From: SourceForge.net <no...@so...> - 2008-07-24 01:31:51
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Data Bugs item #1340196, was opened at 2005-10-27 22:18 Message generated for change (Settings changed) made by eddyanthony You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=750091&aid=1340196&group_id=25576 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Equipment List File Incorrect Information Group: Unscheduled Status: Open Resolution: None Priority: 3 Private: No Submitted By: Frank Kliewe (frank_kliewe) >Assigned to: Nobody/Anonymous (nobody) Summary: [RSRD] Incorrect AC for robe of archmagi Initial Comment: Moved from PCGenDM: Tracker [1177078] originally submitted by kingpaul Date Submitted: 2005-04-05 15:57 <https://sourceforge.net/tracker/index.php? func=detail&aid=1177078&group_id=36698&atid=417816 > Moved from [ 1172085 ] Incorrect AC for robe of archmagi http://sourceforge.net/tracker/? func=detail&aid=1172085&group_id=25576&atid=384719 in release candidate 3. Equip a floating shield. This shows up correctly in AC as a shield bonus of 3. Now equip the robes of the archmagi. This only gives an armour bonus of 2. No other armour bonuses or equipment is in use which should effect this. Total AC is therefore 3 lower than it should be. Character sheet is attached. ----- Date: 2005-04-04 23:41 Sender: soulcatcher Logged In: YES user_id=107647 Paul, can you move this to data please? -------------------------------------------------------------------------------- Date: 2005-03-30 16:49 Sender: graham_pursey Logged In: YES user_id=768866 Additional, the floating is the animated power, the command bit I don't think is important. Just create a new custom large metal shield with masterwork, +1 and animated to try and recreated. -------------------------------------------------------------------------------- Date: 2005-03-30 16:42 Sender: graham_pursey Logged In: YES user_id=768866 This must be an upgrade issue. This item was created in an earlier version but now when I look for it in the custom lists it doesn't seem to exist. Any idea where I can locate it in the files cos then I can send it to you. -------------------------------------------------------------------------------- Date: 2005-03-30 15:58 Sender: kingpaul Logged In: YES user_id=277877 What is a floating shield? I'd like to try and duplicate this error but can't. Thanks. === Paul W. King TM SB, OGL/PL Chimp, Data Gibbon, BoD Followups: Comments -------------------------------------------------------------------------------- Date: 2005-09-30 00:10 Sender: eddyanthony Logged In: YES user_id=886893 Since the robe is worn in SLOT Robe it can't use TYPE=Armor.STACK for the Armor bonus because it needs to NOT stack with any actual armor worn. This cause the problem with it not stacking with a shield, which it should. This is another problem which can only be solved with a better type stacking system. -------------------------------------------------------------------------------- Date: 2005-04-08 22:07 Sender: eddyanthony Logged In: YES user_id=886893 This is a tricky problem. The Robe provides an Armor bonus and so does the shield (per 3.0 rules) but since the Robe is not actual armor it's AC bonus does not stack with the shield. The Robe, having the better bonus, is the one which is applied. The error here is that the gameMode separates the bonuses for display by subtracting the AC bonuses from Shield type equipment (not by bonus type) and displays that. ---------------------------------------------------------------------- Comment By: Martijn Verburg (karianna) Date: 2008-05-19 05:28 Message: Logged In: YES user_id=252169 Originator: NO What's needed here Eddy? ---------------------------------------------------------------------- Comment By: Frank Kliewe (frank_kliewe) Date: 2006-08-30 22:42 Message: Logged In: YES user_id=1241568 I don't fully understand what you mean here. If you have a problem with the wording, because the SRD text doesn't give a shield bonus, then name it something like Armor_S instead of Shield. Or is the problem that such changes shouldn't be introduced to the SRD dataset's gamemode anymore? -- Frank ---------------------------------------------------------------------- Comment By: Eddy Anthony (eddyanthony) Date: 2006-08-30 20:14 Message: Logged In: YES user_id=886893 Thats the problem, 3.0 does not have TYPE=Shield bonuses, that was one of the improvements of 3.5 ---------------------------------------------------------------------- Comment By: Frank Kliewe (frank_kliewe) Date: 2006-08-30 10:38 Message: Logged In: YES user_id=1241568 Wouldn't it work if you typed the shield bonuses as TYPE=Shield.REPLACE and fed that shield type result into the correct armor bonuses in the gamemode? -- Frank ---------------------------------------------------------------------- Comment By: Eddy Anthony (eddyanthony) Date: 2006-03-23 09:28 Message: Logged In: YES user_id=886893 That's correct, can't be fixed at this time. ---------------------------------------------------------------------- Comment By: Martijn Verburg (karianna) Date: 2006-03-23 05:50 Message: Logged In: YES user_id=252169 Eddy, I'm thinking this is related to hte Armor, Shield Spell Stacking data bug- K ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=750091&aid=1340196&group_id=25576 |