From: <edd...@us...> - 2009-06-25 14:25:41
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Revision: 9978 http://pcgen.svn.sourceforge.net/pcgen/?rev=9978&view=rev Author: eddyanthony Date: 2009-06-25 13:30:40 +0000 (Thu, 25 Jun 2009) Log Message: ----------- Issue: 2811250 - [Pathfinder] Modifier for Resistant Touch Incorrect Modified Paths: -------------- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_beta_playtest_edition/pathfinder_beta_abilities_class.lst Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_beta_playtest_edition/pathfinder_beta_abilities_class.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_beta_playtest_edition/pathfinder_beta_abilities_class.lst 2009-06-25 13:30:20 UTC (rev 9977) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_beta_playtest_edition/pathfinder_beta_abilities_class.lst 2009-06-25 13:30:40 UTC (rev 9978) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Thu Jun 25 09:12:55 2009 -- reformated by prettylst.pl v1.39 (build 9548) +# CVS $Revision$ $Author$ -- Thu Jun 25 09:28:30 2009 -- reformated by prettylst.pl v1.39 (build 9548) SOURCELONG:Pathfinder RPG (Beta Playtest Edition) SOURCESHORT:PFRPGB SOURCEWEB:http://paizo.com/store/downloads/pathfinderRPG/v5748btpy84o0 SOURCEDATE:2008-08 # Original Entry by: Stefan Radermacher @@ -135,105 +135,105 @@ ###Block: Cleric Domain Powers # Air Domain -# Ability Name Output Name Category of Ability Type Visible Define Description Save checks bonus Modify VAR Class Skill Source Page -Lightning Arc CATEGORY:Special Ability TYPE:DomainPower.SpecialAttack.Supernatural VISIBLE:YES DESC:As a standard action you can unleash an arc of electricity targeting any foe within 30 feet as a ranged touch attack. The lightning arc deals 1d6+%1 points of electricity damage.|DomainAirLVL/2 SOURCEPAGE:p.85 -Walk on Air CATEGORY:Special Ability TYPE:DomainPower.SpecialQuality.Supernatural VISIBLE:YES DESC:You can walk on air as if it were solid for %1 rounds per day. These rounds do not need to be consecutive. This ability otherwise functions as Air Walk.|DomainAirLVL SOURCEPAGE:p.86 +# Ability Name Output Name Category of Ability Type Visible Define Description Save checks bonus Modify VAR Class Skill Source Page +Lightning Arc CATEGORY:Special Ability TYPE:DomainPower.SpecialAttack.Supernatural VISIBLE:YES DESC:As a standard action you can unleash an arc of electricity targeting any foe within 30 feet as a ranged touch attack. The lightning arc deals 1d6+%1 points of electricity damage.|DomainAirLVL/2 SOURCEPAGE:p.85 +Walk on Air CATEGORY:Special Ability TYPE:DomainPower.SpecialQuality.Supernatural VISIBLE:YES DESC:You can walk on air as if it were solid for %1 rounds per day. These rounds do not need to be consecutive. This ability otherwise functions as Air Walk.|DomainAirLVL SOURCEPAGE:p.86 # Animal Domain -Summon Companion CATEGORY:Special Ability TYPE:DomainPower.SpecialQuality.Supernatural VISIBLE:YES DESC:As a standard action, you can summon one animal to aid you as per Summon Nature's Ally %1. The creature remains until you dismiss it, and you can never have more than one such creature in your service at one time. Once the creature dies or is dismissed, you must wait 1 hour before summoning another.|min(DomainAnimalLVL+2)/4,5) SOURCEPAGE:p.86 -Animal Form CATEGORY:Special Ability TYPE:DomainPower.SpecialQuality.Supernatural VISIBLE:YES DESC:You can assume the form of any animal you can summon using your Summon Companion ability for %1 rounds. These rounds do not need to be consecutive. This ability otherwise functions as Beast Shape III.|DomainAnimalLVL SOURCEPAGE:p.86 +Summon Companion CATEGORY:Special Ability TYPE:DomainPower.SpecialQuality.Supernatural VISIBLE:YES DESC:As a standard action, you can summon one animal to aid you as per Summon Nature's Ally %1. The creature remains until you dismiss it, and you can never have more than one such creature in your service at one time. Once the creature dies or is dismissed, you must wait 1 hour before summoning another.|min(DomainAnimalLVL+2)/4,5) SOURCEPAGE:p.86 +Animal Form CATEGORY:Special Ability TYPE:DomainPower.SpecialQuality.Supernatural VISIBLE:YES DESC:You can assume the form of any animal you can summon using your Summon Companion ability for %1 rounds. These rounds do not need to be consecutive. This ability otherwise functions as Beast Shape III.|DomainAnimalLVL SOURCEPAGE:p.86 # Artifice Domain -Artificer's Touch CATEGORY:Special Ability TYPE:DomainPower.SpecialAttack.Supernatural VISIBLE:YES DESC:You can repair objects at will with a touch, as per Mending. In addition, you can damage objects and constructs as a melee touch attack. This attack does not provoke an attack of opportunity. Objects and constructs take 1d6+%1 points of damage. Objects damaged in this way gain the broken condition.|DomainArtificeLVL/2 SOURCEPAGE:p.86 -Creation CATEGORY:Special Ability TYPE:DomainPower.SpecialQuality.Supernatural VISIBLE:YES DESC:You can create nonmagical objects %1 times per day. The volume of created items cannot exceed %1 cubic foot. Objects created out of vegetable matter, such as wood, last for %1 minutes. Objects created out of precious materials (such as gold, silver, adamantine, or diamond) last 1 round. All other objects last %1 rounds. Created objects cannot be used as material components.|DomainArtificeLVL SOURCEPAGE:p.86 +Artificer's Touch CATEGORY:Special Ability TYPE:DomainPower.SpecialAttack.Supernatural VISIBLE:YES DESC:You can repair objects at will with a touch, as per Mending. In addition, you can damage objects and constructs as a melee touch attack. This attack does not provoke an attack of opportunity. Objects and constructs take 1d6+%1 points of damage. Objects damaged in this way gain the broken condition.|DomainArtificeLVL/2 SOURCEPAGE:p.86 +Creation CATEGORY:Special Ability TYPE:DomainPower.SpecialQuality.Supernatural VISIBLE:YES DESC:You can create nonmagical objects %1 times per day. The volume of created items cannot exceed %1 cubic foot. Objects created out of vegetable matter, such as wood, last for %1 minutes. Objects created out of precious materials (such as gold, silver, adamantine, or diamond) last 1 round. All other objects last %1 rounds. Created objects cannot be used as material components.|DomainArtificeLVL SOURCEPAGE:p.86 # Chaos Domain -Touch of Chaos CATEGORY:Special Ability TYPE:DomainPower.SpecialAttack.Supernatural VISIBLE:YES DESC:You may imbue a target with chaos as a melee touch attack. For the next 3 rounds, any time the target rolls a d20, he must roll twice and take the less favorable result. This effect fades after 3 rounds or when the target fails an attack roll, save, skill, or ability check. Once a target has been affected by the Touch of Chaos, he is immune to its effects for 1 day. SOURCEPAGE:p.86 -Chaos Blade CATEGORY:Special Ability TYPE:DomainPower.SpecialQuality.Supernatural VISIBLE:YES DESC:You can cause one melee weapon you possess to gain the anarchic weapon property for %1 rounds.|DomainChaosLVL SOURCEPAGE:p.86 +Touch of Chaos CATEGORY:Special Ability TYPE:DomainPower.SpecialAttack.Supernatural VISIBLE:YES DESC:You may imbue a target with chaos as a melee touch attack. For the next 3 rounds, any time the target rolls a d20, he must roll twice and take the less favorable result. This effect fades after 3 rounds or when the target fails an attack roll, save, skill, or ability check. Once a target has been affected by the Touch of Chaos, he is immune to its effects for 1 day. SOURCEPAGE:p.86 +Chaos Blade CATEGORY:Special Ability TYPE:DomainPower.SpecialQuality.Supernatural VISIBLE:YES DESC:You can cause one melee weapon you possess to gain the anarchic weapon property for %1 rounds.|DomainChaosLVL SOURCEPAGE:p.86 # Charm Domain -Dazing Touch CATEGORY:Special Ability TYPE:DomainPower.SpecialAttack.Supernatural VISIBLE:YES DESC:You can cause a living creature to become dazed as a melee touch attack. This ability has no effect on creatures of a higher level than you or with more HD. Once a creature has been affected by Dazing Touch, it is immune to its effects for 1 day. SOURCEPAGE:p.87 -Charming Touch CATEGORY:Special Ability TYPE:DomainPower.SpecialAttack.Supernatural VISIBLE:YES DESC:You can use Charm Monster as a melee touch attack. You can only have one creature charmed in this way at a time. The total duration of this effect is %1 round per day. These rounds do not need to be consecutive. Each attempt to use this ability consumes 1 round of its duration, whether or not the creature succeeds at its save to resist the effect.|DomainCharmLVL SOURCEPAGE:p.87 +Dazing Touch CATEGORY:Special Ability TYPE:DomainPower.SpecialAttack.Supernatural VISIBLE:YES DESC:You can cause a living creature to become dazed as a melee touch attack. This ability has no effect on creatures of a higher level than you or with more HD. Once a creature has been affected by Dazing Touch, it is immune to its effects for 1 day. SOURCEPAGE:p.87 +Charming Touch CATEGORY:Special Ability TYPE:DomainPower.SpecialAttack.Supernatural VISIBLE:YES DESC:You can use Charm Monster as a melee touch attack. You can only have one creature charmed in this way at a time. The total duration of this effect is %1 round per day. These rounds do not need to be consecutive. Each attempt to use this ability consumes 1 round of its duration, whether or not the creature succeeds at its save to resist the effect.|DomainCharmLVL SOURCEPAGE:p.87 # Community Domain -Calming Touch CATEGORY:Special Ability TYPE:DomainPower.SpecialQuality.Supernatural VISIBLE:YES DESC:You can touch a creature as a standard action to heal the target of 1d6+1 points of nonlethal damage. This touch also removes the fatigued, shaken, and sickened conditions (but has no effect on more severe conditions).|DomainCommunityLVL SOURCEPAGE:p.87 -Aura of Prayer CATEGORY:Special Ability TYPE:DomainPower.SpecialQuality.Supernatural VISIBLE:YES DESC:You can emit a 40-ft.-radius aura of prayer for a %1 rounds per day. You and all of your allies in the area gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls. These rounds do not need to be consecutive.|DomainCommunityLVL SOURCEPAGE:p.87 +Calming Touch CATEGORY:Special Ability TYPE:DomainPower.SpecialQuality.Supernatural VISIBLE:YES DESC:You can touch a creature as a standard action to heal the target of 1d6+1 points of nonlethal damage. This touch also removes the fatigued, shaken, and sickened conditions (but has no effect on more severe conditions).|DomainCommunityLVL SOURCEPAGE:p.87 +Aura of Prayer CATEGORY:Special Ability TYPE:DomainPower.SpecialQuality.Supernatural VISIBLE:YES DESC:You can emit a 40-ft.-radius aura of prayer for a %1 rounds per day. You and all of your allies in the area gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls. These rounds do not need to be consecutive.|DomainCommunityLVL SOURCEPAGE:p.87 # Darkness Domain -Touch of Darkness CATEGORY:Special Ability TYPE:DomainPower.SpecialAttack.Supernatural VISIBLE:YES DESC:As a melee touch attack, you can cause a creature's vision to become fraught with shadows and darkness, causing them to take a -2 penalty on attack rolls and saves against fear effects. This effect persists for %1 rounds. Touching a creature affected by this ability causes the duration to reset but does not stack. This touch also automatically extinguishes non-magical light sources such as torches and lanterns.|DomainDarknessLVL SOURCEPAGE:p.87 -Aura of Shadows CATEGORY:Special Ability TYPE:DomainPower.SpecialQuality.Supernatural VISIBLE:YES DESC:You can emit a 30-ft. aura of shadow for %1 rounds per day. You and all of your allies in the area gain 20%% concealment while inside this aura. These rounds do not need to be consecutive.|DomainDarknessLVL SOURCEPAGE:p.87 +Touch of Darkness CATEGORY:Special Ability TYPE:DomainPower.SpecialAttack.Supernatural VISIBLE:YES DESC:As a melee touch attack, you can cause a creature's vision to become fraught with shadows and darkness, causing them to take a -2 penalty on attack rolls and saves against fear effects. This effect persists for %1 rounds. Touching a creature affected by this ability causes the duration to reset but does not stack. This touch also automatically extinguishes non-magical light sources such as torches and lanterns.|DomainDarknessLVL SOURCEPAGE:p.87 +Aura of Shadows CATEGORY:Special Ability TYPE:DomainPower.SpecialQuality.Supernatural VISIBLE:YES DESC:You can emit a 30-ft. aura of shadow for %1 rounds per day. You and all of your allies in the area gain 20%% concealment while inside this aura. These rounds do not need to be consecutive.|DomainDarknessLVL SOURCEPAGE:p.87 # Death Domain -Bleeding Touch CATEGORY:Special Ability TYPE:DomainPower.SpecialAttack.Supernatural VISIBLE:YES DESC:As a melee touch attack, you can cause a living creature to take 1d6 points of damage per round. This effect persists for %1 rounds or until stopped with a DC 15 Heal check or any spell or effect that heals damage. Touching a creature affected by this ability causes the duration to reset but does not stack. This is a bleed effect.|DomainDeathLVL SOURCEPAGE:p.87 -Call Undead CATEGORY:Special Ability TYPE:DomainPower.SpecialQuality.Supernatural VISIBLE:YES DESC:You can summon undead to aid you. With this ability you can summon a number of skeletons and zombies whose total Hit Dice do not exceed %1. These undead do not count against the total number of undead you can control and remain until destroyed. You cannot use this ability again until 1 hour after the last undead created by this ability is destroyed.|DomainDeathLVL SOURCEPAGE:p.87 +Bleeding Touch CATEGORY:Special Ability TYPE:DomainPower.SpecialAttack.Supernatural VISIBLE:YES DESC:As a melee touch attack, you can cause a living creature to take 1d6 points of damage per round. This effect persists for %1 rounds or until stopped with a DC 15 Heal check or any spell or effect that heals damage. Touching a creature affected by this ability causes the duration to reset but does not stack. This is a bleed effect.|DomainDeathLVL SOURCEPAGE:p.87 +Call Undead CATEGORY:Special Ability TYPE:DomainPower.SpecialQuality.Supernatural VISIBLE:YES DESC:You can summon undead to aid you. With this ability you can summon a number of skeletons and zombies whose total Hit Dice do not exceed %1. These undead do not count against the total number of undead you can control and remain until destroyed. You cannot use this ability again until 1 hour after the last undead created by this ability is destroyed.|DomainDeathLVL SOURCEPAGE:p.87 # Destruction Domain -Destructive Smite CATEGORY:Special Ability TYPE:DomainPower.SpecialAttack.Supernatural VISIBLE:YES DESC:As a full-round action, you can make a single melee attack against an opponent with a +%1 bonus on damage. If the attack hits, all critical threats against the target are automatically confirmed for 1 round, including this attack.|max(DomainDestructionLVL/2,1) SOURCEPAGE:p.88 -Aura of Destruction CATEGORY:Special Ability TYPE:DomainPower.SpecialQuality.Supernatural VISIBLE:YES DESC:You can emit a 30-ft. aura of destruction for a %1 rounds. All attacks made against targets inside this aura (including you) gain a +%2 bonus to damage and all critical threats are automatically confirmed. These rounds do not need to be consecutive.|DomainDestructionLVL|max(DomainDestructionLVL/2,1) SOURCEPAGE:p.88 +Destructive Smite CATEGORY:Special Ability TYPE:DomainPower.SpecialAttack.Supernatural VISIBLE:YES DESC:As a full-round action, you can make a single melee attack against an opponent with a +%1 bonus on damage. If the attack hits, all critical threats against the target are automatically confirmed for 1 round, including this attack.|max(DomainDestructionLVL/2,1) SOURCEPAGE:p.88 +Aura of Destruction CATEGORY:Special Ability TYPE:DomainPower.SpecialQuality.Supernatural VISIBLE:YES DESC:You can emit a 30-ft. aura of destruction for a %1 rounds. All attacks made against targets inside this aura (including you) gain a +%2 bonus to damage and all critical threats are automatically confirmed. These rounds do not need to be consecutive.|DomainDestructionLVL|max(DomainDestructionLVL/2,1) SOURCEPAGE:p.88 # Earth Domain -Acid Dart ~ Earth Domain OUTPUTNAME:Acid Dart CATEGORY:Special Ability TYPE:DomainPower.SpecialAttack.Supernatural VISIBLE:YES DESC:As a standard action, you can unleash an acid dart targeting any foe within 30 feet as a ranged touch attack. The acid dart deals 1d6+%1 points of acid damage.|DomainEarthLVL SOURCEPAGE:p.88 -Body of Stone CATEGORY:Special Ability TYPE:DomainPower.SpecialQuality.Supernatural VISIBLE:YES DESC:Your skin can take on the appearance of stone for a %1 rounds per day. While affected in this way, you gain DR 5/adamantine. These rounds do not need to be consecutive.|DomainEarthLVL SOURCEPAGE:p.88 +Acid Dart ~ Earth Domain OUTPUTNAME:Acid Dart CATEGORY:Special Ability TYPE:DomainPower.SpecialAttack.Supernatural VISIBLE:YES DESC:As a standard action, you can unleash an acid dart targeting any foe within 30 feet as a ranged touch attack. The acid dart deals 1d6+%1 points of acid damage.|DomainEarthLVL SOURCEPAGE:p.88 +Body of Stone CATEGORY:Special Ability TYPE:DomainPower.SpecialQuality.Supernatural VISIBLE:YES DESC:Your skin can take on the appearance of stone for a %1 rounds per day. While affected in this way, you gain DR 5/adamantine. These rounds do not need to be consecutive.|DomainEarthLVL SOURCEPAGE:p.88 # Evil Domain -Touch of Evil CATEGORY:Special Ability TYPE:DomainPower.SpecialAttack.Supernatural VISIBLE:YES DESC:You can cause a creature to become sickened as a melee touch attack. While sickened, the target is treated as good-aligned for the purposes of spells with the evil descriptor. This effect persists for 1 round against evil and neutral creatures. Against good creatures, this effect persists for 3 rounds. Once a creature has been affected by touch of evil, it is immune to its effects for 1 day. SOURCEPAGE:p.89 -Scythe of Evil CATEGORY:Special Ability TYPE:DomainPower.SpecialQuality.Supernatural VISIBLE:YES DESC:You can cause one melee weapon you possess to gain the evil weapon property for %1 rounds per day. These rounds do not need to be consecutive. If the weapon leaves your possession, it loses this ability.|DomainEvilLVL SOURCEPAGE:p.89 +Touch of Evil CATEGORY:Special Ability TYPE:DomainPower.SpecialAttack.Supernatural VISIBLE:YES DESC:You can cause a creature to become sickened as a melee touch attack. While sickened, the target is treated as good-aligned for the purposes of spells with the evil descriptor. This effect persists for 1 round against evil and neutral creatures. Against good creatures, this effect persists for 3 rounds. Once a creature has been affected by touch of evil, it is immune to its effects for 1 day. SOURCEPAGE:p.89 +Scythe of Evil CATEGORY:Special Ability TYPE:DomainPower.SpecialQuality.Supernatural VISIBLE:YES DESC:You can cause one melee weapon you possess to gain the evil weapon property for %1 rounds per day. These rounds do not need to be consecutive. If the weapon leaves your possession, it loses this ability.|DomainEvilLVL SOURCEPAGE:p.89 # Fire Domain -Fire Bolt CATEGORY:Special Ability TYPE:DomainPower.SpecialAttack.Supernatural VISIBLE:YES DESC:As a standard action, you can unleash a fire bolt targeting any foe within 30 feet as a ranged touch attack. The fire bolt deals 1d6+%1.|DomainFireLVL SOURCEPAGE:p.89 -Crown of Flames CATEGORY:Special Ability TYPE:DomainPower.SpecialQuality.Supernatural VISIBLE:YES DESC:A crown of flames can appear on your brow for %1 rounds. While the Crown of Flames is in effect, any adjacent foe striking you with a melee weapon takes 1d6+%1 points of fire damage.|DomainFireLVL SOURCEPAGE:p.89 +Fire Bolt CATEGORY:Special Ability TYPE:DomainPower.SpecialAttack.Supernatural VISIBLE:YES DESC:As a standard action, you can unleash a fire bolt targeting any foe within 30 feet as a ranged touch attack. The fire bolt deals 1d6+%1.|DomainFireLVL SOURCEPAGE:p.89 +Crown of Flames CATEGORY:Special Ability TYPE:DomainPower.SpecialQuality.Supernatural VISIBLE:YES DESC:A crown of flames can appear on your brow for %1 rounds. While the Crown of Flames is in effect, any adjacent foe striking you with a melee weapon takes 1d6+%1 points of fire damage.|DomainFireLVL SOURCEPAGE:p.89 # Glory Domain -Touch of Glory CATEGORY:Special Ability TYPE:DomainPower.SpecialQuality.Supernatural VISIBLE:YES DESC:You can touch a creature as a standard action, giving it a +%1 bonus to a single Charisma-based skill check or ability check. This bonus lasts 3 rounds or until it is used. Once a creature has benefited from Touch of Glory, it gains no further benefit from this ability for 1 hour.|DomainGloryLVL SOURCEPAGE:p.89 -Divine Presence CATEGORY:Special Ability TYPE:DomainPower.SpecialQuality.Supernatural VISIBLE:YES DESC:You can emit a 30-ft. aura of presence for %1 rounds. Any creature attempting to strike or otherwise directly attack you or your allies in this area must make a DC %2 Will save. If the save fails, the opponent cannot follow through with the attack and the action is lost. These rounds do not need to be consecutive. If you or any of your allies attack an opponent, or leave the area, the effect ends for that individual.|DomainGloryLVL|10+(DomainGloryLVL/2)+CHA SOURCEPAGE:p.89 +Touch of Glory CATEGORY:Special Ability TYPE:DomainPower.SpecialQuality.Supernatural VISIBLE:YES DESC:You can touch a creature as a standard action, giving it a +%1 bonus to a single Charisma-based skill check or ability check. This bonus lasts 3 rounds or until it is used. Once a creature has benefited from Touch of Glory, it gains no further benefit from this ability for 1 hour.|DomainGloryLVL SOURCEPAGE:p.89 +Divine Presence CATEGORY:Special Ability TYPE:DomainPower.SpecialQuality.Supernatural VISIBLE:YES DESC:You can emit a 30-ft. aura of presence for %1 rounds. Any creature attempting to strike or otherwise directly attack you or your allies in this area must make a DC %2 Will save. If the save fails, the opponent cannot follow through with the attack and the action is lost. These rounds do not need to be consecutive. If you or any of your allies attack an opponent, or leave the area, the effect ends for that individual.|DomainGloryLVL|10+(DomainGloryLVL/2)+CHA SOURCEPAGE:p.89 # Good Domain -Touch of Good CATEGORY:Special Ability TYPE:DomainPower.SpecialQuality.Supernatural VISIBLE:YES DESC:You can touch a creature as a standard action giving it a +%1 bonus to a single attack roll, skill check, ability check, or saving throw. This bonus lasts 3 rounds or until it is used. Once a creature has benefited from Touch of Good, it can gain no further benefit from this ability for 1 day.|DomainGoodLVL SOURCEPAGE:p.89 -Holy Lance CATEGORY:Special Ability TYPE:DomainPower.SpecialQuality.Supernatural VISIBLE:YES DESC:You can cause one melee weapon you possess to gain the holy weapon property for %1 rounds. These rounds do not need to be consecutive. If the weapon leaves your possession, it loses this ability.|DomainGoodLVL SOURCEPAGE:p.90 +Touch of Good CATEGORY:Special Ability TYPE:DomainPower.SpecialQuality.Supernatural VISIBLE:YES DESC:You can touch a creature as a standard action giving it a +%1 bonus to a single attack roll, skill check, ability check, or saving throw. This bonus lasts 3 rounds or until it is used. Once a creature has benefited from Touch of Good, it can gain no further benefit from this ability for 1 day.|DomainGoodLVL SOURCEPAGE:p.89 +Holy Lance CATEGORY:Special Ability TYPE:DomainPower.SpecialQuality.Supernatural VISIBLE:YES DESC:You can cause one melee weapon you possess to gain the holy weapon property for %1 rounds. These rounds do not need to be consecutive. If the weapon leaves your possession, it loses this ability.|DomainGoodLVL SOURCEPAGE:p.90 # Healing Domain -Rebuke Death CATEGORY:Special Ability TYPE:DomainPower.SpecialQuality.Supernatural VISIBLE:YES DESC:You can touch a creature as a standard action, healing it of 1d4+%1 points of damage. You can only use this ability on a creature that is below 0 hit points. If you touch an undead creature with this effect, it is shaken for %1 rounds.|DomainHealingLVL|DomainHealingLVL/2 SOURCEPAGE:p.90 -Healer's Blessing CATEGORY:Special Ability TYPE:DomainPower.SpecialQuality.Supernatural VISIBLE:YES DESC:You can emit a 30-ft. aura of healing for %1 rounds per day. You and your allies within this aura gain Fast Healing equal to %2 as long as they remain in range. This Fast Healing only applies to damage caused after the aura began. These rounds do not need to be consecutive.|DomainHealingLVL|DomainHealingLVL/4 SOURCEPAGE:p.90 +Rebuke Death CATEGORY:Special Ability TYPE:DomainPower.SpecialQuality.Supernatural VISIBLE:YES DESC:You can touch a creature as a standard action, healing it of 1d4+%1 points of damage. You can only use this ability on a creature that is below 0 hit points. If you touch an undead creature with this effect, it is shaken for %1 rounds.|DomainHealingLVL|DomainHealingLVL/2 SOURCEPAGE:p.90 +Healer's Blessing CATEGORY:Special Ability TYPE:DomainPower.SpecialQuality.Supernatural VISIBLE:YES DESC:You can emit a 30-ft. aura of healing for %1 rounds per day. You and your allies within this aura gain Fast Healing equal to %2 as long as they remain in range. This Fast Healing only applies to damage caused after the aura began. These rounds do not need to be consecutive.|DomainHealingLVL|DomainHealingLVL/4 SOURCEPAGE:p.90 # Knowledge Domain -Lore Keeper CATEGORY:Special Ability TYPE:DomainPower.SpecialQuality.Supernatural VISIBLE:YES DESC:Add all Knowledge skills to your list of class skills. You can touch a creature to learn about its abilities and weaknesses as a melee touch attack. If successful, you gain information as if you had made the appropriate Knowledge skill check with a result equal to %1.|10+DomainKnowledgeLVL+INT CSKILL:TYPE.Knowledge SOURCEPAGE:p.90 -Remote Viewing CATEGORY:Special Ability TYPE:DomainPower.SpecialQuality.Supernatural VISIBLE:YES DESC:You can hear and see at a distance for %1 rounds per day. These rounds do not need to be consecutive. This ability works like a combination of both Clairvoyance and Clairaudience.|DomainKnowledgeLVL SOURCEPAGE:p.90 +Lore Keeper CATEGORY:Special Ability TYPE:DomainPower.SpecialQuality.Supernatural VISIBLE:YES DESC:Add all Knowledge skills to your list of class skills. You can touch a creature to learn about its abilities and weaknesses as a melee touch attack. If successful, you gain information as if you had made the appropriate Knowledge skill check with a result equal to %1.|10+DomainKnowledgeLVL+INT CSKILL:TYPE.Knowledge SOURCEPAGE:p.90 +Remote Viewing CATEGORY:Special Ability TYPE:DomainPower.SpecialQuality.Supernatural VISIBLE:YES DESC:You can hear and see at a distance for %1 rounds per day. These rounds do not need to be consecutive. This ability works like a combination of both Clairvoyance and Clairaudience.|DomainKnowledgeLVL SOURCEPAGE:p.90 # Law Domain -Touch of Law CATEGORY:Special Ability TYPE:DomainPower.SpecialQuality.Supernatural VISIBLE:YES DESC:As a standard action, you can touch a creature, giving it the ability to treat one d20 roll as if its natural result was an 11. This ability lasts 3 rounds or until it is used. This ability can be used after the die is rolled to change the result. Once a creature has benefited from Touch of Law, it can gain no further benefit from this ability for 1 day. SOURCEPAGE:p.90 -Staff of Order CATEGORY:Special Ability TYPE:DomainPower.SpecialQuality.Supernatural VISIBLE:YES DESC:You can cause one melee weapon you possess to gain the axiomatic weapon property for %1 rounds. These rounds do not need to be consecutive. If the weapon leaves your possession, it loses this ability.|DomainLawLVL SOURCEPAGE:p.90 +Touch of Law CATEGORY:Special Ability TYPE:DomainPower.SpecialQuality.Supernatural VISIBLE:YES DESC:As a standard action, you can touch a creature, giving it the ability to treat one d20 roll as if its natural result was an 11. This ability lasts 3 rounds or until it is used. This ability can be used after the die is rolled to change the result. Once a creature has benefited from Touch of Law, it can gain no further benefit from this ability for 1 day. SOURCEPAGE:p.90 +Staff of Order CATEGORY:Special Ability TYPE:DomainPower.SpecialQuality.Supernatural VISIBLE:YES DESC:You can cause one melee weapon you possess to gain the axiomatic weapon property for %1 rounds. These rounds do not need to be consecutive. If the weapon leaves your possession, it loses this ability.|DomainLawLVL SOURCEPAGE:p.90 # Liberation Domain -Inspiring Word CATEGORY:Special Ability TYPE:DomainPower.SpecialQuality.Supernatural VISIBLE:YES DESC:As a standard action, you can speak an inspiring word to a creature within 30 ft. For the next round, the target adds a +%1 bonus to its attack rolls, skill checks, ability checks, and saving throws. Once a target has been affected by Inspiring Word, he can gain no further benefit from it for 1 day.|CHA SOURCEPAGE:p.91 -Freedom's Call CATEGORY:Special Ability TYPE:DomainPower.SpecialQuality.Supernatural VISIBLE:YES DESC:You can emit a 30-ft. aura of freedom for %1 rounds per day. Allies within this aura are not affected by the confused, grappled, frightened, panicked, paralyzed, pinned, or shaken conditions. This aura only suppresses these effects and they return once a creature leaves the aura or when the aura ends, if applicable. These rounds do not need to be consecutive.|DomainLiberationLVL SOURCEPAGE:p.91 +Inspiring Word CATEGORY:Special Ability TYPE:DomainPower.SpecialQuality.Supernatural VISIBLE:YES DESC:As a standard action, you can speak an inspiring word to a creature within 30 ft. For the next round, the target adds a +%1 bonus to its attack rolls, skill checks, ability checks, and saving throws. Once a target has been affected by Inspiring Word, he can gain no further benefit from it for 1 day.|CHA SOURCEPAGE:p.91 +Freedom's Call CATEGORY:Special Ability TYPE:DomainPower.SpecialQuality.Supernatural VISIBLE:YES DESC:You can emit a 30-ft. aura of freedom for %1 rounds per day. Allies within this aura are not affected by the confused, grappled, frightened, panicked, paralyzed, pinned, or shaken conditions. This aura only suppresses these effects and they return once a creature leaves the aura or when the aura ends, if applicable. These rounds do not need to be consecutive.|DomainLiberationLVL SOURCEPAGE:p.91 # Luck Domain -Bit of Luck CATEGORY:Special Ability TYPE:DomainPower.SpecialQuality.Supernatural VISIBLE:YES DESC:As a standard action, you can touch a creature, giving it a bit of luck. For the next 3 rounds, any time the target rolls a d20, he can roll twice and take the better result. The target must decide to use this ability before rolling the dice. This effect fades after 3 rounds or when the reroll is used. Once a target has been affected by Bit of Luck, he can gain no further benefit from it for 1 day. SOURCEPAGE:p.91 -Lucky Aura CATEGORY:Special Ability TYPE:DomainPower.SpecialQuality.Supernatural VISIBLE:YES DESC:You can emit a 30-ft. aura of luck for %1 rounds per day. Allies within this aura automatically succeed on stabilization checks, checks made to overcome concealment, and gain a +2 luck bonus on all d20 rolls. If an attack roll or saving throw made by an ally in the aura results in a natural 1, it is not automatically considered a failure. These rounds do not need to be consecutive.|DomainLuckLVL SOURCEPAGE:p.91 +Bit of Luck CATEGORY:Special Ability TYPE:DomainPower.SpecialQuality.Supernatural VISIBLE:YES DESC:As a standard action, you can touch a creature, giving it a bit of luck. For the next 3 rounds, any time the target rolls a d20, he can roll twice and take the better result. The target must decide to use this ability before rolling the dice. This effect fades after 3 rounds or when the reroll is used. Once a target has been affected by Bit of Luck, he can gain no further benefit from it for 1 day. SOURCEPAGE:p.91 +Lucky Aura CATEGORY:Special Ability TYPE:DomainPower.SpecialQuality.Supernatural VISIBLE:YES DESC:You can emit a 30-ft. aura of luck for %1 rounds per day. Allies within this aura automatically succeed on stabilization checks, checks made to overcome concealment, and gain a +2 luck bonus on all d20 rolls. If an attack roll or saving throw made by an ally in the aura results in a natural 1, it is not automatically considered a failure. These rounds do not need to be consecutive.|DomainLuckLVL SOURCEPAGE:p.91 # Madness Domain -Vision of Madness CATEGORY:Special Ability TYPE:DomainPower.SpecialAttack.Supernatural VISIBLE:YES DESC:You can give a creature a vision of madness as a melee touch attack. Choose one of the following: attack rolls, saving throws, or skill checks. The target receives a +%1 bonus to the chosen rolls and a -%1 penalty to the other two types of rolls. This effect fades after 3 rounds. Once a target has been affected by Vision of Madness, it has no effect on him for 1 day.|DomainMadnessLVL SOURCEPAGE:p.91 -Aura of Madness CATEGORY:Special Ability TYPE:DomainPower.SpecialQuality.Supernatural VISIBLE:YES DESC:You can emit a 30-ft. aura of madness for %1 rounds per day. Enemies within this aura are affected by Confusion unless they make a Will save when they enter the area (or when the aura is created). The Confusion effect ends immediately when the creature leaves the area or the aura expires. These rounds do not need to be consecutive.|DomainMadnessLVL SOURCEPAGE:p.91 +Vision of Madness CATEGORY:Special Ability TYPE:DomainPower.SpecialAttack.Supernatural VISIBLE:YES DESC:You can give a creature a vision of madness as a melee touch attack. Choose one of the following: attack rolls, saving throws, or skill checks. The target receives a +%1 bonus to the chosen rolls and a -%1 penalty to the other two types of rolls. This effect fades after 3 rounds. Once a target has been affected by Vision of Madness, it has no effect on him for 1 day.|DomainMadnessLVL SOURCEPAGE:p.91 +Aura of Madness CATEGORY:Special Ability TYPE:DomainPower.SpecialQuality.Supernatural VISIBLE:YES DESC:You can emit a 30-ft. aura of madness for %1 rounds per day. Enemies within this aura are affected by Confusion unless they make a Will save when they enter the area (or when the aura is created). The Confusion effect ends immediately when the creature leaves the area or the aura expires. These rounds do not need to be consecutive.|DomainMadnessLVL SOURCEPAGE:p.91 # Magic Domain -Hand of the Acolyte CATEGORY:Special Ability TYPE:DomainPower.SpecialQuality.Supernatural VISIBLE:YES DESC:As a standard action, you can summon a ghostly hand to do your bidding. This functions like Mage Hand with the following changes. When summoned, the hand can draw a weapon (including a magic weapon) on your person as a free action, so long as you are proficient in it. The hand can be directed to make a single attack against a foe within 30 feet, using your base attack bonus, plus +%1 on both attack and damage rolls. The hand does not threaten foes and does not make attacks of opportunity. You must concentrate on the hand each round or it winks out, returning any item held to you before it disappears.|WIS SOURCEPAGE:p.91 -Dispelling Touch CATEGORY:Special Ability TYPE:DomainPower.SpecialAttack.Supernatural VISIBLE:YES DESC:You can use a targeted Dispel Magic as a melee touch attack. If you hit, roll to dispel the spells affecting the target normally. You can use this ability %1 times per day.|DomainMagicLVL/2 SOURCEPAGE:p.92 +Hand of the Acolyte CATEGORY:Special Ability TYPE:DomainPower.SpecialQuality.Supernatural VISIBLE:YES DESC:As a standard action, you can summon a ghostly hand to do your bidding. This functions like Mage Hand with the following changes. When summoned, the hand can draw a weapon (including a magic weapon) on your person as a free action, so long as you are proficient in it. The hand can be directed to make a single attack against a foe within 30 feet, using your base attack bonus, plus +%1 on both attack and damage rolls. The hand does not threaten foes and does not make attacks of opportunity. You must concentrate on the hand each round or it winks out, returning any item held to you before it disappears.|WIS SOURCEPAGE:p.91 +Dispelling Touch CATEGORY:Special Ability TYPE:DomainPower.SpecialAttack.Supernatural VISIBLE:YES DESC:You can use a targeted Dispel Magic as a melee touch attack. If you hit, roll to dispel the spells affecting the target normally. You can use this ability %1 times per day.|DomainMagicLVL/2 SOURCEPAGE:p.92 # Nobility Domain -Noble Blessing CATEGORY:Special Ability TYPE:DomainPower.SpecialQuality.Supernatural VISIBLE:YES DESC:You can touch a creature as a standard action, giving it a noble blessing. The target gains a +2 morale bonus on attack rolls, skill checks, ability checks, and saving throws. This effect lasts for %1 rounds. Once a target has been affected by Noble Blessing, he can gain no further benefit from it for 1 day.|DomainNobilityLVL SOURCEPAGE:p.92 -Divine Right CATEGORY:Special Ability TYPE:DomainPower.SpecialAttack.Supernatural VISIBLE:YES DESC:You can issue %1 commands per day. This functions as Greater Command, except that it only affects one creature within 30 ft. A creature cannot be affected by your Divine Right ability more than once per day.|DomainNobilityLVL SOURCEPAGE:p.92 +Noble Blessing CATEGORY:Special Ability TYPE:DomainPower.SpecialQuality.Supernatural VISIBLE:YES DESC:You can touch a creature as a standard action, giving it a noble blessing. The target gains a +2 morale bonus on attack rolls, skill checks, ability checks, and saving throws. This effect lasts for %1 rounds. Once a target has been affected by Noble Blessing, he can gain no further benefit from it for 1 day.|DomainNobilityLVL SOURCEPAGE:p.92 +Divine Right CATEGORY:Special Ability TYPE:DomainPower.SpecialAttack.Supernatural VISIBLE:YES DESC:You can issue %1 commands per day. This functions as Greater Command, except that it only affects one creature within 30 ft. A creature cannot be affected by your Divine Right ability more than once per day.|DomainNobilityLVL SOURCEPAGE:p.92 # Plant Domain -Wooden Fist CATEGORY:Special Ability TYPE:DomainPower.SpecialAttack.Supernatural VISIBLE:YES DESC:Your unarmed strikes do not provoke attacks of opportunity and gain a +%1 bonus on damage rolls.|DomainPlantLVL/2 SOURCEPAGE:p.92 -Bramble Armor CATEGORY:Special Ability TYPE:DomainPower.SpecialQuality.Supernatural VISIBLE:YES DESC:A host of wooden thorns bursts from your skin for %1 rounds per day. While Bramble Armor is in effect, any foe striking you with an unarmed strike or a melee weapon without reach takes 1d6+%2 points of damage. These rounds do not need to be consecutive.|DomainPlantLVL|DomainPlantLVL/2 SOURCEPAGE:p.92 +Wooden Fist CATEGORY:Special Ability TYPE:DomainPower.SpecialAttack.Supernatural VISIBLE:YES DESC:Your unarmed strikes do not provoke attacks of opportunity and gain a +%1 bonus on damage rolls.|DomainPlantLVL/2 SOURCEPAGE:p.92 +Bramble Armor CATEGORY:Special Ability TYPE:DomainPower.SpecialQuality.Supernatural VISIBLE:YES DESC:A host of wooden thorns bursts from your skin for %1 rounds per day. While Bramble Armor is in effect, any foe striking you with an unarmed strike or a melee weapon without reach takes 1d6+%2 points of damage. These rounds do not need to be consecutive.|DomainPlantLVL|DomainPlantLVL/2 SOURCEPAGE:p.92 # Protection Domain -Resistant Touch CATEGORY:Special Ability TYPE:DomainPower.SpecialQuality.Supernatural VISIBLE:YES DEFINE:DomainProtectionBonus|0 DESC:You gain a +%1 resistance bonus on saving throws. As a standard action, you can touch an ally and grant them your resistance bonus for 1 minute. When you use this ability, you lose your resistance bonus granted by this ability for 1 minute.|DomainProtectionBonus BONUS:CHECKS|ALL|DomainProtectionBonus|TYPE=Resistance BONUS:VAR|DomainProtectionBonus|DomainProtectionLVL/5 SOURCEPAGE:p.92 -Aura of Protection CATEGORY:Special Ability TYPE:DomainPower.SpecialQuality.Supernatural VISIBLE:YES DESC:You can emit a 30-ft. aura of protection for %1 rounds per day. You and your allies within this aura gain a +%2 resistance bonus on all saving throws and a +%2 deflection bonus to AC. These bonuses increase by +1 for every 4 caster levels you possess beyond 8th level. These rounds do not need to be consecutive.|DomainProtectionLVL|1+((DomainProtectionLVL-8)/4) SOURCEPAGE:p.92 +Resistant Touch CATEGORY:Special Ability TYPE:DomainPower.SpecialQuality.Supernatural VISIBLE:YES DEFINE:DomainProtectionBonus|0 DESC:You gain a +%1 resistance bonus on saving throws. As a standard action, you can touch an ally and grant them your resistance bonus for 1 minute. When you use this ability, you lose your resistance bonus granted by this ability for 1 minute.|DomainProtectionBonus BONUS:CHECKS|ALL|DomainProtectionBonus|TYPE=Resistance BONUS:VAR|DomainProtectionBonus|1+(DomainProtectionLVL/5) SOURCEPAGE:p.92 +Aura of Protection CATEGORY:Special Ability TYPE:DomainPower.SpecialQuality.Supernatural VISIBLE:YES DESC:You can emit a 30-ft. aura of protection for %1 rounds per day. You and your allies within this aura gain a +%2 resistance bonus on all saving throws and a +%2 deflection bonus to AC. These bonuses increase by +1 for every 4 caster levels you possess beyond 8th level. These rounds do not need to be consecutive.|DomainProtectionLVL|1+((DomainProtectionLVL-8)/4) SOURCEPAGE:p.92 # Repose Domain -Gentle Rest CATEGORY:Special Ability TYPE:DomainPower.SpecialAttack.Supernatural VISIBLE:YES DESC:You can cause a living creature to fall asleep for 1 round as a melee touch attack. This ability has no effect on creatures of a higher level than you or with more HD. Undead creatures touched by you are slowed for %1 rounds. Once a creature has been affected by Gentle Rest, it is immune to its effects for 1 day.|CHA SOURCEPAGE:p.92 -Ward Against Death CATEGORY:Special Ability TYPE:DomainPower.SpecialQuality.Supernatural VISIBLE:YES DESC:You can emit a 30-ft. ward against death for %1 rounds per day. Living creatures in this area are immune to death effects, energy drain, and effects that cause negative levels. This ward does not remove negative levels that a creature has already gained, but the negative levels have no effect while the creature is inside the warded area. These rounds do not need to be consecutive.|DomainReposeLVL SOURCEPAGE:p.93 +Gentle Rest CATEGORY:Special Ability TYPE:DomainPower.SpecialAttack.Supernatural VISIBLE:YES DESC:You can cause a living creature to fall asleep for 1 round as a melee touch attack. This ability has no effect on creatures of a higher level than you or with more HD. Undead creatures touched by you are slowed for %1 rounds. Once a creature has been affected by Gentle Rest, it is immune to its effects for 1 day.|CHA SOURCEPAGE:p.92 +Ward Against Death CATEGORY:Special Ability TYPE:DomainPower.SpecialQuality.Supernatural VISIBLE:YES DESC:You can emit a 30-ft. ward against death for %1 rounds per day. Living creatures in this area are immune to death effects, energy drain, and effects that cause negative levels. This ward does not remove negative levels that a creature has already gained, but the negative levels have no effect while the creature is inside the warded area. These rounds do not need to be consecutive.|DomainReposeLVL SOURCEPAGE:p.93 # Rune Domain -Minor Rune CATEGORY:Special Ability TYPE:DomainPower.SpecialAttack.Supernatural VISIBLE:YES DESC:As a standard action, you can create a minor rune in any adjacent square. Any creature entering this square takes 1d6+%1 points of damage. This rune deals either acid, cold, electricity, or fire damage, decided when you create the rune. The rune is invisible and lasts %2 rounds or until discharged. You cannot create a rune in a square occupied by another creature.|DomainRuneLVL/2|DomainRuneLVL SOURCEPAGE:p.93 -Major Rune CATEGORY:Special Ability TYPE:DomainPower.SpecialAttack.Supernatural VISIBLE:YES DESC:You can create a major rune in any adjacent square as a standard action. Any creature entering this square takes %1d6 points of damage. This rune deals acid, cold, electricity, or fire damage, decided when you create the rune. The rune is invisible and lasts %1 rounds or until discharged. You can create %1 major runes per day. You can also place these runes on doorways, chests, or other objects that can be opened and closed, causing them to trigger when a creature opens the object. You cannot create a rune in a square occupied by another creature or on one of their possessions.|DomainRuneLVL SOURCEPAGE:p.93 +Minor Rune CATEGORY:Special Ability TYPE:DomainPower.SpecialAttack.Supernatural VISIBLE:YES DESC:As a standard action, you can create a minor rune in any adjacent square. Any creature entering this square takes 1d6+%1 points of damage. This rune deals either acid, cold, electricity, or fire damage, decided when you create the rune. The rune is invisible and lasts %2 rounds or until discharged. You cannot create a rune in a square occupied by another creature.|DomainRuneLVL/2|DomainRuneLVL SOURCEPAGE:p.93 +Major Rune CATEGORY:Special Ability TYPE:DomainPower.SpecialAttack.Supernatural VISIBLE:YES DESC:You can create a major rune in any adjacent square as a standard action. Any creature entering this square takes %1d6 points of damage. This rune deals acid, cold, electricity, or fire damage, decided when you create the rune. The rune is invisible and lasts %1 rounds or until discharged. You can create %1 major runes per day. You can also place these runes on doorways, chests, or other objects that can be opened and closed, causing them to trigger when a creature opens the object. You cannot create a rune in a square occupied by another creature or on one of their possessions.|DomainRuneLVL SOURCEPAGE:p.93 # Strength Domain -Strength Surge ~ Strength Domain OUTPUTNAME:Strength Surge CATEGORY:Special Ability TYPE:DomainPower.SpecialAttack.Supernatural VISIBLE:YES DESC:As a standard action, you can touch a creature, giving it great strength. For the next 3 rounds, the target may add an +%1 enhancement bonus on one melee attack roll or Strength check. The target must decide to use this ability before rolling the dice. This effect fades after 3 rounds or when the reroll is used. Once a target has been affected by Strength Surge, he can gain no further benefit from it for 1 day.|max(DomainStrengthLVL/2,1) SOURCEPAGE:p.93 -Might of the Gods CATEGORY:Special Ability TYPE:DomainPower.SpecialQuality.Supernatural VISIBLE:YES DESC:You can add a +%1 enhancement bonus to your Strength score for %1 rounds per day. This bonus only applies on Strength checks and Strength-based skill checks. These rounds do not need to be consecutive.|DomainStrengthLVL SOURCEPAGE:p.93 +Strength Surge ~ Strength Domain OUTPUTNAME:Strength Surge CATEGORY:Special Ability TYPE:DomainPower.SpecialAttack.Supernatural VISIBLE:YES DESC:As a standard action, you can touch a creature, giving it great strength. For the next 3 rounds, the target may add an +%1 enhancement bonus on one melee attack roll or Strength check. The target must decide to use this ability before rolling the dice. This effect fades after 3 rounds or when the reroll is used. Once a target has been affected by Strength Surge, he can gain no further benefit from it for 1 day.|max(DomainStrengthLVL/2,1) SOURCEPAGE:p.93 +Might of the Gods CATEGORY:Special Ability TYPE:DomainPower.SpecialQuality.Supernatural VISIBLE:YES DESC:You can add a +%1 enhancement bonus to your Strength score for %1 rounds per day. This bonus only applies on Strength checks and Strength-based skill checks. These rounds do not need to be consecutive.|DomainStrengthLVL SOURCEPAGE:p.93 # Sun Domain -Sun's Touch CATEGORY:Special Ability TYPE:DomainPower.SpecialAttack.Supernatural VISIBLE:YES DESC:You can smite an undead creature as a melee touch attack, dealing 1d8+%1 points of positive energy damage. This touch has no effect on living creatures.|DomainSunLVL/2 SOURCEPAGE:p.93 -Nimbus of Light CATEGORY:Special Ability TYPE:DomainPower.SpecialQuality.Supernatural VISIBLE:YES DESC:You can emit a 30-ft. nimbus of light for %1 rounds per day. Undead within this radius take 1d8+%1 points of positive energy damage. Spells and spell-like abilities with the darkness descriptor are automatically dispelled if brought inside this nimbus. These rounds do not need to be consecutive. This nimbus has no effect on living creatures.|DomainSunLVL SOURCEPAGE:p.94 +Sun's Touch CATEGORY:Special Ability TYPE:DomainPower.SpecialAttack.Supernatural VISIBLE:YES DESC:You can smite an undead creature as a melee touch attack, dealing 1d8+%1 points of positive energy damage. This touch has no effect on living creatures.|DomainSunLVL/2 SOURCEPAGE:p.93 +Nimbus of Light CATEGORY:Special Ability TYPE:DomainPower.SpecialQuality.Supernatural VISIBLE:YES DESC:You can emit a 30-ft. nimbus of light for %1 rounds per day. Undead within this radius take 1d8+%1 points of positive energy damage. Spells and spell-like abilities with the darkness descriptor are automatically dispelled if brought inside this nimbus. These rounds do not need to be consecutive. This nimbus has no effect on living creatures.|DomainSunLVL SOURCEPAGE:p.94 # Travel Domain -Dimensional Hop CATEGORY:Special Ability TYPE:DomainPower.SpecialQuality.Supernatural VISIBLE:YES DESC:You can teleport up to %1 feet per day as a swift action. This teleportation must be used in 5-foot increments and such movement does not provoke attacks of opportunity. You can bring other willing creatures with you, but you must expend an equal amount of distance for each creature brought with you.|DomainTravelLVL*10 SOURCEPAGE:p.93 -Flight CATEGORY:Special Ability TYPE:DomainPower.SpecialQuality.Supernatural VISIBLE:YES DESC:You can fly at your base speed for %1 rounds per day. These rounds do not need to be consecutive. Your maneuverability while flying in this manner is perfect, granting... [truncated message content] |