From: <edd...@us...> - 2009-11-04 03:21:26
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Revision: 10909 http://pcgen.svn.sourceforge.net/pcgen/?rev=10909&view=rev Author: eddyanthony Date: 2009-11-04 03:21:14 +0000 (Wed, 04 Nov 2009) Log Message: ----------- Condition templates Modified Paths: -------------- branches/5.16.x/content/outofcycledatasets/pcgen-pathfinder_role_playing_game-release-notes-5161.html branches/5.16.x/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_rpg_core_rulebook_templates_conditional.lst Modified: branches/5.16.x/content/outofcycledatasets/pcgen-pathfinder_role_playing_game-release-notes-5161.html =================================================================== --- branches/5.16.x/content/outofcycledatasets/pcgen-pathfinder_role_playing_game-release-notes-5161.html 2009-11-03 22:18:49 UTC (rev 10908) +++ branches/5.16.x/content/outofcycledatasets/pcgen-pathfinder_role_playing_game-release-notes-5161.html 2009-11-04 03:21:14 UTC (rev 10909) @@ -126,7 +126,6 @@ <ul> <li>Monk Flurry has incorrect attack bonus on iterative attacks after level 8. For example, an 8th livel monk should have a fluffy attack bonus of +6/+6/+1/+1, PCGen will, however, display +6/+6/+6/+1.</li> - <li>Conditional Templates are incomplete.</li> <li>Spells from opposing arcane schools do not use two slots of the appropriate spell level.</li> </ul> </ul> Modified: branches/5.16.x/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_rpg_core_rulebook_templates_conditional.lst =================================================================== --- branches/5.16.x/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_rpg_core_rulebook_templates_conditional.lst 2009-11-03 22:18:49 UTC (rev 10908) +++ branches/5.16.x/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_rpg_core_rulebook_templates_conditional.lst 2009-11-04 03:21:14 UTC (rev 10909) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Wed Sep 9 17:36:39 2009 -- reformated by prettylst.pl v1.39 (build 10232) +# CVS $Revision$ $Author$ -- Tue Nov 3 21:47:01 2009 -- reformated by prettylst.pl v1.39 (build 10232) SOURCELONG:Pathfinder Roleplaying Game Core Rulebook SOURCESHORT:PFCR SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy8255 SOURCEDATE:2009-08 # Original Entry by PCGen Team @@ -20,4 +20,20 @@ # Template Name Visible Source Page Save checks bonus Combat bonus Bonus to HP Bonus to skill Choose Temporary effect description Energy Drained VISIBLE:NO SOURCEPAGE:p.562 BONUS:CHECKS|Fortitude,Reflex,Will|-1*(%CHOICE)|PREAPPLY:ANYPC BONUS:COMBAT|TOHIT|-1*(%CHOICE)|PREAPPLY:ANYPC BONUS:HP|CURRENTMAX|-5*(%CHOICE)|PREAPPLY:ANYPC BONUS:SKILL|TYPE=Strength,TYPE=Dexterity,TYPE=Constitution,TYPE=Intelligence,TYPE=Wisdom,TYPE=Charisma|-1*(%CHOICE)|PREAPPLY:ANYPC CHOOSE:NUMBER|MIN=1|MAX=20|TITLE=Negative Levels TEMPDESC:You have gained one or more negative levels - +###Block: Conditions +# Template Name Visible Source Page Save checks bonus Combat bonus Multiply base move Bonus to skill Stat bonus Temporary effect description +Blinded VISIBLE:NO SOURCEPAGE:p.565 BONUS:COMBAT|AC|-2|PREAPPLY:ANYPC BONUS:COMBAT|AC|-max(0,DEX)|PREAPPLY:ANYPC BONUS:SKILL|TYPE.Strength,TYPE.Dexterity|-4|PREAPPLY:ANYPC TEMPDESC:You cannot see. You take a -2 penalty to Armor Class, loses your Dexterity bonus to AC (if any), and take a -4 penalty on most Strength- and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character. Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone. +Cowering VISIBLE:NO SOURCEPAGE:p.566 BONUS:COMBAT|AC|-2|PREAPPLY:ANYPC BONUS:COMBAT|AC|-max(0,DEX)|PREAPPLY:ANYPC TEMPDESC:frozen in fear and can take no actions. A cowering character takes a -2 penalty to Armor Class and loses his Dexterity bonus (if any). +Dazzled VISIBLE:NO SOURCEPAGE:p.566 BONUS:COMBAT|TOHIT|-1|PREAPPLY:ANYPC TEMPDESC:You are unable to see well because of overstimulation of the eyes. A dazzled creature takes a -1 penalty on attack rolls and sight-based Perception checks. +Deafened VISIBLE:NO SOURCEPAGE:p.566 BONUS:COMBAT|INITIATIVE|-4|PREAPPLY:ANYPC TEMPDESC:A deafened character cannot hear. He takes a -4 penalty on initiative checks, automatically fails Perception checks based on sound, takes a -4 penalty on opposed Perception checks, and has a 20% chance of spell failure when casting spells with verbal components. +Entangled VISIBLE:NO SOURCEPAGE:p.567 BONUS:COMBAT|TOHIT|-2|PREAPPLY:ANYPC BONUS:STAT|DEX|-4|PREAPPLY:ANYPC TEMPDESC:The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a -2 penalty on all attack rolls and a -4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell. +Exhausted VISIBLE:NO SOURCEPAGE:p.567 BONUS:MOVEMULT|TYPE.Walk|.5|PREAPPLY:ANYPC BONUS:STAT|STR,DEX|-6|PREAPPLY:ANYPC TEMPDESC:An exhausted character moves at half speed, cannot run or charge, and takes a -6 penalty to Strength and Dexterity. After 1 hour of complete rest, an exhausted character becomes fatigued. A fatigued character becomes exhausted by doing something else that would normally cause fatigue. +Fatigued VISIBLE:NO SOURCEPAGE:p.567 BONUS:STAT|STR,DEX|-2|PREAPPLY:ANYPC TEMPDESC:A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued. +Frightened VISIBLE:NO SOURCEPAGE:p.567 BONUS:CHECKS|ALL|-2|PREAPPLY:ANYPC BONUS:COMBAT|TOHIT|-2|PREAPPLY:ANYPC BONUS:SKILL|ALL|-2|PREAPPLY:ANYPC TEMPDESC:A frightened creature flees from the source of its fear as best it can. If unable to flee, it may fight. A frightened creature takes a -2 penalty on all attack rolls, saving throws, skill checks, and ability checks. A frightened creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape. Frightened is like shaken, except that the creature must flee if possible. Panicked is a more extreme state of fear. +Grappled VISIBLE:NO SOURCEPAGE:p.567 BONUS:COMBAT|TOHIT|-2|PREAPPLY:ANYPC BONUS:STAT|DEX|-4|PREAPPLY:ANYPC TEMPDESC:A grappled creature is restrained by a creature, trap, or effect. Grappled creatures cannot move and take a -4 penalty to Dexterity. A grappled creature takes a -2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform. +Panicked VISIBLE:NO SOURCEPAGE:p.568 BONUS:CHECKS|ALL|-2|PREAPPLY:ANYPC BONUS:SKILL|ALL|-2|PREAPPLY:ANYPC TEMPDESC:A panicked creature must drop anything it holds and flee at top speed from the source of its fear, as well as any other dangers it encounters, along a random path. It can't take any other actions. In addition, the creature takes a -2 penalty on all saving throws, skill checks, and ability checks. If cornered, a panicked creature cowers and does not attack, typically using the total defense action in combat. +Pinned VISIBLE:NO SOURCEPAGE:p.568 BONUS:COMBAT|AC|-4|PREAPPLY:ANYPC TEMPDESC:A pinned creature is tightly bound and can take few actions. A pinned creature cannot move and is flatfooted. A pinned character also takes an additional -4 penalty to his Armor Class. A pinned creature is limited in the actions that it can take. A pinned creature can always attempt to free itself, usually through a combat maneuver check or Escape Artist check. +Prone VISIBLE:NO SOURCEPAGE:p.568 BONUS:COMBAT|TOHIT.MELEE|-4|PREAPPLY:ANYPC TEMPDESC:The character is lying on the ground. A prone attacker has a -4 penalty on melee attack rolls and cannot use a ranged weapon (except for a crossbow). A prone defender gains a +4 bonus to Armor Class against ranged attacks, but takes a -4 penalty to AC against melee attacks. Standing up is a move-equivalent action that provokes an attack of opportunity. +Shaken VISIBLE:NO SOURCEPAGE:p.568 BONUS:CHECKS|ALL|-2|PREAPPLY:ANYPC BONUS:COMBAT|TOHIT|-2|PREAPPLY:ANYPC BONUS:SKILL|ALL|-2|PREAPPLY:ANYPC TEMPDESC:A shaken character takes a -2 penalty on attack rolls, saving throws, skill checks, and ability checks. Shaken is a less severe state of fear than frightened or panicked. +Sickened VISIBLE:NO SOURCEPAGE:p.568 BONUS:CHECKS|ALL|-2|PREAPPLY:ANYPC BONUS:COMBAT|TOHIT,DAMAGE|-2|PREAPPLY:ANYPC BONUS:SKILL|ALL|-2|PREAPPLY:ANYPC TEMPDESC:The character takes a -2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks. +Stunned VISIBLE:NO SOURCEPAGE:p.568 BONUS:COMBAT|AC|-2|PREAPPLY:ANYPC BONUS:COMBAT|AC|-max(0,DEX)|PREAPPLY:ANYPC TEMPDESC:A stunned creature drops everything held, can't take actions, takes a -2 penalty to AC, and loses its Dexterity bonus to AC (if any). This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |