From: SourceForge.net <no...@so...> - 2010-01-29 05:16:18
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Output Sheet Feature Requests item #2942016, was opened at 2010-01-29 00:16 Message generated for change (Tracker Item Submitted) made by eddyanthony You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=748297&aid=2942016&group_id=25576 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Output Sheet New Formatting Group: For 6.0 Status: Open Resolution: None Priority: 6 Private: No Submitted By: Eddy Anthony (eddyanthony) Assigned to: Nobody/Anonymous (nobody) Summary: [preview.htm] Expand weapons block for bonuses from ammo Initial Comment: >>>> If you create an Arcane Archer, equip them with a long bow, add an arrow with >>>> the Arcane Archer Enhancement into the bow. >>>> >>>> If you export the character as PDF, it correctly show the TOHIT and DAMAGE >>>> bonuses. >>>> >>>> If you view the character in the "Character Sheet" tab inside PCGen if you use preview.htm, it does >>>> not show the TOHIT and DAMAGE bonuses. It would appear that this is not a bug so much as it is a feature that was left out of the preview sheet. To get a weapon block with TOHIT numbers reflecting bonuses provided by ammo there needs to be a weapons block coded just for that. It doesn't look difficult, it's just confusing keeping track of where all the loops begin and end. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=748297&aid=2942016&group_id=25576 |