From: <za...@us...> - 2010-03-12 10:51:20
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Revision: 11508 http://pcgen.svn.sourceforge.net/pcgen/?rev=11508&view=rev Author: zaister Date: 2010-03-12 10:51:12 +0000 (Fri, 12 Mar 2010) Log Message: ----------- DATA-11 Changed Master Craftsman and some item creation feats, so it is no longer necessary to use "Bypass Feat prerequisites" to use these feats together. Also some work on wizard schools and prettylst run Modified Paths: -------------- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_rpg_core_rulebook_abilities_class.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_rpg_core_rulebook_classes_base.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_rpg_core_rulebook_feats.lst Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_rpg_core_rulebook_abilities_class.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_rpg_core_rulebook_abilities_class.lst 2010-03-12 10:02:53 UTC (rev 11507) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_rpg_core_rulebook_abilities_class.lst 2010-03-12 10:51:12 UTC (rev 11508) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Mon Feb 15 23:55:56 2010 -- reformated by prettylst.pl v1.39 (build 11455) +# CVS $Revision$ $Author$ -- Fri Mar 12 11:44:08 2010 -- reformated by prettylst.pl v1.39 (build 10232) SOURCELONG:Pathfinder Roleplaying Game Core Rulebook SOURCESHORT:PFCR SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy8255 SOURCEDATE:2009-08 # Original Entry by: Stefan Radermacher and Maredudd (Eric C. Smith) @@ -106,105 +106,105 @@ ###Block: Cleric Domain Powers # Air Domain -# Ability Name Unique Key Category of Ability Type Visible Define Description Ability Modify VAR Source Page Aspects Description of the Benefits -Lightning Arc KEY:Lightning Arc ~ Air Domain CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike.DomainPower.CheckList DESC:As a standard action you can unleash an arc of electricity targeting any foe within 30 feet as a ranged touch attack. SOURCEPAGE:p.41 ASPECT:CheckCount|%1|DomainAirTimes ASPECT:CheckType|Uses per Day BENEFIT:As a standard action you can unleash an arc of electricity targeting any foe within 30 feet as a ranged touch attack. This arc of electricity deals 1d6 points of electricity damage. You can use this ability %1 times per day.|DomainAirTimes|PREVARLT:DomainAirLVL,2 BENEFIT:As a standard action you can unleash an arc of electricity targeting any foe within 30 feet as a ranged touch attack. This arc of electricity deals 1d6+%1 points of electricity damage. You can use this ability %2 times per day.|DomainAirLVL/2|DomainAirTimes|PREVARGTEQ:DomainAirLVL,2 -Electricity Resistance KEY:Electricity Resistance ~ Air Domain CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DomainPower VISIBLE:NO DEFINE:ElectricityResistanceBonus|DomainAirResistanceBonus DEFINE:DomainAirResistanceBonus|0 ABILITY:Special Ability|AUTOMATIC|Resistance to Electricity|PREVARGTEQ:DomainAirLVL,6 ABILITY:Special Ability|AUTOMATIC|Immunity to Electricity|PREVARGTEQ:DomainAirLVL,20 BONUS:VAR|DomainAirResistanceBonus|10|PREVARGTEQ:DomainAirLVL,6 BONUS:VAR|DomainAirResistanceBonus|10|PREVARGTEQ:DomainAirLVL,12 SOURCEPAGE:p.41 +# Ability Name Unique Key Category of Ability Type Visible Define Description Ability Modify VAR Allow Follower Allowed Companions Source Page Aspects Description of the Benefits +Lightning Arc KEY:Lightning Arc ~ Air Domain CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike.DomainPower.CheckList DESC:As a standard action you can unleash an arc of electricity targeting any foe within 30 feet as a ranged touch attack. SOURCEPAGE:p.41 ASPECT:CheckCount|%1|DomainAirTimes ASPECT:CheckType|Uses per Day BENEFIT:As a standard action you can unleash an arc of electricity targeting any foe within 30 feet as a ranged touch attack. This arc of electricity deals 1d6 points of electricity damage. You can use this ability %1 times per day.|DomainAirTimes|PREVARLT:DomainAirLVL,2 BENEFIT:As a standard action you can unleash an arc of electricity targeting any foe within 30 feet as a ranged touch attack. This arc of electricity deals 1d6+%1 points of electricity damage. You can use this ability %2 times per day.|DomainAirLVL/2|DomainAirTimes|PREVARGTEQ:DomainAirLVL,2 +Electricity Resistance KEY:Electricity Resistance ~ Air Domain CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DomainPower VISIBLE:NO DEFINE:ElectricityResistanceBonus|DomainAirResistanceBonus DEFINE:DomainAirResistanceBonus|0 ABILITY:Special Ability|AUTOMATIC|Resistance to Electricity|PREVARGTEQ:DomainAirLVL,6 ABILITY:Special Ability|AUTOMATIC|Immunity to Electricity|PREVARGTEQ:DomainAirLVL,20 BONUS:VAR|DomainAirResistanceBonus|10|PREVARGTEQ:DomainAirLVL,6 BONUS:VAR|DomainAirResistanceBonus|10|PREVARGTEQ:DomainAirLVL,12 SOURCEPAGE:p.41 # Animal Domain -Speak with Animals KEY:Speak with Animals ~ Animal Domain CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.DomainPower.CheckList.Communicate DEFINE:SpeakWithAnimalsRounds|0 DESC:You can Speak with Animals, as per the spell, for %1 rounds per day.|SpeakWithAnimalsRounds BONUS:VAR|SpeakWithAnimalsRounds|3+DomainAnimalLVL SOURCEPAGE:p.41 ASPECT:Ability Benefit|(%1 rounds/day)|SpeakWithAnimalsRounds ASPECT:CheckCount|%1|SpeakWithAnimalsRounds ASPECT:CheckType|Rounds per Day -Animal Companion KEY:Animal Companion ~ Animal Domain CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DomainPower DEFINE:CompLevel|DomainAnimalLVL-3 DESC:You gain the service of an animal companion. FOLLOWERS:Animal Companion|1 COMPANIONLIST:Animal Companion|RACETYPE=Companion SOURCEPAGE:p.41 +Speak with Animals KEY:Speak with Animals ~ Animal Domain CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.DomainPower.CheckList.Communicate DEFINE:SpeakWithAnimalsRounds|0 DESC:You can Speak with Animals, as per the spell, for %1 rounds per day.|SpeakWithAnimalsRounds BONUS:VAR|SpeakWithAnimalsRounds|3+DomainAnimalLVL SOURCEPAGE:p.41 ASPECT:Ability Benefit|(%1 rounds/day)|SpeakWithAnimalsRounds ASPECT:CheckCount|%1|SpeakWithAnimalsRounds ASPECT:CheckType|Rounds per Day +Animal Companion KEY:Animal Companion ~ Animal Domain CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DomainPower DEFINE:CompLevel|DomainAnimalLVL-3 DESC:You gain the service of an animal companion. FOLLOWERS:Animal Companion|1 COMPANIONLIST:Animal Companion|RACETYPE=Companion SOURCEPAGE:p.41 # Artifice Domain -Artificer's Touch KEY:Artificer's Touch ~ Artifice Domain CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike.DomainPower.CheckList DESC:You can cast Mending at will to repair damaged objects. SOURCEPAGE:p.41 ASPECT:Ability Benefit|(%1/day)|DomainArtificeTimes ASPECT:CheckCount|%1|DomainArtificeTimes ASPECT:CheckType|Uses per Day BENEFIT:You can cast Mending at will (CL %1) to repair damaged objects. In addition, you can cause damage to objects and construct creatures by striking them with a melee touch attack. Objects and constructs take 1d6+%2 points of damage. This attack bypasses up to %1 points of damage reduction and hardness. You can use this ability %3 times per day.|DomainArtificeLVL|DomainArtificeLVL/2|DomainArtificeTimes|PREVARGTEQ:DomainArtificeLVL,2 BENEFIT:You can cast Mending at will (CL %1) to repair damaged objects. In addition, you can cause damage to objects and construct creatures by striking them with a melee touch attack. Objects and constructs take 1d6 points of damage. This attack bypasses up to %1 points of damage reduction and hardness. You can use this ability %2 times per day.|DomainArtificeLVL|DomainArtificeTimes|PREVARLT:DomainArtificeLVL,2 -Dancing Weapons KEY:Dancing Weapons ~ Artifice Domain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower.CheckList DEFINE:DancingWeaponTimes|0 DESC:You can give a weapon toched the Dancing special weapon quality for 4 rounds. You can use this ability %1 times per day.|DancingWeaponTimes BONUS:VAR|DancingWeaponTimes|(DomainArtificeLVL-4)/4 SOURCEPAGE:p.42 ASPECT:Ability Benefit|(%1/day)|DancingWeaponTimes ASPECT:CheckCount|%1|DancingWeaponTimes ASPECT:CheckType|Uses per Day +Artificer's Touch KEY:Artificer's Touch ~ Artifice Domain CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike.DomainPower.CheckList DESC:You can cast Mending at will to repair damaged objects. SOURCEPAGE:p.41 ASPECT:Ability Benefit|(%1/day)|DomainArtificeTimes ASPECT:CheckCount|%1|DomainArtificeTimes ASPECT:CheckType|Uses per Day BENEFIT:You can cast Mending at will (CL %1) to repair damaged objects. In addition, you can cause damage to objects and construct creatures by striking them with a melee touch attack. Objects and constructs take 1d6+%2 points of damage. This attack bypasses up to %1 points of damage reduction and hardness. You can use this ability %3 times per day.|DomainArtificeLVL|DomainArtificeLVL/2|DomainArtificeTimes|PREVARGTEQ:DomainArtificeLVL,2 BENEFIT:You can cast Mending at will (CL %1) to repair damaged objects. In addition, you can cause damage to objects and construct creatures by striking them with a melee touch attack. Objects and constructs take 1d6 points of damage. This attack bypasses up to %1 points of damage reduction and hardness. You can use this ability %2 times per day.|DomainArtificeLVL|DomainArtificeTimes|PREVARLT:DomainArtificeLVL,2 +Dancing Weapons KEY:Dancing Weapons ~ Artifice Domain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower.CheckList DEFINE:DancingWeaponTimes|0 DESC:You can give a weapon toched the Dancing special weapon quality for 4 rounds. You can use this ability %1 times per day.|DancingWeaponTimes BONUS:VAR|DancingWeaponTimes|(DomainArtificeLVL-4)/4 SOURCEPAGE:p.42 ASPECT:Ability Benefit|(%1/day)|DancingWeaponTimes ASPECT:CheckCount|%1|DancingWeaponTimes ASPECT:CheckType|Uses per Day # Chaos Domain -Touch of Chaos KEY:Touch of Chaos ~ Chaos Domain CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike.DomainPower.CheckList DESC:You can imbue a target with chaos as a melee touch attack. SOURCEPAGE:p.42 ASPECT:Ability Benefit|(%1/day)|DomainChaosTimes ASPECT:CheckCount|%1|DomainChaosTimes ASPECT:CheckType|Uses per Day BENEFIT:You can imbue a target with chaos as a melee touch attack. For the next round, any time the target rolls a d20, he must roll twice and take the less favorable result. You can use this ability %1 times per day.|DomainChaosTimes -Chaos Blade KEY:Chaos Blade ~ Chaos Domain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower.CheckList DEFINE:ChaosBladeTimes|0 DESC:You can give a weapon tocuhed the Anarchic special weapon quality. BONUS:VAR|ChaosBladeTimes|(DomainChaosLVL-4)/4 SOURCEPAGE:p.42 ASPECT:Ability Benefit|(%1 rounds, %2/day)|DomainChaosLVL/2|ChaosBladeTimes ASPECT:CheckCount|%1|ChaosBladeTimes ASPECT:CheckType|Uses per Day BENEFIT:You can give a weapon tocuhed the Anarchic special weapon quality for %1 rounds. You can use this ability %2 times per day.|DomainChaosLVL/2|ChaosBladeTimes +Touch of Chaos KEY:Touch of Chaos ~ Chaos Domain CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike.DomainPower.CheckList DESC:You can imbue a target with chaos as a melee touch attack. SOURCEPAGE:p.42 ASPECT:Ability Benefit|(%1/day)|DomainChaosTimes ASPECT:CheckCount|%1|DomainChaosTimes ASPECT:CheckType|Uses per Day BENEFIT:You can imbue a target with chaos as a melee touch attack. For the next round, any time the target rolls a d20, he must roll twice and take the less favorable result. You can use this ability %1 times per day.|DomainChaosTimes +Chaos Blade KEY:Chaos Blade ~ Chaos Domain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower.CheckList DEFINE:ChaosBladeTimes|0 DESC:You can give a weapon tocuhed the Anarchic special weapon quality. BONUS:VAR|ChaosBladeTimes|(DomainChaosLVL-4)/4 SOURCEPAGE:p.42 ASPECT:Ability Benefit|(%1 rounds, %2/day)|DomainChaosLVL/2|ChaosBladeTimes ASPECT:CheckCount|%1|ChaosBladeTimes ASPECT:CheckType|Uses per Day BENEFIT:You can give a weapon tocuhed the Anarchic special weapon quality for %1 rounds. You can use this ability %2 times per day.|DomainChaosLVL/2|ChaosBladeTimes # Charm Domain -Dazing Touch KEY:Dazing Touch ~ Charm Domain CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike.DomainPower.CheckList DESC:You can cause a living creature to become dazed for 1 round as a melee touch attack. SOURCEPAGE:p.42 ASPECT:Ability Benefit|(%1/day)|DomainCharmTimes ASPECT:CheckCount|%1|DomainChaosTimes ASPECT:CheckType|Uses per Day BENEFIT:You can cause a living creature to become dazed for 1 round as a melee touch attack. Creatures with more thatn %1 Hit Dice are unaffected. You can use this ability %2 times per day.|DomainCharmLVL|DomainCharmTimes -Charming Smile KEY:Charming Smile ~ Charm Domain CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike.DomainPower.CheckList DEFINE:CharmCharmingSmileRounds|0 DESC:You can cast Charm Person as a swift action BONUS:VAR|CharmCharmingSmileRounds|DomainCharmLVL SOURCEPAGE:p.42 ASPECT:CheckCount|%1|CharmCharmingSmileRounds ASPECT:CheckType|Rounds per Day BENEFIT:You can cast Charm Person as a swift action with a DC of %1. You can only have one creature charmed in this way at a time. The total duration of this effect is %2 round per day. These rounds do not need to be consecutive, and you can dismiss the charm anytime as a free action. Each attempt to use this ability consumes 1 round of its duration, whether or not the creature succeeds on its save to resist the effect.|DomainCharmDC|CharmCharmingSmileRounds +Dazing Touch KEY:Dazing Touch ~ Charm Domain CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike.DomainPower.CheckList DESC:You can cause a living creature to become dazed for 1 round as a melee touch attack. SOURCEPAGE:p.42 ASPECT:Ability Benefit|(%1/day)|DomainCharmTimes ASPECT:CheckCount|%1|DomainChaosTimes ASPECT:CheckType|Uses per Day BENEFIT:You can cause a living creature to become dazed for 1 round as a melee touch attack. Creatures with more thatn %1 Hit Dice are unaffected. You can use this ability %2 times per day.|DomainCharmLVL|DomainCharmTimes +Charming Smile KEY:Charming Smile ~ Charm Domain CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike.DomainPower.CheckList DEFINE:CharmCharmingSmileRounds|0 DESC:You can cast Charm Person as a swift action BONUS:VAR|CharmCharmingSmileRounds|DomainCharmLVL SOURCEPAGE:p.42 ASPECT:CheckCount|%1|CharmCharmingSmileRounds ASPECT:CheckType|Rounds per Day BENEFIT:You can cast Charm Person as a swift action with a DC of %1. You can only have one creature charmed in this way at a time. The total duration of this effect is %2 round per day. These rounds do not need to be consecutive, and you can dismiss the charm anytime as a free action. Each attempt to use this ability consumes 1 round of its duration, whether or not the creature succeeds on its save to resist the effect.|DomainCharmDC|CharmCharmingSmileRounds # Community Domain -Calming Touch KEY:Calming Touch ~ Community Domain CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.DomainPower.CheckList DESC:You can touch a creature as a standard action to heal nonlethal damage. SOURCEPAGE:p.42 ASPECT:Ability Benefit|(%1/day)|DomainCommunityTimes ASPECT:CheckCount|%1|DomainCommunityTimes ASPECT:CheckType|Uses per Day BENEFIT:You can touch a creature as a standard action to heal it of 1d6+%1 points of nonlethal damage. This touch also removes the fatigued, shaken, and sickened conditions (but has no effect on more severe conditions). You can use this ability %2 times per day.|DomainCommunityLVL|DomainCommunityTimes -Unity KEY:Unity ~ Community Domain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower.CheckList DEFINE:UnityTimes|0 DESC:Whenever a spell targets you and one or more allies within 30 feet, you can use this ability to allow your allies to use your saving throw against the effect instead of their own. BONUS:VAR|UnityTimes|(DomainCommunityLVL-4)/4 SOURCEPAGE:p.42 ASPECT:Ability Benefit|(%1/day)|UnityTimes ASPECT:CheckCount|%1|UnityTimes ASPECT:CheckType|Uses per Day BENEFIT:Whenever a spell targets you and one or more allies within 30 feet, you can use this ability to allow your allies to use your saving throw against the effect instead of their own. Each ally must decide individually before the rolls are made. Using this ability is an immediate action. You can use this ability %1 times per day.|UnityTimes +Calming Touch KEY:Calming Touch ~ Community Domain CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.DomainPower.CheckList DESC:You can touch a creature as a standard action to heal nonlethal damage. SOURCEPAGE:p.42 ASPECT:Ability Benefit|(%1/day)|DomainCommunityTimes ASPECT:CheckCount|%1|DomainCommunityTimes ASPECT:CheckType|Uses per Day BENEFIT:You can touch a creature as a standard action to heal it of 1d6+%1 points of nonlethal damage. This touch also removes the fatigued, shaken, and sickened conditions (but has no effect on more severe conditions). You can use this ability %2 times per day.|DomainCommunityLVL|DomainCommunityTimes +Unity KEY:Unity ~ Community Domain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower.CheckList DEFINE:UnityTimes|0 DESC:Whenever a spell targets you and one or more allies within 30 feet, you can use this ability to allow your allies to use your saving throw against the effect instead of their own. BONUS:VAR|UnityTimes|(DomainCommunityLVL-4)/4 SOURCEPAGE:p.42 ASPECT:Ability Benefit|(%1/day)|UnityTimes ASPECT:CheckCount|%1|UnityTimes ASPECT:CheckType|Uses per Day BENEFIT:Whenever a spell targets you and one or more allies within 30 feet, you can use this ability to allow your allies to use your saving throw against the effect instead of their own. Each ally must decide individually before the rolls are made. Using this ability is an immediate action. You can use this ability %1 times per day.|UnityTimes # Darkness Domain -Touch of Darkness KEY:Touch of Darkness ~ Darkness Domain CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike.DomainPower.CheckList DESC:As a melee touch attack, you can cause a creature's vision to be fraught with shadows and darkness. SOURCEPAGE:p.42 ASPECT:Ability Benefit|(%1/day)|DomainDarknessTimes ASPECT:CheckCount|%1|DomainDarknessTimes ASPECT:CheckType|Uses per Day BENEFIT:As a melee touch attack, you can cause a creature's vision to be fraught with shadows and darkness. The creature touched treats all other creatures as if they had concealment, suffering a 20%% miss chance on all attack rolls. This effect lasts for %1 rounds. You can use this ability %2 times per day.|max(DomainDarknessLVL/2,1)|DomainDarknessTimes -Eyes of Darkness KEY:Eyes of Darkness ~ Darkness Domain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower.CheckList.Sense DEFINE:EyesOfDarknessRounds|0 DESC:Your vision is not impaired by lighting conditions, even in absolute darkness and magic darkness. BONUS:VAR|EyesOfDarknessRounds|DomainDarknessLVL/2 SOURCEPAGE:p.42 ASPECT:Ability Benefit|(%1 rounds/day)|EyesOfDarknessRounds ASPECT:CheckCount|%1|EyesOfDarknessRounds ASPECT:CheckType|Rounds per Day BENEFIT:Your vision is not impaired by lighting conditions, even in absolute darkness and magic darkness. You can use this ability for %1 rounds per day. These rounds do not need to be consecutive.|EyesOfDarknessRounds +Touch of Darkness KEY:Touch of Darkness ~ Darkness Domain CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike.DomainPower.CheckList DESC:As a melee touch attack, you can cause a creature's vision to be fraught with shadows and darkness. SOURCEPAGE:p.42 ASPECT:Ability Benefit|(%1/day)|DomainDarknessTimes ASPECT:CheckCount|%1|DomainDarknessTimes ASPECT:CheckType|Uses per Day BENEFIT:As a melee touch attack, you can cause a creature's vision to be fraught with shadows and darkness. The creature touched treats all other creatures as if they had concealment, suffering a 20%% miss chance on all attack rolls. This effect lasts for %1 rounds. You can use this ability %2 times per day.|max(DomainDarknessLVL/2,1)|DomainDarknessTimes +Eyes of Darkness KEY:Eyes of Darkness ~ Darkness Domain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower.CheckList.Sense DEFINE:EyesOfDarknessRounds|0 DESC:Your vision is not impaired by lighting conditions, even in absolute darkness and magic darkness. BONUS:VAR|EyesOfDarknessRounds|DomainDarknessLVL/2 SOURCEPAGE:p.42 ASPECT:Ability Benefit|(%1 rounds/day)|EyesOfDarknessRounds ASPECT:CheckCount|%1|EyesOfDarknessRounds ASPECT:CheckType|Rounds per Day BENEFIT:Your vision is not impaired by lighting conditions, even in absolute darkness and magic darkness. You can use this ability for %1 rounds per day. These rounds do not need to be consecutive.|EyesOfDarknessRounds # Death Domain -Bleeding Touch KEY:Bleeding Touch ~ Death Domain CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike.DomainPower.CheckList DESC:As a melee touch attack, you can cause a living creature to take 1d6 points of damage per round. SOURCEPAGE:p.42 ASPECT:Ability Benefit|(%1/day)|DomainDeathTimes ASPECT:CheckCount|%1|DomainDeathTimes ASPECT:CheckType|Uses per Day BENEFIT:As a melee touch attack, you can cause a living creature to take 1d6 points of damage per round. This effect persists for %1 rounds or until stopped with a DC 15 Heal check or any spell or effect that heals damage. You can use this ability %2 times per day.|max(DomainDeathLVL/2,1)|DomainDeathTimes -Death's Embrace KEY:Death's Embrace ~ Death Domain CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DomainPower DESC:You heal damage instead of taking damage from channeled negative energy. SOURCEPAGE:p.43 BENEFIT:You heal damage instead of taking damage from channeled negative energy. If the channeled negative energy targets undead, you heal hitpoints just like undead in the area. +Bleeding Touch KEY:Bleeding Touch ~ Death Domain CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike.DomainPower.CheckList DESC:As a melee touch attack, you can cause a living creature to take 1d6 points of damage per round. SOURCEPAGE:p.42 ASPECT:Ability Benefit|(%1/day)|DomainDeathTimes ASPECT:CheckCount|%1|DomainDeathTimes ASPECT:CheckType|Uses per Day BENEFIT:As a melee touch attack, you can cause a living creature to take 1d6 points of damage per round. This effect persists for %1 rounds or until stopped with a DC 15 Heal check or any spell or effect that heals damage. You can use this ability %2 times per day.|max(DomainDeathLVL/2,1)|DomainDeathTimes +Death's Embrace KEY:Death's Embrace ~ Death Domain CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DomainPower DESC:You heal damage instead of taking damage from channeled negative energy. SOURCEPAGE:p.43 BENEFIT:You heal damage instead of taking damage from channeled negative energy. If the channeled negative energy targets undead, you heal hitpoints just like undead in the area. # Destruction Domain -Destructive Smite KEY:Destructive Smite ~ Destruction Domain CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.DomainPower.CheckList DESC:You gain the destructive smite power; the supernatural ability to make a single melee attack with a +%1 morale bonus on damage rolls. SOURCEPAGE:p.43 ASPECT:Ability Benefit|(%1/day)|DomainDestructionTimes ASPECT:CheckCount|%1|DomainDestructionTimes ASPECT:CheckType|Uses per Day BENEFIT:You gain the destructive smite power; the supernatural ability to make a single melee attack with a +%1 morale bonus on damage rolls. You must declare the destuctive smite before making the attack. You can use this ability %2 times per day.|max(DomainDestructionLVL/2,1)|DomainDestructionTimes -Destructive Aura KEY:Destructive Aura ~ Destruction Domain CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.DomainPower.CheckList.Aura DEFINE:DestructiveAuraRounds|0 DESC:You can emit a 30-foot aura of destruction. BONUS:VAR|DestructiveAuraRounds|DomainDestructionLVL SOURCEPAGE:p.43 ASPECT:Ability Benefit|(%1 rounds/day)|DestructiveAuraRounds ASPECT:CheckCount|%1|DestructiveAuraRounds ASPECT:CheckType|Rounds per Day BENEFIT:You can emit a 30-foot aura of destruction for %1 rounds per day. All attacks made against targets in this aura (including you) gain a +%2 morale bonus on damage and all critical threats are automatically confirmed. These rounds do not need to be consecutive.|DestructiveAuraRounds|DomainDestructionLVL/2 +Destructive Smite KEY:Destructive Smite ~ Destruction Domain CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.DomainPower.CheckList DESC:You gain the destructive smite power; the supernatural ability to make a single melee attack with a +%1 morale bonus on damage rolls. SOURCEPAGE:p.43 ASPECT:Ability Benefit|(%1/day)|DomainDestructionTimes ASPECT:CheckCount|%1|DomainDestructionTimes ASPECT:CheckType|Uses per Day BENEFIT:You gain the destructive smite power; the supernatural ability to make a single melee attack with a +%1 morale bonus on damage rolls. You must declare the destuctive smite before making the attack. You can use this ability %2 times per day.|max(DomainDestructionLVL/2,1)|DomainDestructionTimes +Destructive Aura KEY:Destructive Aura ~ Destruction Domain CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.DomainPower.CheckList.Aura DEFINE:DestructiveAuraRounds|0 DESC:You can emit a 30-foot aura of destruction. BONUS:VAR|DestructiveAuraRounds|DomainDestructionLVL SOURCEPAGE:p.43 ASPECT:Ability Benefit|(%1 rounds/day)|DestructiveAuraRounds ASPECT:CheckCount|%1|DestructiveAuraRounds ASPECT:CheckType|Rounds per Day BENEFIT:You can emit a 30-foot aura of destruction for %1 rounds per day. All attacks made against targets in this aura (including you) gain a +%2 morale bonus on damage and all critical threats are automatically confirmed. These rounds do not need to be consecutive.|DestructiveAuraRounds|DomainDestructionLVL/2 # Earth Domain -Acid Dart KEY:Acid Dart ~ Earth Domain CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike.DomainPower.CheckList DESC:You can unleash an acid dart targeting any foe within 30 feet as a ranged touch attack. SOURCEPAGE:p.43 ASPECT:Ability Benefit|(%1/day)|DomainEarthTimes ASPECT:CheckCount|%1|DomainEarthTimes ASPECT:CheckType|Uses per Day BENEFIT:As a standard action, you can unleash an acid dart targeting any foe within 30 feet as a ranged touch attack. This acid dart deals 1d6 points of acid damage. You can use this ability %1 times per day.|DomainEarthTimes|PREVARLT:DomainEarthLVL,2 BENEFIT:As a standard action, you can unleash an acid dart targeting any foe within 30 feet as a ranged touch attack. This acid dart deals 1d6+%1 points of acid damage. You can use this ability %2 times per day.|DomainEarthLVL/2|DomainEarthTimes|PREVARGTEQ:DomainEarthLVL,2 -Acid Resistance KEY:Acid Resistance ~ Earth Domain CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DomainPower VISIBLE:NO DEFINE:AcidResistanceBonus|DomainEarthResistanceBonus DEFINE:DomainEarthResistanceBonus|0 ABILITY:Special Ability|AUTOMATIC|Resistance to Acid|PREVARGTEQ:DomainEarthLVL,6 ABILITY:Special Ability|AUTOMATIC|Immunity to Acid|PREVARGTEQ:DomainEarthLVL,20 BONUS:VAR|DomainEarthResistanceBonus|10|PREVARGTEQ:DomainEarthLVL,6 BONUS:VAR|DomainEarthResistanceBonus|10|PREVARGTEQ:DomainEarthLVL,12 SOURCEPAGE:p.43 +Acid Dart KEY:Acid Dart ~ Earth Domain CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike.DomainPower.CheckList DESC:You can unleash an acid dart targeting any foe within 30 feet as a ranged touch attack. SOURCEPAGE:p.43 ASPECT:Ability Benefit|(%1/day)|DomainEarthTimes ASPECT:CheckCount|%1|DomainEarthTimes ASPECT:CheckType|Uses per Day BENEFIT:As a standard action, you can unleash an acid dart targeting any foe within 30 feet as a ranged touch attack. This acid dart deals 1d6 points of acid damage. You can use this ability %1 times per day.|DomainEarthTimes|PREVARLT:DomainEarthLVL,2 BENEFIT:As a standard action, you can unleash an acid dart targeting any foe within 30 feet as a ranged touch attack. This acid dart deals 1d6+%1 points of acid damage. You can use this ability %2 times per day.|DomainEarthLVL/2|DomainEarthTimes|PREVARGTEQ:DomainEarthLVL,2 +Acid Resistance KEY:Acid Resistance ~ Earth Domain CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DomainPower VISIBLE:NO DEFINE:AcidResistanceBonus|DomainEarthResistanceBonus DEFINE:DomainEarthResistanceBonus|0 ABILITY:Special Ability|AUTOMATIC|Resistance to Acid|PREVARGTEQ:DomainEarthLVL,6 ABILITY:Special Ability|AUTOMATIC|Immunity to Acid|PREVARGTEQ:DomainEarthLVL,20 BONUS:VAR|DomainEarthResistanceBonus|10|PREVARGTEQ:DomainEarthLVL,6 BONUS:VAR|DomainEarthResistanceBonus|10|PREVARGTEQ:DomainEarthLVL,12 SOURCEPAGE:p.43 # Evil Domain -Touch of Evil KEY:Touch of Evil ~ Evil Domain CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike.DomainPower.CheckList DESC:You can cause a creature to become sickened as a melee touch attack. SOURCEPAGE:p.44 ASPECT:Ability Benefit|(%1/day)|DomainEvilTimes ASPECT:CheckCount|%1|DomainEvilTimes ASPECT:CheckType|Uses per Day BENEFIT:You can cause a creature to become sickened as a melee touch attack. Creatures sickened by your touch count as good for the purposes of spells with the Evil descriptor. This ability lasts for %1 rounds. You can use this ability %2 times per day.|max(DomainEvilLVL/2,1)|DomainEvilTimes -Scythe of Evil KEY:Scythe of Evil ~ Evil Domain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower.CheckList DEFINE:ScytheOfEvilTimes|0 DESC:You can give a weapon you touch the Unholy special weapon quality. BONUS:VAR|ScytheOfEvilTimes|(DomainEvilLVL-4)/4 SOURCEPAGE:p.44 ASPECT:Ability Benefit|(%1/day)|ScytheOfEvilTimes ASPECT:CheckCount|%1|DomainEvilTimes ASPECT:CheckType|Uses per Day BENEFIT:You can give a weapon you touch the Unholy special weapon quality for %1 rounds. You can use this ability %2 times per day.|DomainEvilLVL|ScytheOfEvilTimes +Touch of Evil KEY:Touch of Evil ~ Evil Domain CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike.DomainPower.CheckList DESC:You can cause a creature to become sickened as a melee touch attack. SOURCEPAGE:p.44 ASPECT:Ability Benefit|(%1/day)|DomainEvilTimes ASPECT:CheckCount|%1|DomainEvilTimes ASPECT:CheckType|Uses per Day BENEFIT:You can cause a creature to become sickened as a melee touch attack. Creatures sickened by your touch count as good for the purposes of spells with the Evil descriptor. This ability lasts for %1 rounds. You can use this ability %2 times per day.|max(DomainEvilLVL/2,1)|DomainEvilTimes +Scythe of Evil KEY:Scythe of Evil ~ Evil Domain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower.CheckList DEFINE:ScytheOfEvilTimes|0 DESC:You can give a weapon you touch the Unholy special weapon quality. BONUS:VAR|ScytheOfEvilTimes|(DomainEvilLVL-4)/4 SOURCEPAGE:p.44 ASPECT:Ability Benefit|(%1/day)|ScytheOfEvilTimes ASPECT:CheckCount|%1|DomainEvilTimes ASPECT:CheckType|Uses per Day BENEFIT:You can give a weapon you touch the Unholy special weapon quality for %1 rounds. You can use this ability %2 times per day.|DomainEvilLVL|ScytheOfEvilTimes # Fire Domain -Fire Bolt KEY:Fire Bolt ~ Fire Domain CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike.DomainPower.CheckList DESC:As a standard action, you can unleash a scorching bolt of divine fire from your hand. SOURCEPAGE:p.44 ASPECT:Ability Benefit|(%1/day)|DomainFireTimes ASPECT:CheckCount|%1|DomainFireTimes ASPECT:CheckType|Uses per Day BENEFIT:As a standard action, you can unleash a scorching bolt of divine fire from your hand. You can target any single foe within 30 feet as a ranged touch attack with this bolt of fire. If you hit the foe, the fire bolt deals 1d6 points of fire damage. You can use this ability %1 times per day.|DomainFireTimes|PREVARLT:DomainFireLVL,2 BENEFIT:As a standard action, you can unleash a scorching bolt of divine fire from your hand. You can target any single foe within 30 feet as a ranged touch attack with this bolt of fire. If you hit the foe, the fire bolt deals 1d6+%1 points of fire damage. You can use this ability %2 times per day.|DomainFireLVL/2|DomainFireTimes|PREVARGTEQ:DomainFireLVL,2 -Fire Resistance KEY:Fire Resistance ~ Fire Domain CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DomainPower VISIBLE:NO DEFINE:FireResistanceBonus|DomainFireResistanceBonus DEFINE:DomainFireResistanceBonus|0 ABILITY:Special Ability|AUTOMATIC|Resistance to Fire|PREVARGTEQ:DomainFireLVL,6 ABILITY:Special Ability|AUTOMATIC|Immunity to Fire|PREVARGTEQ:DomainFireLVL,20 BONUS:VAR|DomainFireResistanceBonus|10|PREVARGTEQ:DomainFireLVL,6 BONUS:VAR|DomainFireResistanceBonus|10|PREVARGTEQ:DomainFireLVL,12 SOURCEPAGE:p.44 +Fire Bolt KEY:Fire Bolt ~ Fire Domain CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike.DomainPower.CheckList DESC:As a standard action, you can unleash a scorching bolt of divine fire from your hand. SOURCEPAGE:p.44 ASPECT:Ability Benefit|(%1/day)|DomainFireTimes ASPECT:CheckCount|%1|DomainFireTimes ASPECT:CheckType|Uses per Day BENEFIT:As a standard action, you can unleash a scorching bolt of divine fire from your hand. You can target any single foe within 30 feet as a ranged touch attack with this bolt of fire. If you hit the foe, the fire bolt deals 1d6 points of fire damage. You can use this ability %1 times per day.|DomainFireTimes|PREVARLT:DomainFireLVL,2 BENEFIT:As a standard action, you can unleash a scorching bolt of divine fire from your hand. You can target any single foe within 30 feet as a ranged touch attack with this bolt of fire. If you hit the foe, the fire bolt deals 1d6+%1 points of fire damage. You can use this ability %2 times per day.|DomainFireLVL/2|DomainFireTimes|PREVARGTEQ:DomainFireLVL,2 +Fire Resistance KEY:Fire Resistance ~ Fire Domain CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DomainPower VISIBLE:NO DEFINE:FireResistanceBonus|DomainFireResistanceBonus DEFINE:DomainFireResistanceBonus|0 ABILITY:Special Ability|AUTOMATIC|Resistance to Fire|PREVARGTEQ:DomainFireLVL,6 ABILITY:Special Ability|AUTOMATIC|Immunity to Fire|PREVARGTEQ:DomainFireLVL,20 BONUS:VAR|DomainFireResistanceBonus|10|PREVARGTEQ:DomainFireLVL,6 BONUS:VAR|DomainFireResistanceBonus|10|PREVARGTEQ:DomainFireLVL,12 SOURCEPAGE:p.44 # Glory Domain -Touch of Glory KEY:Touch of Glory ~ Glory Domain CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.DomainPower.CheckList DESC:You can cause you hand to shimmer with divine radiance, allowing you to touch a creature as a standard action and give it a bonus to a single Charisma-based skill check or Charisma ability check. SOURCEPAGE:p.44 ASPECT:Ability Benefit|(%1/day)|DomainGloryTimes ASPECT:CheckCount|%1|DomainGloryTimes ASPECT:CheckType|Uses per Day BENEFIT:You can cause you hand to shimmer with divine radiance, allowing you to touch a creature as a standard action and give it a +%1 bonus to a single Charisma-based skill check or Charisma ability check. This ability lasts for one hour or until the creature touched elects to apply the bonus to a roll. You can use this ability to grant the bonus %2 times per day.|DomainGloryLVL|DomainPowerTimes -Divine Presence KEY:Divine Presence ~ Glory Domain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower.Aura.CheckList DEFINE:GloryDivinePresenceRounds|0 DESC:You can emit a 30-foot aura of divine presence. BONUS:VAR|GloryDivinePresenceRounds|DomainGloryLVL SOURCEPAGE:p.44 ASPECT:CheckCount|%1|DomainGloryLVL ASPECT:CheckType|Rounds per Day BENEFIT:You can emit a 30-foot aura of divine presence for %1 rounds. All allies within this aura are treated as if under the effects of a Sanctuary spell with a DC of %2. These rounds do not need to be consecutive. Activating this ability is a standard action. If an ally leaves the area or makes an attack, the effect ends for that ally. If you make an attack, the effect ends for you and your allies.|GloryDivinePresenceRounds|DomainGloryDC +Touch of Glory KEY:Touch of Glory ~ Glory Domain CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.DomainPower.CheckList DESC:You can cause you hand to shimmer with divine radiance, allowing you to touch a creature as a standard action and give it a bonus to a single Charisma-based skill check or Charisma ability check. SOURCEPAGE:p.44 ASPECT:Ability Benefit|(%1/day)|DomainGloryTimes ASPECT:CheckCount|%1|DomainGloryTimes ASPECT:CheckType|Uses per Day BENEFIT:You can cause you hand to shimmer with divine radiance, allowing you to touch a creature as a standard action and give it a +%1 bonus to a single Charisma-based skill check or Charisma ability check. This ability lasts for one hour or until the creature touched elects to apply the bonus to a roll. You can use this ability to grant the bonus %2 times per day.|DomainGloryLVL|DomainPowerTimes +Divine Presence KEY:Divine Presence ~ Glory Domain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower.Aura.CheckList DEFINE:GloryDivinePresenceRounds|0 DESC:You can emit a 30-foot aura of divine presence. BONUS:VAR|GloryDivinePresenceRounds|DomainGloryLVL SOURCEPAGE:p.44 ASPECT:CheckCount|%1|DomainGloryLVL ASPECT:CheckType|Rounds per Day BENEFIT:You can emit a 30-foot aura of divine presence for %1 rounds. All allies within this aura are treated as if under the effects of a Sanctuary spell with a DC of %2. These rounds do not need to be consecutive. Activating this ability is a standard action. If an ally leaves the area or makes an attack, the effect ends for that ally. If you make an attack, the effect ends for you and your allies.|GloryDivinePresenceRounds|DomainGloryDC # Good Domain -Touch of Good KEY:Touch of Good ~ Good Domain CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.DomainPower.CheckList DESC:You can touch a creature as a standard action, granting giving it a sacred bonus on attack rolls, skill checks, ability checks, and saving throws for 1 round. SOURCEPAGE:p.44 ASPECT:Ability Benefit|(%1/day)|DomainGoodTimes ASPECT:CheckCount|%1|DomainGoodTimes ASPECT:CheckType|Uses per Day BENEFIT:You can touch a creature as a standard action, granting giving it a +%1 sacred bonus on attack rolls, skill checks, ability checks, and saving throws for 1 round. You can use this ability %2 times per day.|max(DomainGoodLVL/2,1)|DomainGoodTimes -Holy Lance KEY:Holy Lance ~ Good Domain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower.CheckList DEFINE:HolyLanceTimes|0 DESC:You can give a weapon you touch the Holy special weapon quality for %1 rounds. You can use this ability %2 times per day.|DomainGoodLVL|HolyLanceTimes BONUS:VAR|HolyLanceTimes|(DomainGoodLVL-4)/4 SOURCEPAGE:p.44 ASPECT:Ability Benefit|(%1/day)|HolyLanceTimes ASPECT:CheckCount|%1|HolyLanceTimes ASPECT:CheckType|Uses per Day +Touch of Good KEY:Touch of Good ~ Good Domain CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.DomainPower.CheckList DESC:You can touch a creature as a standard action, granting giving it a sacred bonus on attack rolls, skill checks, ability checks, and saving throws for 1 round. SOURCEPAGE:p.44 ASPECT:Ability Benefit|(%1/day)|DomainGoodTimes ASPECT:CheckCount|%1|DomainGoodTimes ASPECT:CheckType|Uses per Day BENEFIT:You can touch a creature as a standard action, granting giving it a +%1 sacred bonus on attack rolls, skill checks, ability checks, and saving throws for 1 round. You can use this ability %2 times per day.|max(DomainGoodLVL/2,1)|DomainGoodTimes +Holy Lance KEY:Holy Lance ~ Good Domain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower.CheckList DEFINE:HolyLanceTimes|0 DESC:You can give a weapon you touch the Holy special weapon quality for %1 rounds. You can use this ability %2 times per day.|DomainGoodLVL|HolyLanceTimes BONUS:VAR|HolyLanceTimes|(DomainGoodLVL-4)/4 SOURCEPAGE:p.44 ASPECT:Ability Benefit|(%1/day)|HolyLanceTimes ASPECT:CheckCount|%1|HolyLanceTimes ASPECT:CheckType|Uses per Day # Healing Domain -Rebuke Death KEY:Rebuke Death ~ Healing Domain CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.DomainPower.CheckList DESC:You can touch a living creature as a standard action, healing it of 1d4 points of damage. SOURCEPAGE:p.44 ASPECT:Ability Benefit|(%1/day)|DomainHealingTimes ASPECT:CheckCount|%1|DomainHealingTimes ASPECT:CheckType|Uses per Day BENEFIT:You can touch a living creature as a standard action, healing it of 1d4 points of damage. You can only use this ability on a creature that is below 0 hit points. You can use this ability %1 times per day.|DomainHealingTimes|PREVARLT:DomainHealingLVL,2 BENEFIT:You can touch a living creature as a standard action, healing it of 1d4+%1 points of damage. You can only use this ability on a creature that is below 0 hit points. You can use this ability %2 times per day.|DomainHealingLVL/2|DomainHealingTimes|PREVARGTEQ:DomainHealingLVL,2 -Healer's Blessing KEY:Healer's Blessing ~ Healing Domain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower DESC:All of your cure spells are treated as if they were empowered, increasing the amount of damage healed by half (+50%%). SOURCEPAGE:p.44 BENEFIT:All of your cure spells are treated as if they were empowered, increasing the amount of damage healed by half (+50%%). This does not apply to damage dealt to undead with a cure spell. This does not stack with the Empower Spell metamagic feat. +Rebuke Death KEY:Rebuke Death ~ Healing Domain CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.DomainPower.CheckList DESC:You can touch a living creature as a standard action, healing it of 1d4 points of damage. SOURCEPAGE:p.44 ASPECT:Ability Benefit|(%1/day)|DomainHealingTimes ASPECT:CheckCount|%1|DomainHealingTimes ASPECT:CheckType|Uses per Day BENEFIT:You can touch a living creature as a standard action, healing it of 1d4 points of damage. You can only use this ability on a creature that is below 0 hit points. You can use this ability %1 times per day.|DomainHealingTimes|PREVARLT:DomainHealingLVL,2 BENEFIT:You can touch a living creature as a standard action, healing it of 1d4+%1 points of damage. You can only use this ability on a creature that is below 0 hit points. You can use this ability %2 times per day.|DomainHealingLVL/2|DomainHealingTimes|PREVARGTEQ:DomainHealingLVL,2 +Healer's Blessing KEY:Healer's Blessing ~ Healing Domain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower DESC:All of your cure spells are treated as if they were empowered, increasing the amount of damage healed by half (+50%%). SOURCEPAGE:p.44 BENEFIT:All of your cure spells are treated as if they were empowered, increasing the amount of damage healed by half (+50%%). This does not apply to damage dealt to undead with a cure spell. This does not stack with the Empower Spell metamagic feat. # Knowledge Domain -Lore Keeper KEY:Lore Keeper ~ Knowledge Domain CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike.DomainPower DESC:You can touch a creature to learn about its abilities and weaknesses. SOURCEPAGE:p.45 BENEFIT:You can touch a creature to learn about its abilities and weaknesses. With a successfull touch attack, you gain information as if you made the appropriate Knowledge skill check with a result equal to %1.|15+DomainKnowledgeLVL+WIS -Remote Viewing KEY:Remote Viewing ~ Knowledge Domain CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.DomainPower.CheckList DEFINE:RemoteViewingRounds|0 DESC:You can use Clairaudience/Clairvoyance as a spell-like ability. BONUS:VAR|RemoteViewingRounds|DomainKnowledgeLVL SOURCEPAGE:p.45 ASPECT:Ability Benefit|(%1 rounds/day)|RemoteViewingRounds ASPECT:CheckCount|%1|RemoteViewingRounds ASPECT:CheckType|Rounds per Day BENEFIT:You can use Clairaudience/Clairvoyance as a spell-like ability (CL %1). You can use this ability for %1 rounds per day. These rounds do not need to be consecutive.|RemoteViewingRounds +Lore Keeper KEY:Lore Keeper ~ Knowledge Domain CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike.DomainPower DESC:You can touch a creature to learn about its abilities and weaknesses. SOURCEPAGE:p.45 BENEFIT:You can touch a creature to learn about its abilities and weaknesses. With a successfull touch attack, you gain information as if you made the appropriate Knowledge skill check with a result equal to %1.|15+DomainKnowledgeLVL+WIS +Remote Viewing KEY:Remote Viewing ~ Knowledge Domain CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.DomainPower.CheckList DEFINE:RemoteViewingRounds|0 DESC:You can use Clairaudience/Clairvoyance as a spell-like ability. BONUS:VAR|RemoteViewingRounds|DomainKnowledgeLVL SOURCEPAGE:p.45 ASPECT:Ability Benefit|(%1 rounds/day)|RemoteViewingRounds ASPECT:CheckCount|%1|RemoteViewingRounds ASPECT:CheckType|Rounds per Day BENEFIT:You can use Clairaudience/Clairvoyance as a spell-like ability (CL %1). You can use this ability for %1 rounds per day. These rounds do not need to be consecutive.|RemoteViewingRounds # Law Domain -Touch of Law KEY:Touch of Law ~ Law Domain CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.DomainPower.CheckList DESC:You can touch a willing creature as a standard action, infusing it with the power of divine order and allowing it to treat all rolls for 1 round as if the natural d20 roll resulted in an 11. SOURCEPAGE:p.45 ASPECT:Ability Benefit|(%1/day)|DomainLawTimes ASPECT:CheckCount|%1|DomainLawTimes ASPECT:CheckType|Uses per Day BENEFIT:You can touch a willing creature as a standard action, infusing it with the power of divine order and allowing it to treat all attack rolls, skill checks, ability checks, and saving throws for 1 round as if the natural d20 roll resulted in an 11. You can use this ability %1 times per day.|DomainLawTimes -Staff of Order KEY:Staff of Order ~ Law Domain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower.CheckList DEFINE:StaffOfOrderTimes|0 DESC:You can give a weapon touched the Axiomatic special weapon quality. BONUS:VAR|StaffOfOrderTimes|(DomainLawLVL-4)/4 SOURCEPAGE:p.45 ASPECT:Ability Benefit|(%1/day)|StaffOfOrderTimes ASPECT:CheckCount|%1|StaffOfOrderTimes ASPECT:CheckType|Uses per Day BENEFIT:You can give a weapon touched the Axiomatic special weapon quality for %1 rounds. You can use this ability %2 times per day.|DomainLawLVL/2|StaffOfOrderTimes +Touch of Law KEY:Touch of Law ~ Law Domain CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.DomainPower.CheckList DESC:You can touch a willing creature as a standard action, infusing it with the power of divine order and allowing it to treat all rolls for 1 round as if the natural d20 roll resulted in an 11. SOURCEPAGE:p.45 ASPECT:Ability Benefit|(%1/day)|DomainLawTimes ASPECT:CheckCount|%1|DomainLawTimes ASPECT:CheckType|Uses per Day BENEFIT:You can touch a willing creature as a standard action, infusing it with the power of divine order and allowing it to treat all attack rolls, skill checks, ability checks, and saving throws for 1 round as if the natural d20 roll resulted in an 11. You can use this ability %1 times per day.|DomainLawTimes +Staff of Order KEY:Staff of Order ~ Law Domain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower.CheckList DEFINE:StaffOfOrderTimes|0 DESC:You can give a weapon touched the Axiomatic special weapon quality. BONUS:VAR|StaffOfOrderTimes|(DomainLawLVL-4)/4 SOURCEPAGE:p.45 ASPECT:Ability Benefit|(%1/day)|StaffOfOrderTimes ASPECT:CheckCount|%1|StaffOfOrderTimes ASPECT:CheckType|Uses per Day BENEFIT:You can give a weapon touched the Axiomatic special weapon quality for %1 rounds. You can use this ability %2 times per day.|DomainLawLVL/2|StaffOfOrderTimes # Liberation Domain -Liberation KEY:Liberation ~ Liberation Domain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower.CheckList.ModifyMovement DEFINE:LiberationRounds|0 DESC:You have the ability to ignore impediments to your mobility. BONUS:VAR|LiberationRounds|DomainLiberationLVL SOURCEPAGE:p.45 ASPECT:Ability Benefit|(%1 rounds/day)|LiberationRounds ASPECT:CheckCount|%1|LiberationRounds ASPECT:CheckType|Rounds per Day BENEFIT:You have the ability to ignore impediments to your mobility. For %1 rounds per day, you can move normally regardless of magical effects that impede movement, as if you were affected by Freedom of Movement. This effect occurs automatically as soon as it applies. These rounds do not need to be consecutive.|LiberationRounds -Freedom's Call KEY:Freedom's Call ~ Liberation Domain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower.CheckList.Aura DEFINE:FreedomsCallRounds|0 DESC:You can emit a 30-foot aura of freedom. BONUS:VAR|FreedomsCallRounds|DomainLiberationLVL SOURCEPAGE:p.45 ASPECT:Ability Benefit|(%1 rounds/day)|FreedomsCallRounds ASPECT:CheckCount|%1|FreedomsCallRounds ASPECT:CheckType|Rounds per Day BENEFIT:You can emit a 30-foot aura of freedom for %1 rounds per day. Allies within this aura are not affected by the confused, grappled, frightened, panicked, paralyzed, pinned, or shaken conditions. This aura only suppresses these effects, and they return once a creature leaves the aura or when the aura ends, if applicable. These rounds do not need to be consecutive.|FreedomsCallRounds +Liberation KEY:Liberation ~ Liberation Domain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower.CheckList.ModifyMovement DEFINE:LiberationRounds|0 DESC:You have the ability to ignore impediments to your mobility. BONUS:VAR|LiberationRounds|DomainLiberationLVL SOURCEPAGE:p.45 ASPECT:Ability Benefit|(%1 rounds/day)|LiberationRounds ASPECT:CheckCount|%1|LiberationRounds ASPECT:CheckType|Rounds per Day BENEFIT:You have the ability to ignore impediments to your mobility. For %1 rounds per day, you can move normally regardless of magical effects that impede movement, as if you were affected by Freedom of Movement. This effect occurs automatically as soon as it applies. These rounds do not need to be consecutive.|LiberationRounds +Freedom's Call KEY:Freedom's Call ~ Liberation Domain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower.CheckList.Aura DEFINE:FreedomsCallRounds|0 DESC:You can emit a 30-foot aura of freedom. BONUS:VAR|FreedomsCallRounds|DomainLiberationLVL SOURCEPAGE:p.45 ASPECT:Ability Benefit|(%1 rounds/day)|FreedomsCallRounds ASPECT:CheckCount|%1|FreedomsCallRounds ASPECT:CheckType|Rounds per Day BENEFIT:You can emit a 30-foot aura of freedom for %1 rounds per day. Allies within this aura are not affected by the confused, grappled, frightened, panicked, paralyzed, pinned, or shaken conditions. This aura only suppresses these effects, and they return once a creature leaves the aura or when the aura ends, if applicable. These rounds do not need to be consecutive.|FreedomsCallRounds # Luck Domain -Bit of Luck KEY:Bit of Luck ~ Luck Domain CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.DomainPower.CheckList.Defensive DESC:You can touch a willing creature as a standard action, giving it a bit of luck. SOURCEPAGE:p.45 ASPECT:Ability Benefit|(%1/day)|DomainLuckTimes ASPECT:CheckCount|%1|DomainLuckTimes ASPECT:CheckType|Uses per Day BENEFIT:You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result. You can use this ability %1 times per day.|DomainLuckTimes -Good Fortune KEY:Good Fortune ~ Luck Domain CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DomainPower.CheckList.Defensive DEFINE:GoodFortuneTimes|0 DESC:You can reroll any one roll that you have just made before the results of the roll are revealed. BONUS:VAR|GoodFortuneTimes|DomainLuckLVL/6 SOURCEPAGE:p.45 ASPECT:Ability Benefit|(%1/day)|GoodFortuneTimes ASPECT:CheckCount|%1|GoodFortuneTimes ASPECT:CheckType|Uses per Day BENEFIT:You can reroll any one roll that you have just made before the results of the roll are revealed. You must take the result of the reroll, even if it's worse than the original roll. You can use this ability %1 times per day.|GoodFortuneTimes +Bit of Luck KEY:Bit of Luck ~ Luck Domain CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.DomainPower.CheckList.Defensive DESC:You can touch a willing creature as a standard action, giving it a bit of luck. SOURCEPAGE:p.45 ASPECT:Ability Benefit|(%1/day)|DomainLuckTimes ASPECT:CheckCount|%1|DomainLuckTimes ASPECT:CheckType|Uses per Day BENEFIT:You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result. You can use this ability %1 times per day.|DomainLuckTimes +Good Fortune KEY:Good Fortune ~ Luck Domain CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DomainPower.CheckList.Defensive DEFINE:GoodFortuneTimes|0 DESC:Yo... [truncated message content] |