From: SourceForge.net <no...@so...> - 2007-05-02 22:45:43
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Data Feature Requests item #1238121, was opened at 2005-07-14 13:00 Message generated for change (Settings changed) made by frank_kliewe You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=750092&aid=1238121&group_id=25576 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Implement New Feature >Group: For 6.0 Status: Open Resolution: None Priority: 5 Private: No Submitted By: Andrew McDougall (tir-gwaith) Assigned to: Andrew McDougall (tir-gwaith) Summary: Polymorph tempmod templates Initial Comment: Wildshape uses Polymorph spell as a basis for effects. Basically, the Wildshape Animals is the exact same as Polymorphing into an animal (elemental Wildshape is a bit different). Looking to add Polymorph templates for all SRD creatures. Would need to add PRExxx based on number of HD - a character can't be polymorphed into more than a) his current HD or b) the casterlevel of the person casting Polymorph. I'm looking to implement (a) but not (b). It would be really nice if we could script this somehow. ---------------------------------------------------------------------- Comment By: Frank Kliewe (frank_kliewe) Date: 2007-02-26 03:35 Message: Logged In: YES user_id=1241568 Originator: NO Tir, is this still for 5.12 or should be moved from the roadmap? -- Frank ---------------------------------------------------------------------- Comment By: Frank Kliewe (frank_kliewe) Date: 2006-09-05 02:00 Message: Logged In: YES user_id=1241568 Tir, what kind of script do you have in mind here? Should I send a request to Experimental or Devel? -- Frank ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=750092&aid=1238121&group_id=25576 |