Revision: 10727 http://pcgen.svn.sourceforge.net/pcgen/?rev=10727&view=rev Author: eddyanthony Date: 2009-10-15 02:24:57 +0000 (Thu, 15 Oct 2009) Log Message: ----------- 2873813 Finish EQMODS in Pathfinder Modified Paths: -------------- branches/5.16.x/content/outofcycledatasets/pathfinder_role_playing_game/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_rpg_core_rulebook_equip_baseitems.lst branches/5.16.x/content/outofcycledatasets/pathfinder_role_playing_game/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_rpg_core_rulebook_equipmods_enhancing.lst Modified: branches/5.16.x/content/outofcycledatasets/pathfinder_role_playing_game/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_rpg_core_rulebook_equip_baseitems.lst =================================================================== --- branches/5.16.x/content/outofcycledatasets/pathfinder_role_playing_game/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_rpg_core_rulebook_equip_baseitems.lst 2009-10-15 02:10:35 UTC (rev 10726) +++ branches/5.16.x/content/outofcycledatasets/pathfinder_role_playing_game/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_rpg_core_rulebook_equip_baseitems.lst 2009-10-15 02:24:57 UTC (rev 10727) @@ -1,39 +1,42 @@ -# CVS $Revision$ $Author$ -- Tue Aug 4 14:22:27 2009 -- reformated by prettylst.pl v1.39 (build 9548) +# CVS $Revision$ $Author$ -- Wed Oct 14 21:43:26 2009 -- reformated by prettylst.pl v1.39 (build 10232) SOURCELONG:Pathfinder Roleplaying Game Core Rulebook SOURCESHORT:PFCR SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy8255 SOURCEDATE:2009-08 # Original RSRD Entry by: PCGen Data Team # Pathfinder RPG Entry by: Stefan Radermacher # Sorted by the "Magic Items on the Body" listing for now... # Equipment Name Type Cost Weight Slot Needed Requires Modification? -Headband TYPE:Headgear COST:0 WT:0 MODS:REQUIRED +Amulet TYPE:Amulet COST:0 WT:0 MODS:REQUIRED +Belt TYPE:Belt COST:0 WT:0 MODS:REQUIRED +Boots TYPE:Boot COST:0 WT:0 SLOTS:2 MODS:REQUIRED +Bracelets TYPE:Bracer COST:0 WT:0 SLOTS:2 MODS:REQUIRED +Bracers TYPE:Bracer COST:0 WT:0 SLOTS:2 MODS:REQUIRED +Brooch TYPE:Amulet COST:0 WT:0 MODS:REQUIRED +Cape TYPE:Cape COST:0 WT:0 MODS:REQUIRED +Circlet TYPE:Headgear COST:0 WT:0 MODS:REQUIRED +Cloak TYPE:Cape COST:0 WT:0 MODS:REQUIRED +Crown TYPE:Headgear COST:0 WT:0 MODS:REQUIRED +Eye Lenses TYPE:Eyegear COST:0 WT:0 MODS:REQUIRED +Gauntlets TYPE:Glove COST:0 WT:0 SLOTS:2 MODS:REQUIRED +Girdle TYPE:Belt COST:0 WT:0 MODS:REQUIRED +Gloves TYPE:Glove COST:0 WT:0 SLOTS:2 MODS:REQUIRED +Goggles TYPE:Eyegear COST:0 WT:0 MODS:REQUIRED Hat TYPE:Headgear COST:0 WT:0 MODS:REQUIRED +Headband TYPE:Headband COST:0 WT:0 MODS:REQUIRED Helmet TYPE:Headgear COST:0 WT:0 MODS:REQUIRED -Phylactery TYPE:Headgear COST:0 WT:0 MODS:REQUIRED -Eye Lenses TYPE:Eyegear COST:0 WT:0 MODS:REQUIRED -Goggles TYPE:Eyegear COST:0 WT:0 MODS:REQUIRED -Amulet TYPE:Amulet COST:0 WT:0 MODS:REQUIRED -Brooch TYPE:Amulet COST:0 WT:0 MODS:REQUIRED +Mantle TYPE:Shirt COST:0 WT:0 MODS:REQUIRED +Mask TYPE:Headgear COST:0 WT:0 MODS:REQUIRED Medallion TYPE:Amulet COST:0 WT:0 MODS:REQUIRED Necklace TYPE:Amulet COST:0 WT:0 MODS:REQUIRED Periapt TYPE:Amulet COST:0 WT:0 MODS:REQUIRED +Phylactery TYPE:Headband COST:0 WT:0 MODS:REQUIRED +Ring TYPE:Ring COST:0 WT:0 MODS:REQUIRED +Robe TYPE:Robe COST:0 WT:0 MODS:REQUIRED Scarab TYPE:Amulet COST:0 WT:0 MODS:REQUIRED -Vest TYPE:Shirt COST:0 WT:0 MODS:REQUIRED -Vestment TYPE:Shirt COST:0 WT:0 MODS:REQUIRED Shirt TYPE:Shirt COST:0 WT:0 MODS:REQUIRED -Robe TYPE:Robe COST:0 WT:0 MODS:REQUIRED -Belt TYPE:Belt COST:0 WT:0 MODS:REQUIRED -Cloak TYPE:Cape COST:0 WT:0 MODS:REQUIRED -Cape TYPE:Cape COST:0 WT:0 MODS:REQUIRED -Mantle TYPE:Cape COST:0 WT:0 MODS:REQUIRED -Bracers TYPE:Bracer COST:0 WT:0 SLOTS:2 MODS:REQUIRED -Bracelets TYPE:Bracer COST:0 WT:0 SLOTS:2 MODS:REQUIRED -Gloves TYPE:Glove COST:0 WT:0 SLOTS:2 MODS:REQUIRED -Gauntlets TYPE:Glove COST:0 WT:0 SLOTS:2 MODS:REQUIRED -Ring TYPE:Ring COST:0 WT:0 MODS:REQUIRED -Boots TYPE:Boot COST:0 WT:0 SLOTS:2 MODS:REQUIRED Shoes TYPE:Boot COST:0 WT:0 SLOTS:2 MODS:REQUIRED -Art TYPE:Art COST:0 WT:0 MODS:REQUIRED -Gem TYPE:Gem COST:0 WT:0 MODS:REQUIRED +Slippers TYPE:Boot COST:0 WT:0 SLOTS:2 MODS:REQUIRED +Vest TYPE:Shirt COST:0 WT:0 MODS:REQUIRED +Vestment TYPE:Robe COST:0 WT:0 MODS:REQUIRED # From "summary of magic item creation costs" Potion TYPE:Potion.Consumable COST:0 WT:0 MODS:REQUIRED Rod TYPE:Rod COST:0 WT:0 MODS:REQUIRED @@ -43,3 +46,6 @@ # From Magic Overview "Components" Spell Component TYPE:MaterialComponent.Consumable COST:0 WT:0 MODS:REQUIRED Spell Focus TYPE:SpellFocus COST:0 WT:0 MODS:REQUIRED +# +Art TYPE:Art COST:0 WT:0 MODS:REQUIRED +Gem TYPE:Gem COST:0 WT:0 MODS:REQUIRED Modified: branches/5.16.x/content/outofcycledatasets/pathfinder_role_playing_game/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_rpg_core_rulebook_equipmods_enhancing.lst =================================================================== --- branches/5.16.x/content/outofcycledatasets/pathfinder_role_playing_game/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_rpg_core_rulebook_equipmods_enhancing.lst 2009-10-15 02:10:35 UTC (rev 10726) +++ branches/5.16.x/content/outofcycledatasets/pathfinder_role_playing_game/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_rpg_core_rulebook_equipmods_enhancing.lst 2009-10-15 02:24:57 UTC (rev 10727) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Tue Aug 4 14:22:27 2009 -- reformated by prettylst.pl v1.39 (build 9548) +# CVS $Revision$ $Author$ -- Wed Oct 14 21:58:56 2009 -- reformated by prettylst.pl v1.39 (build 10232) SOURCELONG:Pathfinder Roleplaying Game Core Rulebook SOURCESHORT:PFCR SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy8255 SOURCEDATE:2009-08 # Original RSRD Entry by: PCGen Data Team # Pathfinder RPG Entry by: Stefan Radermacher @@ -27,11 +27,76 @@ Uses per Day (3) KEY:USES_PER_DAY_3 VISIBLE:NO CHOOSE:NOCHOICE CHARGES:3|3 Uses per Day (10) KEY:USES_PER_DAY_10 VISIBLE:NO CHOOSE:NOCHOICE CHARGES:10|10 +###Block: Generic Magical Enhancment modifiers +# This can be added to specific Armors and Weapons to adjust the cost to the equivilant plus value or monitary cost +# This is usefull because if the item is resized the cost modifier due to size is taken from the COST tag in the item and this EQMOD cost is not factored in + +# Modifier Name Unique Key Plus Cost Choose +Magical Enhancments (+1) KEY:MAGIC_ENHANCE_1 PLUS:1 +Magical Enhancments (+2) KEY:MAGIC_ENHANCE_2 PLUS:2 +Magical Enhancments (+3) KEY:MAGIC_ENHANCE_3 PLUS:3 +Magical Enhancments (+4) KEY:MAGIC_ENHANCE_4 PLUS:4 +Magical Enhancments (+5) KEY:MAGIC_ENHANCE_5 PLUS:5 +Magical Enhancments (+6) KEY:MAGIC_ENHANCE_6 PLUS:6 +Magical Enhancments (+7) KEY:MAGIC_ENHANCE_7 PLUS:7 +Magical Enhancments (+8) KEY:MAGIC_ENHANCE_8 PLUS:8 +Magical Enhancments (+9) KEY:MAGIC_ENHANCE_9 PLUS:9 +Magical Enhancments (+10) KEY:MAGIC_ENHANCE_10 PLUS:10 + +Magical Enhancment Cost KEY:MAGIC_COST COST:%CHOICE CHOOSE:NUMBER|MIN=1|MAX=1000000|TITLE=Additional Cost + ###Block: Magic Item abilities -# Modifier Name Unique Key Naming Option Type Cost Visible Type granted Choose Nb of Charges -Spell Effect (Single Use/Use Activated) KEY:SPL_1USE NAMEOPT:SPELL TYPE:Potion.Oil COST:(50*(max(%SPELLLEVEL,(1/2)))*%CASTERLEVEL)+%SPELLCOST+(5*%SPELLXPCOST) VISIBLE:QUALIFY ITYPE:Enhancement.Magic.Consumable CHOOSE:EQBUILDER.SPELL -Spell Effect (50 Charges/Spell Trigger) KEY:SPL_CHRG NAMEOPT:SPELL TYPE:Armor.Shield.Weapon.Amulet.Belt.Bracer.Cape.Glove.Headgear.Instrument.Mantle.Ring.Robe.Shirt.Eyegear.Boot.Staff.Wand COST:((15*(max(%SPELLLEVEL,(1/2)))*%CASTERLEVEL)+%SPELLCOST+(5*%SPELLXPCOST))*%CHARGES VISIBLE:QUALIFY ITYPE:Enhancement.Magic CHOOSE:EQBUILDER.SPELL CHARGES:1|50 +# Modifier Name Unique Key Naming Option Type Cost Visible Type granted Source Page Multiple Requirements Choose Nb of Charges +|Spell Effect (Single Use/Use Activated) KEY:SPL_1USE NAMEOPT:SPELL TYPE:Potion.Oil COST:(50*(max(%SPELLLEVEL,(1/2)))*%CASTERLEVEL)+%SPELLCOST+(5*%SPELLXPCOST) VISIBLE:QUALIFY ITYPE:Enhancement.Magic.Consumable CHOOSE:EQBUILDER.SPELL +|Spell Effect (50 Charges/Spell Trigger) KEY:SPL_CHRG NAMEOPT:SPELL TYPE:Armor.Shield.Weapon.Amulet.Belt.Bracer.Cape.Glove.Headgear.Headband.Instrument.Ring.Robe.Shirt.Eyegear.Boot.Staff.Wand COST:((15*(max(%SPELLLEVEL,(1/2)))*%CASTERLEVEL)+%SPELLCOST+(5*%SPELLXPCOST))*%CHARGES VISIBLE:QUALIFY ITYPE:Enhancement.Magic CHOOSE:EQBUILDER.SPELL CHARGES:1|50 +|Spell Effect (Command Word) KEY:SPL_CMD NAMEOPT:SPELL TYPE:Armor.Shield.Weapon.Amulet.Belt.Bracer.Cape.Glove.Headgear.Headband.Instrument.Ring.Robe.Shirt.Eyegear.Boot.Staff.Rod COST:(1800*(max(%SPELLLEVEL,(1/2)))*%CASTERLEVEL)+%SPELLCOST+(5*%SPELLXPCOST) VISIBLE:QUALIFY ITYPE:Enhancement.Magic SOURCEPAGE:p.550 PREMULT:1,[PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield,Weapon]],[PRETYPE:1,Amulet,Belt,Bracer,Cape,Glove,Headgear.Headband,Instrument,Ring,Robe,Shirt,Eyegear,Boot,Staff,Rod] CHOOSE:EQBUILDER.SPELL +|Spell Effect (Use Activated) KEY:SPL_ACT NAMEOPT:SPELL TYPE:Armor.Shield.Weapon.Amulet.Belt.Bracer.Cape.Glove.Headgear.Headband.Instrument.Ring.Robe.Shirt.Eyegear.Boot.Staff.Rod COST:(2000*(max(%SPELLLEVEL,(1/2)))*%CASTERLEVEL)+%SPELLCOST+(5*%SPELLXPCOST) VISIBLE:QUALIFY ITYPE:Enhancement.Magic SOURCEPAGE:p.550 PREMULT:1,[PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield,Weapon]],[PRETYPE:1,Amulet,Belt,Bracer,Cape,Glove,Headgear.Headband,Instrument,Ring,Robe,Shirt,Eyegear,Boot,Staff,Rod] CHOOSE:EQBUILDER.SPELL -###Block: Generic Magical Enhancment modifiers -# Modifier Name Unique Key Cost Choose -Magical Enhancment Cost KEY:MAGIC_COST COST:%CHOICE CHOOSE:NUMBER|MIN=1|MAX=1000000|TITLE=Additional Cost +###Block: Magic Item abilities +# Modifier Name Unique Key Naming Option Type Cost Visible Type granted Source Page Multiple Requirements Spell Res. Save checks bonus Combat bonus Bonus to skill Bonus to spell cast/day Stat bonus Special Property Choose +|Ability Bonus (Enhancement) KEY:BNS_ENHC_AB NAMEOPT:NONAME TYPE:Armor.Shield.Weapon.Amulet.Belt.Bracer.Cape.Glove.Headgear.Headband.Instrument.Ring.Robe.Shirt.Eyegear.Boot.Staff.Rod COST:(1000*%CHOICE*%CHOICE) VISIBLE:QUALIFY ITYPE:Enhancement.Magic SOURCEPAGE:p.550 PREMULT:1,[PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield,Weapon]],[PRETYPE:1,Amulet,Belt,Bracer,Cape,Glove,Headgear.Headband,Instrument,Ring,Robe,Shirt,Eyegear,Boot,Staff,Rod] BONUS:STAT|%CHOICE|TYPE=Enhancement SPROP:Enhancement bonus to ability %CHOICE CHOOSE:STATBONUS|MIN=-6|MAX=6|TITLE=Ability +|Armor Bonus (Enhancement) KEY:BNS_ENHC_AC TYPE:Weapon.Amulet.Belt.Bracer.Cape.Glove.Headgear.Headband.Instrument.Ring.Robe.Shirt.Eyegear.Boot.Staff.Rod COST:(1000*%CHOICE*%CHOICE) VISIBLE:QUALIFY ITYPE:Enhancement.Magic SOURCEPAGE:p.550 PREMULT:1,[PRETYPE:2,Enhancement,Weapon],[PRETYPE:1,Amulet,Belt,Bracer,Cape,Glove,Headgear.Headband,Instrument,Ring,Robe,Shirt,Eyegear,Boot,Staff,Rod] BONUS:COMBAT|AC|%CHOICE|TYPE=Armor SPROP:Enhancement bonus to armor class of %CHOICE CHOOSE:NUMBER|MIN=1|MAX=8|TITLE=Armor Enhancement Bonus +|Bonus Spell KEY:BNS_SPELL TYPE:Armor.Shield.Weapon.Amulet.Belt.Bracer.Cape.Glove.Headgear.Headband.Instrument.Ring.Robe.Shirt.Eyegear.Boot.Staff.Rod COST:(1000*(max(%CHOICE,1))*(max(%CHOICE,(1/2)))) VISIBLE:QUALIFY ITYPE:Enhancement.Magic SOURCEPAGE:p.550 PREMULT:1,[PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield,Weapon]],[PRETYPE:1,Amulet,Belt,Bracer,Cape,Glove,Headgear.Headband,Instrument,Ring,Robe,Shirt,Eyegear,Boot,Staff,Rod] BONUS:SPELLCAST|CLASS=Any;LEVEL=%CHOICE|1 SPROP:bonus spell CHOOSE:NUMBER|0|1|2|3|4|5|6|7|8|9|MULTIPLE|TITLE=Spell Level +|AC Bonus (Deflection) KEY:BNS_AC_DEFL TYPE:Armor.Shield.Weapon.Amulet.Belt.Bracer.Cape.Glove.Headgear.Headband.Instrument.Ring.Robe.Shirt.Eyegear.Boot.Staff.Rod COST:(2000*%CHOICE*%CHOICE) VISIBLE:QUALIFY ITYPE:Enhancement.Magic SOURCEPAGE:p.550 PREMULT:1,[PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield,Weapon]],[PRETYPE:1,Amulet,Belt,Bracer,Cape,Glove,Headgear.Headband,Instrument,Ring,Robe,Shirt,Eyegear,Boot,Staff,Rod] BONUS:COMBAT|AC|%CHOICE|TYPE=Deflection SPROP:Deflection bonus to armor class of %CHOICE CHOOSE:NUMBER|MIN=1|MAX=5|TITLE=Deflection Bonus +|AC Bonus (Luck) KEY:BNS_AC_LUCK TYPE:Armor.Shield.Weapon.Amulet.Belt.Bracer.Cape.Glove.Headgear.Headband.Instrument.Ring.Robe.Shirt.Eyegear.Boot.Staff.Rod COST:(2500*%CHOICE*%CHOICE) VISIBLE:QUALIFY ITYPE:Enhancement.Magic SOURCEPAGE:p.550 PREMULT:1,[PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield,Weapon]],[PRETYPE:1,Amulet,Belt,Bracer,Cape,Glove,Headgear.Headband,Instrument,Ring,Robe,Shirt,Eyegear,Boot,Staff,Rod] BONUS:COMBAT|AC|%CHOICE|TYPE=Luck SPROP:Luck bonus to armor class of %CHOICE CHOOSE:NUMBER|MIN=1|MAX=5|TITLE=Armor Other Bonus +|AC Bonus (Insight) KEY:BNS_AC_INSI TYPE:Armor.Shield.Weapon.Amulet.Belt.Bracer.Cape.Glove.Headgear.Headband.Instrument.Ring.Robe.Shirt.Eyegear.Boot.Staff.Rod COST:(2500*%CHOICE*%CHOICE) VISIBLE:QUALIFY ITYPE:Enhancement.Magic SOURCEPAGE:p.550 PREMULT:1,[PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield,Weapon]],[PRETYPE:1,Amulet,Belt,Bracer,Cape,Glove,Headgear.Headband,Instrument,Ring,Robe,Shirt,Eyegear,Boot,Staff,Rod] BONUS:COMBAT|AC|%CHOICE|TYPE=Insight SPROP:Insight bonus to armor class of %CHOICE CHOOSE:NUMBER|MIN=1|MAX=5|TITLE=Armor Other Bonus +|AC Bonus (Sacred) KEY:BNS_AC_SCRD TYPE:Armor.Shield.Weapon.Amulet.Belt.Bracer.Cape.Glove.Headgear.Headband.Instrument.Ring.Robe.Shirt.Eyegear.Boot.Staff.Rod COST:(2500*%CHOICE*%CHOICE) VISIBLE:QUALIFY ITYPE:Enhancement.Magic SOURCEPAGE:p.550 PREMULT:1,[PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield,Weapon]],[PRETYPE:1,Amulet,Belt,Bracer,Cape,Glove,Headgear.Headband,Instrument,Ring,Robe,Shirt,Eyegear,Boot,Staff,Rod] BONUS:COMBAT|AC|%CHOICE|TYPE=Sacred SPROP:Sacred bonus to armor class of %CHOICE CHOOSE:NUMBER|MIN=1|MAX=5|TITLE=Armor Other Bonus +|AC Bonus (Profane) KEY:BNS_AC_PROF TYPE:Armor.Shield.Weapon.Amulet.Belt.Bracer.Cape.Glove.Headgear.Headband.Instrument.Ring.Robe.Shirt.Eyegear.Boot.Staff.Rod COST:(2500*%CHOICE*%CHOICE) VISIBLE:QUALIFY ITYPE:Enhancement.Magic SOURCEPAGE:p.550 PREMULT:1,[PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield,Weapon]],[PRETYPE:1,Amulet,Belt,Bracer,Cape,Glove,Headgear.Headband,Instrument,Ring,Robe,Shirt,Eyegear,Boot,Staff,Rod] BONUS:COMBAT|AC|%CHOICE|TYPE=Profane SPROP:Profane bonus to armor class of %CHOICE CHOOSE:NUMBER|MIN=1|MAX=5|TITLE=Armor Other Bonus +|AC Bonus (Other) KEY:BNS_AC_OTHE TYPE:Armor.Shield.Weapon.Amulet.Belt.Bracer.Cape.Glove.Headgear.Headband.Instrument.Ring.Robe.Shirt.Eyegear.Boot.Staff.Rod COST:(2500*%CHOICE*%CHOICE) VISIBLE:QUALIFY ITYPE:Enhancement.Magic SOURCEPAGE:p.550 PREMULT:1,[PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield,Weapon]],[PRETYPE:1,Amulet,Belt,Bracer,Cape,Glove,Headgear.Headband,Instrument,Ring,Robe,Shirt,Eyegear,Boot,Staff,Rod] BONUS:COMBAT|AC|%CHOICE|TYPE=Other SPROP:Other bonus to armor class of %CHOICE CHOOSE:NUMBER|MIN=1|MAX=5|TITLE=Armor Other Bonus +|Natural Armor Bonus (Enhancement) KEY:BNS_ENHC_NAT TYPE:Armor.Shield.Weapon.Amulet.Belt.Bracer.Cape.Glove.Headgear.Headband.Instrument.Ring.Robe.Shirt.Eyegear.Boot.Staff.Rod COST:(2000*%CHOICE*%CHOICE) VISIBLE:QUALIFY ITYPE:Enhancement.Magic SOURCEPAGE:p.550 PREMULT:1,[PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield,Weapon]],[PRETYPE:1,Amulet,Belt,Bracer,Cape,Glove,Headgear.Headband,Instrument,Ring,Robe,Shirt,Eyegear,Boot,Staff,Rod] BONUS:COMBAT|AC|%CHOICE|TYPE=NaturalArmor SPROP:Natural Armor bonus to armor class of %CHOICE CHOOSE:NUMBER|MIN=1|MAX=5|TITLE=Natural Armor Bonus +|Save Bonus (Resistance) KEY:BNS_SAV_RES TYPE:Armor.Shield.Weapon.Amulet.Belt.Bracer.Cape.Glove.Headgear.Headband.Instrument.Ring.Robe.Shirt.Eyegear.Boot.Staff.Rod COST:(1000*%CHOICE*%CHOICE) VISIBLE:QUALIFY ITYPE:Enhancement.Magic SOURCEPAGE:p.550 PREMULT:1,[PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield,Weapon]],[PRETYPE:1,Amulet,Belt,Bracer,Cape,Glove,Headgear.Headband,Instrument,Ring,Robe,Shirt,Eyegear,Boot,Staff,Rod] BONUS:CHECKS|Fortitude,Reflex,Will|%CHOICE|TYPE=Resistance SPROP:Resistance bonus to all saving throws of %CHOICE CHOOSE:NUMBER|MIN=1|MAX=5|TITLE=Resistance Bonus +|Save Bonus (Luck) KEY:BNS_SAV_LUC TYPE:Armor.Shield.Weapon.Amulet.Belt.Bracer.Cape.Glove.Headgear.Headband.Instrument.Ring.Robe.Shirt.Eyegear.Boot.Staff.Rod COST:(2000*%CHOICE*%CHOICE) VISIBLE:QUALIFY ITYPE:Enhancement.Magic SOURCEPAGE:p.550 PREMULT:1,[PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield,Weapon]],[PRETYPE:1,Amulet,Belt,Bracer,Cape,Glove,Headgear.Headband,Instrument,Ring,Robe,Shirt,Eyegear,Boot,Staff,Rod] BONUS:CHECKS|Fortitude,Reflex,Will|%CHOICE|TYPE=Luck SPROP:Luck bonus to all saving throws of %CHOICE CHOOSE:NUMBER|MIN=1|MAX=5|TITLE=Luck Bonus +|Save Bonus (Insight) KEY:BNS_SAV_INS TYPE:Armor.Shield.Weapon.Amulet.Belt.Bracer.Cape.Glove.Headgear.Headband.Instrument.Ring.Robe.Shirt.Eyegear.Boot.Staff.Rod COST:(2000*%CHOICE*%CHOICE) VISIBLE:QUALIFY ITYPE:Enhancement.Magic SOURCEPAGE:p.550 PREMULT:1,[PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield,Weapon]],[PRETYPE:1,Amulet,Belt,Bracer,Cape,Glove,Headgear.Headband,Instrument,Ring,Robe,Shirt,Eyegear,Boot,Staff,Rod] BONUS:CHECKS|Fortitude,Reflex,Will|%CHOICE|TYPE=Insight SPROP:Insight bonus to all saving throws of %CHOICE CHOOSE:NUMBER|MIN=1|MAX=5|TITLE=Insight Bonus +|Save Bonus (Sacred) KEY:BNS_SAV_SAC TYPE:Armor.Shield.Weapon.Amulet.Belt.Bracer.Cape.Glove.Headgear.Headband.Instrument.Ring.Robe.Shirt.Eyegear.Boot.Staff.Rod COST:(2000*%CHOICE*%CHOICE) VISIBLE:QUALIFY ITYPE:Enhancement.Magic SOURCEPAGE:p.550 PREMULT:1,[PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield,Weapon]],[PRETYPE:1,Amulet,Belt,Bracer,Cape,Glove,Headgear.Headband,Instrument,Ring,Robe,Shirt,Eyegear,Boot,Staff,Rod] BONUS:CHECKS|Fortitude,Reflex,Will|%CHOICE|TYPE=Sacred SPROP:Sacred bonus to all saving throws of %CHOICE CHOOSE:NUMBER|MIN=1|MAX=5|TITLE=Sacred Bonus +|Save Bonus (Profane) KEY:BNS_SAV_PRO TYPE:Armor.Shield.Weapon.Amulet.Belt.Bracer.Cape.Glove.Headgear.Headband.Instrument.Ring.Robe.Shirt.Eyegear.Boot.Staff.Rod COST:(2000*%CHOICE*%CHOICE) VISIBLE:QUALIFY ITYPE:Enhancement.Magic SOURCEPAGE:p.550 PREMULT:1,[PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield,Weapon]],[PRETYPE:1,Amulet,Belt,Bracer,Cape,Glove,Headgear.Headband,Instrument,Ring,Robe,Shirt,Eyegear,Boot,Staff,Rod] BONUS:CHECKS|Fortitude,Reflex,Will|%CHOICE|TYPE=Profane SPROP:Profane bonus to all saving throws of %CHOICE CHOOSE:NUMBER|MIN=1|MAX=5|TITLE=Profane Bonus +|Save Bonus (Other) KEY:BNS_SAV_OTH TYPE:Armor.Shield.Weapon.Amulet.Belt.Bracer.Cape.Glove.Headgear.Headband.Instrument.Ring.Robe.Shirt.Eyegear.Boot.Staff.Rod COST:(2000*%CHOICE*%CHOICE) VISIBLE:QUALIFY ITYPE:Enhancement.Magic SOURCEPAGE:p.550 PREMULT:1,[PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield,Weapon]],[PRETYPE:1,Amulet,Belt,Bracer,Cape,Glove,Headgear.Headband,Instrument,Ring,Robe,Shirt,Eyegear,Boot,Staff,Rod] BONUS:CHECKS|Fortitude,Reflex,Will|%CHOICE|TYPE=Other SPROP:Other bonus to all saving throws of %CHOICE CHOOSE:NUMBER|MIN=1|MAX=5|TITLE=Other bonus Bonus +|Skill Bonus (Competence) KEY:BNS_SKL_CMP TYPE:Armor.Shield.Weapon.Amulet.Belt.Bracer.Cape.Glove.Headgear.Headband.Instrument.Ring.Robe.Shirt.Eyegear.Boot.Staff.Rod COST:(100*%CHOICE*%CHOICE) VISIBLE:QUALIFY ITYPE:Enhancement.Magic SOURCEPAGE:p.550 PREMULT:1,[PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield,Weapon]],[PRETYPE:1,Amulet,Belt,Bracer,Cape,Glove,Headgear.Headband,Instrument,Ring,Robe,Shirt,Eyegear,Boot,Staff,Rod] BONUS:SKILL|%CHOICE|TYPE=Competence SPROP:Competence bonus to selected skill of %CHOICE CHOOSE:SKILLBONUS|MIN=1|MAX=30|TITLE=Skill Bonus +|Spell Resistance KEY:BNS_SPL_RST TYPE:Weapon.Amulet.Belt.Bracer.Cape.Glove.Headgear.Headband.Instrument.Ring.Robe.Shirt.Eyegear.Boot.Staff.Rod COST:10000*(%CHOICE-12) VISIBLE:QUALIFY ITYPE:Enhancement.Magic SOURCEPAGE:p.550 PREMULT:1,[PRETYPE:2,Enhancement,Weapon],[PRETYPE:1,Amulet,Belt,Bracer,Cape,Glove,Headgear.Headband,Instrument,Ring,Robe,Shirt,Eyegear,Boot,Staff,Rod] SR:%CHOICE SPROP:base spell resistance of %CHOICE CHOOSE:NUMBER|MIN=13|MAX=32|NOSIGN|TITLE=Spell Resistance + + +###Block: Continuous Spell Effect Work Arounds +# Modifier Name Unique Key Naming Option Type Cost Visible Type granted Source Page Multiple Requirements Choose +|Spell Effect (Continuous/Standard spell duration) KEY:SPL_CON_STANDARD NAMEOPT:SPELL TYPE:Armor.Shield.Weapon.Amulet.Belt.Bracer.Cape.Glove.Headgear.Headband.Instrument.Ring.Robe.Shirt.Eyegear.Boot.Staff.Rod COST:(2000*(max(%SPELLLEVEL,(1/2)))*%CASTERLEVEL)+%SPELLCOST+(5*%SPELLXPCOST) VISIBLE:QUALIFY ITYPE:Enhancement.Magic SOURCEPAGE:p.550 PREMULT:1,[PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield,Weapon]],[PRETYPE:1,Amulet,Belt,Bracer,Cape,Glove,Headgear.Headband,Instrument,Ring,Robe,Shirt,Eyegear,Boot,Staff,Rod] CHOOSE:EQBUILDER.SPELL +|Spell Effect (Continuous/Spell duration measured in rounds) KEY:SPL_CON_ROUND NAMEOPT:SPELL TYPE:Armor.Shield.Weapon.Amulet.Belt.Bracer.Cape.Glove.Headgear.Headband.Instrument.Ring.Robe.Shirt.Eyegear.Boot.Staff.Rod COST:(4*(2000*(max(%SPELLLEVEL,(1/2)))*%CASTERLEVEL))+%SPELLCOST+(5*%SPELLXPCOST) VISIBLE:QUALIFY ITYPE:Enhancement.Magic SOURCEPAGE:p.550 PREMULT:1,[PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield,Weapon]],[PRETYPE:1,Amulet,Belt,Bracer,Cape,Glove,Headgear.Headband,Instrument,Ring,Robe,Shirt,Eyegear,Boot,Staff,Rod] CHOOSE:EQBUILDER.SPELL +|Spell Effect (Continuous/Spell duration 1 minute/level) KEY:SPL_CON_MINUTES NAMEOPT:SPELL TYPE:Armor.Shield.Weapon.Amulet.Belt.Bracer.Cape.Glove.Headgear.Headband.Instrument.Ring.Robe.Shirt.Eyegear.Boot.Staff.Rod COST:(2*(2000*(max(%SPELLLEVEL,(1/2)))*%CASTERLEVEL))+%SPELLCOST+(5*%SPELLXPCOST) VISIBLE:QUALIFY ITYPE:Enhancement.Magic SOURCEPAGE:p.550 PREMULT:1,[PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield,Weapon]],[PRETYPE:1,Amulet,Belt,Bracer,Cape,Glove,Headgear.Headband,Instrument,Ring,Robe,Shirt,Eyegear,Boot,Staff,Rod] CHOOSE:EQBUILDER.SPELL +|Spell Effect (Continuous/Spell duration 10 minutes/level) KEY:SPL_CON_HOURS NAMEOPT:SPELL TYPE:Armor.Shield.Weapon.Amulet.Belt.Bracer.Cape.Glove.Headgear.Headband.Instrument.Ring.Robe.Shirt.Eyegear.Boot.Staff.Rod COST:(1.5*(2000*(max(%SPELLLEVEL,(1/2)))*%CASTERLEVEL))+%SPELLCOST+(5*%SPELLXPCOST) VISIBLE:QUALIFY ITYPE:Enhancement.Magic SOURCEPAGE:p.550 PREMULT:1,[PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield,Weapon]],[PRETYPE:1,Amulet,Belt,Bracer,Cape,Glove,Headgear.Headband,Instrument,Ring,Robe,Shirt,Eyegear,Boot,Staff,Rod] CHOOSE:EQBUILDER.SPELL +|Spell Effect (Continuous/Spell duration 24-hours or more) KEY:SPL_CON_DAYS NAMEOPT:SPELL TYPE:Armor.Shield.Weapon.Amulet.Belt.Bracer.Cape.Glove.Headgear.Headband.Instrument.Ring.Robe.Shirt.Eyegear.Boot.Staff.Rod COST:(.5*(2000*(max(%SPELLLEVEL,(1/2)))*%CASTERLEVEL))+%SPELLCOST+(5*%SPELLXPCOST) VISIBLE:QUALIFY ITYPE:Enhancement.Magic SOURCEPAGE:p.550 PREMULT:1,[PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield,Weapon]],[PRETYPE:1,Amulet,Belt,Bracer,Cape,Glove,Headgear.Headband,Instrument,Ring,Robe,Shirt,Eyegear,Boot,Staff,Rod] CHOOSE:EQBUILDER.SPELL + +###Block: Scrolls +# Modifier Name Unique Key Naming Option Type Cost Visible Type granted Source Page Required Type Prohibited Type Choose +Divine KEY:SCROLL_DIVINE TYPE:Scroll VISIBLE:QUALIFY ITYPE:Divine !PRETYPE:1,Divine,Arcane +Arcane KEY:SCROLL_ARCANE TYPE:Scroll VISIBLE:QUALIFY ITYPE:Arcane !PRETYPE:1,Divine,Arcane +Minor KEY:SCROLL_MINOR TYPE:Scroll VISIBLE:QUALIFY ITYPE:Minor PRETYPE:1,Arcane,Divine !PRETYPE:1,Minor,Medium,Major +Medium KEY:SCROLL_MEDIUM TYPE:Scroll VISIBLE:QUALIFY ITYPE:Medium PRETYPE:1,Arcane,Divine !PRETYPE:1,Minor,Medium,Major +Major KEY:SCROLL_MAJOR TYPE:Scroll VISIBLE:QUALIFY ITYPE:Major PRETYPE:1,Arcane,Divine !PRETYPE:1,Minor,Medium,Major + +Spell Effect (Single Use/Completion) KEY:A_1USEMI NAMEOPT:SPELL TYPE:Scroll.Arcane.Minor COST:(25*(max((%SPELLLEVEL),(1/2)))*%CASTERLEVEL)+%SPELLCOST+(5*%SPELLXPCOST) VISIBLE:QUALIFY ITYPE:Enhancement.Magic.Consumable SOURCEPAGE:MagicItemsI.rtf PRETYPE:3,Scroll,Arcane,Minor CHOOSE:EQBUILDER.SPELL|Arcane|0|3 +Spell Effect (Single Use/Completion) KEY:A_1USEME NAMEOPT:SPELL TYPE:Scroll.Arcane.Medium COST:(25*(max((%SPELLLEVEL),(1/2)))*%CASTERLEVEL)+%SPELLCOST+(5*%SPELLXPCOST) VISIBLE:QUALIFY ITYPE:Enhancement.Magic.Consumable SOURCEPAGE:MagicItemsI.rtf PRETYPE:3,Scroll,Arcane,Medium CHOOSE:EQBUILDER.SPELL|Arcane|2|5 +Spell Effect (Single Use/Completion) KEY:A_1USEMA NAMEOPT:SPELL TYPE:Scroll.Arcane.Major COST:(25*(max((%SPELLLEVEL),(1/2)))*%CASTERLEVEL)+%SPELLCOST+(5*%SPELLXPCOST) VISIBLE:QUALIFY ITYPE:Enhancement.Magic.Consumable SOURCEPAGE:MagicItemsI.rtf PRETYPE:3,Scroll,Arcane,Major CHOOSE:EQBUILDER.SPELL|Arcane|4|9 +Spell Effect (Single Use/Completion) KEY:D_1USEMI NAMEOPT:SPELL TYPE:Scroll.Divine.Minor COST:(25*(max((%SPELLLEVEL),(1/2)))*%CASTERLEVEL)+%SPELLCOST+(5*%SPELLXPCOST) VISIBLE:QUALIFY ITYPE:Enhancement.Magic.Consumable SOURCEPAGE:MagicItemsI.rtf PRETYPE:3,Scroll,Divine,Minor CHOOSE:EQBUILDER.SPELL|Divine|0|3 +Spell Effect (Single Use/Completion) KEY:D_1USEME NAMEOPT:SPELL TYPE:Scroll.Divine.Medium COST:(25*(max((%SPELLLEVEL),(1/2)))*%CASTERLEVEL)+%SPELLCOST+(5*%SPELLXPCOST) VISIBLE:QUALIFY ITYPE:Enhancement.Magic.Consumable SOURCEPAGE:MagicItemsI.rtf PRETYPE:3,Scroll,Divine,Medium CHOOSE:EQBUILDER.SPELL|Divine|2|5 +Spell Effect (Single Use/Completion) KEY:D_1USEMA NAMEOPT:SPELL TYPE:Scroll.Divine.Major COST:(25*(max((%SPELLLEVEL),(1/2)))*%CASTERLEVEL)+%SPELLCOST+(5*%SPELLXPCOST) VISIBLE:QUALIFY ITYPE:Enhancement.Magic.Consumable SOURCEPAGE:MagicItemsI.rtf PRETYPE:3,Scroll,Divine,Major CHOOSE:EQBUILDER.SPELL|Divine|4|9 + +# +# End +# This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |