From: SourceForge.net <no...@so...> - 2007-07-12 22:30:34
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Documentation Feature Requests item #1753005, was opened at 2007-07-12 18:12 Message generated for change (Settings changed) made by maredudd800 You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=748235&aid=1753005&group_id=25576 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Frank Kliewe (frank_kliewe) >Assigned to: Maredudd (maredudd800) Summary: Clarify .MOD for ABILITY Initial Comment: As a .MOD for abilities looks different than for all other objects, the current entry under the .MOD tag doesn't seem to be intuitive enough. I think it would be better to break out the whole issue a bit more. The different syntax should already additionally be listed under TAG NAME. Perhaps put there: Tag Name: <name>.MOD (Standard syntax) CATEGORY=<category>|<name>.MOD (Abilities syntax) Probably "Variables Used" should be worked over accordingly then. Under "EXAMPLES" is this example: CATEGORY=|.MOD The new syntax to be used to .MOD an ability. It needs to be changed to hold an actual example. You can use: CATEGORY=Mutation|Weak Immune System.MOD Modifies an ability of the category Mutation, which is called Weak Immune System. Another ability of the same name, which belongs to another category, would not be affected. Additionally the different syntax for .MOD should be explicitely pointed out on the ABILITY TAGS page. -- Frank ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=748235&aid=1753005&group_id=25576 |