From: SourceForge.net <no...@so...> - 2009-02-21 23:55:55
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Output Sheet Feature Requests item #2625813, was opened at 2009-02-21 18:51 Message generated for change (Settings changed) made by eddyanthony You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=748297&aid=2625813&group_id=25576 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Output Sheet New Formatting Group: For 5.16.0 Status: Open Resolution: None Priority: 7 Private: No Submitted By: Andrew McDougall (tir-gwaith) >Assigned to: Eddy Anthony (eddyanthony) Summary: [HTML][Pathfinder] Add CMB table Initial Comment: OS sheets need Pathfinder CMB table to replace Grapple table, following the PDF versions... ---------------------------------------------------------------------- Comment By: Andrew McDougall (tir-gwaith) Date: 2009-02-21 18:52 Message: VARs acutally used in the export: Standard block: <total>|VAR.CMB.INTVAL.SIGN|</total> <bab>|ATTACK.MELEE.BASE|</bab> <base_attack_bonus>|ATTACK.MELEE|</base_attack_bonus> <stat_mod>|VAR.CMB_STAT.INTVAL.SIGN|</stat_mod> <size_mod>|VAR.CMB_SizeMod.INTVAL.SIGN|</size_mod> <misc_mod>|VAR.CMB-ATTACK.MELEE.BASE-VAR.CMB_STAT-VAR.CMB_SizeMod.INTVAL.SIGN|</misc_mod> <epic_mod/> I use ATTACK.MELEE.BASE (referenced in xslt by <bab> to tell me how often to reiterate the standard attacks (via xslt script) for the VAR.CMB.INTVAL.SIGN, and again for the later attack blocks. For the per maneuver block: <!-- Attack values --> <grapple_attack>|VAR.CMB_Grapple_OFF.INTVAL.SIGN|</grapple_attack> <trip_attack>|VAR.CMB_Trip_OFF.INTVAL.SIGN|</trip_attack> <disarm_attack>|VAR.CMB_Disarm_OFF.INTVAL.SIGN|</disarm_attack> <sunder_attack>|VAR.CMB_Sunder_OFF.INTVAL.SIGN|</sunder_attack> <bullrush_attack>|VAR.CMB_Bull_OFF.INTVAL.SIGN|</bullrush_attack> <overrun_attack>|VAR.CMB_Overrun_OFF.INTVAL.SIGN|</overrun_attack> Currently, all but Bullrush and Overrun are set up for reiterative attacks (based again on ATTACK.MELEE.BASE) <!-- Defense values --> <grapple_defense>|VAR.CMB_Grapple_DEF.INTVAL|</grapple_defense> <trip_defense>|VAR.CMB_Trip_DEF.INTVAL|</trip_defense> <disarm_defense>|VAR.CMB_Disarm_DEF.INTVAL|</disarm_defense> <sunder_defense>|VAR.CMB_Sunder_DEF.INTVAL|</sunder_defense> <bullrush_defense>|VAR.CMB_Bull_DEF.INTVAL|</bullrush_defense> <overrun_defense>|VAR.CMB_Overrun_DEF.INTVAL|</overrun_defense> These are always one straight number. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=748297&aid=2625813&group_id=25576 |