChallengeLVL DEFINE:CavalierChallengeLVL|0 DEFINE:CavalierChallengeTimes|0 -Mount KEY:Mount ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:A cavalier gains the service of a loyal and trusty steed to carry him into battle. This mount functions as a druid\x92s animal companion, using the cavalier\x92s level as his effective druid level. The creature must be one that he is capable of riding and is suitable as a mount. A Medium cavalier can select a camel or a horse. A Small cavalier can select a pony or wolf, but can also select a boar or a dog if he is at least 4th level. The GM might approve other animals as suitable mounts. A cavalier does not take an armor check penalty on Ride checks while riding his mount. The mount is always considered combat trained and begins play with Light Armor Proficiency as a bonus feat. A cavalier\x92s mount does not gain the share spells special ability. A cavalier\x92s bond with his mount is strong, with the pair learning to anticipate each other\x92s moods and moves. Should a cavalier\x92s mount die, the cavalier may find another mount to serve him after 1 week of mourning. This new mount does not gain the link, evasion, devotion, or improved evasion special abilities until the next time the cavalier gains a level. -Order KEY:Order ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 1st level, a cavalier must pledge himself to a specific order. The order grants the cavalier a number of bonuses, class skills, and special abilities. In addition, each order includes a number of edicts that the cavalier must follow. If he violates any of these edicts, he loses the benefits from his order\x92s challenge ability for 24 hours. The violation of an edict is subject to GM interpretation. A cavalier cannot change his order without undertaking a lengthy process to dedicate himself to a new cause. When this choice is made, he immediately loses all of the benef its from his old order. He must then follow the edicts of his new order for one entire level without gaining any benef its from that order. Once accomplished, he gains all of the bonuses from his new order. Note that the names of these orders might vary depending upon the campaign setting or GM\x92s preference. BONUS:ABILITYPOOL|Cavalier Order|1 -Tactician KEY:Tactician ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 1st level, a cavalier receives a teamwork feat as a bonus feat. He must meet the prerequisites for this feat. As a standard action, the cavalier can grant this feat to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 3 rounds plus 1 round for every two levels the cavalier possesses. Allies do not need to meet the prerequisites of these bonus feats. The cavalier can use this ability once per day at 1st level, plus one additional time per day at 5th level and for every 5 levels thereafter. BONUS:ABILITYPOOL|Tactician Feat|1 -Cavalier's Charge KEY:Cavalier's Charge ~ Cavalier CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DESC:At 3rd level, a cavalier learns to make more accurate mount at once, although each mount after the first adds +2 to the DC. -Banner KEY:Banner ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 5th level, a cavalier\x92s banner becomes a symbol of inspiration to his allies and companions. As long as the cavalier\x92s banner is clearly visible, all allies within 60 feet receive a +2 morale bonus on saving throws against fear and a +1 morale bonus on attack rolls made as part of a charge. At 10th level, and every five levels thereafter, these bonuses increase by +1. The banner must be at least Small or larger and must be carried or displayed by the cavalier or his mount to function. +# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits +Challenge KEY:Challenge ~ Cavalier CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DESC:%1/day [Swift Action], you can challenge a foe to combat. Choose one target within sight to challenge. Your melee attacks deal extra damage whenever the attacks are made against the target of the challenge. This extra damage is %2. The cavalier can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level. Challenging a foe requires much of the cavalier\x92s concentration. The cavalier takes a \x962 penalty to his Armor Class, except against attacks made by the target of his challenge. The challenge remains in effect until the target is dead or unconscious or until the combat ends. Each cavalier\x92s challenge also includes another effect which is listed in the section describing the cavalier\x92s order.|CavalierChallengeTimes|CavalierChallengeLVL DEFINE:CavalierChallengeLVL|0 DEFINE:CavalierChallengeTimes|0 +Mount KEY:Mount ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:A cavalier gains the service of a loyal and trusty steed to carry him into battle. This mount functions as a druid\x92s animal companion, using the cavalier\x92s level as his effective druid level. The creature must be one that he is capable of riding and is suitable as a mount. A Medium cavalier can select a camel or a horse. A Small cavalier can select a pony or wolf, but can also select a boar or a dog if he is at least 4th level. The GM might approve other animals as suitable mounts. A cavalier does not take an armor check penalty on Ride checks while riding his mount. The mount is always considered combat trained and begins play with Light Armor Proficiency as a bonus feat. A cavalier\x92s mount does not gain the share spells special ability. A cavalier\x92s bond with his mount is strong, with the pair learning to anticipate each other\x92s moods and moves. Should a cavalier\x92s mount die, the cavalier may find another mount to serve him after 1 week of mourning. This new mount does not gain the link, evasion, devotion, or improved evasion special abilities until the next time the cavalier gains a level. +Order KEY:Order ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 1st level, a cavalier must pledge himself to a specific order. The order grants the cavalier a number of bonuses, class skills, and special abilities. In addition, each order includes a number of edicts that the cavalier must follow. If he violates any of these edicts, he loses the benefits from his order\x92s challenge ability for 24 hours. The violation of an edict is subject to GM interpretation. A cavalier cannot change his order without undertaking a lengthy process to dedicate himself to a new cause. When this choice is made, he immediately loses all of the benef its from his old order. He must then follow the edicts of his new order for one entire level without gaining any benef its from that order. Once accomplished, he gains all of the bonuses from his new order. Note that the names of these orders might vary depending upon the campaign setting or GM\x92s preference. BONUS:ABILITYPOOL|Cavalier Order|1 +Tactician KEY:Tactician ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 1st level, a cavalier receives a teamwork feat as a bonus feat. He must meet the prerequisites for this feat. As a standard action, the cavalier can grant this feat to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 3 rounds plus 1 round for every two levels the cavalier possesses. Allies do not need to meet the prerequisites of these bonus feats. The cavalier can use this ability once per day at 1st level, plus one additional time per day at 5th level and for every 5 levels thereafter. BONUS:ABILITYPOOL|Tactician Feat|1 +Cavalier's Charge KEY:Cavalier's Charge ~ Cavalier CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DESC:At 3rd level, a cavalier learns to make more accurate mount at once, although each mount after the first adds +2 to the DC. +Banner KEY:Banner ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 5th level, a cavalier\x92s banner becomes a symbol of inspiration to his allies and companions. As long as the cavalier\x92s banner is clearly visible, all allies within 60 feet receive a +2 morale bonus on saving throws against fear and a +1 morale bonus on attack rolls made as part of a charge. At 10th level, and every five levels thereafter, these bonuses increase by +1. The banner must be at least Small or larger and must be carried or displayed by the cavalier or his mount to function. +Greater Tactician KEY:Greater Tactician ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 9th level, the cavalier receives an additional teamwork feat as a bonus feat. He must meet the prerequisites for this feat. The cavalier can grant this feat to his allies using the tactician ability. Using the tactician ability is a swift action. BONUS:ABILITYPOOL|Tactician Feat|1 +Mighty Charge KEY:Mighty Charge ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 11th level, a cavalier learns to make devastating charge attacks while mounted. Double the threat range of any weapons wielded during a charge while mounted. This increase does not stack with other effects that increase the threat range of the weapon. In addition, the cavalier can make a free bull rush, disarm, sunder, or trip combat maneuver if his charge attack is successful. This free combat maneuver does not provoke an attack of opportunity. +Demanding Challenge KEY:Demanding Challenge ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 12th level, whenever a cavalier declares a challenge, his target must pay attention to the threat he poses. As long as the target is within the threatened area of the cavalier, it takes a \x962 penalty to its AC from attacks made by anyone other than the cavalier. +Greater Banner KEY:Greater Banner ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 14th level, the cavalier\x92s banner becomes a rallying call to his allies. All allies within 60 feet receive a +2 morale bonus on saving throws against charm and compulsion spells and effects. In addition, while his banner is displayed, the cavalier can spend a standard action to wave the banner through the air, granting all allies within 60 feet an additional saving throw against any one spell or effect that is targeting them. This save is made at the original DC. Spells and effects that do not allow saving throws are unaffected by this ability. An ally cannot benefit from this ability more than once per day. +Master Tactician KEY:Master Tactician ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 17th level, the cavalier receives an additional teamwork feat as a bonus feat. He must meet the prerequisites for this feat. The cavalier can grant this feat to his allies using the tactician ability. Whenever the cavalier uses the tactician ability, he grants any two teamwork feats that he knows. He can select from any of his teamwork feats, not just his bonus feats. # Cavalier Orders - Order of the Cockatrice CATEGORY:Special Ability TYPE:CavalierOrder.SpecialQuality Order of the Dragon CATEGORY:Special Ability TYPE:CavalierOrder.SpecialQuality +Order of the Lion CATEGORY:Special Ability TYPE:CavalierOrder.SpecialQuality +Order of the Shield CATEGORY:Special Ability TYPE:CavalierOrder.SpecialQuality +Order of the Star CATEGORY:Special Ability TYPE:CavalierOrder.SpecialQuality +Order of the Sword CATEGORY:Special Ability TYPE:CavalierOrder.SpecialQuality - # # Inquisitor Special Abilities # @@ -40,26 +47,26 @@ # Oracle Special Abilities # # Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits -Orisons KEY:Orisons ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuality DESC:You can prepare a number of orisons, or 0-level spells. These spells are cast like any other spells, but they are not expended when used and may be used again. SOURCEPAGE:p.45 +Orisons KEY:Orisons ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuality DESC:You can prepare a number of orisons, or 0-level spells. These spells are cast like any other spells, but they are not expended when used and may be used again. SOURCEPAGE:p.45 Oracle's Curse CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES BONUS:ABILITYPOOL|Oracle Curse|1 SOURCEPAGE:p.43 -Oracle's Mystery CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES BONUS:ABILITYPOOL|Oracle Mystery|1 DEFINE:OracleMysteryLevel|0 BONUS:VAR|OracleMysteryLevel|1 BONUS:VAR|OracleMysteryLevel|1|PRECLASS:1,Oracle=3 BONUS:VAR|OracleMysteryLevel|1|PRECLASS:1,Oracle=7 BONUS:VAR|OracleMysteryLevel|1|PRECLASS:1,Oracle=11 BONUS:VAR|OracleMysteryLevel|1|PRECLASS:1,Oracle=15 BONUS:VAR|OracleMysteryLevel|1|PRECLASS:1,Oracle=19 +Oracle's Mystery CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES BONUS:ABILITYPOOL|Oracle Mystery|1 DEFINE:OracleMysteryLevel|0 BONUS:VAR|OracleMysteryLevel|1 BONUS:VAR|OracleMysteryLevel|1|PRECLASS:1,Oracle=3 BONUS:VAR|OracleMysteryLevel|1|PRECLASS:1,Oracle=7 BONUS:VAR|OracleMysteryLevel|1|PRECLASS:1,Oracle=11 BONUS:VAR|OracleMysteryLevel|1|PRECLASS:1,Oracle=15 BONUS:VAR|OracleMysteryLevel|1|PRECLASS:1,Oracle=19 # Oracle Curses -# Ability Name Unique Key Category of Ability Type Visible Source Page Required Ability Required Stat Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Aspects Description of the Benefits +# Ability Name Unique Key Category of Ability Type Visible Source Page Required Ability Required Stat Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Aspects Description of the Benefits Clouded Vision KEY:Clouded Vision ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuality.OracleCurse.Sense VISIBLE:YES SOURCEPAGE:p.43 VISION:Darkvision (30') VISION:Blindsense (30')|PRECLASS:1,Oracle=10 VISION:Blindsight (15')|PRECLASS:1,Oracle=15 DESC:Your eyes are obscured, making it difficult for you to see. BONUS:VISION|Darkvision|60|PRECLASS:1,Oracle=5 Deaf KEY:Deaf ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuality.OracleCurse.Sense VISIBLE:YES SOURCEPAGE:p.44 BONUS:SKILL|Perception|3|PRECLASS:1,Oracle=5 ABILITY:Special Ability|AUTOMATIC|Scent|PRECLASS:1,Oracle=10 VISION:Tremorsense (30')|PRECLASS:1,Oracle=15 DESC:You cannot hear and suffer all of the usual penalties for being deafened. You cast all of your spells as if they were modified by the Silent Spell feat. -Haunted KEY:Haunted ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuality.OracleCurse VISIBLE:YES SOURCEPAGE:p.44 SPELLKNOWN:CLASS|Oracle=0|Mage Hand,Ghost Sound SPELLKNOWN:CLASS|Oracle=2|Levitate,Minor Image|PRECLASS:1,Oracle=5 SPELLKNOWN:CLASS|Oracle=5|Telekinesis|PRECLASS:1,Oracle=10 SPELLKNOWN:CLASS|Oracle=7|Reverse Gravity|PRECLASS:1,Oracle=15 DESC:Malevolent spirits follow you wherever you go, causing minor mishaps and strange occurrences (such as unexpected breezes, small objects moving on their own, and faint noises). +Haunted KEY:Haunted ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuality.OracleCurse VISIBLE:YES SOURCEPAGE:p.44 SPELLKNOWN:CLASS|Oracle=0|Mage Hand,Ghost Sound SPELLKNOWN:CLASS|Oracle=2|Levitate,Minor Image|PRECLASS:1,Oracle=5 SPELLKNOWN:CLASS|Oracle=5|Telekinesis|PRECLASS:1,Oracle=10 SPELLKNOWN:CLASS|Oracle=7|Reverse Gravity|PRECLASS:1,Oracle=15 DESC:Malevolent spirits follow you wherever you go, causing minor mishaps and strange occurrences (such as unexpected breezes, small objects moving on their own, and faint noises). Lame KEY:Lame ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuality.OracleCurse VISIBLE:YES SOURCEPAGE:p.44 DESC:One of your legs is permanently wounded. -Wasting KEY:Wasting ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuality.OracleCurse VISIBLE:YES SOURCEPAGE:p.44 BONUS:SKILL|STAT.CHA|-4 BONUS:SKILL|Intimidate|4 DESC:Your body is slowly rotting away. ABILITY:Special Ability|AUTOMATIC|Immunity to Sickened Condition|PRECLASS:1,Oracle=5 ABILITY:Special Ability|AUTOMATIC|Immunity to Disease|PRECLASS:1,Oracle=10 ABILITY:Special Ability|AUTOMATIC|Immunity to Nauseated Condition|PRECLASS:1,Oracle=15 -Tongues KEY:Tongues ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuality.Communicate.OracleCurse VISIBLE:YES SOURCEPAGE:p.44 DESC:In times of stress or unease, you speak in tongues. +Wasting KEY:Wasting ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuality.OracleCurse VISIBLE:YES SOURCEPAGE:p.44 BONUS:SKILL|STAT.CHA|-4 BONUS:SKILL|Intimidate|4 DESC:Your body is slowly rotting away. ABILITY:Special Ability|AUTOMATIC|Immunity to Sickened Condition|PRECLASS:1,Oracle=5 ABILITY:Special Ability|AUTOMATIC|Immunity to Disease|PRECLASS:1,Oracle=10 ABILITY:Special Ability|AUTOMATIC|Immunity to Nauseated Condition|PRECLASS:1,Oracle=15 +Tongues KEY:Tongues ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuality.Communicate.OracleCurse VISIBLE:YES SOURCEPAGE:p.44 DESC:In times of stress or unease, you speak in tongues. # Oracle Mysteries -# Ability Name Unique Key Category of Ability Type Visible Source Page BonusRequired Ability Required Stat Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits +# Ability Name Unique Key Category of Ability Type Visible Source Page BonusRequired Ability Required Stat Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits Battle Mystery KEY:Battle Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery VISIBLE:YES SOURCEPAGE:p.45 BONUS:ABILITYPOOL|Battle Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Battle Mystery|PRECLASS:1,Oracle=20 SPELLKNOWN:CLASS|Oracle=1|Enlarge Person|PRECLASS:1,Oracle=2 SPELLKNOWN:CLASS|Oracle=2|Fog Cloud|PRECLASS:1,Oracle=4 SPELLKNOWN:CLASS|Oracle=3|Magic Vestment|PRECLASS:1,Oracle=6 SPELLKNOWN:CLASS|Oracle=4|Wall of Fire|PRECLASS:1,Oracle=8 SPELLKNOWN:CLASS|Oracle=5|Righteous Might|PRECLASS:1,Oracle=10 SPELLKNOWN:CLASS|Oracle=6|Mass Bull's Strength|PRECLASS:1,Oracle=12 SPELLKNOWN:CLASS|Oracle=7|Control Weather|PRECLASS:1,Oracle=14 SPELLKNOWN:CLASS|Oracle=8|Earthquake|PRECLASS:1,Oracle=16 SPELLKNOWN:CLASS|Oracle=9|Storm of Vengance|PRECLASS:1,Oracle=18 CSKILL:Intimidate|Knowledge (Engineering)|Perception|Ride Bone Mystery KEY:Bone Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery VISIBLE:YES SOURCEPAGE:p.46 BONUS:ABILITYPOOL|Bone Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Bone Mystery|PRECLASS:1,Oracle=20 SPELLKNOWN:CLASS|Oracle=1|Cause Fear|PRECLASS:1,Oracle=2 SPELLKNOWN:CLASS|Oracle=1|False Life|PRECLASS:1,Oracle=4 SPELLKNOWN:CLASS|Oracle=3|Animate Dead|PRECLASS:1,Oracle=6 SPELLKNOWN:CLASS|Oracle=4|Fear|PRECLASS:1,Oracle=8 SPELLKNOWN:CLASS|Oracle=5|Slay Living|PRECLASS:1,Oracle=10 SPELLKNOWN:CLASS|Oracle=6|Circle of Death|PRECLASS:1,Oracle=12 SPELLKNOWN:CLASS|Oracle=7|Control Undead|PRECLASS:1,Oracle=14 SPELLKNOWN:CLASS|Oracle=8|Horrid Wilting|PRECLASS:1,Oracle=16 SPELLKNOWN:CLASS|Oracle=9|Wail of the Banshee|PRECLASS:1,Oracle=18 CSKILL:Bluff|Disguise|Intimidate|Stealth Flame Mystery KEY:Flame Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery VISIBLE:YES SOURCEPAGE:p.47 BONUS:ABILITYPOOL|Flame Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Flame Mystery|PRECLASS:1,Oracle=20 SPELLKNOWN:CLASS|Oracle=1|Burning Hands|PRECLASS:1,Oracle=2 SPELLKNOWN:CLASS|Oracle=2|Resist Energy|PRECLASS:1,Oracle=4 SPELLKNOWN:CLASS|Oracle=3|Fire Ball|PRECLASS:1,Oracle=6 SPELLKNOWN:CLASS|Oracle=4|Wall of Fire|PRECLASS:1,Oracle=8 SPELLKNOWN:CLASS|Oracle=5|Summon Monster V|PRECLASS:1,Oracle=10 SPELLKNOWN:CLASS|Oracle=6|Fire Seeds|PRECLASS:1,Oracle=12 SPELLKNOWN:CLASS|Oracle=7|Fire Storm|PRECLASS:1,Oracle=14 SPELLKNOWN:CLASS|Oracle=8|Incendiary Cloud|PRECLASS:1,Oracle=16 SPELLKNOWN:CLASS|Oracle=9|Fiery Body|PRECLASS:1,Oracle=18 CSKILL:Acrobatics|Climb|Intimidate|TYPE.Perform -Heavens Mystery KEY:Heavens Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery VISIBLE:YES SOURCEPAGE:p.47 BONUS:ABILITYPOOL|Heavens Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Heavens Mystery|PRECLASS:1,Oracle=20 SPELLKNOWN:CLASS|Oracle=1|Color Spray|PRECLASS:1,Oracle=2 SPELLKNOWN:CLASS|Oracle=2|Hypnotic Pattern|PRECLASS:1,Oracle=4 SPELLKNOWN:CLASS|Oracle=3|Daylight|PRECLASS:1,Oracle=6 SPELLKNOWN:CLASS|Oracle=4|Rainbow Pattern|PRECLASS:1,Oracle=8 SPELLKNOWN:CLASS|Oracle=5|Overland Flight|PRECLASS:1,Oracle=10 SPELLKNOWN:CLASS|Oracle=6|Chain Lightning|PRECLASS:1,Oracle=12 SPELLKNOWN:CLASS|Oracle=7|Prismatic Spray|PRECLASS:1,Oracle=14 SPELLKNOWN:CLASS|Oracle=8|Sunburst|PRECLASS:1,Oracle=16 SPELLKNOWN:CLASS|Oracle=9|Meteor Swarm|PRECLASS:1,Oracle=18 CSKILL:Fly|Knowledge (Arcana)|Perception|Survival +Heavens Mystery KEY:Heavens Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery VISIBLE:YES SOURCEPAGE:p.47 BONUS:ABILITYPOOL|Heavens Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Heavens Mystery|PRECLASS:1,Oracle=20 SPELLKNOWN:CLASS|Oracle=1|Color Spray|PRECLASS:1,Oracle=2 SPELLKNOWN:CLASS|Oracle=2|Hypnotic Pattern|PRECLASS:1,Oracle=4 SPELLKNOWN:CLASS|Oracle=3|Daylight|PRECLASS:1,Oracle=6 SPELLKNOWN:CLASS|Oracle=4|Rainbow Pattern|PRECLASS:1,Oracle=8 SPELLKNOWN:CLASS|Oracle=5|Overland Flight|PRECLASS:1,Oracle=10 SPELLKNOWN:CLASS|Oracle=6|Chain Lightning|PRECLASS:1,Oracle=12 SPELLKNOWN:CLASS|Oracle=7|Prismatic Spray|PRECLASS:1,Oracle=14 SPELLKNOWN:CLASS|Oracle=8|Sunburst|PRECLASS:1,Oracle=16 SPELLKNOWN:CLASS|Oracle=9|Meteor Swarm|PRECLASS:1,Oracle=18 CSKILL:Fly|Knowledge (Arcana)|Perception|Survival Life Mystery KEY:Life Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery VISIBLE:YES SOURCEPAGE:p.48 BONUS:ABILITYPOOL|Life Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Life Mystery|PRECLASS:1,Oracle=20 SPELLKNOWN:CLASS|Oracle=1|Detect Undead|PRECLASS:1,Oracle=2 SPELLKNOWN:CLASS|Oracle=2|Lesser Restoration|PRECLASS:1,Oracle=4 SPELLKNOWN:CLASS|Oracle=3|Neutralize Poison|PRECLASS:1,Oracle=6 SPELLKNOWN:CLASS|Oracle=4|Restoration|PRECLASS:1,Oracle=8 SPELLKNOWN:CLASS|Oracle=5|Breath of Life|PRECLASS:1,Oracle=10 SPELLKNOWN:CLASS|Oracle=6|Heal|PRECLASS:1,Oracle=12 SPELLKNOWN:CLASS|Oracle=7|Greater Restoration|PRECLASS:1,Oracle=14 SPELLKNOWN:CLASS|Oracle=1|Mass Cure Critical Wounds|PRECLASS:1,Oracle=16 SPELLKNOWN:CLASS|Oracle=9|Mass Heal|PRECLASS:1,Oracle=18 CSKILL:Handle Animal|Knowledge (Nature)|Survival Lore Mystery KEY:Lore Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery VISIBLE:YES SOURCEPAGE:p.49 BONUS:ABILITYPOOL|Lore Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Lore Mystery|PRECLASS:1,Oracle=20 SPELLKNOWN:CLASS|Oracle=1|Identify|PRECLASS:1,Oracle=2 SPELLKNOWN:CLASS|Oracle=2|Tongues|PRECLASS:1,Oracle=4 SPELLKNOWN:CLASS|Oracle=3|Locate Object|PRECLASS:1,Oracle=6 SPELLKNOWN:CLASS|Oracle=4|Legend Lore|PRECLASS:1,Oracle=8 SPELLKNOWN:CLASS|Oracle=5|Contact Other Plane|PRECLASS:1,Oracle=10 SPELLKNOWN:CLASS|Oracle=6|Mass Owl's Wisdom|PRECLASS:1,Oracle=12 SPELLKNOWN:CLASS|Oracle=7|Vision|PRECLASS:1,Oracle=14 SPELLKNOWN:CLASS|Oracle=8|Moment of Prescience|PRECLASS:1,Oracle=16 SPELLKNOWN:CLASS|Oracle=9|Time Stop|PRECLASS:1,Oracle=18 CSKILL:Appraise|TYPE.Knowledge|Spellcraft Nature Mystery KEY:Nature Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery VISIBLE:YES SOURCEPAGE:p.50 BONUS:ABILITYPOOL|Nature Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Nature Mystery|PRECLASS:1,Oracle=20 SPELLKNOWN:CLASS|Oracle=1|Charm Animal|PRECLASS:1,Oracle=2 SPELLKNOWN:CLASS|Oracle=2|Barkskin|PRECLASS:1,Oracle=4 SPELLKNOWN:CLASS|Oracle=3|Speak with Plants|PRECLASS:1,Oracle=6 SPELLKNOWN:CLASS|Oracle=4|Grove of Respite|PRECLASS:1,Oracle=8 SPELLKNOWN:CLASS|Oracle=5|Awaken|PRECLASS:1,Oracle=10 SPELLKNOWN:CLASS|Oracle=6|Stone Tell|PRECLASS:1,Oracle=12 SPELLKNOWN:CLASS|Oracle=7|Creeping Doom|PRECLASS:1,Oracle=14 SPELLKNOWN:CLASS|Oracle=8|Animal Shapes|PRECLASS:1,Oracle=16 SPELLKNOWN:CLASS|Oracle=9|World Wave|PRECLASS:1,Oracle=18 CSKILL:Climb|Fly|Knowledge (Nature)Ride|Survival|Swim @@ -68,18 +75,18 @@ Wind Mystery KEY:Winds Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery VISIBLE:YES SOURCEPAGE:p.53 BONUS:ABILITYPOOL|Wind Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Wind Mystery|PRECLASS:1,Oracle=20 SPELLKNOWN:CLASS|Oracle=1|Alter Winds|PRECLASS:1,Oracle=2 SPELLKNOWN:CLASS|Oracle=2|Gust of Wind|PRECLASS:1,Oracle=4 SPELLKNOWN:CLASS|Oracle=3|Cloak of Winds|PRECLASS:1,Oracle=6 SPELLKNOWN:CLASS|Oracle=4|River of Wind|PRECLASS:1,Oracle=8 SPELLKNOWN:CLASS|Oracle=5|Control Winds|PRECLASS:1,Oracle=10 SPELLKNOWN:CLASS|Oracle=6|Sirocco|PRECLASS:1,Oracle=12 SPELLKNOWN:CLASS|Oracle=7|Control Weather|PRECLASS:1,Oracle=14 SPELLKNOWN:CLASS|Oracle=8|Whirlwind|PRECLASS:1,Oracle=16 SPELLKNOWN:CLASS|Oracle=9|Winds of Vengance|PRECLASS:1,Oracle=18 CSKILL:Acrobatics|Escape Artist|Fly|Stealth # Oracle Revelations: Battle -# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Source Page Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits -Battlecry KEY:Battlecry ~ Battle Mystery CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.BattleRevelation VISIBLE:YES SOURCEPAGE:p.45 -Battlefield Clarity KEY:Battlefield Clarity ~ Battle Mystery CATEGORY:Special Ability TYPE:SpecialAbility.Extraordinary.BattleRevelation VISIBLE:YES SOURCEPAGE:p.45 +# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Source Page Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits +Battlecry KEY:Battlecry ~ Battle Mystery CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.BattleRevelation VISIBLE:YES SOURCEPAGE:p.45 +Battlefield Clarity KEY:Battlefield Clarity ~ Battle Mystery CATEGORY:Special Ability TYPE:SpecialAbility.Extraordinary.BattleRevelation VISIBLE:YES SOURCEPAGE:p.45 Combat Healer KEY:Combat Healer ~ Battle Mystery CATEGORY:Special Ability TYPE:SpecialAbility.Supernatural.BattleRevelation VISIBLE:YES SOURCEPAGE:p.45 -Iron Skin KEY:Iron Skin ~ Battle Mystery CATEGORY:Special Ability TYPE:SpecialAbility.Supernatural.BattleRevelation VISIBLE:YES SOURCEPAGE:p.45 -Maneuver Mastery KEY:Maneuver Mastery ~ Battle Mystery CATEGORY:Special Ability TYPE:SpecialAbility.Extraordinary.BattleRevelation VISIBLE:YES SOURCEPAGE:p.45 -Resiliency KEY:Resiliency ~ Battle Mystery CATEGORY:Special Ability TYPE:SpecialAbility.Extraordinary.BattleRevelation VISIBLE:YES SOURCEPAGE:p.45 +Iron Skin KEY:Iron Skin ~ Battle Mystery CATEGORY:Special Ability TYPE:SpecialAbility.Supernatural.BattleRevelation VISIBLE:YES SOURCEPAGE:p.45 +Maneuver Mastery KEY:Maneuver Mastery ~ Battle Mystery CATEGORY:Special Ability TYPE:SpecialAbility.Extraordinary.BattleRevelation VISIBLE:YES SOURCEPAGE:p.45 +Resiliency KEY:Resiliency ~ Battle Mystery CATEGORY:Special Ability TYPE:SpecialAbility.Extraordinary.BattleRevelation VISIBLE:YES SOURCEPAGE:p.45 Skill at Arms KEY:Skill at Arms ~ Battle Mystery CATEGORY:Special Ability TYPE:SpecialAbility.Extraordinary.BattleRevelation VISIBLE:YES SOURCEPAGE:p.45 -Surprising Charge KEY:Surprising Charge ~ Battle Mystery CATEGORY:Special Ability TYPE:SpecialAbility.Extraordinary.BattleRevelation VISIBLE:YES SOURCEPAGE:p.46 -War Sight KEY:War Sight ~ Battle Mystery CATEGORY:Special Ability TYPE:SpecialAbility.Extraordinary.BattleRevelation VISIBLE:YES SOURCEPAGE:p.46 +Surprising Charge KEY:Surprising Charge ~ Battle Mystery CATEGORY:Special Ability TYPE:SpecialAbility.Extraordinary.BattleRevelation VISIBLE:YES SOURCEPAGE:p.46 +War Sight KEY:War Sight ~ Battle Mystery CATEGORY:Special Ability TYPE:SpecialAbility.Extraordinary.BattleRevelation VISIBLE:YES SOURCEPAGE:p.46 Weapon Mastery KEY:Weapon Mastery ~ Battle Mystery CATEGORY:Special Ability TYPE:SpecialAbility.Extraordinary.BattleRevelation VISIBLE:YES SOURCEPAGE:p.46 -Final Revelation KEY:Final Revelation ~ Battle Mystery CATEGORY:Special Ability TYPE:SpecialAbility.FinalBattleRevelation VISIBLE:YES SOURCEPAGE:p.46 +Final Revelation KEY:Final Revelation ~ Battle Mystery CATEGORY:Special Ability TYPE:SpecialAbility.FinalBattleRevelation VISIBLE:YES SOURCEPAGE:p.46 # Oracle Revelations: Bone # Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Source Page Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_classes_base.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_classes_base.lst 2010-08-28 01:08:45 UTC (rev 12933) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_classes_base.lst 2010-08-28 01:18:57 UTC (rev 12934) @@ -27,7 +27,15 @@ ###Block: Level progression 1 ABILITY:Special Ability|AUTOMATIC|Challenge ~ Cavalier|Mount ~ Cavalier|Order ~ Cavalier|Tactician ~ Cavalier BONUS:VAR|CavalierChallengeLVL|CL BONUS:VAR|CavalierChallengeTimes|1+(CL/3) 3 ABILITY:Special Ability|AUTOMATIC|Cavalier's Charge ~ Cavalier +5 ABILITY:Special Ability|AUTOMATIC|Banner ~ Cavalier +9 ABILITY:Special Ability|AUTOMATIC|Greater Tactician ~ Cavalier +11 ABILITY:Special Ability|AUTOMATIC|Mighty Charge ~ Cavalier +12 ABILITY:Special Ability|AUTOMATIC|Demanding Challenge ~ Cavalier +14 ABILITY:Special Ability|AUTOMATIC|Greater Banner ~ Cavalier +17 ABILITY:Special Ability|AUTOMATIC|Master Tactician ~ Cavalier + + 6 BONUS:ABILITYPOOL|Cavalier Feat|CL/6 # Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |