From: <edd...@us...> - 2009-02-05 19:44:18
|
Revision: 9276 http://pcgen.svn.sourceforge.net/pcgen/?rev=9276&view=rev Author: eddyanthony Date: 2009-02-05 19:44:13 +0000 (Thu, 05 Feb 2009) Log Message: ----------- [ 2000138 ] [3e gameMode] Data integrity test load, fixes and prettylst run Modified Paths: -------------- Trunk/pcgen/data/alpha/fantasyflightgames/midnight/against_the_shadow/ats_abilities.lst Trunk/pcgen/data/alpha/fantasyflightgames/midnight/against_the_shadow/ats_classes_prestige.lst Trunk/pcgen/data/alpha/fantasyflightgames/midnight/against_the_shadow/ats_feats_hidden.lst Trunk/pcgen/data/alpha/fantasyflightgames/midnight/against_the_shadow/ats_templates_heroic_paths.lst Trunk/pcgen/data/alpha/fantasyflightgames/midnight/midnight/midnight_classes.lst Trunk/pcgen/data/alpha/fantasyflightgames/midnight/midnight/midnight_equip_magic_items.lst Trunk/pcgen/data/alpha/fantasyflightgames/midnight/midnight/midnight_races.lst Trunk/pcgen/data/alpha/fantasyflightgames/midnight/midnight/midnight_templates.lst Modified: Trunk/pcgen/data/alpha/fantasyflightgames/midnight/against_the_shadow/ats_abilities.lst =================================================================== --- Trunk/pcgen/data/alpha/fantasyflightgames/midnight/against_the_shadow/ats_abilities.lst 2009-02-05 13:46:50 UTC (rev 9275) +++ Trunk/pcgen/data/alpha/fantasyflightgames/midnight/against_the_shadow/ats_abilities.lst 2009-02-05 19:44:13 UTC (rev 9276) @@ -1,12 +1,9 @@ -# CVS $Revision$ $Author$ -- Mon Sep 15 13:20:43 2008 -- reformated by prettylst.pl v1.38 (build 7233) +# CVS $Revision$ $Author$ -- Thu Feb 5 14:24:26 2009 -- reformated by prettylst.pl v1.39 (build 9132) SOURCELONG:Midnight - Against the Shadow SOURCESHORT:AtS SOURCEWEB:http://www.fantasyflightgames.com/midnight.html #Original Entry By: Aaron Divinsky ###Block: Elemental Aspects - -# Feat Name Type Visible Prohibited Feat Multiple Requirements Required Template Special ABility Define Stackable? Multiple? Choose Clone Movement Combat bonus Bonus to skill Modify VAR -# Ability Category Visible Category of Object Type of Object Prohibited Feat Combat bonus Bonus to skill Modify VAR Choose Define Clone Movement Multiple? Multiple Requirements Required Template Special ABility Stackable? # Ability Name Category of Ability Type Visible Prohibited Feat Multiple Requirements Required Template Special ABility Define Stackable? Multiple? Choose Clone Movement Combat bonus Bonus to skill Modify VAR Light Step CATEGORY:Special Ability TYPE:ElementalAspect VISIBLE:DISPLAY !PREFEAT:5,CHECKMULT,Light Step PREMULT:1,[PREVARGTEQ:InitialAspect,1],[PRETEMPLATE:1,Air Elemental Taint] SAB:Light Step (Su) STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:SKILL|Move Silently|2 Breathless CATEGORY:Special Ability TYPE:ElementalAspect VISIBLE:DISPLAY PREMULT:1,[PREVARGTEQ:InitialAspect,1],[PRETEMPLATE:1,Air Elemental Taint] SAB:Breathless (Ex) @@ -22,25 +19,7 @@ Fire Elemental Cohort CATEGORY:Special Ability TYPE:ElementalCohort VISIBLE:DISPLAY PRETEMPLATE:1,Fire Elemental Taint SAB:Fire Elemental cohort % HD|ElementalCohortHD DEFINE:ElementalCohortHD|0 Water Elemental Cohort CATEGORY:Special Ability TYPE:ElementalCohort VISIBLE:DISPLAY PRETEMPLATE:1,Water Elemental Taint SAB:Water Elemental cohort % HD|ElementalCohortHD DEFINE:ElementalCohortHD|0 -###Block: Energy Resistances and Immunities - -# Feat Name Type Visible Special ABility Define Remove Object Modify VAR -# Ability Category Visible Category of Object Type of Object Modify VAR Define Remove Object Special ABility -# Ability Name Category of Ability Type Visible Special ABility Define Remove Object Modify VAR -Acid Resistance CATEGORY:Special Ability TYPE:EnergyResistance.ElementalResistance VISIBLE:DISPLAY SAB:Resistance to acid % (Ex)|AcidResistance|!PREFEAT:1,Energy Immunity (acid) DEFINE:AcidResistance|0 -Cold Resistance CATEGORY:Special Ability TYPE:EnergyResistance.ElementalResistance VISIBLE:DISPLAY SAB:Resistance to cold % (Ex)|ColdResistance|!PREFEAT:1,Energy Immunity (cold) DEFINE:ColdResistance|0 -Electricity Resistance CATEGORY:Special Ability TYPE:EnergyResistance.ElementalResistance VISIBLE:DISPLAY SAB:Resistance to electricity % (Ex)|ElectricityResistance|!PREFEAT:1,Energy Immunity (electricity) DEFINE:ElectricityResistance|0 -Fire Resistance CATEGORY:Special Ability TYPE:EnergyResistance.ElementalResistance VISIBLE:DISPLAY SAB:Resistance to fire % (Ex)|FireResistance|!PREFEAT:1,Energy Immunity (fire) DEFINE:FireResistance|0 -Sonic Resistance CATEGORY:Special Ability TYPE:EnergyResistance.ElementalResistance VISIBLE:DISPLAY SAB:Resistance to sonic % (Ex)|SonicResistance|!PREFEAT:1,Energy Immunity (fire) DEFINE:SonicResistance|0 - -Energy Immunity (acid) CATEGORY:Special Ability TYPE:EnergyImmunity VISIBLE:DISPLAY SAB:Immune to acid (Ex) REMOVE:FEAT|Acid Resistance BONUS:VAR|AcidResistance|-(min(AcidResistance,100)) -Energy Immunity (cold) CATEGORY:Special Ability TYPE:EnergyImmunity VISIBLE:DISPLAY SAB:Immune to cold (Ex) REMOVE:FEAT|Cold Resistance BONUS:VAR|ColdResistance|-(min(ColdResistance,100)) -Energy Immunity (electricity) CATEGORY:Special Ability TYPE:EnergyImmunity VISIBLE:DISPLAY SAB:Immune to electricity (Ex) REMOVE:FEAT|Electricity Resistance BONUS:VAR|ElectricityResistance|-(min(ElectricityResistance,100)) -Energy Immunity (fire) CATEGORY:Special Ability TYPE:EnergyImmunity VISIBLE:DISPLAY SAB:Immune to fire (Ex) REMOVE:FEAT|Fire Resistance BONUS:VAR|FireResistance|-(min(FireResistance,100)) -Energy Immunity (sonic) CATEGORY:Special Ability TYPE:EnergyImmunity VISIBLE:DISPLAY SAB:Immune to sonic (Ex) REMOVE:FEAT|Sonic Resistance BONUS:VAR|SonicResistance|-(min(SonicResistance,100)) - -###Block: Energy Resistances and Immunities -# Ability Category Visible Type of Object Save checks bonus Bonus to skill Stat bonus Choose Define Multiple? Innate Spells +###Block: ATS Abilities # Ability Name Unique Key Category of Ability Type Visible Special ABility Define Multiple? Choose Save checks bonus Bonus to skill Stat bonus SpellLike Ability KEY:ATS SpellLike Ability CATEGORY:Special Ability TYPE:ATS_SpellLikeAbility VISIBLE:DISPLAY SAB:SpellLike Ability (%CHOICE) DEFINE:SpellChoiceLvl|0 MULT:YES CHOOSE:SPELLLEVEL|1|CLASS=Channeler|1|MAXLEVEL Spontaneous Spell KEY:ATS Spontaneous Spell CATEGORY:Special Ability TYPE:ATS_SpontaneousSpell VISIBLE:DISPLAY SAB:Spontaneous Spell (%CHOICE) DEFINE:SpontaneousSpellLvl|0 MULT:YES CHOOSE:SPELLLEVEL|1|CLASS=Channeler|1|MAXLEVEL Modified: Trunk/pcgen/data/alpha/fantasyflightgames/midnight/against_the_shadow/ats_classes_prestige.lst =================================================================== --- Trunk/pcgen/data/alpha/fantasyflightgames/midnight/against_the_shadow/ats_classes_prestige.lst 2009-02-05 13:46:50 UTC (rev 9275) +++ Trunk/pcgen/data/alpha/fantasyflightgames/midnight/against_the_shadow/ats_classes_prestige.lst 2009-02-05 19:44:13 UTC (rev 9276) @@ -204,11 +204,11 @@ CLASS:Wogren Rider PREFEAT:2,Mounted Archery,Mounted Combat PRERACE:1,Halfling (Midnight) PRESKILL:3,Intuit Direction=4,Wilderness Lore=4,Ride=8 # Class Name Skill Pts/Lvl Class Skill CLASS:Wogren Rider STARTSKILLPTS:4 CSKILL:Animal Empathy|Climb|TYPE.Craft|Handle Animal|Heal|Hide|Intuit Direction|Jump|Knowledge (Nature)|Listen|Move Silently|TYPE.Profession|Ride|Search|Spot|Swim|Use Rope|Wilderness Lore -1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon Proficiencies AUTO:FEAT||Simple Weapon Proficiency|Martial Weapon Proficiency +1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon Proficiencies AUTO:FEAT|Simple Weapon Proficiency|Martial Weapon Proficiency 1 AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium) 1 BONUS:VAR|WogrenRiderLvl|CL AUTO:FEAT|Wogren Mount 1 AUTO:FEAT|Coordinated Attack -2:REPEATLEVEL:2 ADD:FEAT|1|Ride By Attack,Improved Ride By Attack,Mounted Archery,Improved Mounted Archery,Mounted Combat,Improved Mounted Combat,Spirited Charge,Improved Spirited Charge,Trample,Improved Trample +2:REPEATLEVEL:2 ADD:FEAT|1|Ride-By Attack,Improved Ride By Attack,Mounted Archery,Improved Mounted Archery,Mounted Combat,Improved Mounted Combat,Spirited Charge,Improved Spirited Charge,Trample,Improved Trample 3 AUTO:FEAT|Speed Mount 5 AUTO:FEAT|Mounted Hide 7 AUTO:FEAT|Wogren Dodge Modified: Trunk/pcgen/data/alpha/fantasyflightgames/midnight/against_the_shadow/ats_feats_hidden.lst =================================================================== --- Trunk/pcgen/data/alpha/fantasyflightgames/midnight/against_the_shadow/ats_feats_hidden.lst 2009-02-05 13:46:50 UTC (rev 9275) +++ Trunk/pcgen/data/alpha/fantasyflightgames/midnight/against_the_shadow/ats_feats_hidden.lst 2009-02-05 19:44:13 UTC (rev 9276) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Mon Sep 15 13:45:11 2008 -- reformated by prettylst.pl v1.38 (build 7233) +# CVS $Revision$ $Author$ -- Thu Feb 5 14:35:34 2009 -- reformated by prettylst.pl v1.39 (build 9132) SOURCELONG:Midnight - Against the Shadow SOURCESHORT:AtS SOURCEWEB:http://www.fantasyflightgames.com/midnight.html #Original Entry By: Aaron Divinsky @@ -42,7 +42,7 @@ ###Block: Special Abilities -# Feat Name Type Visible Special ABility Define Innate Spells Multiple? Choose Selections Move Save checks bonus Combat bonus Damage reduction Bonus to HP Misc bonus Add to base move Bonus to skill Stat bonus Modify VAR Add to vision Class Skill Damage Reduction Temporary effect description +# Feat Name Type Visible Special ABility Define Innate Spells Multiple? Choose Selections Move Save checks bonus Combat bonus Damage reduction Bonus to HP Misc bonus Add to base move Bonus to skill Stat bonus Modify VAR Add to vision Class Skill Damage Reduction Temporary effect description Turn Animal TYPE:SpecialAbility.Turning.TurnAnimal VISIBLE:NO SAB:Turn Animals (Su) %/day (turn level %) (turn damage %d%+%)|TurnTimesAnimals|TurnLevelAnimals|TurnDiceAnimals|TurnDieSizeAnimals|TurnDamagePlusAnimals DEFINE:TurnTimesAnimals|TurnTimesBase DEFINE:TurnLevelAnimals|TurnLevelBase DEFINE:TurnDiceAnimals|TurnDiceBase DEFINE:TurnDieSizeAnimals|TurnDieSizeBase DEFINE:TurnDamagePlusAnimals|TurnDamagePlusBase DEFINE:TurnCheckAnimals|TurnCheckBase Sense the Dead TYPE:SpecialAbility.Supernatural VISIBLE:NO SAB:Sense the Dead %-ft. range (Su)|SenseDeadRange DEFINE:SenseDeadRange|0 BONUS:VAR|SenseDeadRange|min(60,15+(floor((TL-1)/2)*5)) Touch of the Living TYPE:SpecialAbility.Supernatural VISIBLE:NO SAB:Touch of the Living +% (Su)|UndeadDmgBonus DEFINE:UndeadDmgBonus|0 BONUS:COMBAT|DAMAGE.Melee|UndeadDmgBonus|PREAPPLY:PC BONUS:VAR|UndeadDmgBonus|min(5,1+(floor(TL/5))) @@ -58,36 +58,36 @@ #Ability Boost TYPE:SpecialAbility.Extraordinary VISIBLE:NO MULT:YES CHOOSE:STAT BONUS:STAT|%LIST|1 #Save Boost TYPE:SpecialAbility.Extraordinary VISIBLE:NO MULT:YES CHOOSE:STRING|Fortitude|Reflex|Will BONUS:CHECKS|%CHOICE|2 #Skill Boost TYPE:SpecialAbility.Extraordinary VISIBLE:NO MULT:YES CHOOSE:SKILLS BONUS:SKILL|%LIST|2 -Mountaineer TYPE:SpecialAbility.Extraordinary VISIBLE:NO SAB:Mountaineer (Ex) DEFINE:MountaineerBonus|0 BONUS:SKILL|Climb,Jump|MountaineerBonus BONUS:SKILL|Wilderness Lore|MountaineerBonus|PREAPPLY:PC BONUS:VAR|MountaineerBonus|4+floor((TL-1)/5)*2 TEMPDESC:Bonus on Wilderness Lore checks made in mountainous terrain. +Mountaineer TYPE:SpecialAbility.Extraordinary VISIBLE:NO SAB:Mountaineer (Ex) DEFINE:MountaineerBonus|0 BONUS:SKILL|Climb,Jump|MountaineerBonus BONUS:SKILL|Wilderness Lore|MountaineerBonus|PREAPPLY:PC BONUS:VAR|MountaineerBonus|4+floor((TL-1)/5)*2 TEMPDESC:Bonus on Wilderness Lore checks made in mountainous terrain. Ambush TYPE:SpecialAbility.Extraordinary VISIBLE:NO SAB:Ambush [+% Hide] (Ex)|AmbushHide|PREVARLT:AmbushLvl,7 SAB:Ambush [+% Hide,+% attack] (Ex)|AmbushHide|AmbushAttack|PREMULT:2,[PREVARGTEQ:AmbushLvl,7],[PREVARLT:AmbushLvl,18] SAB:Ambush [+% Hide,+% attack,attack while hidden] (Ex)|AmbushHide|AmbushAttack|PREVARGTEQ:AmbushLvl,18 DEFINE:AmbushLvl|0 DEFINE:AmbushHide|0 DEFINE:AmbushAttack|2 BONUS:COMBAT|TOHIT|AmbushAttack|PREPCLEVEL:MIN=7|PREAPPLY:ANYPC BONUS:SKILL|Hide|AmbushHide|PREAPPLY:ANYPC BONUS:VAR|AmbushHide|4+(floor(TL/13)*6) Rallying Cry TYPE:SpecialAbility.Extraordinary VISIBLE:NO SAB:Rallying Cry %/day (Ex)|RallyingCryTimes DEFINE:RallyingCryTimes|0 ### TODO: Not sure what this means do we need a skill Animal Empathy (Northern)? -Northborn TYPE:SpecialAbility.Extraordinary VISIBLE:NO SAB:Northborn (Ex) BONUS:SKILL|Wilderness Lore|2|PREAPPLY:PC CSKILL:Animal Empathy TEMPDESC:Bonus to checks when dealing with cold conditions or tracking and foraging in such conditions +Northborn TYPE:SpecialAbility.Extraordinary VISIBLE:NO SAB:Northborn (Ex) BONUS:SKILL|Wilderness Lore|2|PREAPPLY:PC CSKILL:Animal Empathy TEMPDESC:Bonus to checks when dealing with cold conditions or tracking and foraging in such conditions Battle Cry TYPE:SpecialAbility.Extraordinary VISIBLE:NO SAB:Battle Cry %/day (Ex)|BattleCryTimes DEFINE:BattleCryLvl|0 DEFINE:BattleCryHP|0 DEFINE:BattleCryCombat|0 DEFINE:BattleCryTimes|0 BONUS:COMBAT|TOHIT,DAMAGE|BattleCryCombat|PREAPPLY:PC BONUS:HP|ALTHP|BattleCryHP|PREAPPLY:PC BONUS:VAR|BattleCryHP|BattleCryLvl BONUS:VAR|BattleCryCombat|1|PREVARGTEQ:BattleCryLvl,11 Howling Winds TYPE:SpecialAbility.Supernatural VISIBLE:NO SAB:Howling Winds [% questions] %/day (Su)|HowlingWindsQuestions|HowlingWindsTimes DEFINE:HowlingWindsQuestions|0 DEFINE:HowlingWindsTimes|0 SPELLS:Innate|TIMES=var("HowlingWindsTimes")|CASTERLEVEL=var("TL")|Howling Winds -Aura of Warmth TYPE:SpecialAbility.Supernatural VISIBLE:NO SAB:Aura of Warmth (Su) BONUS:CHECKS|Fortitude|4|PREAPPLY:ANYPC TEMPDESC:Bonus on saves versus cold weather conditions if within 10 ft of northblooded character. +Aura of Warmth TYPE:SpecialAbility.Supernatural VISIBLE:NO SAB:Aura of Warmth (Su) BONUS:CHECKS|Fortitude|4|PREAPPLY:ANYPC TEMPDESC:Bonus on saves versus cold weather conditions if within 10 ft of northblooded character. Frost Weapon TYPE:SpecialAbility.Supernatural VISIBLE:NO SAB:Frost Weapon [frost] %/day (Su)|FrostWeaponTimes|PREVARLT:TL,18 SAB:Frost Weapon [frost,icy burst] %/day (Su)|FrostWeaponTimes|PREVARGTEQ:TL,18 DEFINE:FrostWeaponTimes|0 -Painless TYPE:SpecialAbility.Extraordinary VISIBLE:NO SAB:Painless (Ex) Staggered at % hp|PainlessHP DEFINE:PainlessHP|0 BONUS:CHECKS|ALL|10|PREAPPLY:PC BONUS:HP|CURRENTMAX|PainlessHP BONUS:SKILL|Concentration|10|PREAPPLY:PC BONUS:VAR|PainlessHP|TL TEMPDESC:Bonus on checks and saves to resist pain -Last Gasp 25 TYPE:SpecialAbility.Extraordinary VISIBLE:NO SAB:Last Gasp 25/+%|LastGasp25Bonus DEFINE:LastGasp25Bonus|0 BONUS:COMBAT|TOHIT,DAMAGE|LastGasp25Bonus|PREAPPLY:PC TEMPDESC:Bonus when at 25 percent of HP remaining. -Last Gasp 50 TYPE:SpecialAbility.Extraordinary VISIBLE:NO SAB:Last Gasp 50/+%|LastGasp50Bonus DEFINE:LastGasp50Bonus|0 BONUS:COMBAT|TOHIT,DAMAGE|LastGasp50Bonus|PREAPPLY:PC TEMPDESC:Bonus when at 50 percent of HP remaining. +Painless TYPE:SpecialAbility.Extraordinary VISIBLE:NO SAB:Painless (Ex) Staggered at % hp|PainlessHP DEFINE:PainlessHP|0 BONUS:CHECKS|ALL|10|PREAPPLY:PC BONUS:HP|CURRENTMAX|PainlessHP BONUS:SKILL|Concentration|10|PREAPPLY:PC BONUS:VAR|PainlessHP|TL TEMPDESC:Bonus on checks and saves to resist pain +Last Gasp 25 TYPE:SpecialAbility.Extraordinary VISIBLE:NO SAB:Last Gasp 25/+%|LastGasp25Bonus DEFINE:LastGasp25Bonus|0 BONUS:COMBAT|TOHIT,DAMAGE|LastGasp25Bonus|PREAPPLY:PC TEMPDESC:Bonus when at 25 percent of HP remaining. +Last Gasp 50 TYPE:SpecialAbility.Extraordinary VISIBLE:NO SAB:Last Gasp 50/+%|LastGasp50Bonus DEFINE:LastGasp50Bonus|0 BONUS:COMBAT|TOHIT,DAMAGE|LastGasp50Bonus|PREAPPLY:PC TEMPDESC:Bonus when at 50 percent of HP remaining. ### TODO: This should probably stack with other bonuses (elven?) of the same type Uncaring Mind TYPE:SpecialAbility.Extraordinary VISIBLE:NO SAB:Uncaring Mind (Ex) +% bonus on Will saves vs. Enchantments|UncaringMindBonus DEFINE:UncaringMindBonus|0 Fight to the Death TYPE:SpecialAbility.Extraordinary VISIBLE:NO SAB:Fight to the Death (Ex) Increased Damage Threshold TYPE:SpecialAbility.Extraordinary VISIBLE:NO SAB:Increased Damage Threshold % (Ex)|DamageThreshold DEFINE:DamageThreshold|0 Knockout Resistance TYPE:SpecialAbility.Extraordinary VISIBLE:NO SAB:Knockout Resistance % (Ex)|KnockoutResistance DEFINE:KnockoutResistance|0 -Last Stand TYPE:SpecialAbility.Extraordinary VISIBLE:NO SAB:Last Stand %/day (Ex)|LastStandTimes DEFINE:LastStandTimes|0 DEFINE:LastStandLvl|0 DEFINE:LastStandSR|0 DEFINE:LastStandDR|0 DEFINE:LastStandER|0 BONUS:DR|-|LastStandDR|PREAPPLY:PC BONUS:MISC|SR|LastStandSR|PREAPPLY:PC BONUS:VAR|LastStandSR|25|PREVARLT:LastStandLvl,18 BONUS:VAR|LastStandDR|25|PREVARLT:LastStandLvl,18 BONUS:VAR|LastStandER|50|PREVARLT:LastStandLvl,18 BONUS:VAR|LastStandSR|10|PREVARGTEQ:LastStandLvl,18 BONUS:VAR|LastStandDR,LastStandER|20|PREVARGTEQ:LastStandLvl,18 BONUS:VAR|AcidResistance,ColdResistance,ElectricityResistance,FireResistance,SonicResistance|LastStandER|PREAPPLY:PC DR:0/- +Last Stand TYPE:SpecialAbility.Extraordinary VISIBLE:NO SAB:Last Stand %/day (Ex)|LastStandTimes DEFINE:LastStandTimes|0 DEFINE:LastStandLvl|0 DEFINE:LastStandSR|0 DEFINE:LastStandDR|0 DEFINE:LastStandER|0 BONUS:DR|-|LastStandDR|PREAPPLY:PC BONUS:MISC|SR|LastStandSR|PREAPPLY:PC BONUS:VAR|LastStandSR|25|PREVARLT:LastStandLvl,18 BONUS:VAR|LastStandDR|25|PREVARLT:LastStandLvl,18 BONUS:VAR|LastStandER|50|PREVARLT:LastStandLvl,18 BONUS:VAR|LastStandSR|10|PREVARGTEQ:LastStandLvl,18 BONUS:VAR|LastStandDR,LastStandER|20|PREVARGTEQ:LastStandLvl,18 BONUS:VAR|AcidResistanceBonus,ColdResistanceBonus,ElectricityResistanceBonus,FireResistanceBonus,SonicResistanceBonus|LastStandER|PREAPPLY:PC DR:0/- ### TODO: The feat works exactly the way it needs to (except the bonus is not added to skils) except it doesn't work when invoked from the template. Master Adventurer TYPE:SpecialAbility.Extraordinary VISIBLE:NO SAB:Master Adventurer +% (Ex)|MasterAdventurerBonus DEFINE:MasterAdventurerBonus|0 MULT:YES CHOOSE:SKILLSNAMED|TYPE=Strength|TYPE=Dexterity|TYPE=Constitution|TYPE=Intelligence|TYPE=Wisdom SELECT:3 BONUS:SKILL|%LIST|MasterAdventurerBonus -Blood of Kings TYPE:SpecialAbility.Extraordinary VISIBLE:NO SAB:Blood of Kings +% (Ex)|BloodOfKingsBonus DEFINE:BloodOfKingsBonus|0 BONUS:SKILL|STAT.CHA|BloodOfKingsBonus|PREAPPLY:PC TEMPDESC:Choose at the begining of each day to apply bonuses to the dark lord's forces or enemies of the Shadow. +Blood of Kings TYPE:SpecialAbility.Extraordinary VISIBLE:NO SAB:Blood of Kings +% (Ex)|BloodOfKingsBonus DEFINE:BloodOfKingsBonus|0 BONUS:SKILL|STAT.CHA|BloodOfKingsBonus|PREAPPLY:PC TEMPDESC:Choose at the begining of each day to apply bonuses to the dark lord's forces or enemies of the Shadow. Pureblood Skill Mastery TYPE:SpecialAbility.Extraordinary VISIBLE:NO SAB:Skill Mastery (%CHOICE) MULT:YES CHOOSE:SKILLSNAMED|ALL Dolphins Grace TYPE:SpecialAbility.Extraordinary VISIBLE:NO SAB:Dolphin's Grace (Ex) DEFINE:SwimRate|0 MOVE:Swim,0 BONUS:MOVEADD|TYPE.Swim|SwimRate Deep Lungs TYPE:SpecialAbility.Extraordinary VISIBLE:NO SAB:Deep Lungs (Ex) % rounds +5 saves vs. cold|DeepLungsDuration DEFINE:DeepLungsDuration|0 -Aquatic Blindsight TYPE:SpecialAbility.Extraordinary VISIBLE:NO SAB:Aquatic Blindsight % ft. (Ex)|AquaticBlindsightRange DEFINE:AquaticBlindsightRange|0 BONUS:VISION|Aquatic Blindsight|AquaticBlindsightRange +Aquatic Blindsight TYPE:SpecialAbility.Extraordinary VISIBLE:NO SAB:Aquatic Blindsight % ft. (Ex)|AquaticBlindsightRange DEFINE:AquaticBlindsightRange|0 BONUS:VISION|Aquatic Blindsight|AquaticBlindsightRange Aquatic Ally TYPE:SpecialAbility.Supernatural VISIBLE:NO SAB:Aquatic Ally II %/day (Su)|AquaticAllyTimes|PREVAREQ:AquaticAllyLvl,2 SAB:Aquatic Ally III %/day (Su)|AquaticAllyTimes|PREVAREQ:AquaticAllyLvl,3 SAB:Aquatic Ally IV %/day (Su)|AquaticAllyTimes|PREVAREQ:AquaticAllyLvl,4 SAB:Aquatic Ally V %/day (Su)|AquaticAllyTimes|PREVAREQ:AquaticAllyLvl,5 SAB:Aquatic Ally VI %/day (Su)|AquaticAllyTimes|PREVARGTEQ:AquaticAllyLvl,6 DEFINE:AquaticAllyLvl|0 DEFINE:AquaticAllyTimes|0 SPELLS:Innate|TIMES=var("AquaticAllyTimes")|CASTERLEVEL=var("TL")|Call Aquatic Ally II|PREVAREQ:AquaticAllyLvl,2 SPELLS:Innate|TIMES=var("AquaticAllyTimes")|CASTERLEVEL=var("TL")|Call Aquatic Ally III|PREVAREQ:AquaticAllyLvl,3 SPELLS:Innate|TIMES=var("AquaticAllyTimes")|CASTERLEVEL=var("TL")|Call Aquatic Ally IV|PREVAREQ:AquaticAllyLvl,4 SPELLS:Innate|TIMES=var("AquaticAllyTimes")|CASTERLEVEL=var("TL")|Call Aquatic Ally V|PREVAREQ:AquaticAllyLvl,5 SPELLS:Innate|TIMES=var("AquaticAllyTimes")|CASTERLEVEL=var("TL")|Call Aquatic Ally VI|PREVARGTEQ:AquaticAllyLvl,6 Aquatic Adaptation TYPE:SpecialAbility.Extraordinary VISIBLE:NO SAB:Aquatic Adaptation (Ex) Aquatic Emissary TYPE:SpecialAbility.Extraordinary VISIBLE:NO SAB:Aquatic Emissary (Ex) Assist Allies TYPE:SpecialAbility.Supernatural VISIBLE:NO SAB:Assist Allies (Su) -Persuasive Speaker TYPE:SpecialAbility.Extraordinary VISIBLE:NO SAB:Persuasive Speaker (Ex) DEFINE:PersuasiveSpeakerBonus|0 BONUS:SKILL|TYPE.Charisma|PersuasiveSpeakerBonus|PREAPPLY:PC TEMPDESC:Bonus on skills in which verbal persuasion plays a role. +Persuasive Speaker TYPE:SpecialAbility.Extraordinary VISIBLE:NO SAB:Persuasive Speaker (Ex) DEFINE:PersuasiveSpeakerBonus|0 BONUS:SKILL|TYPE.Charisma|PersuasiveSpeakerBonus|PREAPPLY:PC TEMPDESC:Bonus on skills in which verbal persuasion plays a role. Power Words TYPE:SpecialAbility.Supernatural VISIBLE:NO SAB:Power Words %/day (Su) [Opening]|PowerWordTimes|PREVARLT:PowerWordLvl,6 SAB:Power WOrds %/day (Su) [Opening,Shattering]|PowerWordTimes|PREMULT:2,[PREVARLT:PowerWordLvl,9],[PREVARGTEQ:PowerWordLvl,6] SAB:Power Words %/day (Su) [Opening,Shattering,Conflagration]|PowerWordTimes|PREMULT:2,[PREVARGTEQ:PowerWordLvl,9],[PREVARLT:PowerWordLvl,13] SAB:Power Words %/day (Su) [Opening,Shattering,Conflagration,Silence]|PowerWordTimes|PREMULT:2,[PREVARGTEQ:PowerWordLvl,13],[PREVARLT:PowerWordLvl,16] SAB:Power Words %/day (Su) [Opening,Shattering,Conflagration,Silence,Command]|PowerWordTimes|PREMULT:2,[PREVARGTEQ:PowerWordLvl,16],[PREVARLT:PowerWordLvl,19] SAB:Power Words %/day (Su) [Opening,Shattering,Conflagration,Silence,Command,Immobilize]|PowerWordTimes|PREVARGTEQ:PowerWordLvl,19 DEFINE:PowerWordLvl|0 DEFINE:PowerWordTimes|0 Unstoppable Voice TYPE:SpecialAbility.Supernatural VISIBLE:NO SAB:Unstoppable Voice (Su) Language Savant TYPE:SpecialAbility.Supernatural VISIBLE:NO SAB:Language Savant (Su) @@ -95,7 +95,7 @@ Untapped Potential TYPE:SpecialAbility.Extraordinary VISIBLE:NO SAB:Untapped Potential (Ex) [% spell energy]|SpellEnergy DEFINE:SpellEnergy|0 BONUS:VAR|SpellEnergy|1+(max(INT,max(WIS,CHA))) ### TODO: Should this stack with similar effects? Magic Resistance TYPE:SpecialAbility.Extraordinary VISIBLE:NO SAB:Magic Resistance +% (Ex)|MagicResistance|PREVARLT:TL,9 SAB:Magic Resistance (supernatural) +% (Ex)|MagicResistance|PREVARGTEQ:TL,9 DEFINE:MagicResistance|0 -Blood of the Planes TYPE:SpecialAbility.Extraordinary VISIBLE:NO SAB:Blood of the Planes +% (Ex)|BloodOfThePlanes DEFINE:BloodOfThePlanes|0 BONUS:SKILL|STAT.CHA|BloodOfThePlanes|PREAPPLY:PC TEMPDESC:Bonus when dealing with outsiders. +Blood of the Planes TYPE:SpecialAbility.Extraordinary VISIBLE:NO SAB:Blood of the Planes +% (Ex)|BloodOfThePlanes DEFINE:BloodOfThePlanes|0 BONUS:SKILL|STAT.CHA|BloodOfThePlanes|PREAPPLY:PC TEMPDESC:Bonus when dealing with outsiders. Planar Fury TYPE:SpecialAbility.Extraordinary VISIBLE:NO SAB:Planar Fury (Ex) %/day (% rounds)|PlanarFuryTimes|PlanarFuryDuration SAB:Bonuses when enraged (STR +%, CON +%, Will +%, HP %)|FuryStrBonus|FuryConBonus|FuryMorale|(FuryConBonus/2)*(TL+HD)|PREVARNEQ:Furied,1 DEFINE:PlanarFuryTimes|0 DEFINE:PlanarFuryDuration|0 DEFINE:FuryConBonus|0 DEFINE:FuryStrBonus|0 DEFINE:FuryMorale|0 DEFINE:Furied|0 DEFINE:FuryBonus|0 BONUS:CHECKS|Will|FuryMorale|TYPE=Fury|PREAPPLY:PC BONUS:STAT|CON|FuryConBonus|TYPE=Fury|PREAPPLY:PC BONUS:STAT|STR|FuryStrBonus|TYPE=Fury|PREAPPLY:PC BONUS:VAR|PlanarFuryDuration|CON+3+(FuryConBonus/2) BONUS:VAR|FuryConBonus|FuryBonus BONUS:VAR|FuryStrBonus|FuryBonus BONUS:VAR|RageACPenalty|2 BONUS:VAR|FuryMorale|FuryBonus/2 BONUS:VAR|PlanarFuryDuration|-(FuryConBonus/2)|TYPE=Fury|PREAPPLY:PC BONUS:VAR|Furied|1|TYPE=Fury|PREAPPLY:PC Astral Sight TYPE:SpecialAbility.Extraordinary VISIBLE:NO SAB:Astral Sight (Ex) [See Invisibility]|PREVARLT:TL,17 SAB:Astral Sight (Ex) [True Seeing]|PREVARGTEQ:TL,17 Aid Another TYPE:SpecialAbility.Extraordinary VISIBLE:NO SAB:Aid Another (Ex)|PREVARLT:AidBonus,1 SAB:Aid Another +% (Ex)|AidBonus|PREVARGTEQ:AidBonus,1 DEFINE:AidBonus|0 @@ -254,7 +254,7 @@ ###Block: Special Mounts # Feat Name Type Visible Special ABility Define Allow Follower Allowed Companions -Sarcosan Mount TYPE:Special VISIBLE:NO SAB:Special Mount DEFINE:SarSMLevel|0 FOLLOWERS:Special Mount|1 COMPANIONLIST:Special Mount|Horse (Warhorse Light) +Sarcosan Mount TYPE:Special VISIBLE:NO SAB:Special Mount DEFINE:SarSMLevel|0 FOLLOWERS:Special Mount|1 COMPANIONLIST:Special Mount|Horse (Light War) Wogren Mount TYPE:Special VISIBLE:NO SAB:Special Mount DEFINE:WogrenRiderLvl|0 FOLLOWERS:Special Mount|1 COMPANIONLIST:Special Mount|Wogren # Modified: Trunk/pcgen/data/alpha/fantasyflightgames/midnight/against_the_shadow/ats_templates_heroic_paths.lst =================================================================== --- Trunk/pcgen/data/alpha/fantasyflightgames/midnight/against_the_shadow/ats_templates_heroic_paths.lst 2009-02-05 13:46:50 UTC (rev 9275) +++ Trunk/pcgen/data/alpha/fantasyflightgames/midnight/against_the_shadow/ats_templates_heroic_paths.lst 2009-02-05 19:44:13 UTC (rev 9276) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Tue Jan 6 13:10:00 2009 -- reformated by prettylst.pl v1.38 (build 8180) +# CVS $Revision$ $Author$ -- Thu Feb 5 14:39:47 2009 -- reformated by prettylst.pl v1.39 (build 9132) SOURCELONG:Midnight - Against the Shadow SOURCESHORT:AtS SOURCEWEB:http://www.fantasyflightgames.com/midnight.html #Original Entry By: Aaron Divinsky @@ -19,21 +19,21 @@ ########################### ###Block: Elementalborn Heroic Path ########################### -# Template Name Output Name Visible Template Source Page Define Required Var. value Bonus to Ability Pool Modify VAR Innate Spells -Heroic Path (Elementalborn) OUTPUTNAME:Elementalborn Heroic Path VISIBLE:YES TEMPLATE:Elemental Taint TEMPLATE:Elemental Form SOURCEPAGE:p. 22 DEFINE:HeroicPath|1 DEFINE:InitialAspect|0 DEFINE:InitialResistance|0 PREVAREQ:HeroicPath,0 BONUS:ABILITYPOOL|Elemental Aspect|1|PREPCLEVEL:MIN=2 BONUS:ABILITYPOOL|Elemental Cohort|1|PREPCLEVEL:MIN=3 BONUS:ABILITYPOOL|Elemental Aspect|1|PREPCLEVEL:MIN=4 BONUS:ABILITYPOOL|Elemental Resistance|1|PREPCLEVEL:MIN=5 BONUS:ABILITYPOOL|Elemental Aspect|1|PREPCLEVEL:MIN=6 BONUS:ABILITYPOOL|Elemental Aspect|1|PREPCLEVEL:MIN=8 BONUS:ABILITYPOOL|Elemental Aspect|1|PREPCLEVEL:MIN=11 BONUS:ABILITYPOOL|Elemental Resistance|1|PREPCLEVEL:MIN=12 BONUS:ABILITYPOOL|Elemental Aspect|1|PREPCLEVEL:MIN=13 BONUS:ABILITYPOOL|Elemental Aspect|1|PREPCLEVEL:MIN=15 BONUS:ABILITYPOOL|Elemental Resistance|1|PREPCLEVEL:MIN=16 BONUS:ABILITYPOOL|Elemental Aspect|1|PREPCLEVEL:MIN=17 BONUS:ABILITYPOOL|Elemental Aspect|1|PREPCLEVEL:MIN=19 BONUS:VAR|InitialAspect|1|PREPCLEVEL:MIN=3 BONUS:VAR|ElementalCohortHD|2|TYPE=NoStack|PREPCLEVEL:MIN=3 BONUS:VAR|AcidResistance,ColdResistance,ElectricityResistance,FireResistance|15|TYPE=EnergyResistance|PREPCLEVEL:MIN=5 BONUS:VAR|ElementalCohortHD|4|TYPE=NoStack|PREPCLEVEL:MIN=7 BONUS:VAR|ElementalCohortHD|8|TYPE=NoStack|PREPCLEVEL:MIN=10 BONUS:VAR|AcidResistance,ColdResistance,ElectricityResistance,FireResistance|30|TYPE=EnergyResistance|PREPCLEVEL:MIN=12 BONUS:VAR|AcidResistance,ColdResistance,ElectricityResistance,FireResistance|40|TYPE=EnergyResistance|PREPCLEVEL:MIN=16 BONUS:VAR|ElementalCohortHD|16|TYPE=NoStack|PREPCLEVEL:MIN=18 SPELLS:Innate|TIMES=1|CASTERLEVEL=var("TL")|Summon Elemental IV|PREPCLEVEL:MIN=9 SPELLS:Innate|TIMES=1|CASTERLEVEL=var("TL")|Summon Elemental V|PREPCLEVEL:MIN=14 +# Template Name Output Name Visible Template Source Page Define Required Var. value Bonus to Ability Pool Modify VAR Innate Spells +Heroic Path (Elementalborn) OUTPUTNAME:Elementalborn Heroic Path VISIBLE:YES TEMPLATE:Elemental Taint TEMPLATE:Elemental Form SOURCEPAGE:p. 22 DEFINE:HeroicPath|1 DEFINE:InitialAspect|0 DEFINE:InitialResistance|0 PREVAREQ:HeroicPath,0 BONUS:ABILITYPOOL|Elemental Aspect|1|PREPCLEVEL:MIN=2 BONUS:ABILITYPOOL|Elemental Cohort|1|PREPCLEVEL:MIN=3 BONUS:ABILITYPOOL|Elemental Aspect|1|PREPCLEVEL:MIN=4 BONUS:ABILITYPOOL|Elemental Resistance|1|PREPCLEVEL:MIN=5 BONUS:ABILITYPOOL|Elemental Aspect|1|PREPCLEVEL:MIN=6 BONUS:ABILITYPOOL|Elemental Aspect|1|PREPCLEVEL:MIN=8 BONUS:ABILITYPOOL|Elemental Aspect|1|PREPCLEVEL:MIN=11 BONUS:ABILITYPOOL|Elemental Resistance|1|PREPCLEVEL:MIN=12 BONUS:ABILITYPOOL|Elemental Aspect|1|PREPCLEVEL:MIN=13 BONUS:ABILITYPOOL|Elemental Aspect|1|PREPCLEVEL:MIN=15 BONUS:ABILITYPOOL|Elemental Resistance|1|PREPCLEVEL:MIN=16 BONUS:ABILITYPOOL|Elemental Aspect|1|PREPCLEVEL:MIN=17 BONUS:ABILITYPOOL|Elemental Aspect|1|PREPCLEVEL:MIN=19 BONUS:VAR|InitialAspect|1|PREPCLEVEL:MIN=3 BONUS:VAR|ElementalCohortHD|2|TYPE=NoStack|PREPCLEVEL:MIN=3 BONUS:VAR|AcidResistanceBonus,ColdResistanceBonus,ElectricityResistanceBonus,FireResistanceBonus|15|TYPE=EnergyResistance|PREPCLEVEL:MIN=5 BONUS:VAR|ElementalCohortHD|4|TYPE=NoStack|PREPCLEVEL:MIN=7 BONUS:VAR|ElementalCohortHD|8|TYPE=NoStack|PREPCLEVEL:MIN=10 BONUS:VAR|AcidResistanceBonus,ColdResistanceBonus,ElectricityResistanceBonus,FireResistanceBonus|30|TYPE=EnergyResistance|PREPCLEVEL:MIN=12 BONUS:VAR|AcidResistanceBonus,ColdResistanceBonus,ElectricityResistanceBonus,FireResistanceBonus|40|TYPE=EnergyResistance|PREPCLEVEL:MIN=16 BONUS:VAR|ElementalCohortHD|16|TYPE=NoStack|PREPCLEVEL:MIN=18 SPELLS:Innate|TIMES=1|CASTERLEVEL=var("TL")|Summon Elemental IV|PREPCLEVEL:MIN=9 SPELLS:Innate|TIMES=1|CASTERLEVEL=var("TL")|Summon Elemental V|PREPCLEVEL:MIN=14 ###Block: Elemental Taint # Template Name Visible Template Required Non-Monster Lvl Elemental Taint VISIBLE:NO TEMPLATE:CHOOSE:Air Elemental Taint|Earth Elemental Taint|Fire Elemental Taint|Water Elemental Taint PREPCLEVEL:MIN=1 ###Block: Elemental Taint Choices -# Template Name Visible Special ABility Modify VAR Ability Type Innate Spells -Air Elemental Taint VISIBLE:NO SAB:Air Elemental Taint (Su) BONUS:VAR|ElectricityResistance|5|TYPE=EnergyResistance ABILITY:Special Ability|AUTOMATIC|Electricity Resistance SPELLS:Innate|TIMES=1|CASTERLEVEL=var("TL")|Open/Close -Earth Elemental Taint VISIBLE:NO SAB:Earth Elemental Taint (Su) BONUS:VAR|AcidResistance|5|TYPE=EnergyResistance ABILITY:Special Ability|AUTOMATIC|Acid Resistance SPELLS:Innate|TIMES=1|CASTERLEVEL=var("TL")|Detect Poison -Fire Elemental Taint VISIBLE:NO SAB:Fire Elemental Taint (Su) BONUS:VAR|FireResistance|5|TYPE=EnergyResistance ABILITY:Special Ability|AUTOMATIC|Fire Resistance SPELLS:Innate|TIMES=1|CASTERLEVEL=var("TL")|Flare -Water Elemental Taint VISIBLE:NO SAB:Water Elemental Taint (Su) BONUS:VAR|ColdResistance|5|TYPE=EnergyResistance ABILITY:Special Ability|AUTOMATIC|Cold Resistance SPELLS:Innate|TIMES=1|CASTERLEVEL=var("TL")|Ray of Frost +# Template Name Visible Special ABility Modify VAR Ability Type Innate Spells +Air Elemental Taint VISIBLE:NO SAB:Air Elemental Taint (Su) BONUS:VAR|ElectricityResistanceBonus|5|TYPE=EnergyResistance ABILITY:Special Ability|AUTOMATIC|Resistance To Electricity SPELLS:Innate|TIMES=1|CASTERLEVEL=var("TL")|Open/Close +Earth Elemental Taint VISIBLE:NO SAB:Earth Elemental Taint (Su) BONUS:VAR|AcidResistanceBonus|5|TYPE=EnergyResistance ABILITY:Special Ability|AUTOMATIC|Resistance To Acid SPELLS:Innate|TIMES=1|CASTERLEVEL=var("TL")|Detect Poison +Fire Elemental Taint VISIBLE:NO SAB:Fire Elemental Taint (Su) BONUS:VAR|FireResistanceBonus|5|TYPE=EnergyResistance ABILITY:Special Ability|AUTOMATIC|Resistance To Fire SPELLS:Innate|TIMES=1|CASTERLEVEL=var("TL")|Flare +Water Elemental Taint VISIBLE:NO SAB:Water Elemental Taint (Su) BONUS:VAR|ColdResistanceBonus|5|TYPE=EnergyResistance ABILITY:Special Ability|AUTOMATIC|Resistance To Cold SPELLS:Innate|TIMES=1|CASTERLEVEL=var("TL")|Ray of Frost -Elemental Form VISIBLE:NO ABILITY:Special Ability|AUTOMATIC|Energy Immunity (acid)|PREPCLEVEL:MIN=20 ABILITY:Special Ability|AUTOMATIC|Energy Immunity (cold)|PREPCLEVEL:MIN=20 ABILITY:Special Ability|AUTOMATIC|Energy Immunity (electricity)|PREPCLEVEL:MIN=20 ABILITY:Special Ability|AUTOMATIC|Energy Immunity (fire)|PREPCLEVEL:MIN=20 TYPE:Elemental|PREPCLEVEL:MIN=20 +Elemental Form VISIBLE:NO ABILITY:Special Ability|AUTOMATIC|Immunity To Acid|Immunity To Cold|Immunity To Electricity|Immunity To Fire|PREPCLEVEL:MIN=20 TYPE:Elemental|PREPCLEVEL:MIN=20 ########################### ###Block: Fellhunter Heroic Path @@ -64,14 +64,14 @@ ########################### ###Block: Northblooded Heroic Path ########################### -# Template Name Output Name Visible Source Page Define Required Var. value Stat bonus Modify VAR Ability -Heroic Path (Northblooded) OUTPUTNAME:Northblooded Heroic Path VISIBLE:YES SOURCEPAGE:p. 28 DEFINE:HeroicPath|1 PREVAREQ:HeroicPath,0 BONUS:STAT|CON|1|PREPCLEVEL:MIN=5 BONUS:STAT|CON|1|PREPCLEVEL:MIN=10 BONUS:STAT|CON|1|PREPCLEVEL:MIN=15 BONUS:STAT|CON|1|PREPCLEVEL:MIN=20 BONUS:VAR|ColdResistance|5|TYPE=EnergyResistance|PREPCLEVEL:MIN=2 BONUS:VAR|BattleCryLvl|TL BONUS:VAR|BattleCryTimes|1|PREPCLEVEL:MIN=3 BONUS:VAR|HowlingWindsQuestions,HowlingWindsTimes|1|PREPCLEVEL:MIN=4 BONUS:VAR|BattleCryTimes|1|PREPCLEVEL:MIN=7 BONUS:VAR|HowlingWindsQuestions,HowlingWindsTimes|1|PREPCLEVEL:MIN=8 BONUS:VAR|ColdResistance|15|TYPE=EnergyResistance|PREPCLEVEL:MIN=9 BONUS:VAR|HowlingWindsTimes,HowlingWindsQuestions|1|PREPCLEVEL:MIN=12 BONUS:VAR|FrostWeaponTimes|1|PREPCLEVEL:MIN=13 BONUS:VAR|BattleCryTimes|1|PREPCLEVEL:MIN=14 BONUS:VAR|BattleCryTimes|1|PREPCLEVEL:MIN=17 BONUS:VAR|FrostWeaponTimes|1|PREPCLEVEL:MIN=19 ABILITY:FEAT|AUTOMATIC|Northborn|PREPCLEVEL:MIN=1 ABILITY:Special Ability|AUTOMATIC|Cold Resistance|PREPCLEVEL:MIN=2 ABILITY:FEAT|AUTOMATIC|Battle Cry|PREPCLEVEL:MIN=3 ABILITY:FEAT|AUTOMATIC|Howling Winds|PREPCLEVEL:MIN=4 ABILITY:FEAT|AUTOMATIC|Aura of Warmth|PREPCLEVEL:MIN=6 ABILITY:FEAT|AUTOMATIC|Frost Weapon|PREPCLEVEL:MIN=13 ABILITY:Special Ability|AUTOMATIC|Energy Immunity (cold)|PREPCLEVEL:MIN=16 +# Template Name Output Name Visible Source Page Define Required Var. value Stat bonus Modify VAR Ability +Heroic Path (Northblooded) OUTPUTNAME:Northblooded Heroic Path VISIBLE:YES SOURCEPAGE:p. 28 DEFINE:HeroicPath|1 PREVAREQ:HeroicPath,0 BONUS:STAT|CON|1|PREPCLEVEL:MIN=5 BONUS:STAT|CON|1|PREPCLEVEL:MIN=10 BONUS:STAT|CON|1|PREPCLEVEL:MIN=15 BONUS:STAT|CON|1|PREPCLEVEL:MIN=20 BONUS:VAR|ColdResistanceBonus|5|TYPE=EnergyResistance|PREPCLEVEL:MIN=2 BONUS:VAR|BattleCryLvl|TL BONUS:VAR|BattleCryTimes|1|PREPCLEVEL:MIN=3 BONUS:VAR|HowlingWindsQuestions,HowlingWindsTimes|1|PREPCLEVEL:MIN=4 BONUS:VAR|BattleCryTimes|1|PREPCLEVEL:MIN=7 BONUS:VAR|HowlingWindsQuestions,HowlingWindsTimes|1|PREPCLEVEL:MIN=8 BONUS:VAR|ColdResistanceBonus|15|TYPE=EnergyResistance|PREPCLEVEL:MIN=9 BONUS:VAR|HowlingWindsTimes,HowlingWindsQuestions|1|PREPCLEVEL:MIN=12 BONUS:VAR|FrostWeaponTimes|1|PREPCLEVEL:MIN=13 BONUS:VAR|BattleCryTimes|1|PREPCLEVEL:MIN=14 BONUS:VAR|BattleCryTimes|1|PREPCLEVEL:MIN=17 BONUS:VAR|FrostWeaponTimes|1|PREPCLEVEL:MIN=19 ABILITY:FEAT|AUTOMATIC|Northborn|PREPCLEVEL:MIN=1 ABILITY:Special Ability|AUTOMATIC|Resistance To Cold|PREPCLEVEL:MIN=2 ABILITY:FEAT|AUTOMATIC|Battle Cry|PREPCLEVEL:MIN=3 ABILITY:FEAT|AUTOMATIC|Howling Winds|PREPCLEVEL:MIN=4 ABILITY:FEAT|AUTOMATIC|Aura of Warmth|PREPCLEVEL:MIN=6 ABILITY:FEAT|AUTOMATIC|Frost Weapon|PREPCLEVEL:MIN=13 ABILITY:Special Ability|AUTOMATIC|Immunity To Cold|PREPCLEVEL:MIN=16 ########################### ###Block: Painless Heroic Path ########################### # Template Name Output Name Visible Source Page Define Required Var. value Modify VAR Ability -Heroic Path (Painless) OUTPUTNAME:Painless Heroic Path VISIBLE:YES SOURCEPAGE:p. 30 DEFINE:HeroicPath|1 PREVAREQ:HeroicPath,0 BONUS:VAR|LastGasp25Bonus|1|PREPCLEVEL:MIN=2 BONUS:VAR|UncaringMindBonus|1|PREPCLEVEL:MIN=3 BONUS:VAR|KnockoutResistance|2|PREPCLEVEL:MIN=4 BONUS:VAR|LastGasp50Bonus|1|PREPCLEVEL:MIN=6 BONUS:VAR|UncaringMindBonus|1|PREPCLEVEL:MIN=7 BONUS:VAR|LastGasp25Bonus|1|PREPCLEVEL:MIN=8 BONUS:VAR|KnockoutResistance|4|PREPCLEVEL:MIN=9 BONUS:VAR|DamageThreshold|-20 BONUS:VAR|LastStandLvl|TL BONUS:VAR|LastStandTimes|1|PREPCLEVEL:MIN=11 BONUS:VAR|LastGasp50Bonus|1|PREPCLEVEL:MIN=12 BONUS:VAR|UncaringMindBonus|1|PREPCLEVEL:MIN=13 BONUS:VAR|KnockoutResistance|4|PREPCLEVEL:MIN=14 BONUS:VAR|DamageThreshold|-10|PREPCLEVEL:MIN=15 BONUS:VAR|LastGasp25Bonus|1|PREPCLEVEL:MIN=16 BONUS:VAR|UncaringMindBonus|1|PREPCLEVEL:MIN=17 BONUS:VAR|LastStandTimes|1|PREPCLEVEL:MIN=18 BONUS:VAR|LastGasp50Bonus|1|PREPCLEVEL:MIN=19 BONUS:VAR|DamageThreshold|-10|PREPCLEVEL:MIN=20 ABILITY:FEAT|AUTOMATIC|Painless|PREPCLEVEL:MIN=1 ABILITY:FEAT|AUTOMATIC|Last Gasp 25|PREPCLEVEL:MIN=2 ABILITY:FEAT|AUTOMATIC|Uncaring Mind|PREPCLEVEL:MIN=3 ABILITY:FEAT|AUTOMATIC|Knockout Resistance|PREPCLEVEL:MIN=4 ABILITY:FEAT|AUTOMATIC|Fight to the Death|PREPCLEVEL:MIN=5 ABILITY:FEAT|AUTOMATIC|Last Gasp 50|PREPCLEVEL:MIN=6 ABILITY:FEAT|AUTOMATIC|Increased Damage Threshold|PREPCLEVEL:MIN=10 ABILITY:FEAT|AUTOMATIC|Last Stand|PREPCLEVEL:MIN=11 ABILITY:Special Ability|AUTOMATIC|Acid Resistance|Cold Resistance|Electricity Resistance|Fire Resistance|Sonic Resistance|PREPCLEVEL:MIN=11 +Heroic Path (Painless) OUTPUTNAME:Painless Heroic Path VISIBLE:YES SOURCEPAGE:p. 30 DEFINE:HeroicPath|1 PREVAREQ:HeroicPath,0 BONUS:VAR|LastGasp25Bonus|1|PREPCLEVEL:MIN=2 BONUS:VAR|UncaringMindBonus|1|PREPCLEVEL:MIN=3 BONUS:VAR|KnockoutResistance|2|PREPCLEVEL:MIN=4 BONUS:VAR|LastGasp50Bonus|1|PREPCLEVEL:MIN=6 BONUS:VAR|UncaringMindBonus|1|PREPCLEVEL:MIN=7 BONUS:VAR|LastGasp25Bonus|1|PREPCLEVEL:MIN=8 BONUS:VAR|KnockoutResistance|4|PREPCLEVEL:MIN=9 BONUS:VAR|DamageThreshold|-20 BONUS:VAR|LastStandLvl|TL BONUS:VAR|LastStandTimes|1|PREPCLEVEL:MIN=11 BONUS:VAR|LastGasp50Bonus|1|PREPCLEVEL:MIN=12 BONUS:VAR|UncaringMindBonus|1|PREPCLEVEL:MIN=13 BONUS:VAR|KnockoutResistance|4|PREPCLEVEL:MIN=14 BONUS:VAR|DamageThreshold|-10|PREPCLEVEL:MIN=15 BONUS:VAR|LastGasp25Bonus|1|PREPCLEVEL:MIN=16 BONUS:VAR|UncaringMindBonus|1|PREPCLEVEL:MIN=17 BONUS:VAR|LastStandTimes|1|PREPCLEVEL:MIN=18 BONUS:VAR|LastGasp50Bonus|1|PREPCLEVEL:MIN=19 BONUS:VAR|DamageThreshold|-10|PREPCLEVEL:MIN=20 ABILITY:FEAT|AUTOMATIC|Painless|PREPCLEVEL:MIN=1 ABILITY:FEAT|AUTOMATIC|Last Gasp 25|PREPCLEVEL:MIN=2 ABILITY:FEAT|AUTOMATIC|Uncaring Mind|PREPCLEVEL:MIN=3 ABILITY:FEAT|AUTOMATIC|Knockout Resistance|PREPCLEVEL:MIN=4 ABILITY:FEAT|AUTOMATIC|Fight to the Death|PREPCLEVEL:MIN=5 ABILITY:FEAT|AUTOMATIC|Last Gasp 50|PREPCLEVEL:MIN=6 ABILITY:FEAT|AUTOMATIC|Increased Damage Threshold|PREPCLEVEL:MIN=10 ABILITY:FEAT|AUTOMATIC|Last Stand|PREPCLEVEL:MIN=11 ABILITY:Special Ability|AUTOMATIC|Resistance To Acid|Resistance To Cold|Resistance To Electricity|Resistance To Fire|Resistance To Sonic|PREPCLEVEL:MIN=11 ########################### ###Block: Pureblood Heroic Path @@ -82,8 +82,8 @@ ########################### ###Block: Seaborn Heroic Path ########################### -# Template Name Output Name Visible Source Page Define Required Var. value Add to base move Modify VAR Ability Feat Innate Spells -Heroic Path (Seaborn) OUTPUTNAME:Seaborn Heroic Path VISIBLE:YES SOURCEPAGE:p. 32 DEFINE:HeroicPath|1 PREVAREQ:HeroicPath,0 BONUS:MOVEADD|TYPE.Swim|20|PREPCLEVEL:MIN=7 BONUS:MOVEADD|TYPE.Swim|20|PREPCLEVEL:MIN=15 BONUS:VAR|SwimRate|20|PREPCLEVEL:MIN=0 BONUS:VAR|DeepLungsDuration|CONSCORE*3|PREPCLEVEL:MIN=2 BONUS:VAR|AquaticBlindsightRange|30|PREPCLEVEL:MIN=3 BONUS:VAR|AquaticAllyTimes|1|PREPCLEVEL:MIN=4 BONUS:VAR|AquaticAllyLvl|2|PREPCLEVEL:MIN=4 BONUS:VAR|DeepLungsDuration|CONSCORE|PREPCLEVEL:MIN=6 BONUS:VAR|ColdResistance|5|TYPE=EnergyResistance BONUS:VAR|AquaticAllyTimes,AquaticAllyLvl|1|PREPCLEVEL:MIN=8 BONUS:VAR|AquaticBlindsightRange|30|PREPCLEVEL:MIN=11 BONUS:VAR|AquaticAllyTimes,AquaticAllyLvl|1|PREPCLEVEL:MIN=12 BONUS:VAR|AcidResistance,ElectricityResistance,FireResistance|5|TYPE=EnergyResistance BONUS:VAR|AquaticAllyTimes,AquaticAllyLvl|1|PREPCLEVEL:MIN=16 BONUS:VAR|AquaticBlindsightRange|30|PREPCLEVEL:MIN=19 BONUS:VAR|AquaticAllyTimes,AquaticAllyLvl|1|PREPCLEVEL:MIN=20 ABILITY:FEAT|AUTOMATIC|Deep Lungs|PREPCLEVEL:MIN=2 ABILITY:FEAT|AUTOMATIC|Aquatic Blindsight|PREPCLEVEL:MIN=3 ABILITY:FEAT|AUTOMATIC|Aquatic Ally|PREPCLEVEL:MIN=4 ABILITY:Special Ability|AUTOMATIC|Cold Resistance|PREPCLEVEL:MIN=6 ABILITY:FEAT|AUTOMATIC|Aquatic Adaptation|PREPCLEVEL:MIN=10 ABILITY:Special Ability|AUTOMATIC|Acid Resistance|Electricity Resistance|Fire Resistance|PREPCLEVEL:MIN=14 ABILITY:FEAT|AUTOMATIC|Aquatic Emissary|PREPCLEVEL:MIN=17 ABILITY:FEAT|AUTOMATIC|Assist Allies|PREPCLEVEL:MIN=18 FEAT:Dolphins Grace SPELLS:Innate|TIMES=1|CASTERLEVEL=var("TL")|Blur|PREPCLEVEL:MIN=5 SPELLS:Innate|TIMES=1|CASTERLEVEL=var("TL")|Fog Cloud|PREPCLEVEL:MIN=9 SPELLS:Innate|TIMES=1|CASTERLEVEL=var("TL")|Displacement|PREPCLEVEL:MIN=13 +# Template Name Output Name Visible Source Page Define Required Var. value Add to base move Modify VAR Ability Feat Innate Spells +Heroic Path (Seaborn) OUTPUTNAME:Seaborn Heroic Path VISIBLE:YES SOURCEPAGE:p. 32 DEFINE:HeroicPath|1 PREVAREQ:HeroicPath,0 BONUS:MOVEADD|TYPE.Swim|20|PREPCLEVEL:MIN=7 BONUS:MOVEADD|TYPE.Swim|20|PREPCLEVEL:MIN=15 BONUS:VAR|SwimRate|20|PREPCLEVEL:MIN=0 BONUS:VAR|DeepLungsDuration|CONSCORE*3|PREPCLEVEL:MIN=2 BONUS:VAR|AquaticBlindsightRange|30|PREPCLEVEL:MIN=3 BONUS:VAR|AquaticAllyTimes|1|PREPCLEVEL:MIN=4 BONUS:VAR|AquaticAllyLvl|2|PREPCLEVEL:MIN=4 BONUS:VAR|DeepLungsDuration|CONSCORE|PREPCLEVEL:MIN=6 BONUS:VAR|ColdResistanceBonus|5|TYPE=EnergyResistance BONUS:VAR|AquaticAllyTimes,AquaticAllyLvl|1|PREPCLEVEL:MIN=8 BONUS:VAR|AquaticBlindsightRange|30|PREPCLEVEL:MIN=11 BONUS:VAR|AquaticAllyTimes,AquaticAllyLvl|1|PREPCLEVEL:MIN=12 BONUS:VAR|AcidResistanceBonus,ElectricityResistanceBonus,FireResistanceBonus|5|TYPE=EnergyResistance BONUS:VAR|AquaticAllyTimes,AquaticAllyLvl|1|PREPCLEVEL:MIN=16 BONUS:VAR|AquaticBlindsightRange|... [truncated message content] |