From: <edd...@us...> - 2009-11-02 22:34:34
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Revision: 10894 http://pcgen.svn.sourceforge.net/pcgen/?rev=10894&view=rev Author: eddyanthony Date: 2009-11-02 22:34:24 +0000 (Mon, 02 Nov 2009) Log Message: ----------- Minor fixes and prettylst run Modified Paths: -------------- branches/5.16.x/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_bestiary_core/pathfinder_rpg_bestiary_abilities_monsters_general.lst branches/5.16.x/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_bestiary_core/pathfinder_rpg_bestiary_classes_monster.lst branches/5.16.x/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_bestiary_core/pathfinder_rpg_bestiary_core.pcc branches/5.16.x/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_bestiary_core/pathfinder_rpg_bestiary_feats_monster.lst branches/5.16.x/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_rpg_core_rulebook_abilities_class.lst branches/5.16.x/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_rpg_core_rulebook_abilities_racial.lst branches/5.16.x/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_rpg_core_rulebook_equip.lst branches/5.16.x/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_rpg_core_rulebook_equip_components.lst branches/5.16.x/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_rpg_core_rulebook_equip_poisons.lst branches/5.16.x/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_rpg_core_rulebook_equip_weapons_specific.lst branches/5.16.x/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_rpg_core_rulebook_feats.lst branches/5.16.x/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_rpg_core_rulebook_skills_conditional.lst Property Changed: ---------------- branches/5.16.x/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_bestiary_core/pathfinder_rpg_bestiary_core.pcc branches/5.16.x/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_rpg_core_rulebook_equip_components.lst branches/5.16.x/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_rpg_core_rulebook_equip_poisons.lst branches/5.16.x/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_rpg_core_rulebook_equip_weapons_specific.lst Modified: branches/5.16.x/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_bestiary_core/pathfinder_rpg_bestiary_abilities_monsters_general.lst =================================================================== --- branches/5.16.x/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_bestiary_core/pathfinder_rpg_bestiary_abilities_monsters_general.lst 2009-11-02 21:27:03 UTC (rev 10893) +++ branches/5.16.x/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_bestiary_core/pathfinder_rpg_bestiary_abilities_monsters_general.lst 2009-11-02 22:34:24 UTC (rev 10894) @@ -17,6 +17,11 @@ Incorporeal Traits CATEGORY:Special Ability TYPE:SpecialQuality.RacialTrait VISIBLE:YES DESC:Can be harmed only by other incorporeal creatures/+1 or better weapons/magic. 50%% chance to ignore any damage from a corporeal source. Can pass through solid objects at will. Attacks pass through armor. Always moves silently. Swarm Traits CATEGORY:Special Ability TYPE:SpecialQuality.RacialTrait VISIBLE:YES DESC:Swar Traits **TODO. SOURCEPAGE:p.6 +###Block: Simple Template Abilities - Used by Celestial and Fiendish templates +# Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page +Smite Evil KEY:Smite Evil ~ Celestial Creature CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:SmiteEvilTimes|0 DEFINE:SmiteEvilAttackBonus|0 DEFINE:SmiteEvilDamageBonus|0 DESC:%1/day as a swift action. Add +%2 to attack rolls and +%3 damage bonus against evil foes; smite persists until target is dead or the celestial creature rests.|SmiteEvilTimes|SmiteEvilAttackBonus|SmiteEvilDamageBonus BONUS:VAR|SmiteEvilTimes|1 BONUS:VAR|SmiteEvilAttackBonus|max(CHA,0) BONUS:VAR|SmiteEvilDamageBonus|HD SOURCEPAGE:p.294 +Smite Good KEY:Smite Good ~ Fiendish Creature CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:SmiteGoodTimes|0 DEFINE:SmiteGoodAttackBonus|0 DEFINE:SmiteGoodDamageBonus|0 DESC:%1/day as a swift action. Add +%2 to attack rolls and +%3 damage bonus against good foes; smite persists until target is dead or the fiendish creature rests.|SmiteGoodTimes|SmiteGoodAttackBonus|SmiteGoodDamageBonus BONUS:VAR|SmiteGoodTimes|1 BONUS:VAR|SmiteGoodAttackBonus|max(CHA,0) BONUS:VAR|SmiteGoodDamageBonus|HD SOURCEPAGE:p.294 + ###Block: Angel Subtype Abilities # Ability Name Category of Ability Type Protective Aura CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.Aura @@ -38,7 +43,7 @@ Amphibious CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:You have the aquatic subtype, but you can survive indefinitely on land. SOURCEPAGE:p.299 -Bleed CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DEFINE:BleedDamageDice|0 DEFINE:BleedDamageDieSize|0 DESC:You can cause wounds that continue to bleed, inflicting an additional %1d%2 damage each round.|BleedDamageDice|BleedDamageDieSize BONUS:VAR|BleedDamageDie|1 SOURCEPAGE:p.298 ASPECT:Ability Benefit|%1d%2/round|BleedDamageDie|BleedDamageDiceSize BENEFIT:You can cause wounds that continue to bleed, inflicting an additional %1d%2 damage each round at the start of the affected creature's turn. This bleeding can be stopped by a successful DC 15 Heal skill check or through the application of any magical healing.|BleedDamageDice|BleedDamageDieSize +Bleed CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DEFINE:BleedDamageDice|0 DEFINE:BleedDamageDieSize|0 DESC:You can cause wounds that continue to bleed, inflicting an additional %1d%2 damage each round.|BleedDamageDice|BleedDamageDieSize BONUS:VAR|BleedDamageDice|1 SOURCEPAGE:p.298 ASPECT:Ability Benefit|%1d%2/round|BleedDamageDie|BleedDamageDiceSize BENEFIT:You can cause wounds that continue to bleed, inflicting an additional %1d%2 damage each round at the start of the affected creature's turn. This bleeding can be stopped by a successful DC 15 Heal skill check or through the application of any magical healing.|BleedDamageDice|BleedDamageDieSize # Set Die size with BONUS:VAR|BleedDamageDieSize|x # Default number of dice is 1, to add more use BONUS:VAR|BleedDamageDice|x Modified: branches/5.16.x/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_bestiary_core/pathfinder_rpg_bestiary_classes_monster.lst =================================================================== --- branches/5.16.x/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_bestiary_core/pathfinder_rpg_bestiary_classes_monster.lst 2009-11-02 21:27:03 UTC (rev 10893) +++ branches/5.16.x/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_bestiary_core/pathfinder_rpg_bestiary_classes_monster.lst 2009-11-02 22:34:24 UTC (rev 10894) @@ -127,8 +127,8 @@ # Class Name Skill Pts/Lvl Add INT to Skill Points? Class Skill CLASS:Plant STARTSKILLPTS:2 MODTOSKILLS:YES CSKILL:Perception|Stealth -# Class Name Output Name Hit Dice Type Max Level Source Page Levels per Feat Ability Save checks bonus Combat bonus -CLASS:Plant (Mindless) OUTPUTNAME:Plant OUTPUTNAME:Plant HD:8 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:p.309 LEVELSPERFEAT:0 ABILITY:Special Ability|AUTOMATIC|Plant Traits|PREVAREQ:NoTypeTraits,0 ABILITY:FEAT|AUTOMATIC|CMB Output BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Will,BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE +# Class Name Output Name Hit Dice Type Max Level Source Page Levels per Feat Ability Save checks bonus Combat bonus +CLASS:Plant (Mindless) OUTPUTNAME:Plant HD:8 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:p.309 LEVELSPERFEAT:0 ABILITY:Special Ability|AUTOMATIC|Plant Traits|PREVAREQ:NoTypeTraits,0 ABILITY:FEAT|AUTOMATIC|CMB Output BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Will,BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE # Class Name Reg. Race Type CLASS:Plant (Mindless) PRERACETYPE:Plant # Class Name Skill Pts/Lvl Add INT to Skill Points? Modified: branches/5.16.x/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_bestiary_core/pathfinder_rpg_bestiary_core.pcc =================================================================== --- branches/5.16.x/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_bestiary_core/pathfinder_rpg_bestiary_core.pcc 2009-11-02 21:27:03 UTC (rev 10893) +++ branches/5.16.x/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_bestiary_core/pathfinder_rpg_bestiary_core.pcc 2009-11-02 22:34:24 UTC (rev 10894) @@ -1,4 +1,4 @@ -# CVS $Revision: 10800 $ $Author: eddyanthony $ -- Sat Nov 20 04:10:09 2004 -- reformated by prettylst.pl v1.34 (build 422) +# CVS $Revision$ $Author$ -- Sat Nov 20 04:10:09 2004 -- reformated by prettylst.pl v1.34 (build 422) CAMPAIGN:Paizo - Pathfinder Roleplaying Game Bestiary - Core Data #GAMEMODE:Pathfinder TYPE:Paizo Publishing.Pathfinder Roleplaying Game Property changes on: branches/5.16.x/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_bestiary_core/pathfinder_rpg_bestiary_core.pcc ___________________________________________________________________ Added: svn:keywords + Date Revision Author Id Modified: branches/5.16.x/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_bestiary_core/pathfinder_rpg_bestiary_feats_monster.lst =================================================================== --- branches/5.16.x/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_bestiary_core/pathfinder_rpg_bestiary_feats_monster.lst 2009-11-02 21:27:03 UTC (rev 10893) +++ branches/5.16.x/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_bestiary_core/pathfinder_rpg_bestiary_feats_monster.lst 2009-11-02 22:34:24 UTC (rev 10894) @@ -1,20 +1,20 @@ -# CVS $Revision$ $Author$ -- Sun Oct 25 14:50:40 2009 -- reformated by prettylst.pl v1.39 (build 10232) +# CVS $Revision$ $Author$ -- Mon Nov 2 12:28:37 2009 -- reformated by prettylst.pl v1.39 (build 10232) SOURCELONG:Pathfinder Roleplaying Game Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-09 # Original Entry by: Stefan Radermacher ###Block: General Feats -# Feat Name Output Name Type Visible Required Ability Req. Att. Required Class Required Feat Min. nb of Hands Required Movement Rate Minimum Size Required Stat Required Text Var. Min. Value Req. Weapond Prof. Description Stackable? Multiple? Choose Combat bonus Weapon prof. bonus Source Page -Ability Focus TYPE:General PREABILITY:1,CATEGORY=Special Ability,TYPE.SpecialAttack DESC:+2 to the DC for all saving throws against one special attack on which the creature focuses. STACK:NO MULT:YES SOURCEPAGE:p.314 -Awesome Blow TYPE:General.Combat VISIBLE:YES PREFEAT:2,Power Attack,Improved Bull Rush PRESIZEGTEQ:L PRESTAT:1,STR=25 DESC:As a standard action, the creature may perform an awesome blow combat maneuver. If the maneuver succeeds against a corporeal opponent smaller than itself, its opponent is knocked flying 10 feet in a direction of the attacking creature's choice and falls prone. The attacking creature can only push the opponent in a straight line, and the opponent can\xD5t move closer to the attacking creature than the square it started in. If an obstacle prevents the completion of the opponent's move, the opponent and the obstacle each take 1d6 points of damage, and the opponent is knocked prone in the space adjacent to the obstacle. SOURCEPAGE:p.314 -Craft Construct TYPE:ItemCreation VISIBLE:YES PRECLASS:1,SPELLCASTER=5 PREFEAT:2,Craft Magic Arms and Armor,Craft Wondrous Item DESC:You can create any construct whose prerequisites you meet. The act of animating a construct takes one day for each 1,000 gp in its market price. To create a construct, you must use up raw materials costing half of its base price, plus the full cost of the basic body created for the construct. Each construct has a special section that summarizes its costs and other prerequisites. A newly created construct has average hit points for its Hit Dice. SOURCEPAGE:p.314 -Empower Spell Like Ability OUTPUTNAME:Empower Spell-Like Ability TYPE:General PRETEXT:Spell-like ability at caster level 6th or higher. DESC:See text STACK:NO MULT:YES CHOOSE:SPELLS|SPELLBOOK=Innate SOURCEPAGE:p.314 -Flyby Attack TYPE:General PREMOVE:1,Fly=1 DESC:When flying you can take a move action and another standard action at any point during the move. The creature cannot take a second move action during a round when it makes a flyby attack. SOURCEPAGE:p.315 -Hover TYPE:General PREMOVE:1,Fly=1 DESC:You can halt your movement while flying, allowing you to hover without needing to make a Fly skill check. DESC:Hovering within 20 feet of the ground in an area with lots of loose debris creates a hemispherical cloud with a radius of 60 feet. The winds generated can snuff torches, small campfires, exposed lanterns, and other small, open flames of non-magical origin. Clear vision within the cloud is limited to 10 feet. Creatures have concealment at 15 to 20 feet (20%% miss chance). At 25 feet or more, creatures have total concealment (50%% miss chance, and opponents cannot use sight to locate the creature).|PRESIZEGTEQ:L SOURCEPAGE:p.315 -Improved Natural Armor TYPE:General PRESTAT:1,CON=13 PREVARGTEQ:BONUS.COMBAT.AC.NaturalArmor,1 DESC:Your hide is tougher than most. STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE SOURCEPAGE:p.315 -Improved Natural Attack TYPE:General PREATT:4 PREWEAPONPROF:1,TYPE.Natural DESC:Attacks made by one natural weapon leaves vicious wounds. MULT:YES CHOOSE:WEAPONPROFS|TYPE.Natural BONUS:WEAPONPROF=%LIST|DAMAGESIZE|1 SOURCEPAGE:p.315 -Multiattack TYPE:General.Combat PREWEAPONPROF:3,TYPE.Natural DESC:This creature is particularly skilled at making attacks with its natural weapons. BONUS:COMBAT|TOHIT-SECONDARY|3 SOURCEPAGE:p.315 -Multiweapon Fighting TYPE:General.Combat PREHANDSGTEQ:3 PRESTAT:1,DEX=13 DESC:You are skilled at making attacks with multiple weapons. BONUS:COMBAT|TOHIT-PRIMARY|2 BONUS:COMBAT|TOHIT-SECONDARY|6 SOURCEPAGE:p.315 -Quicken Spell Like Ability OUTPUTNAME:Quicken Spell-Like Ability TYPE:General PRETEXT:Spell-like ability at caster level 10th or higher. DESC:See text. STACK:NO MULT:YES CHOOSE:SPELLS|SPELLBOOK=Innate SOURCEPAGE:p.315 -Snatch TYPE:General PRESIZEGTEQ:H DESC:See text. SOURCEPAGE:p.316 -Wingover TYPE:General PREMOVE:1,Fly=1 DESC:Once each round, when flying, you can turn up to 180 degrees as a free action without making a Fly skill check. This free turn does not consume any additional movement from the creature. SOURCEPAGE:p.316 +# Feat Name Output Name Type Visible Required Ability Req. Att. Required Class Required Feat Min. nb of Hands Required Movement Rate Minimum Size Required Stat Required Text Var. Min. Value Req. Weapond Prof. Description Stackable? Multiple? Choose Combat bonus Weapon prof. bonus Source Page +Ability Focus TYPE:General PREABILITY:1,CATEGORY=Special Ability,TYPE.SpecialAttack DESC:+2 to the DC for all saving throws against one special attack on which the creature focuses. STACK:NO MULT:YES CHOOSE:ABILITY|Special Ability|TYPE=SpecialAttack SOURCEPAGE:p.314 +Awesome Blow TYPE:General.Combat VISIBLE:YES PREFEAT:2,Power Attack,Improved Bull Rush PRESIZEGTEQ:L PRESTAT:1,STR=25 DESC:As a standard action, the creature may perform an awesome blow combat maneuver. If the maneuver succeeds against a corporeal opponent smaller than itself, its opponent is knocked flying 10 feet in a direction of the attacking creature's choice and falls prone. The attacking creature can only push the opponent in a straight line, and the opponent can\xD5t move closer to the attacking creature than the square it started in. If an obstacle prevents the completion of the opponent's move, the opponent and the obstacle each take 1d6 points of damage, and the opponent is knocked prone in the space adjacent to the obstacle. SOURCEPAGE:p.314 +Craft Construct TYPE:ItemCreation VISIBLE:YES PRECLASS:1,SPELLCASTER=5 PREFEAT:2,Craft Magic Arms and Armor,Craft Wondrous Item DESC:You can create any construct whose prerequisites you meet. The act of animating a construct takes one day for each 1,000 gp in its market price. To create a construct, you must use up raw materials costing half of its base price, plus the full cost of the basic body created for the construct. Each construct has a special section that summarizes its costs and other prerequisites. A newly created construct has average hit points for its Hit Dice. SOURCEPAGE:p.314 +Empower Spell Like Ability OUTPUTNAME:Empower Spell-Like Ability TYPE:General PRETEXT:Spell-like ability at caster level 6th or higher. DESC:See text STACK:NO MULT:YES CHOOSE:SPELLS|SPELLBOOK=Innate SOURCEPAGE:p.314 +Flyby Attack TYPE:General PREMOVE:1,Fly=1 DESC:When flying you can take a move action and another standard action at any point during the move. The creature cannot take a second move action during a round when it makes a flyby attack. SOURCEPAGE:p.315 +Hover TYPE:General PREMOVE:1,Fly=1 DESC:You can halt your movement while flying, allowing you to hover without needing to make a Fly skill check. DESC:Hovering within 20 feet of the ground in an area with lots of loose debris creates a hemispherical cloud with a radius of 60 feet. The winds generated can snuff torches, small campfires, exposed lanterns, and other small, open flames of non-magical origin. Clear vision within the cloud is limited to 10 feet. Creatures have concealment at 15 to 20 feet (20%% miss chance). At 25 feet or more, creatures have total concealment (50%% miss chance, and opponents cannot use sight to locate the creature).|PRESIZEGTEQ:L SOURCEPAGE:p.315 +Improved Natural Armor TYPE:General PRESTAT:1,CON=13 PREVARGTEQ:BONUS.COMBAT.AC.NaturalArmor,1 DESC:Your hide is tougher than most. STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE SOURCEPAGE:p.315 +Improved Natural Attack TYPE:General PREATT:4 PREWEAPONPROF:1,TYPE.Natural DESC:Attacks made by one natural weapon leaves vicious wounds. MULT:YES CHOOSE:WEAPONPROFS|TYPE.Natural BONUS:WEAPONPROF=%LIST|DAMAGESIZE|1 SOURCEPAGE:p.315 +Multiattack TYPE:General.Combat PREWEAPONPROF:3,TYPE.Natural DESC:This creature is particularly skilled at making attacks with its natural weapons. BONUS:COMBAT|TOHIT-SECONDARY|3 SOURCEPAGE:p.315 +Multiweapon Fighting TYPE:General.Combat PREHANDSGTEQ:3 PRESTAT:1,DEX=13 DESC:You are skilled at making attacks with multiple weapons. BONUS:COMBAT|TOHIT-PRIMARY|2 BONUS:COMBAT|TOHIT-SECONDARY|6 SOURCEPAGE:p.315 +Quicken Spell Like Ability OUTPUTNAME:Quicken Spell-Like Ability TYPE:General PRETEXT:Spell-like ability at caster level 10th or higher. DESC:See text. STACK:NO MULT:YES CHOOSE:SPELLS|SPELLBOOK=Innate SOURCEPAGE:p.315 +Snatch TYPE:General PRESIZEGTEQ:H DESC:See text. SOURCEPAGE:p.316 +Wingover TYPE:General PREMOVE:1,Fly=1 DESC:Once each round, when flying, you can turn up to 180 degrees as a free action without making a Fly skill check. This free turn does not consume any additional movement from the creature. SOURCEPAGE:p.316 Modified: branches/5.16.x/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_rpg_core_rulebook_abilities_class.lst =================================================================== --- branches/5.16.x/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_rpg_core_rulebook_abilities_class.lst 2009-11-02 21:27:03 UTC (rev 10893) +++ branches/5.16.x/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_rpg_core_rulebook_abilities_class.lst 2009-11-02 22:34:24 UTC (rev 10894) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Sun Nov 1 21:31:22 2009 -- reformated by prettylst.pl v1.39 (build 10232) +# CVS $Revision$ $Author$ -- Mon Nov 2 12:28:37 2009 -- reformated by prettylst.pl v1.39 (build 10232) SOURCELONG:Pathfinder Roleplaying Game Core Rulebook SOURCESHORT:PFCR SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy8255 SOURCEDATE:2009-08 # Original Entry by: Stefan Radermacher and Maredudd (Eric C. Smith) @@ -831,7 +831,7 @@ Cantrips KEY:Cantrips ~ Wizard CATEGORY:Special Ability TYPE:SpecialQuality ###Block: Wizard Base Arcane School Ability -# Ability Name Category of Ability Type Visible Define +# Ability Name Category of Ability Type Visible Define Ability Arcane School CATEGORY:Special Ability TYPE:Internal VISIBLE:NO DEFINE:ArcaneSchoolLVL|0 ABILITY:Special Ability|AUTOMATIC|Universal School|!PREABILITY:1,CATEGORY=Special Ability,TYPE.ArcaneSchool ###Block: Wizard Arcane Schools Modified: branches/5.16.x/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_rpg_core_rulebook_abilities_racial.lst =================================================================== --- branches/5.16.x/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_rpg_core_rulebook_abilities_racial.lst 2009-11-02 21:27:03 UTC (rev 10893) +++ branches/5.16.x/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_rpg_core_rulebook_abilities_racial.lst 2009-11-02 22:34:24 UTC (rev 10894) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Wed Oct 14 23:30:54 2009 -- reformated by prettylst.pl v1.39 (build 10232) +# CVS $Revision$ $Author$ -- Mon Nov 2 12:28:37 2009 -- reformated by prettylst.pl v1.39 (build 10232) SOURCELONG:Pathfinder Roleplaying Game Core Rulebook SOURCESHORT:PFCR SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy8255 SOURCEDATE:2009-08 # Original Entry by: Stefan Radermacher @@ -21,17 +21,17 @@ Weapon Familiarity KEY:Weapon Familiarity ~ Elf CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DESC:Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word "elven" in its name as a martial weapon. AUTO:WEAPONPROF|Longsword|Rapier|Longbow|Shortbow CHANGEPROF:TYPE.Elven=Martial SOURCEPAGE:p.22 ###Block: Gnome Abilities -# Ability Name Unique Key Category of Ability Type Visible Innate Spells Description Choose Bonus to Ability Pool Bonus to DC Bonus to skill Change Weapon Prof. Category Source Page -Defensive Training KEY:Defensive Training ~ Gnome CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DESC:Gnomes get a +4 dodge bonus to AC against monsters of the giant type. SOURCEPAGE:p.23 -Gnome Magic CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike VISIBLE:YES SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Dancing Lights,10+CHA|Ghost Sound,10+CHA|Prestidigitation,10+CHA|Speak with Animals,11+CHA|PRESTAT:1,CHA=11 DESC:Gnomes add +1 to the DC of any saving throws against illusion spells that they cast. Gnomes with a Charisma of 11 or higher also gain spell-like abilities. BONUS:DC|SCHOOL.Illusion|1 SOURCEPAGE:p.23 -Hatred KEY:Hatred ~ Gnome CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DESC:Gnomes receive a +1 bonus on attack rolls against humanoid creatures of the reptilian and goblinoid subtypes due to special training against these hated foes. SOURCEPAGE:p.23 -Illusion Resistance CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DESC:Gnomes get a +2 racial saving throw bonus against illusion spells or effects. SOURCEPAGE:p.23 -Keen Senses KEY:Keen Senses ~ Gnome CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DESC:Gnomes receive a +2 bonus on Perception skill checks. BONUS:SKILL|Perception|2|TYPE=Racial SOURCEPAGE:p.23 -Obsessive CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DESC:Gnomes receive a +2 racial bonus on a Craft or Profession skill of their choice. BONUS:ABILITYPOOL|Obsessive Bonus|1 SOURCEPAGE:p.23 -Weapon Familiarity KEY:Weapon Familiarity ~ Gnome CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DESC:Gnomes treat any weapon with the word "gnome" in its name as a martial weapon. CHANGEPROF:TYPE.Gnome=Martial SOURCEPAGE:p.23 +# Ability Name Unique Key Category of Ability Type Visible Innate Spells Description Stackable? Multiple? Choose Bonus to Ability Pool Bonus to DC Bonus to skill Change Weapon Prof. Category Source Page +Defensive Training KEY:Defensive Training ~ Gnome CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DESC:Gnomes get a +4 dodge bonus to AC against monsters of the giant type. SOURCEPAGE:p.23 +Gnome Magic CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike VISIBLE:YES SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Dancing Lights,10+CHA|Ghost Sound,10+CHA|Prestidigitation,10+CHA|Speak with Animals,11+CHA|PRESTAT:1,CHA=11 DESC:Gnomes add +1 to the DC of any saving throws against illusion spells that they cast. Gnomes with a Charisma of 11 or higher also gain spell-like abilities. BONUS:DC|SCHOOL.Illusion|1 SOURCEPAGE:p.23 +Hatred KEY:Hatred ~ Gnome CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DESC:Gnomes receive a +1 bonus on attack rolls against humanoid creatures of the reptilian and goblinoid subtypes due to special training against these hated foes. SOURCEPAGE:p.23 +Illusion Resistance CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DESC:Gnomes get a +2 racial saving throw bonus against illusion spells or effects. SOURCEPAGE:p.23 +Keen Senses KEY:Keen Senses ~ Gnome CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DESC:Gnomes receive a +2 bonus on Perception skill checks. BONUS:SKILL|Perception|2|TYPE=Racial SOURCEPAGE:p.23 +Obsessive CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DESC:Gnomes receive a +2 racial bonus on a Craft or Profession skill of their choice. BONUS:ABILITYPOOL|Obsessive Bonus|1 SOURCEPAGE:p.23 +Weapon Familiarity KEY:Weapon Familiarity ~ Gnome CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DESC:Gnomes treat any weapon with the word "gnome" in its name as a martial weapon. CHANGEPROF:TYPE.Gnome=Martial SOURCEPAGE:p.23 # -Obsessive Craft Bonus CATEGORY:Special Ability TYPE:Internal.ObsessiveBonus VISIBLE:DISPLAY CHOOSE:SKILLSNAMED|TYPE=Craft BONUS:SKILL|LIST|2|TYPE=Racial -Obsessive Profession Bonus CATEGORY:Special Ability TYPE:Internal.ObsessiveBonus VISIBLE:DISPLAY CHOOSE:SKILLSNAMED|TYPE=Profession BONUS:SKILL|LIST|2|TYPE=Racial +Obsessive Craft Bonus CATEGORY:Special Ability TYPE:Internal.ObsessiveBonus VISIBLE:DISPLAY STACK:NO MULT:YES CHOOSE:SKILLSNAMED|TYPE=Craft BONUS:SKILL|LIST|2|TYPE=Racial +Obsessive Profession Bonus CATEGORY:Special Ability TYPE:Internal.ObsessiveBonus VISIBLE:DISPLAY STACK:NO MULT:YES CHOOSE:SKILLSNAMED|TYPE=Profession BONUS:SKILL|LIST|2|TYPE=Racial ###Block: Half-Elf Abilities # Ability Name Unique Key Category of Ability Type Visible Description Bonus to Ability Pool Bonus to skill Source Page Modified: branches/5.16.x/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_rpg_core_rulebook_equip.lst =================================================================== --- branches/5.16.x/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_rpg_core_rulebook_equip.lst 2009-11-02 21:27:03 UTC (rev 10893) +++ branches/5.16.x/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_rpg_core_rulebook_equip.lst 2009-11-02 22:34:24 UTC (rev 10894) @@ -131,6 +131,7 @@ Artisan's Tools (Carpentry) TYPE:Goods.Tools.Artisan.CraftToolsCarpentry COST:5 WT:5 SOURCEPAGE:p.161 BONUS:SKILL|Craft (Carpentry)|2|TYPE=Circumstance|PRETYPE:1,Masterwork Artisan's Tools (Cloth) TYPE:Goods.Tools.Artisan.CraftToolsCloth COST:5 WT:5 SOURCEPAGE:p.161 BONUS:SKILL|Craft (Cloth)|2|TYPE=Circumstance|PRETYPE:1,Masterwork Artisan's Tools (Clothing) TYPE:Goods.Tools.Artisan.CraftToolsClothing COST:5 WT:5 SOURCEPAGE:p.161 BONUS:SKILL|Craft (Clothing)|2|TYPE=Circumstance|PRETYPE:1,Masterwork +Artisan's Tools (Gemcutting) TYPE:Goods.Tools.Artisan.CraftToolsGemcutting COST:5 WT:5 SOURCEPAGE:p.161 BONUS:SKILL|Craft (Gemcutting)|2|TYPE=Circumstance|PRETYPE:1,Masterwork Artisan's Tools (Glass) TYPE:Goods.Tools.Artisan.CraftToolsGlass COST:5 WT:5 SOURCEPAGE:p.161 BONUS:SKILL|Craft (Glass)|2|TYPE=Circumstance|PRETYPE:1,Masterwork Artisan's Tools (Jewelry) TYPE:Goods.Tools.Artisan.CraftToolsJewelry COST:5 WT:5 SOURCEPAGE:p.161 BONUS:SKILL|Craft (Jewelry)|2|TYPE=Circumstance|PRETYPE:1,Masterwork Artisan's Tools (Leather) TYPE:Goods.Tools.Artisan.CraftToolsLeather COST:5 WT:5 SOURCEPAGE:p.161 BONUS:SKILL|Craft (Leather)|2|TYPE=Circumstance|PRETYPE:1,Masterwork Modified: branches/5.16.x/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_rpg_core_rulebook_equip_components.lst =================================================================== --- branches/5.16.x/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_rpg_core_rulebook_equip_components.lst 2009-11-02 21:27:03 UTC (rev 10893) +++ branches/5.16.x/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_rpg_core_rulebook_equip_components.lst 2009-11-02 22:34:24 UTC (rev 10894) @@ -1,76 +1,76 @@ -# CVS $Revision: $ $Author: $ -- Thu May 28 10:08:57 2009 -- reformated by prettylst.pl v1.39 (build 9548) +# CVS $Revision$ $Author$ -- Mon Nov 2 12:29:08 2009 -- reformated by prettylst.pl v1.39 (build 10232) SOURCELONG:Pathfinder Roleplaying Game Core Rulebook SOURCESHORT:PFCR SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy8255 SOURCEDATE:2009-08 -## Block: Material Components -# Equipment Name Type Cost Weight Special Property -Amber Dust (1000 gp) TYPE:MaterialComponent.Consumable COST:1000 WT:0 SPROP:Material Component for Teleportation Circle -Crushed Black Pearl (500 gp) TYPE:MaterialComponent.Consumable COST:500 WT:0 SPROP:Material Component for Circle of Death -Crushed Jade (250 gp) TYPE:MaterialComponent.Consumable COST:250 WT:0 SPROP:Material Component for False Vision -Diamond (500 gp) TYPE:MaterialComponent.Consumable COST:500 WT:0 SPROP:Material Component for Protection from Spells -Diamond (1500 gp) TYPE:MaterialComponent.Consumable COST:1500 WT:0 SPROP:Material Component for Limited Wish -Diamond (5000 gp) TYPE:MaterialComponent.Consumable COST:5000 WT:0 SPROP:Material Component for Raise Dead -Diamond (10000 gp) TYPE:MaterialComponent.Consumable COST:10000 WT:0 SPROP:Material Component for Resurrection -Diamond (25000 gp) TYPE:MaterialComponent.Consumable COST:25000 WT:0 SPROP:Material Component for True Resurrection or Wish -Diamond Dust (50 gp) TYPE:MaterialComponent.Consumable COST:50 WT:0 SPROP:Material Component for Nondetection -Diamond Dust (100 gp) TYPE:MaterialComponent.Consumable COST:100 WT:0 SPROP:Material Component for Restoration -Diamond Dust (250 gp) TYPE:MaterialComponent.Consumable COST:250 WT:0 SPROP:Material Component for Stoneskin -Diamond Dust (500 gp) TYPE:MaterialComponent.Consumable COST:500 WT:0 SPROP:Material Component for Undeath to Death -Diamond Dust (1000 gp) TYPE:MaterialComponent.Consumable COST:1000 WT:0 SPROP:Material Component for Restoration -Diamond Dust (5000 gp) TYPE:MaterialComponent.Consumable COST:5000 WT:0 SPROP:Material Component for Greater Restoration -Diamond Dust (25000 gp) TYPE:MaterialComponent.Consumable COST:25000 WT:0 SPROP:Material Component for Miracle -Gem Dust (5000 gp) TYPE:MaterialComponent.Consumable COST:5000 WT:0 SPROP:Material Component for Temporal Stasis -Gold Dust (25 gp) TYPE:MaterialComponent.Consumable COST:25 WT:0 SPROP:Material Component for Arcane Lock or Fire Trap -Herbs and Oils (2000 gp) TYPE:MaterialComponent.Consumable COST:2000 WT:0 SPROP:Material Component for Awaken -Incense (25 gp) TYPE:MaterialComponent.Consumable COST:25 WT:0 SPROP:Material Component for Augury -Incense (250 gp) TYPE:MaterialComponent.Consumable COST:250 WT:0 SPROP:Material Component for Legend Lore -Incense (500 gp) TYPE:MaterialComponent.Consumable COST:500 WT:0 SPROP:Material Component for Commune -Jade Circlet (1500 gp) TYPE:MaterialComponent.Consumable COST:1500 WT:0 SPROP:Material Component for Shapechange -Jade Dust (25 gp) TYPE:MaterialComponent.Consumable COST:25 WT:0 SPROP:Material Component for Programmed Image -Oils (1000 gp) TYPE:MaterialComponent.Consumable COST:1000 WT:0 SPROP:Material Component for Reincarnate -Ointment (250 gp) TYPE:MaterialComponent.Consumable COST:250 WT:0 SPROP:Material Component for True Seeing -Onyx (25 gp) TYPE:MaterialComponent.Consumable COST:25 WT:0 SPROP:Material Component for Animate Dead -Powdered Silver (25 gp) TYPE:MaterialComponent.Consumable COST:25 WT:5 SPROP:Material Component for Bless Water, Consecrate, or Curse Water -Ruby Dust (50 gp) TYPE:MaterialComponent.Consumable COST:50 WT:0 SPROP:Material Component for Continual Flame -Small Replica of Self (5 gp) TYPE:MaterialComponent.Consumable COST:5 WT:0 SPROP:Material Component for Project Image +###Block: Material Components +# Equipment Name Type Cost Weight Special Property +Amber Dust (1000 gp) TYPE:MaterialComponent.Consumable COST:1000 WT:0 SPROP:Material Component for Teleportation Circle +Crushed Black Pearl (500 gp) TYPE:MaterialComponent.Consumable COST:500 WT:0 SPROP:Material Component for Circle of Death +Crushed Jade (250 gp) TYPE:MaterialComponent.Consumable COST:250 WT:0 SPROP:Material Component for False Vision +Diamond (500 gp) TYPE:MaterialComponent.Consumable COST:500 WT:0 SPROP:Material Component for Protection from Spells +Diamond (1500 gp) TYPE:MaterialComponent.Consumable COST:1500 WT:0 SPROP:Material Component for Limited Wish +Diamond (5000 gp) TYPE:MaterialComponent.Consumable COST:5000 WT:0 SPROP:Material Component for Raise Dead +Diamond (10000 gp) TYPE:MaterialComponent.Consumable COST:10000 WT:0 SPROP:Material Component for Resurrection +Diamond (25000 gp) TYPE:MaterialComponent.Consumable COST:25000 WT:0 SPROP:Material Component for True Resurrection or Wish +Diamond Dust (50 gp) TYPE:MaterialComponent.Consumable COST:50 WT:0 SPROP:Material Component for Nondetection +Diamond Dust (100 gp) TYPE:MaterialComponent.Consumable COST:100 WT:0 SPROP:Material Component for Restoration +Diamond Dust (250 gp) TYPE:MaterialComponent.Consumable COST:250 WT:0 SPROP:Material Component for Stoneskin +Diamond Dust (500 gp) TYPE:MaterialComponent.Consumable COST:500 WT:0 SPROP:Material Component for Undeath to Death +Diamond Dust (1000 gp) TYPE:MaterialComponent.Consumable COST:1000 WT:0 SPROP:Material Component for Restoration +Diamond Dust (5000 gp) TYPE:MaterialComponent.Consumable COST:5000 WT:0 SPROP:Material Component for Greater Restoration +Diamond Dust (25000 gp) TYPE:MaterialComponent.Consumable COST:25000 WT:0 SPROP:Material Component for Miracle +Gem Dust (5000 gp) TYPE:MaterialComponent.Consumable COST:5000 WT:0 SPROP:Material Component for Temporal Stasis +Gold Dust (25 gp) TYPE:MaterialComponent.Consumable COST:25 WT:0 SPROP:Material Component for Arcane Lock or Fire Trap +Herbs and Oils (2000 gp) TYPE:MaterialComponent.Consumable COST:2000 WT:0 SPROP:Material Component for Awaken +Incense (25 gp) TYPE:MaterialComponent.Consumable COST:25 WT:0 SPROP:Material Component for Augury +Incense (250 gp) TYPE:MaterialComponent.Consumable COST:250 WT:0 SPROP:Material Component for Legend Lore +Incense (500 gp) TYPE:MaterialComponent.Consumable COST:500 WT:0 SPROP:Material Component for Commune +Jade Circlet (1500 gp) TYPE:MaterialComponent.Consumable COST:1500 WT:0 SPROP:Material Component for Shapechange +Jade Dust (25 gp) TYPE:MaterialComponent.Consumable COST:25 WT:0 SPROP:Material Component for Programmed Image +Oils (1000 gp) TYPE:MaterialComponent.Consumable COST:1000 WT:0 SPROP:Material Component for Reincarnate +Ointment (250 gp) TYPE:MaterialComponent.Consumable COST:250 WT:0 SPROP:Material Component for True Seeing +Onyx (25 gp) TYPE:MaterialComponent.Consumable COST:25 WT:0 SPROP:Material Component for Animate Dead +Powdered Silver (25 gp) TYPE:MaterialComponent.Consumable COST:25 WT:5 SPROP:Material Component for Bless Water, Consecrate, or Curse Water +Ruby Dust (50 gp) TYPE:MaterialComponent.Consumable COST:50 WT:0 SPROP:Material Component for Continual Flame +Small Replica of Self (5 gp) TYPE:MaterialComponent.Consumable COST:5 WT:0 SPROP:Material Component for Project Image # To Do # Divination - incense and appropriate offering worth 25 gp # Refuge - a prepared object worth 1500 gp -## Block: Foci -# Equipment Name Type Cost Weight Special Property -Diamond (1000 gp) TYPE:MaterialComponent.Focus COST:1000 WT:0 SPROP:Focus for Protection from Spells -Forked Metal Rod TYPE:MaterialComponent.Focus COST:0 WT:0 SPROP:Focus for Plane Shift -Ivory Statuette of Self (1500 gp) TYPE:MaterialComponent.Focus COST:1500 WT:0 SPROP:Focus for Contingency -Ruby and Gold Lens (1500 gp) TYPE:MaterialComponent.Focus COST:1500 WT:0 SPROP:Focus for Analyze Dweomer -Marked Bones (25 gp) TYPE:MaterialComponent.Focus COST:25 WT:0 SPROP:Focus for Awaken -Platinum Ring (50 gp) TYPE:MaterialComponent.Focus COST:50 WT:0 SPROP:Focus for Shield Other -Set of 4 Pieces of Ivory (200 gp) TYPE:MaterialComponent.Focus COST:200 WT:0 SPROP:Focus for Legend Lore -Set of Marked Bones (25 gp) TYPE:MaterialComponent.Focus COST:25 WT:0 SPROP:Focus for Awaken -Silver Mirror (1000 gp) TYPE:MaterialComponent.Focus COST:1000 WT:0 SPROP:Focus for Scrying -Tiny Reliquary (500 gp) TYPE:MaterialComponent.Focus COST:500 WT:0 SPROP:Focus for Cloak of Chaos, Holy Aura, Shield of Law, or Unholy Aura +###Block: Foci +# Equipment Name Type Cost Weight Special Property +Diamond (1000 gp) TYPE:MaterialComponent.Focus COST:1000 WT:0 SPROP:Focus for Protection from Spells +Forked Metal Rod TYPE:MaterialComponent.Focus COST:0 WT:0 SPROP:Focus for Plane Shift +Ivory Statuette of Self (1500 gp) TYPE:MaterialComponent.Focus COST:1500 WT:0 SPROP:Focus for Contingency +Ruby and Gold Lens (1500 gp) TYPE:MaterialComponent.Focus COST:1500 WT:0 SPROP:Focus for Analyze Dweomer +Marked Bones (25 gp) TYPE:MaterialComponent.Focus COST:25 WT:0 SPROP:Focus for Awaken +Platinum Ring (50 gp) TYPE:MaterialComponent.Focus COST:50 WT:0 SPROP:Focus for Shield Other +Set of 4 Pieces of Ivory (200 gp) TYPE:MaterialComponent.Focus COST:200 WT:0 SPROP:Focus for Legend Lore +Set of Marked Bones (25 gp) TYPE:MaterialComponent.Focus COST:25 WT:0 SPROP:Focus for Awaken +Silver Mirror (1000 gp) TYPE:MaterialComponent.Focus COST:1000 WT:0 SPROP:Focus for Scrying +Tiny Reliquary (500 gp) TYPE:MaterialComponent.Focus COST:500 WT:0 SPROP:Focus for Cloak of Chaos, Holy Aura, Shield of Law, or Unholy Aura # To Do # Destuction - Holy/Unholy symbol worth 500 gp -## Block: Material Components -# Equipment Name Type Cost Weight Special Property -Crushed Pearls (1500 gp) TYPE:MaterialComponent.Consumable COST:1500 WT:0 SPROP:Material Component for Sympathy -Diamond Dust (200 gp) TYPE:MaterialComponent.Consumable COST:200 WT:0 SPROP:Material Component for Glyph of Warding -Gold Dust (50 gp) TYPE:MaterialComponent.Consumable COST:50 WT:0 SPROP:Material Component for Wall of Iron -Herbs, Oils, and Incense (1000 gp) TYPE:MaterialComponent.Consumable COST:2000 WT:0 SPROP:Material Component for Hallow or Unhallow -Incense (1500 gp) TYPE:MaterialComponent.Consumable COST:500 WT:0 SPROP:Material Component for Forbiddance -Jacinth (1000 gp) TYPE:MaterialComponent.Consumable COST:1000 WT:0 SPROP:Material Component for Astral Projection -Jade Dust (10 gp) TYPE:MaterialComponent.Consumable COST:10 WT:0 SPROP:Material Component for Magic Mouth -Laboratory Supplies (1000 gp) TYPE:MaterialComponent.Consumable COST:1000 WT:0 SPROP:Material Component for Clone -Lead-Based Ink (50 gp) TYPE:MaterialComponent.Consumable COST:50 WT:0 SPROP:Material Component for Illusory Script -Opal (500 gp) TYPE:MaterialComponent.Consumable COST:500 WT:0 SPROP:Material Component for Binding -Onyx (50 gp) TYPE:MaterialComponent.Consumable COST:50 WT:0 SPROP:Material Component for Create Undead -Powdered Amber (500 gp) TYPE:MaterialComponent.Consumable COST:500 WT:0 SPROP:Material Component for Sepia Snake Sigil -Powdered Diamond and Opal (1000 gp) TYPE:MaterialComponent.Consumable COST:1000 WT:0 SPROP:Material Component for Symbol of Fear, Symbol of Sleep, or Symbol of Pain -Powdered Diamond and Opal (5000 gp) TYPE:MaterialComponent.Consumable COST:5000 WT:0 SPROP:Material Component for Symbol of Insanity, Symbol of Persuasion, Symbol of Stunning, or Symbol of Weakness -Powdered Opal (5000 gp) TYPE:MaterialComponent.Consumable COST:5000 WT:0 SPROP:Material Component for Symbol of Death -Powdered Ruby (500 gp) TYPE:MaterialComponent.Consumable COST:500 WT:0 SPROP:Material Component for Simulacrum -Sapphire (1000 gp) TYPE:MaterialComponent.Consumable COST:1000 WT:0 SPROP:Material Component for Instant Summons -Special Dust (50 gp) TYPE:MaterialComponent.Consumable COST:50 WT:0 SPROP:Material Component for Phantom Trap +###Block: Material Components +# Equipment Name Output Name Type Cost Weight Special Property +Crushed Pearls (1500 gp) TYPE:MaterialComponent.Consumable COST:1500 WT:0 SPROP:Material Component for Sympathy +Diamond Dust (200 gp) TYPE:MaterialComponent.Consumable COST:200 WT:0 SPROP:Material Component for Glyph of Warding +Gold Dust (50 gp) TYPE:MaterialComponent.Consumable COST:50 WT:0 SPROP:Material Component for Wall of Iron +Herbs Oils and Incense (1000 gp) OUTPUTNAME:Herbs, Oils, and Incense (1000 gp) TYPE:MaterialComponent.Consumable COST:2000 WT:0 SPROP:Material Component for Hallow or Unhallow +Incense (1500 gp) TYPE:MaterialComponent.Consumable COST:500 WT:0 SPROP:Material Component for Forbiddance +Jacinth (1000 gp) TYPE:MaterialComponent.Consumable COST:1000 WT:0 SPROP:Material Component for Astral Projection +Jade Dust (10 gp) TYPE:MaterialComponent.Consumable COST:10 WT:0 SPROP:Material Component for Magic Mouth +Laboratory Supplies (1000 gp) TYPE:MaterialComponent.Consumable COST:1000 WT:0 SPROP:Material Component for Clone +Lead-Based Ink (50 gp) TYPE:MaterialComponent.Consumable COST:50 WT:0 SPROP:Material Component for Illusory Script +Opal (500 gp) TYPE:MaterialComponent.Consumable COST:500 WT:0 SPROP:Material Component for Binding +Onyx (50 gp) TYPE:MaterialComponent.Consumable COST:50 WT:0 SPROP:Material Component for Create Undead +Powdered Amber (500 gp) TYPE:MaterialComponent.Consumable COST:500 WT:0 SPROP:Material Component for Sepia Snake Sigil +Powdered Diamond and Opal (1000 gp) TYPE:MaterialComponent.Consumable COST:1000 WT:0 SPROP:Material Component for Symbol of Fear, Symbol of Sleep, or Symbol of Pain +Powdered Diamond and Opal (5000 gp) TYPE:MaterialComponent.Consumable COST:5000 WT:0 SPROP:Material Component for Symbol of Insanity, Symbol of Persuasion, Symbol of Stunning, or Symbol of Weakness +Powdered Opal (5000 gp) TYPE:MaterialComponent.Consumable COST:5000 WT:0 SPROP:Material Component for Symbol of Death +Powdered Ruby (500 gp) TYPE:MaterialComponent.Consumable COST:500 WT:0 SPROP:Material Component for Simulacrum +Sapphire (1000 gp) TYPE:MaterialComponent.Consumable COST:1000 WT:0 SPROP:Material Component for Instant Summons +Special Dust (50 gp) TYPE:MaterialComponent.Consumable COST:50 WT:0 SPROP:Material Component for Phantom Trap # To Do # Permanency - various amounts of diamond dust # Planar Ally - offerings worth 1250 gp @@ -78,12 +78,12 @@ # Planar Ally, Lesser - offerings worth 500 gp # Trap the Soul - gem or crystal worth 1000 gp per HD -## Block: Foci -# Equipment Name Type Cost Weight Special Property -Laboratory Equipment (500 gp) TYPE:MaterialComponent.Focus COST:500 WT:0 SPROP:Focus for Clone -Ivory Plaque (50 gp) TYPE:MaterialComponent.Focus COST:50 WT:0 SPROP:Focus for Mnemonic Enhancer -Miniature Platinum Sword (250 gp) TYPE:MaterialComponent.Focus COST:250 WT:0 SPROP:Focus for Mage's Sword -Set of Minature Items (15 gp) TYPE:MaterialComponent.Focus COST:15 WT:0 SPROP:Focus for Mage's Magnificent Mansion -Set of Prayer Beads (500 gp) TYPE:MaterialComponent.Focus COST:500 WT:0 SPROP:Focus for Atonement +###Block: Foci +# Equipment Name Type Cost Weight Special Property +Laboratory Equipment (500 gp) TYPE:MaterialComponent.Focus COST:500 WT:0 SPROP:Focus for Clone +Ivory Plaque (50 gp) TYPE:MaterialComponent.Focus COST:50 WT:0 SPROP:Focus for Mnemonic Enhancer +Miniature Platinum Sword (250 gp) TYPE:MaterialComponent.Focus COST:250 WT:0 SPROP:Focus for Mage's Sword +Set of Minature Items (15 gp) TYPE:MaterialComponent.Focus COST:15 WT:0 SPROP:Focus for Mage's Magnificent Mansion +Set of Prayer Beads (500 gp) TYPE:MaterialComponent.Focus COST:500 WT:0 SPROP:Focus for Atonement # To Do # Magic Jar - a gem or crystal worth at least 100 gp Property changes on: branches/5.16.x/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_rpg_core_rulebook_equip_components.lst ___________________________________________________________________ Added: svn:keywords + Date Revision Author Id Added: svn:eol-style + native Modified: branches/5.16.x/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_rpg_core_rulebook_equip_poisons.lst =================================================================== --- branches/5.16.x/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_rpg_core_rulebook_equip_poisons.lst 2009-11-02 21:27:03 UTC (rev 10893) +++ branches/5.16.x/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_rpg_core_rulebook_equip_poisons.lst 2009-11-02 22:34:24 UTC (rev 10894) @@ -1,4 +1,4 @@ -# CVS $Revision: 9588 $ $Author: tir-gwaith $ -- Thu May 28 10:08:57 2009 -- reformated by prettylst.pl v1.39 (build 9548) +# CVS $Revision$ $Author$ -- Thu May 28 10:08:57 2009 -- reformated by prettylst.pl v1.39 (build 9548) SOURCELONG:Pathfinder Roleplaying Game Core Rulebook SOURCESHORT:PFCR SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy8255 SOURCEDATE:2009-08 # Original Entry by: Stefan Radermacher Property changes on: branches/5.16.x/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_rpg_core_rulebook_equip_poisons.lst ___________________________________________________________________ Added: svn:keywords + Date Revision Author Id Added: svn:eol-style + native Modified: branches/5.16.x/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_rpg_core_rulebook_equip_weapons_specific.lst =================================================================== --- branches/5.16.x/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_rpg_core_rulebook_equip_weapons_specific.lst 2009-11-02 21:27:03 UTC (rev 10893) +++ branches/5.16.x/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_rpg_core_rulebook_equip_weapons_specific.lst 2009-11-02 22:34:24 UTC (rev 10894) @@ -1,4 +1,4 @@ -# CVS $Revision: 9461 $ $Author: eddyanthony $ -- Wed Oct 14 23:30:54 2009 -- reformated by prettylst.pl v1.39 (build 10232) +# CVS $Revision$ $Author$ -- Wed Oct 14 23:30:54 2009 -- reformated by prettylst.pl v1.39 (build 10232) SOURCELONG:Pathfinder Roleplaying Game Core Rulebook SOURCESHORT:PFCR SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy8255 SOURCEDATE:2009-08 # Original RSRD Entry by: PCGen Data Team # Pathfinder RPG Entry by: Stefan Radermacher Property changes on: branches/5.16.x/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_rpg_core_rulebook_equip_weapons_specific.lst ___________________________________________________________________ Added: svn:keywords + Date Revision Author Id Added: svn:eol-style + native Modified: branches/5.16.x/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_rpg_core_rulebook_feats.lst =================================================================== --- branches/5.16.x/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_rpg_core_rulebook_feats.lst 2009-11-02 21:27:03 UTC (rev 10893) +++ branches/5.16.x/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_rpg_core_rulebook_feats.lst 2009-11-02 22:34:24 UTC (rev 10894) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Sun Oct 25 17:37:00 2009 -- reformated by prettylst.pl v1.39 (build 10232) +# CVS $Revision$ $Author$ -- Mon Nov 2 17:25:36 2009 -- reformated by prettylst.pl v1.39 (build 10232) SOURCELONG:Pathfinder Roleplaying Game Core Rulebook SOURCESHORT:PFCR SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy8255 SOURCEDATE:2009-08 # Original Entry by: Stefan Radermacher @@ -44,7 +44,7 @@ Lightning Reflexes TYPE:General DESC:You have faster reflexes than normal. BONUS:CHECKS|Reflex|2 SOURCEPAGE:p.130 Magical Aptitude TYPE:General DESC:You are skilled at spellcasting and using magic items. BONUS:SKILL|Spellcraft|if(skillinfo("RANK","Spellcraft")>=10,4,2) BONUS:SKILL|Use Magic Device|if(skillinfo("RANK","Use Magic Device")>=10,4,2) SOURCEPAGE:p.130 Martial Weapon Proficiency TYPE:General DESC:You understand how to use your chosen martial weapon in combat. MULT:YES CHOOSE:PROFICIENCY|WEAPON|UNIQUE|TYPE.Martial AUTO:WEAPONPROF|%LIST SOURCEPAGE:p.130 -Master Craftsman TYPE:General PRESKILL:1,TYPE.Craft=5,TYPE.Profession=5 DESC:Your superior crafting skills allow you to create simple magic items. MULT:NO CHOOSE:SKILLSNAMED|TYPE.Craft|TYPE.Profession|RANKS=5 BONUS:SKILL|LIST|2 SOURCEPAGE:p.130 +Master Craftsman TYPE:General PRESKILL:1,TYPE.Craft=5,TYPE.Profession=5 DESC:Your superior crafting skills allow you to create simple magic items. STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SKILLSNAMED|TYPE.Craft|TYPE.Profession|RANKS=5 BONUS:SKILL|LIST|2 SOURCEPAGE:p.130 Natural Spell TYPE:General PRESTAT:1,WIS=13 PREVARGTEQ:WildShapeProgression,1 DESC:You can cast spells even while in a form that cannot normally cast spells. SOURCEPAGE:p.131 Nimble Moves TYPE:General PRESTAT:1,DEX=13 DESC:You can move across a single obstacle with ease. SOURCEPAGE:p.131 Persuasive TYPE:General DESC:You are skilled at swaying attitudes and intimidating others into your way of thinking. BONUS:SKILL|Diplomacy|if(skillinfo("RANK","Diplomacy")>=10,4,2) BONUS:SKILL|Intimidate|if(skillinfo("RANK","Intimidate")>=10,4,2) SOURCEPAGE:p.131 @@ -96,7 +96,7 @@ Greater Feint TYPE:Combat PREATT:6 PREFEAT:2,Combat Expertise,Improved Feint PRESTAT:1,INT=13 DESC:You are skilled at making foes overreact to your attacks. ... [truncated message content] |