From: <ama...@us...> - 2010-05-28 08:43:56
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Revision: 11994 http://pcgen.svn.sourceforge.net/pcgen/?rev=11994&view=rev Author: amaitland Date: 2010-05-28 08:43:50 +0000 (Fri, 28 May 2010) Log Message: ----------- fix typo, correct PRExxx in channeling paths. Modified Paths: -------------- Trunk/content/notfordistribution/distanthorizonsgames/eclipse_the_codex_persona/eclipse_abilities_paths.lst Modified: Trunk/content/notfordistribution/distanthorizonsgames/eclipse_the_codex_persona/eclipse_abilities_paths.lst =================================================================== --- Trunk/content/notfordistribution/distanthorizonsgames/eclipse_the_codex_persona/eclipse_abilities_paths.lst 2010-05-28 03:42:37 UTC (rev 11993) +++ Trunk/content/notfordistribution/distanthorizonsgames/eclipse_the_codex_persona/eclipse_abilities_paths.lst 2010-05-28 08:43:50 UTC (rev 11994) @@ -89,11 +89,11 @@ Path of Infusion / Imbuement KEY:Path of Infusion ~ Imbuement CATEGORY:Special Ability TYPE:Channeling.PathOfInfusions.SpecialAttack PREABILITY:1,CATEGORY=Special Ability,Channeling ~ Positive COST:6 SOURCEPAGE:p.70 DESC:(6 CP). You may infuse items or areas with energy. You may expend a Channeling attempt to bless a holy or unholy item, to create holy or unholy water, or to Consecrate or Desecrate an area. Given a few days for the ceremonies, and several Channeling attempts, you can Hallow or Unhallow a structure. Path of Infusion / Imbuement / Negative KEY:Path of Infusion ~ Imbuement ~ Negative CATEGORY:Special Ability TYPE:Channeling.PathOfInfusions.SpecialAttack PREABILITY:1,CATEGORY=Special Ability,Channeling ~ Negative COST:6 SOURCEPAGE:p.70 DESC:(6 CP). You may infuse items or areas with energy. You may expend a Channeling attempt to bless a holy or unholy item, to create holy or unholy water, or to Consecrate or Desecrate an area. Given a few days for the ceremonies, and several Channeling attempts, you can Hallow or Unhallow a structure. Path of Infusion / Spiritfire KEY:Path of Infusion ~ Spiritfire CATEGORY:Special Ability TYPE:Channeling.PathOfInfusions.SpecialAttack PREABILITY:2,CATEGORY=Special Ability,TYPE.ChannelingBase,Path of Infusion ~ Imbuement COST:6 SOURCEPAGE:p.70 DESC:(6 CP). You may expend a Channeling attempt to neutralize (negative energy) or generate (positive energy) simple physical energies, such as heat, cold, and electrical forces within a 60 foot radius. The user may inflict or negate up to (Intensity, 30 maximum) points of damage to up to (Magnitude) targets. -Path of Infusion / Bane Fire KEY:Path of Infusion ~ Bane Fire CATEGORY:Special Ability TYPE:Channeling.PathOfInfusions.SpecialAttack PREABILITY:2,CATEGORY=Special Ability,TYPE.ChannelingBase,Path of Infusion ~ Imbuement COST:6 SOURCEPAGE:p.70 DESC:(6 CP). You may expend a Channeling attempt to neutralize (negative energy) or generate (positive energy) simple physical energies, such as heat, cold, and electrical forces within a 60 foot radius. The user may inflict or negate up to (Intensity, 30 maximum) points of damage to up to (Magnitude) targets. -Path of Infusion / Living Matrix KEY:Path of Infusion ~ Living Matrix CATEGORY:Special Ability TYPE:Channeling.PathOfInfusions.SpecialAttack PREABILITY:2,CATEGORY=Special Ability,TYPE.ChannelingBase,Path of Infusion ~ Spiritfire,Path of Infusion ~ Bane Fire COST:6 SOURCEPAGE:p.70 DESC:(6 CP). You may expend a Channeling attempt to supply (positive energy) or drain away (negative energy) three spell levels' worth of magical energy. For an additional +3 CP you may expend two attempts to supply or drain up to six levels' worth of magical energy. For +6 CP you may expend three Channeling attempts to supply or drain up to 12 spell levels' worth of energy. In either case, this can be treated much like the effects of a Rod of Absorption, although the user is not restricted to personally-directed spells. +Path of Infusion / Bane Fire KEY:Path of Infusion ~ Bane Fire CATEGORY:Special Ability TYPE:Channeling.PathOfInfusions.SpecialAttack PREABILITY:2,CATEGORY=Special Ability,TYPE.ChannelingBase,Path of Infusion ~ Imbuement ~ Negative COST:6 SOURCEPAGE:p.70 DESC:(6 CP). You may expend a Channeling attempt to neutralize (negative energy) or generate (positive energy) simple physical energies, such as heat, cold, and electrical forces within a 60 foot radius. The user may inflict or negate up to (Intensity, 30 maximum) points of damage to up to (Magnitude) targets. +Path of Infusion / Living Matrix KEY:Path of Infusion ~ Living Matrix CATEGORY:Special Ability TYPE:Channeling.PathOfInfusions.SpecialAttack PREABILITY:2,CATEGORY=Special Ability,TYPE.ChannelingBase,Path of Infusion ~ Spiritfire,Path of Infusion ~ Spiritfire COST:6 SOURCEPAGE:p.70 DESC:(6 CP). You may expend a Channeling attempt to supply (positive energy) or drain away (negative energy) three spell levels' worth of magical energy. For an additional +3 CP you may expend two attempts to supply or drain up to six levels' worth of magical energy. For +6 CP you may expend three Channeling attempts to supply or drain up to 12 spell levels' worth of energy. In either case, this can be treated much like the effects of a Rod of Absorption, although the user is not restricted to personally-directed spells. Path of Infusion / Living Matrix / Negative KEY:Path of Infusion ~ Living Matrix ~ Negative CATEGORY:Special Ability TYPE:Channeling.PathOfInfusions.SpecialAttack PREABILITY:2,CATEGORY=Special Ability,TYPE.ChannelingBase,Path of Infusion ~ Spiritfire,Path of Infusion ~ Bane Fire COST:6 SOURCEPAGE:p.70 DESC:(6 CP). You may expend a Channeling attempt to supply (positive energy) or drain away (negative energy) three spell levels' worth of magical energy. For an additional +3 CP you may expend two attempts to supply or drain up to six levels' worth of magical energy. For +6 CP you may expend three Channeling attempts to supply or drain up to 12 spell levels' worth of energy. In either case, this can be treated much like the effects of a Rod of Absorption, although the user is not restricted to personally-directed spells. Path of Infusion / Hand of the Maker KEY:Path of Infusion ~ Hand of the Maker CATEGORY:Special Ability TYPE:Channeling.PathOfInfusions.SpecialAttack PREABILITY:2,CATEGORY=Special Ability,TYPE.ChannelingBase,Path of Infusion ~ Living Matrix COST:6 SOURCEPAGE:p.70 DESC:(6 CP). You may expend a Channeling attempt to create (positive energy) or destroy (negative energy) up to (Magnitude) cubic feet of inanimate material. Unfortunately, creation costs 1 XP per 5 GP value of the materials created above 25 GP to make real and permanent items. If the required amount is not spent created items persist for only [Intensity] hours. Attempting to entrap a creature allows a save. Attacking a creature with negative energy acts as a Disintegration spell with an effective Caster Level of (Intensity/2). Using positive energy on a creature provides the effects of Regeneration and Greater Restoration at Caster Level equal to (Intensity) and heals (Magnitude) points of damage. All of these effects have a range of 60 feet and targets may make a Reflex save (DC 15 + Cha Mod) if this is relevant. -Path of Infusion / Hand of the Unmaker KEY:Path of Infusion ~ Hand of the Unmaker CATEGORY:Special Ability TYPE:Channeling.PathOfInfusions.SpecialAttack PREABILITY:2,CATEGORY=Special Ability,TYPE.ChannelingBase,Path of Infusion ~ Living Matrix COST:6 SOURCEPAGE:p.70 DESC:(6 CP). You may expend a Channeling attempt to create (positive energy) or destroy (negative energy) up to (Magnitude) cubic feet of inanimate material. Unfortunately, creation costs 1 XP per 5 GP value of the materials created above 25 GP to make real and permanent items. If the required amount is not spent created items persist for only [Intensity] hours. Attempting to entrap a creature allows a save. Attacking a creature with negative energy acts as a Disintegration spell with an effective Caster Level of (Intensity/2). Using positive energy on a creature provides the effects of Regeneration and Greater Restoration at Caster Level equal to (Intensity) and heals (Magnitude) points of damage. All of these effects have a range of 60 feet and targets may make a Reflex save (DC 15 + Cha Mod) if this is relevant. +Path of Infusion / Hand of the Unmaker KEY:Path of Infusion ~ Hand of the Unmaker CATEGORY:Special Ability TYPE:Channeling.PathOfInfusions.SpecialAttack PREABILITY:2,CATEGORY=Special Ability,TYPE.ChannelingBase,Path of Infusion ~ Living Matrix ~ Negative COST:6 SOURCEPAGE:p.70 DESC:(6 CP). You may expend a Channeling attempt to create (positive energy) or destroy (negative energy) up to (Magnitude) cubic feet of inanimate material. Unfortunately, creation costs 1 XP per 5 GP value of the materials created above 25 GP to make real and permanent items. If the required amount is not spent created items persist for only [Intensity] hours. Attempting to entrap a creature allows a save. Attacking a creature with negative energy acts as a Disintegration spell with an effective Caster Level of (Intensity/2). Using positive energy on a creature provides the effects of Regeneration and Greater Restoration at Caster Level equal to (Intensity) and heals (Magnitude) points of damage. All of these effects have a range of 60 feet and targets may make a Reflex save (DC 15 + Cha Mod) if this is relevant. Path of Infusion / Forge of Will KEY:Path of Infusion ~ Forge of Will CATEGORY:Special Ability TYPE:Channeling.PathOfInfusions.SpecialAttack PREABILITY:2,CATEGORY=Special Ability,TYPE.ChannelingBase,Path of Infusion ~ Hand of the Maker COST:6 SOURCEPAGE:p.70 DESC:(6 CP). You may expend a Channeling attempt to temporarily augment (positive energy) or neutralize (negative energy) the powers of a magical item within 60 feet. Neutralization affects an item with a Caster Level of up to (Intensity) and renders it effectively non-magical for (Magnitude) hours. Augmentation effectively doubles the effectiveness of an item (e.g., the Caster Level of a wand, the 'plusses" of a magical weapon, the amount of work done by a Lyre of Building) but only lasts for (Intensity) minutes or (Magnitude) total uses, whichever comes first. Path of Infusion / Forge of Will / Negative KEY:Path of Infusion ~ Forge of Will ~ Negative CATEGORY:Special Ability TYPE:Channeling.PathOfInfusions.SpecialAttack PREABILITY:2,CATEGORY=Special Ability,TYPE.ChannelingBase,Path of Infusion ~ Hand of the Unmaker COST:6 SOURCEPAGE:p.70 DESC:(6 CP). You may expend a Channeling attempt to temporarily augment (positive energy) or neutralize (negative energy) the powers of a magical item within 60 feet. Neutralization affects an item with a Caster Level of up to (Intensity) and renders it effectively non-magical for (Magnitude) hours. Augmentation effectively doubles the effectiveness of an item (e.g., the Caster Level of a wand, the 'plusses" of a magical weapon, the amount of work done by a Lyre of Building) but only lasts for (Intensity) minutes or (Magnitude) total uses, whichever comes first. Path of Infusion / Lifeshaping KEY:Path of Infusion ~ Lifeshaping CATEGORY:Special Ability TYPE:Channeling.PathOfInfusions.SpecialAttack PREABILITY:2,CATEGORY=Special Ability,TYPE.ChannelingBase,Path of Infusion ~ Forge of Will COST:6 SOURCEPAGE:p.70 DESC:(6 CP). Positive energy wielders may expend a Channeling attempt to duplicate the effects of Polymorph or Baleful Polymorph, but witha range of 60 feet and an instantaneous duration. Negative energy wielders may inflict new and hideous plagues (in general as per Contagion, original afflictions must be approved by the Game Master but their effect should be related to the Intensity) on up to (Magnitude) creatures. In either case a Fortitude save at DC (18 + Cha Mod) negates the effect. @@ -135,9 +135,9 @@ Boundless Realms / Lord of Light KEY:The Boundless Realms ~ Lord of Light CATEGORY:Special Ability TYPE:Channeling.TheBoundlessRealms.SpecialAttack PREABILITY:2,CATEGORY=Special Ability,TYPE.ChannelingBase,The Boundless Realms ~ Sea of Light COST:6 SOURCEPAGE:p.71 DESC:(6 CP). The base Magnitude of your Channeling attempts changes from (dice + Charisma modifier + user level) to [(dice + user level) x Charisma modifier] with respect to basic Channeling functions. This may be taken more than once, each time adding an additional (Cha Mod -1) to the multiplier. As a side effect, the total hit dice of undead that a negativeenergy channeler can control is similarly multiplied. Boundless Realms / Lord of Darkness KEY:The Boundless Realms ~ Lord of Darkness CATEGORY:Special Ability TYPE:Channeling.TheBoundlessRealms.SpecialAttack PREABILITY:2,CATEGORY=Special Ability,TYPE.ChannelingBase,The Boundless Realms ~ Sea of Darkness COST:6 SOURCEPAGE:p.71 DESC:(6 CP). The base Magnitude of your Channeling attempts changes from (dice + Charisma modifier + user level) to [(dice + user level) x Charisma modifier] with respect to basic Channeling functions. This may be taken more than once, each time adding an additional (Cha Mod -1) to the multiplier. As a side effect, the total hit dice of undead that a negativeenergy channeler can control is similarly multiplied. Boundless Realms / Strength KEY:The Boundless Realms ~ Strength CATEGORY:Special Ability TYPE:Channeling.TheBoundlessRealms.SpecialAttack PREABILITY:2,CATEGORY=Special Ability,TYPE.ChannelingBase,The Boundless Realms ~ Lord of Light COST:6 SOURCEPAGE:p.71 DESC:(6 CP). You may expend aChanneling attempt to provide +2 Positive Levels (with positive energy or negative energy to undead, page 86) or to inflict 2 negative levels (positive energy versus undead or negative energy versus normal creatures) on up to (Magnitude) allies OR enemies (not both) within your Circle of Power. No single target can have its effective level increased above (Intensity). Unfortunately the effect fades after (Cha Mod) rounds. -Boundless Realms / Weakiness KEY:The Boundless Realms ~ Weakiness CATEGORY:Special Ability TYPE:Channeling.TheBoundlessRealms.SpecialAttack PREABILITY:2,CATEGORY=Special Ability,TYPE.ChannelingBase,The Boundless Realms ~ Lord of Darkness COST:6 SOURCEPAGE:p.71 DESC:(6 CP). You may expend aChanneling attempt to provide +2 Positive Levels (with positive energy or negative energy to undead, page 86) or to inflict 2 negative levels (positive energy versus undead or negative energy versus normal creatures) on up to (Magnitude) allies OR enemies (not both) within your Circle of Power. No single target can have its effective level increased above (Intensity). Unfortunately the effect fades after (Cha Mod) rounds. +Boundless Realms / Weakness KEY:The Boundless Realms ~ Weakness CATEGORY:Special Ability TYPE:Channeling.TheBoundlessRealms.SpecialAttack PREABILITY:2,CATEGORY=Special Ability,TYPE.ChannelingBase,The Boundless Realms ~ Lord of Darkness COST:6 SOURCEPAGE:p.71 DESC:(6 CP). You may expend aChanneling attempt to provide +2 Positive Levels (with positive energy or negative energy to undead, page 86) or to inflict 2 negative levels (positive energy versus undead or negative energy versus normal creatures) on up to (Magnitude) allies OR enemies (not both) within your Circle of Power. No single target can have its effective level increased above (Intensity). Unfortunately the effect fades after (Cha Mod) rounds. Boundless Realms / The Focal Point KEY:The Boundless Realms ~ The Focal Point CATEGORY:Special Ability TYPE:Channeling.TheBoundlessRealms.SpecialAttack PREABILITY:2,CATEGORY=Special Ability,TYPE.ChannelingBase,The Boundless Realms ~ Strength COST:6 SOURCEPAGE:p.71 DESC:(6 CP). You may direct and focus the efforts of other channelers. The net Intensity of such a combined effort is rolled by the user with a +1 bonus on the roll per assistant. The net Magnitude is equal to the total Magnitude of all the attempts combined. -Boundless Realms / The Focal Point / Negative KEY:The Boundless Realms ~ The Focal Point ~ Negative CATEGORY:Special Ability TYPE:Channeling.TheBoundlessRealms.SpecialAttack PREABILITY:2,CATEGORY=Special Ability,TYPE.ChannelingBase,The Boundless Realms ~ Weakiness COST:6 SOURCEPAGE:p.71 DESC:(6 CP). You may direct and focus the efforts of other channelers. The net Intensity of such a combined effort is rolled by the user with a +1 bonus on the roll per assistant. The net Magnitude is equal to the total Magnitude of all the attempts combined. +Boundless Realms / The Focal Point / Negative KEY:The Boundless Realms ~ The Focal Point ~ Negative CATEGORY:Special Ability TYPE:Channeling.TheBoundlessRealms.SpecialAttack PREABILITY:2,CATEGORY=Special Ability,TYPE.ChannelingBase,The Boundless Realms ~ Weakness COST:6 SOURCEPAGE:p.71 DESC:(6 CP). You may direct and focus the efforts of other channelers. The net Intensity of such a combined effort is rolled by the user with a +1 bonus on the roll per assistant. The net Magnitude is equal to the total Magnitude of all the attempts combined. Boundless Realms / Worldspinner KEY:The Boundless Realms ~ Worldspinner CATEGORY:Special Ability TYPE:Channeling.TheBoundlessRealms.SpecialAttack PREABILITY:2,CATEGORY=Special Ability,TYPE.ChannelingBase,The Boundless Realms ~ The Focal Point COST:6 SOURCEPAGE:p.71 DESC:(6 CP). You may expend a Channeling attempt to create a private world similar to that created by a Rod of Sanctuary. Such a pocket dimension can accommodate up to (Intensity) creatures and has a base duration of (Magnitude) days. Characters using negative energy can temporarily suppress planar traits in a radius of (5 x Intensity) feet for up to (Magnitude) rounds Boundless Realms / The Great Unbinding KEY:The Boundless Realms ~ The Great Unbinding CATEGORY:Special Ability TYPE:Channeling.TheBoundlessRealms.SpecialAttack PREABILITY:2,CATEGORY=Special Ability,TYPE.ChannelingBase,The Boundless Realms ~ The Focal Point ~ Negative COST:6 SOURCEPAGE:p.71 DESC:(6 CP). You may expend a Channeling attempt to create a private world similar to that created by a Rod of Sanctuary. Such a pocket dimension can accommodate up to (Intensity) creatures and has a base duration of (Magnitude) days. Characters using negative energy can temporarily suppress planar traits in a radius of (5 x Intensity) feet for up to (Magnitude) rounds This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |