From: <ama...@us...> - 2010-08-14 19:03:51
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Revision: 12805 http://pcgen.svn.sourceforge.net/pcgen/?rev=12805&view=rev Author: amaitland Date: 2010-08-14 19:03:37 +0000 (Sat, 14 Aug 2010) Log Message: ----------- Follow proper path for placement. Added Paths: ----------- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/ Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/OGL.txt Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/TODO List.txt Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/advanced_players_guide.jpg Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg.pcc Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class_common.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_companions.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_racial.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_traits.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilitycategories.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_classes_base.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_companion_mods.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equip.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equip_weap_ammo.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equip_weap_melee.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equip_weap_natural.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equip_weap_ranged.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_feats.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_kits_races_base.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_kits_traits.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_races_base.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_spells.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_spells_mods.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_templates.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_weaponprofs.lst Property changes on: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide ___________________________________________________________________ Added: bugtraq:url + http://jira.pcgen.org/browse/%BUGID% Added: bugtraq:message + Issue#: %BUGID% Added: bugtraq:number + false Added: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/OGL.txt =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/OGL.txt (rev 0) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/OGL.txt 2010-08-14 19:03:37 UTC (rev 12805) @@ -0,0 +1,43 @@ +OPEN GAME LICENSE Version 1.0a + +The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved. + +1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement. + +2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License. + +3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License. + +4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content. + +5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License. + +6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute. + +7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity. + +8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content. + +9. 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Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so. + +12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected. + +13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License. + +14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. + +15 COPYRIGHT NOTICE + +Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. + +System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. + +Advanced Player’s Guide. Copyright 2010, Paizo Publishing, LLC; Author: Jason Bulmahn. + +Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. + +PCGen dataset conversion for "Pathfinder Roleplaying Game Advanced Player's Guide" Copyright 2010, PCGen Data team (Including, but not limited to Stefan Radermacher). Added: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/TODO List.txt =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/TODO List.txt (rev 0) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/TODO List.txt 2010-08-14 19:03:37 UTC (rev 12805) @@ -0,0 +1,6 @@ +Finish Racial Traits Modifier - Bonuses not all present yet. +REVIEW Summoner Interactions, straight merge of user submission currently. + +Finish Spells - Just a Raw unusable Data Block currently. + + Added: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/advanced_players_guide.jpg =================================================================== (Binary files differ) Property changes on: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/advanced_players_guide.jpg ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg.pcc =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg.pcc (rev 0) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg.pcc 2010-08-14 19:03:37 UTC (rev 12805) @@ -0,0 +1,47 @@ +# CVS $Revision$ $Author$ -- Sat Nov 20 04:10:09 2004 -- reformated by prettylst.pl v1.34 (build 422) +CAMPAIGN:Paizo - Pathfinder Roleplaying Game Advanced Player's Guide +GAMEMODE:Pathfinder +TYPE:Paizo Publishing.Pathfinder Roleplaying Game +RANK:3 +GENRE:Fantasy +BOOKTYPE:Supplement +PRECAMPAIGN:1,BOOKTYPE=Core Rules +PUBNAMELONG:Paizo Publishing LLC +PUBNAMESHORT:Paizo +PUBNAMEWEB:http://paizo.com +SETTING:Pathfinder Chronicles +SOURCELONG:Advanced Player's Guide +SOURCESHORT:PFAPG +SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8fo1 +SOURCEDATE:2010-08 +ISOGL:YES + +COVER:advanced_players_guide.jpg +LOGO:@/publisher_logos/Paizo_Publishing.png +URL:WEBSITE|http://www.paizo.com/|Visit Paizo Publishing! +URL:WEBSITE|http://www.paizo.com/communityuse|Paizo's Community Use Policy. +URL:Paizo Publishing|http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8fo1|Download this publication from Paizo Publishing! +DESC:Explore new and uncharted depths of roleplaying with the Pathfinder RPG Advanced Player’s Guide! Empower your existing characters with expanded rules for all 11 Pathfinder Roleplaying Game core classes and seven core races, or build a new one from the ground up with one of six brand-new, 20-level base classes. Whether you’re designing your own monstrous helpers as an enigmatic summoner, brewing up trouble with a grimy urban alchemist, or simply teaching an old rogue a new trick, this book has everything you need to make your heroes more heroic. The Pathfinder RPG Advanced Player’s Guide is a must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium. + +INFOTEXT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. +COPYRIGHT:Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. +COPYRIGHT:System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. +COPYRIGHT:Advanced Player’s Guide. Copyright 2010, Paizo Publishing, LLC; Author: Jason Bulmahn. +COPYRIGHT:Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. +COPYRIGHT:PCGen dataset conversion for "Pathfinder Roleplaying Game Advanced Player's Guide" Copyright 2010, PCGen Data team (Including, but not limited to Stefan Radermacher). + +#Do Not Remove Comment +#EXTRAFILE:OGL.txt + +ABILITY:pfapg_abilities_class_common.lst +ABILITY:pfapg_abilities_traits.lst +ABILITY:pfapg_abilities_racial.lst +ABILITYCATEGORY:pfapg_abilitycategories.lst +FEAT:pfapg_feats.lst +KIT:pfapg_kits_races_base.lst +KIT:pfapg_kits_traits.lst +RACE:pfapg_races_base.lst +TEMPLATE:pfapg_templates.lst +# +# End +# Property changes on: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg.pcc ___________________________________________________________________ Added: svn:keywords + Author Revision Date Id Added: svn:eol-style + native Added: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst (rev 0) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst 2010-08-14 19:03:37 UTC (rev 12805) @@ -0,0 +1,59 @@ +# CVS $Revision$ $Author$ -- Thu Jul 22 11:20:47 2010 -- reformated by prettylst.pl v1.39 (build 11455) +SOURCELONG:Advanced Player's Guide SOURCESHORT:PFAPG SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8fo1 SOURCEDATE:2010-08 +# Original Entry by: Stefan Radermacher + + +# Summoner +Cantrips KEY:Cantrips ~ Summoner CATEGORY:Special Ability TYPE:SpecialQuality DESC:You have learned a number of cantrips, or 0-level spells. These spells are cast like any other spells, but they do not consume any slots and may be used again. +Summon Monster KEY:Summon Monster ~ Summoner CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike DEFINE:SMLevel|0 DEFINE:SMTimes|0 DEFINE:SMDuration|0 DESC:Summon Monster %1 (Sp) ~ (%2 per day) cast as a standard action and the creatures remain for %3 minutes (instead of %3 rounds).|SMLevel|SMTimes|SMDuration + +Eidolon CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:EidolonLevel|0 DESC:A summoner begins play with the ability to summon to his side a powerful outsider called an eidolon. The eidolon forms a link with the summoner, who, forever after, summons an aspect of the same creature. An eidolon has the same alignment as the summoner that calls it. Eidolons are treated as summoned creatures, except that they are not sent back to their home plane until reduced to a number of negative hit points equal to or greater than their Constitution score. In addition, due to its tie to its summoner, an eidolon can touch and attack creatures warded by protection from evil and similar effects that prevent contact with summoned creatures. A summoner can summon his eidolon once per day in a ritual that takes 1 minute to perform. When summoned in this way, the eidolon hit points are unchanged from the last time it was summoned. The only exception to this is if the eidolon was slain, in which case it returns with half its normal hit points. The eidolon remains until dismissed by the summoner (a standard action). If the eidolon is sent back to its home plane due to damage, it cannot be summoned again until the following day. The eidolon cannot be sent back to its home plane by means of dispel magic, but spells such as dismissal and banishment work normally. FOLLOWERS:Eidolon|1 COMPANIONLIST:Eidolon|RACETYPE=Eidolon + +Life Link CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:A close bond is formed with his eidolon. Whenever the eidolon takes enough damage to send it back to its home plane, the summoner can, as a free action, sacrifice any number of hit points. Each hit point sacrificed in this way prevents 1 point of damage done to the eidolon. This can prevent the eidolon from being sent back to its home plane. In addition, the eidolon and the summoner must remain within 100 feet of one another for the eidolon to remain at full strength. If the eidolon is beyond 100 feet but closer than 1,000 feet, its current and maximum hit point totals are reduced by 50%%. If the eidolon is more than 1,000 feet away but closer than 10,000 feet, its current and maximum hit point totals are reduced by 75%%. If the eidolon is more than 10,000 feet away, it is immediately returned to its home plane. Current hit points lost in this way are not restored when the eidolon gets closer to its summoner, but its maximum hit point total does return to normal. +Bond Senses CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:As a standard action, share the senses of his eidolon, hearing, seeing, smelling, tasting, and touching everything the eidolon does. He can use this ability a number of rounds per day equal to his summoner level. There is no range to this effect, but the eidolon and the summoner must be on the same plane. The summoner can end this effect as a free action. +Shield Ally CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Whenever a summoner is within his eidolon's reach, the summoner receives a +2 shield bonus to his Armor Class and a +2 circumstance bonus on his saving throws. This bonus does not apply if the eidolon is grappled, helpless, paralyzed, stunned, or unconscious. +Maker's Call CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:As a standard action, a summoner can call his eidolon to his side. This functions as dimension door, using the summoner's caster level. When used, the eidolon appears adjacent to the summoner (or as close as possible if all adjacent spaces are occupied). If the eidolon is out of range, the ability is wasted. The summoner can use this ability once per day at 6th level, plus one additional time per day for every four levels beyond 6th. +Transposition CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Use maker's call ability to swap locations with eidolon. If it is larger than him, he can appear in any square occupied by the eidolon. The eidolon must occupy the square that was occupied by the summoner if able, or as close as possible if it is not able. +Aspect CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DEFINE:MasterLevel|0 DESC:Divert up to 2 points from his eidolon's evolution pool to add evolutions to himself. He cannot select any evolution that the eidolon could not possess, and he must be able to meet the requirements as well. He cannot select the ability increase evolution through this ability. Any points spent in this way are taken from the eidolon's evolution pool (reducing the total number available to the eidolon). The summoner can change the evolutions he receives from these points any time he can change the eidolon's evolutions. BONUS:ABILITYPOOL|Eidolon Evolution|2 +Greater Shield Ally CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Whenever an ally is within an eidolon's reach, the ally receives a +2 shield bonus to its Armor Class and a +2 circumstance bonus on its saving throws. If this ally is the summoner, these bonuses increase to +4. This bonus does not apply if the eidolon is grappled, helpless, paralyzed, stunned, or unconscious. +Life Bond CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Summoner's life becomes linked to his eidolon's. As long as the eidolon has 1 or more hit points, the summoner cannot be killed. Damage in excess of that which would kill the summoner is instead transferred to the eidolon. This damage is transferred 1 point at a time, meaning that as soon as the eidolon is reduced to a number of negative hit points equal to its Constitution score, all excess damage remains with the summoner, killing him. Effects that cause death but not damage are unaffected by this ability. This ability does not affect spells like baleful polymorph, flesh to stone, or imprisonment, or other spells that do not cause actual damage. +Merge Forms CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:As a full-round action, a summoner can touch his eidolon and the two can merge forms. This transformation includes all of the summoner's gear. While merged in this way, the summoner is protected from harm and cannot be the target of spells or effects. All effects and spells currently targeting the summoner are suspended until the summoner emerges from the eidolon (although durations continue to expire). The summoner can cast spells while inside the eidolon by taking control of the eidolon for the duration of the casting. Any material components used for these spells are taken from the summoner's gear, even though they are otherwise inaccessible. The summoner can direct all of the eidolon's actions while merged, can perceive through its senses, and can speak through its voice. The summoner can use this ability for a number of rounds per day equal to his summoner level. He can end this effect at any time as a swift action. The summoner emerges in a square adjacent to the eidolon if able. If the eidolon is returned to its home plane while the summoner is merged with it, the summoner is immediately ejected, taking 4d6 points of damage, and is stunned for 1 round. +Greater Aspect CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Summoner can divert more of his eidolon's evolutions to himself. This ability functions as the aspect ability, but up to 6 evolution points can be taken. Unlike the aspect ability, the eidolon loses 1 point from its evolution pool for every 2 points (or fraction thereof) diverted to the summoner. BONUS:ABILITYPOOL|Eidolon Evolution|4 +Twin Eidolon CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Summoner and his eidolon share a true connection. As a standard action, the summoner can assume the shape of his eidolon, copying all of its evolutions, form, and abilities. His Strength, Dexterity, and Constitution scores change to match the base scores of his eidolon. He can choose to have any gear that he carries become absorbed by his new form, as with spells from the polymorph subschool. Items with continuous effects continue to function while absorbed in this way. The summoner loses his natural attacks and all racial traits (except bonus feats, skills, and languages) in favor of the abilities granted by his eidolon's evolutions. The summoner retains all of his class features. The summoner can keep this form for a number of minutes per day equal to his summoner level. This duration does not need to be consecutive, but it must be spent in 1-minute increments. The summoner can end this effect as a free action. +Gate KEY:Gate ~ Summoner CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike DESC:Summoner may cast Summon Monster 9 or Gate with his spell-like abilty. + +Summoner CATEGORY:Special Ability TYPE:FavoredClass VISIBLE:DISPLAY STACK:NO MULT:NO BONUS:ABILITYPOOL|Favored Class Bonus|var("CL=Summoner") + + + + + +###Block: Bard class features, modified +# Ability Name Type +CATEGORY=Special Ability|Bardic Knowledge.MOD TYPE:BardKnowledge +CATEGORY=Special Ability|Countersong.MOD TYPE:BardCountersong +CATEGORY=Special Ability|Suggestion.MOD TYPE:BardSuggestion +CATEGORY=Special Ability|Mass Suggestion.MOD TYPE:BardMassSuggestion +CATEGORY=Special Ability|Versatile Performance.MOD TYPE:BardVersatilePerformance +CATEGORY=Special Ability|Well-Versed.MOD TYPE:BardWellVersed +CATEGORY=Special Ability|Lore Master.MOD TYPE:BardLoremaster +CATEGORY=Special Ability|Jack of All Trades.MOD TYPE:BardJackOfAllTrades + +###Block: Elf Racial Trait abilities, modified +# Ability Name Type +CATEGORY=Special Ability|Elven Magic.MOD TYPE:ElfRacialTrait.ElfMagic PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Elven Magic],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfMagic] MULT:NO +CATEGORY=Special Ability|Elven Immunities ~ Elf.MOD TYPE:ElfRacialTrait.ElfImmunities PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Elven Immunities ~ Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfImmunities] MULT:NO +CATEGORY=Special Ability|Weapon Familiarity ~ Elf.MOD TYPE:ElfRacialTrait.ElfWeaponFamiliarity PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Weapon Familiarity ~ Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfWeaponFamiliarity] MULT:NO + +###Block: Elf Racial Trait abilities, new +# Ability Name Unique Key Category of Ability Type Multiple Requirements Innate Spells Description Automatically Gained Weapon Prof. Bonus to DC Bonus to skill Source Page Aspects +Desert Runner KEY:Desert Runner ~ Elf CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ElfRacialTrait.ElfMagic PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Desert Runner ~ Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfMagic] DESC:Some elves thrive in the deepest deserts, forever roaming across burned and parched lands. Elves with this racial trait receive a +4 racial bonus on Constitution checks and Fortitude saves to avoid fatigue, exhaustion, or ill effects from running, forced marches, starvation, thirst, or hot or cold environments. SOURCEPAGE:p.13 ASPECT:SaveBonus|+4 racial bonus on Fortitude saves to avoid fatigue, exhaustion, or ill effects from running, forced marches, starvation, thirst, or hot or cold environments +Dreamspeaker KEY:Dreamspeaker ~ Elf CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ElfRacialTrait.ElfImmunities PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Dreamspeaker ~ Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfImmunities] SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Dream|PRESTAT:1,CHA=15 DESC:A few elves have the ability to tap into the power of sleep, dreams, and prescient reverie. Elves with this racial trait add +1 to saving throw DCs for spells of the divination school and sleep effects they cast. In addition, elves with a Charisma of 15 or higher may use dream once per day as a spell-like ability. BONUS:DC|SCHOOL.Divination|1 SOURCEPAGE:p.13 +Eternal Grudge KEY:Eternal Grudge ~ Elf CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.ElfRacialTrait.ElfMagic PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Eternal Grudge ~ Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfMagic] DESC:Elves with this racial trait grew up in secluded, isolationist communities where generations-old slights and quarrels linger as eternal blood feuds. They receive a +1 bonus on attack rolls against humanoids of the dwarf and orc subtypes due to special training against these hated foes. SOURCEPAGE:p.13 +Lightbringer KEY:Lightbringer ~ Elf CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ElfRacialTrait.ElfImmunities.ElfMagic PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Lightbringer ~ Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfImmunities,TYPE.ElfMagic] SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=TL|Light|PRESTAT:1,INT=10 DESC:Many elves revere the sun, moon, and stars, but some are literally infused with the radiant power of the heavens. Elves with this racial trait are immune to light-based blindness and dazzle effects, and are treated as one level higher when determining the effects of any light-based spell or effect they cast (including spell-like and supernatural abilities). Elves with Intelligence 10 or higher may use light at will as a spell-like ability. SOURCEPAGE:p.13 +Silent Hunter KEY:Silent Hunter ~ Elf CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ElfRacialTrait.ElfMagic PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Silent Hunter ~ Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfMagic] DESC:Elves are renowned for their subtlety and skill. Elves with this racial trait reduce the penalty for using Stealth while moving by 5 and can make Stealth checks while running at a -20 penalty (this number includes the penalty reduction from this racial trait). SOURCEPAGE:p.13 +Spirit of the Waters KEY:Spirit of the Waters ~ Elf CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ElfRacialTrait.ElfMagic.ElfWeaponFamiliarity PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Spirit of the Waters ~ Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfMagic,TYPE.ElfWeaponFamiliarity] DESC:Some elves have adapted to life in tune with the sea or along the reedy depths of wild rivers and lakes. They gain a +4 racial bonus on Swim checks, can always take 10 while swimming, and may choose Aquan as a bonus language. They are proficient with longspear, trident, and net. AUTO:WEAPONPROF|Longspear|Net|Trident BONUS:SKILL|Swim|4|TYPE=Racial SOURCEPAGE:p.13 +Woodcraft KEY:Woodcraft ~ Elf CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ElfRacialTrait.ElfMagic PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Woodcraft ~ Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfMagic] DESC:Elves know the deep secrets of the wild like no others, especially those of the forests. Elves with this racial trait gain a +1 bonus on Knowledge (nature) and Survival checks. In forest terrain, these bonuses improve to +2. BONUS:SKILL|Knowledge (Nature),Survival|1 SOURCEPAGE:p.13 +# +Arcane Strike KEY:Arcane Strike ~ Arcane Duelist CATEGORY:Special Ability TYPE:Internal AUTO:FEAT|Arcane Strike +Rallying Cry KEY:Rallying Cry ~ Arcane Duelist CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.BardCountersong \ No newline at end of file Property changes on: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst ___________________________________________________________________ Added: svn:keywords + Author Revision Date Id Added: svn:eol-style + native Added: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class_common.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class_common.lst (rev 0) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class_common.lst 2010-08-14 19:03:37 UTC (rev 12805) @@ -0,0 +1,14 @@ +# CVS $Revision$ $Author$ -- Tue Jul 27 13:46:29 2010 -- reformated by prettylst.pl v1.39 (build 11455) +SOURCELONG:Advanced Player's Guide SOURCESHORT:PFAPG SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8fo1 SOURCEDATE:2010-08 +# Original Entry by: Stefan Radermacher + +###Block: CMB Definitions +# Ability Name Define Modify VAR +CATEGORY=FEAT|CMB Output.MOD DEFINE:CMB_DirtyTricks|0 DEFINE:CMD_DirtyTricks|0 BONUS:VAR|CMB_DirtyTricks|CMB BONUS:VAR|CMD_DirtyTricks|CMD +CATEGORY=FEAT|CMB Output.MOD DEFINE:CMB_Drag|0 DEFINE:CMD_Drag|0 BONUS:VAR|CMB_Drag|CMB BONUS:VAR|CMD_Drag|CMD +CATEGORY=FEAT|CMB Output.MOD DEFINE:CMB_Reposition|0 DEFINE:CMD_Reposition|0 BONUS:VAR|CMB_Reposition|CMB BONUS:VAR|CMD_Reposition|CMD +CATEGORY=FEAT|CMB Output.MOD DEFINE:CMB_Steal|0 DEFINE:CMD_Steal|0 BONUS:VAR|CMB_Steal|CMB BONUS:VAR|CMD_Steal|CMD + +# +# End +# Property changes on: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class_common.lst ___________________________________________________________________ Added: svn:keywords + Author Revision Date Id Added: svn:eol-style + native Added: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_companions.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_companions.lst (rev 0) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_companions.lst 2010-08-14 19:03:37 UTC (rev 12805) @@ -0,0 +1,138 @@ + + +# Summoner - Eidolon +Link KEY:Link~Eidolon CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:A summoner and his eidolon share a mental link that allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summoner's connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item. +Share Spells KEY:Share Spells~Eidolon CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:The summoner may cast a spell with a target of "You" on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon's type (outsider). Spells cast in this way must come from the summoner spell list. This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells. +Skills KEY:Skills~Eidolon CATEGORY:Special Ability TYPE:SpecialQuality.SkillChoice STACK:NO MULT:YES CHOOSE:SKILLSNAMED|CROSSCLASS CSKILL:LIST +Small KEY:Evolution_Small CATEGORY:Special Ability TYPE:EvolutionChoice.Extraordinary BONUS:SIZEMOD|NUMBER|-1 BONUS:STAT|STR|-4 BONUS:STAT|DEX|2 BONUS:STAT|CON|-2 COST:0 + +# 1-point +Bite KEY:Evolution_Bite CATEGORY:Special Ability TYPE:EvolutionChoice.Extraordinary PREVARGTEQ:(EidMaxAttacks-EidUsedAttacks),1 TEMPLATE:Bite +Claws KEY:Evolution_Claws CATEGORY:Special Ability TYPE:EvolutionChoice.Extraordinary PREVARGTEQ:(EidMaxAttacks-EidUsedAttacks),2 PREVARGTEQ:(EidLimbs-EidLimbsUsed),1 TEMPLATE:Claws +Climb KEY:Evolution_Climb CATEGORY:Special Ability TYPE:EvolutionChoice.Extraordinary MOVECLONE:Walk,Climb,*1 +Gills KEY:Evolution_Gills CATEGORY:Special Ability TYPE:EvolutionChoice.Extraordinary ABILITY:Special Ability|AUTOMATIC|Amphibious +Improved Damage KEY:Evolution_Improved_Damage CATEGORY:Special Ability TYPE:EvolutionChoice.Extraordinary MULT:YES CHOOSE:WEAPONPROFS|TYPE.Natural BONUS:WEAPONPROF=%LIST|DAMAGESIZE|1 +Improved Natural Armor KEY:Evolution_Improved_Natural_Armor CATEGORY:Special Ability TYPE:EvolutionChoice.Extraordinary PREVARLT:EvoImpNatArmCount,max(1,MasterLevel/5) DEFINE:EvoImpNatArmCount|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:COMBAT|AC|2|TYPE=NaturalArmor.REPLACE BONUS:VAR|EvoImpNatArmCount|1 +Magic Attacks KEY:Evolution_Magic_Attacks CATEGORY:Special Ability TYPE:SpecialQuality.EvolutionChoice.Supernatural DESC:All natural attacks are treated as magic for the purpose of overcoming damage reduction|PREVARLT:MasterLevel,10 DESC:All natural attacks are treated as magic and the alignment of the eidolon for the purpose of overcoming damage reduction|PREVARGTEQ:MasterLevel,10 +Pincers KEY:Evolution_Pincers CATEGORY:Special Ability TYPE:EvolutionChoice.Extraordinary PREVARGTEQ:(EidMaxAttacks-EidUsedAttacks),2 PREVARGTEQ:(EidLimbs-EidLimbsUsed),1 TEMPLATE:Pincers BONUS:VAR|CMB_Grapple|2|PREABILITY:1,CATEGORY=Special Ability,Evolution_Grab +Pounce KEY:Evolution_Pounce CATEGORY:Special Ability TYPE:EvolutionChoice.Extraordinary PRERACE:1,Eidolon (Quadruped) ABILITY:Special Ability|AUTOMATIC|Pounce +Pull KEY:Evolution_Pull CATEGORY:Special Ability TYPE:EvolutionChoice.Extraordinary PREMULT:1,[PREREACH:10],[PREABILITY:1,CATEGORY=Special Ability,Evolution_Reach] ABILITY:Special Ability|AUTOMATIC|Pull +Push KEY:Evolution_Push CATEGORY:Special Ability TYPE:EvolutionChoice.Extraordinary ABILITY:Special Ability|AUTOMATIC|Push +Reach KEY:Evolution_Reach CATEGORY:Special Ability TYPE:SpecialQuality.EvolutionChoice.Extraordinary DESC:Reach increased 5 ft. with %1|%LIST MULT:YES CHOOSE:WEAPONPROFS|TYPE.Natural +Resistance ~ Acid KEY:Evolution_Resist_Acid CATEGORY:Special Ability TYPE:EvolutionChoice.Extraordinary ABILITY:Special Ability|AUTOMATIC|Resistance to Acid BONUS:VAR|AcidResistanceBonus|floor(MASTERLEVEL/5+1)*5 +Resistance ~ Cold KEY:Evolution_Resist_Cold CATEGORY:Special Ability TYPE:EvolutionChoice.Extraordinary ABILITY:Special Ability|AUTOMATIC|Resistance to Cold BONUS:VAR|ColdResistanceBonus|floor(MASTERLEVEL/5+1)*5 +Resistance ~ Electricity KEY:Evolution_Resist_Elect CATEGORY:Special Ability TYPE:EvolutionChoice.Extraordinary ABILITY:Special Ability|AUTOMATIC|Resistance to Electricity BONUS:VAR|ElectricityResistanceBonus|floor(MASTERLEVEL/5+1)*5 +Resistance ~ Fire KEY:Evolution_Resist_Fire CATEGORY:Special Ability TYPE:EvolutionChoice.Extraordinary ABILITY:Special Ability|AUTOMATIC|Resistance to Fire BONUS:VAR|FireResistanceBonus|floor(MASTERLEVEL/5+1)*5 +Resistance ~ Sonic KEY:Evolution_Resist_Sonic CATEGORY:Special Ability TYPE:EvolutionChoice.Extraordinary ABILITY:Special Ability|AUTOMATIC|Resistance to Sonic BONUS:VAR|SonicResistanceBonus|floor(MASTERLEVEL/5+1)*5 +Scent KEY:Evolution_Scent CATEGORY:Special Ability TYPE:EvolutionChoice.Extraordinary ABILITY:Special Ability|AUTOMATIC|Scent +Skilled KEY:Evolution_Skilled CATEGORY:Special Ability TYPE:EvolutionChoice.Extraordinary STACK:NO MULT:YES CHOOSE:SKILLSNAMED|TYPE.Strength|TYPE.Dexterity|TYPE.Constitution|TYPE.Intelligence|TYPE.Wisdom|TYPE.Charisma BONUS:SKILL|LIST|8|TYPE=Racial +Slam KEY:Evolution_Slam CATEGORY:Special Ability TYPE:EvolutionChoice.Extraordinary PREVARGTEQ:(EidMaxAttacks-EidUsedAttacks),1 PREVARGTEQ:(EidLimbs-EidLimbsUsed),1 TEMPLATE:Slam +Sting KEY:Evolution_Sting CATEGORY:Special Ability TYPE:EvolutionChoice.Extraordinary PREABILITY:1,CATEGORY=Special Ability,Evolution_Tail PREVARGTEQ:(EidTails-EidTailsUsed),1 TEMPLATE:Sting COST:1 +Swim KEY:Evolution_Swim CATEGORY:Special Ability TYPE:EvolutionChoice.Extraordinary MOVECLONE:Walk,Swim,*1 +Tail KEY:Evolution_Tail CATEGORY:Special Ability TYPE:EvolutionChoice.Extraordinary DEFINE:EidTailsUsed|0 DEFINE:EidTails|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:SKILL|Acrobatics|2 BONUS:VAR|EidTails|1 +Tail Slap KEY:Evolution_Tail_Slap CATEGORY:Special Ability TYPE:EvolutionChoice.Extraordinary PREABILITY:1,CATEGORY=Special Ability,Evolution_Tail PREVARGTEQ:(EidMaxAttacks-EidUsedAttacks),1 PREVARGTEQ:(EidTails-EidTailsUsed),1 TEMPLATE:Tail Slap COST:1 +Tentacle KEY:Evolution_Tentacle CATEGORY:Special Ability TYPE:EvolutionChoice.Extraordinary COST:0 +Tentacle x1 KEY:Evolution_Tentacle1 CATEGORY:Special Ability TYPE:EvolutionChoice.Extraordinary PREABILITY:1,CATEGORY=Special Ability,Evolution_Tentacle PREVARGTEQ:(EidMaxAttacks-EidUsedAttacks),1 TEMPLATE:Tentacle1 COST:1 +Tentacle x2 KEY:Evolution_Tentacle2 CATEGORY:Special Ability TYPE:EvolutionChoice.Extraordinary PREABILITY:1,CATEGORY=Special Ability,Evolution_Tentacle PREVARGTEQ:(EidMaxAttacks-EidUsedAttacks),2 TEMPLATE:Tentacle2 COST:2 +Tentacle x3 KEY:Evolution_Tentacle3 CATEGORY:Special Ability TYPE:EvolutionChoice.Extraordinary PREABILITY:1,CATEGORY=Special Ability,Evolution_Tentacle PREVARGTEQ:(EidMaxAttacks-EidUsedAttacks),3 TEMPLATE:Tentacle3 COST:3 +Tentacle x4 KEY:Evolution_Tentacle4 CATEGORY:Special Ability TYPE:EvolutionChoice.Extraordinary PREABILITY:1,CATEGORY=Special Ability,Evolution_Tentacle PREVARGTEQ:(EidMaxAttacks-EidUsedAttacks),4 TEMPLATE:Tentacle4 COST:4 +Tentacle x5 KEY:Evolution_Tentacle5 CATEGORY:Special Ability TYPE:EvolutionChoice.Extraordinary PREABILITY:1,CATEGORY=Special Ability,Evolution_Tentacle PREVARGTEQ:(EidMaxAttacks-EidUsedAttacks),5 TEMPLATE:Tentacle5 COST:5 +Tentacle x6 KEY:Evolution_Tentacle6 CATEGORY:Special Ability TYPE:EvolutionChoice.Extraordinary PREABILITY:1,CATEGORY=Special Ability,Evolution_Tentacle PREVARGTEQ:(EidMaxAttacks-EidUsedAttacks),6 TEMPLATE:Tentacle6 COST:6 +Tentacle x7 KEY:Evolution_Tentacle7 CATEGORY:Special Ability TYPE:EvolutionChoice.Extraordinary PREABILITY:1,CATEGORY=Special Ability,Evolution_Tentacle PREVARGTEQ:(EidMaxAttacks-EidUsedAttacks),7 TEMPLATE:Tentacle7 COST:7 +Tentacle x8 KEY:Evolution_Tentacle8 CATEGORY:Special Ability TYPE:EvolutionChoice.Extraordinary PREABILITY:1,CATEGORY=Special Ability,Evolution_Tentacle PREVARGTEQ:(EidMaxAttacks-EidUsedAttacks),8 TEMPLATE:Tentacle8 COST:8 +Wing Buffet KEY:Evolution_Wing_Buffet CATEGORY:Special Ability TYPE:EvolutionChoice.Extraordinary PREABILITY:1,CATEGORY=Special Ability,Evolution_Flight_Winged PREVARGTEQ:(EidMaxAttacks-EidUsedAttacks),2 TEMPLATE:Wing Buffet + +# 2-point +Aspect ~ Eidolon KEY:Evolution_Aspect CATEGORY:Special Ability TYPE:EvolutionChoice.Supernatural PREVARGTEQ:MasterLevel,10 DESC:Grant 2 points of Evolutions to Master. COST:2 +Greater Aspect ~ Eidolon KEY:Evolution_Aspect_Greater CATEGORY:Special Ability TYPE:EvolutionChoice.Supernatural PREABILITY:1,CATEGORY=Special Ability,Evolution_Aspect PREVARGTEQ:MasterLevel,18 DESC:Grant additional 4 points of Evolutions to Master. COST:1 +Ability Increase ~ Strength KEY:Evolution_Ability_Inc_Str CATEGORY:Special Ability TYPE:EvolutionChoice.Extraordinary !PRECLASS:1,Summoner=1 PRERACE:1,RACETYPE=Eidolon PREVARLTEQ:EvoAbiIncStr,MasterLevel/6 DEFINE:EvoAbiIncStr|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:STAT|STR|2 BONUS:VAR|EvoAbiIncStr|1 COST:2 +Ability Increase ~ Dexterity KEY:Evolution_Ability_Inc_Dex CATEGORY:Special Ability TYPE:EvolutionChoice.Extraordinary !PRECLASS:1,Summoner=1 PRERACE:1,RACETYPE=Eidolon PREVARLTEQ:EvoAbiIncDex,MasterLevel/6 DEFINE:EvoAbiIncDex|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:STAT|DEX|2 BONUS:VAR|EvoAbiIncDex|1 COST:2 +Ability Increase ~ Constitution KEY:Evolution_Ability_Inc_Con CATEGORY:Special Ability TYPE:EvolutionChoice.Extraordinary !PRECLASS:1,Summoner=1 PRERACE:1,RACETYPE=Eidolon PREVARLTEQ:EvoAbiIncCon,MasterLevel/6 DEFINE:EvoAbiIncCon|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:STAT|CON|2 BONUS:VAR|EvoAbiIncCon|1 COST:2 +Ability Increase ~ Intelligence KEY:Evolution_Ability_Inc_Int CATEGORY:Special Ability TYPE:EvolutionChoice.Extraordinary !PRECLASS:1,Summoner=1 PRERACE:1,RACETYPE=Eidolon PREVARLTEQ:EvoAbiIncInt,MasterLevel/6 DEFINE:EvoAbiIncInt|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:STAT|INT|2 BONUS:VAR|EvoAbiIncInt|1 COST:2 +Ability Increase ~ Wisdom KEY:Evolution_Ability_Inc_Wis CATEGORY:Special Ability TYPE:EvolutionChoice.Extraordinary !PRECLASS:1,Summoner=1 PRERACE:1,RACETYPE=Eidolon PREVARLTEQ:EvoAbiIncWis,MasterLevel/6 DEFINE:EvoAbiIncWis|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:STAT|WIS|2 BONUS:VAR|EvoAbiIncWis|1 COST:2 +Ability Increase ~ Charisma KEY:Evolution_Ability_Inc_Cha CATEGORY:Special Ability TYPE:EvolutionChoice.Extraordinary !PRECLASS:1,Summoner=1 PRERACE:1,RACETYPE=Eidolon PREVARLTEQ:EvoAbiIncCha,MasterLevel/6 DEFINE:EvoAbiIncCha|0 ... 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