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From: Andrew M. <dre...@ya...> - 2008-06-19 13:52:31
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6746
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Subject: SF.net SVN: pcgen: [6746] Trunk/pcgen/data/d20ogl/srd35
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Date: Thu, 19 Jun 2008 06:17:17 -0700
Revision: 6746
http://pcgen.svn.sourceforge.net/pcgen/?rev=6746&view=rev
Author: amaitland
Date: 2008-06-19 06:17:16 -0700 (Thu, 19 Jun 2008)
Log Message:
-----------
prettylst run
Modified Paths:
--------------
Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_monsters.lst
Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_classes_monsters.lst
Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_companionmods.lst
Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_domains.lst
Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_feats.lst
Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_feats_hidden.lst
Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_spells.lst
Trunk/pcgen/data/d20ogl/srd35/divine/rsrd_divine_abilitycategories.lst
Trunk/pcgen/data/d20ogl/srd35/divine/rsrd_divine_feats_sda.lst
Trunk/pcgen/data/d20ogl/srd35/epic/rsrd_ability_categories_epic.lst
Trunk/pcgen/data/d20ogl/srd35/epic/rsrd_classes_base_epic.lst
Trunk/pcgen/data/d20ogl/srd35/epic/rsrd_classes_epic.lst
Trunk/pcgen/data/d20ogl/srd35/epic/rsrd_classes_prestige_epic.lst
Trunk/pcgen/data/d20ogl/srd35/epic/rsrd_equipmods_epic_enhancing.lst
Trunk/pcgen/data/d20ogl/srd35/epic/rsrd_feats_epic.lst
Trunk/pcgen/data/d20ogl/srd35/epic/rsrd_feats_hidden_epic.lst
Trunk/pcgen/data/d20ogl/srd35/epic/rsrd_races_dragons_epic.lst
Trunk/pcgen/data/d20ogl/srd35/epic/rsrd_races_epic.lst
Trunk/pcgen/data/d20ogl/srd35/epic/rsrd_templates_epic.lst
Trunk/pcgen/data/d20ogl/srd35/epic_psionics/rsrd_ability_categories_epic_psionic.lst
Trunk/pcgen/data/d20ogl/srd35/epic_psionics/rsrd_classes_psionic_prestige_epic.lst
Trunk/pcgen/data/d20ogl/srd35/epic_psionics/rsrd_feats_psionic_epic.lst
Trunk/pcgen/data/d20ogl/srd35/monsters/rsrd_classes_monsters_dragons.lst
Trunk/pcgen/data/d20ogl/srd35/monsters/rsrd_classes_monsters_specific.lst
Trunk/pcgen/data/d20ogl/srd35/monsters/rsrd_feats_templates.lst
Trunk/pcgen/data/d20ogl/srd35/monsters/rsrd_monsters_abilities_racial.lst
Trunk/pcgen/data/d20ogl/srd35/monsters/rsrd_races__dragons.lst
Trunk/pcgen/data/d20ogl/srd35/monsters/rsrd_races__vermin.lst
Trunk/pcgen/data/d20ogl/srd35/monsters/rsrd_races_a_b.lst
Trunk/pcgen/data/d20ogl/srd35/monsters/rsrd_races_c_d.lst
Trunk/pcgen/data/d20ogl/srd35/monsters/rsrd_races_e_f.lst
Trunk/pcgen/data/d20ogl/srd35/monsters/rsrd_races_g_h.lst
Trunk/pcgen/data/d20ogl/srd35/monsters/rsrd_races_i_j.lst
Trunk/pcgen/data/d20ogl/srd35/monsters/rsrd_races_k_l.lst
Trunk/pcgen/data/d20ogl/srd35/monsters/rsrd_races_m_n.lst
Trunk/pcgen/data/d20ogl/srd35/monsters/rsrd_races_o_p.lst
Trunk/pcgen/data/d20ogl/srd35/monsters/rsrd_races_q_r.lst
Trunk/pcgen/data/d20ogl/srd35/monsters/rsrd_races_s_t.lst
Trunk/pcgen/data/d20ogl/srd35/monsters/rsrd_races_u_v.lst
Trunk/pcgen/data/d20ogl/srd35/monsters/rsrd_races_w_x.lst
Trunk/pcgen/data/d20ogl/srd35/monsters/rsrd_races_y_z.lst
Trunk/pcgen/data/d20ogl/srd35/monsters/rsrd_templates_monsters.lst
Trunk/pcgen/data/d20ogl/srd35/psionics/rsrd_ability_categories_psionic.lst
Trunk/pcgen/data/d20ogl/srd35/psionics/rsrd_equipmods_psionic.lst
Trunk/pcgen/data/d20ogl/srd35/psionics/rsrd_equipmods_psionic_enhancing.lst
Trunk/pcgen/data/d20ogl/srd35/psionics/rsrd_feats_psionic.lst
Trunk/pcgen/data/d20ogl/srd35/psionics/rsrd_races__base_psionic.lst
Trunk/pcgen/data/d20ogl/srd35/psionics/rsrd_races_psionic_a_o.lst
Trunk/pcgen/data/d20ogl/srd35/psionics/rsrd_races_psionic_p_z.lst
Trunk/pcgen/data/d20ogl/srd35/psionics/rsrd_skills_psionic.lst
Modified: Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_monsters.lst
===================================================================
--- Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_monsters.lst 2008-06-19 12:58:41 UTC (rev 6745)
+++ Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_monsters.lst 2008-06-19 13:17:16 UTC (rev 6746)
@@ -1,4 +1,4 @@
-# CVS $Revision$ $Author$ -- Tue Apr 15 00:25:52 2008 -- reformated by prettylst.pl v1.38 (build 5869)
+# CVS $Revision$ $Author$ -- Thu Jun 19 06:15:07 2008 -- reformated by prettylst.pl v1.38 (build 6737)
SOURCELONG:Revised (v.3.5) System Reference Document SOURCESHORT:RSRD SOURCEWEB:http://www.wizards.com/default.asp?x=d20/article/srd35
# Original Entry by: Tir Gwaith
@@ -8,30 +8,30 @@
# Paralysis doesn't give a standard formula for Fort DC, so I'm leaving off until such time as we can develop a standard method.
###Block: Core base abilities
-# Ability Name Output Name Category of Ability Type Visible Special ABility Define Description Modify VAR Source Page
-Change Shape CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural VISIBLE:NO SAB:Change Shape (Su) DESC:You can assume the appearance of a specific creature or type of creature, but retain most of your own physical qualities. SOURCEPAGE:TypesSubtypesAbilities.rtf
-Constrict CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.AttackOption VISIBLE:NO SAB:Constrict (Ex) DESC:You can crush an opponent, dealing bludgeoning damage, after making a successful grapple check. SOURCEPAGE:TypesSubtypesAbilities.rtf
-Energy Drain CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.AttackOption VISIBLE:NO SAB:Energy Drain (Su) (Fort DC % remove - % levels per hit)|EnergyDrainDC|EnergyDrainLVLs DEFINE:EnergyDrainLVLs|0 DEFINE:EnergyDrainDC|10+(TL/2)+CHA DESC:Automatically sap a living opponent\x92s vital energy when your melee or ranged attack hits, bestowing %1 negative levels (twice that on a critical hit.)|EnergyDrainLevels SOURCEPAGE:TypesSubtypesAbilities.rtf
-Fast Healing CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:NO SAB:Scent (Ex) DEFINE:FastHealing|0 DESC:You regain %1 hit points per round. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, and it does not allow a creature to regrow lost body parts.|FastHealing SOURCEPAGE:TypesSubtypesAbilities.rtf
+# Ability Name Output Name Category of Ability Type Visible Special ABility Define Description Modify VAR Source Page
+Change Shape CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural VISIBLE:NO SAB:Change Shape (Su) DESC:You can assume the appearance of a specific creature or type of creature, but retain most of your own physical qualities. SOURCEPAGE:TypesSubtypesAbilities.rtf
+Constrict CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.AttackOption VISIBLE:NO SAB:Constrict (Ex) DESC:You can crush an opponent, dealing bludgeoning damage, after making a successful grapple check. SOURCEPAGE:TypesSubtypesAbilities.rtf
+Energy Drain CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.AttackOption VISIBLE:NO SAB:Energy Drain (Su) (Fort DC % remove - % levels per hit)|EnergyDrainDC|EnergyDrainLVLs DEFINE:EnergyDrainLVLs|0 DEFINE:EnergyDrainDC|10+(TL/2)+CHA DESC:Automatically sap a living opponent\x92s vital energy when your melee or ranged attack hits, bestowing %1 negative levels (twice that on a critical hit.)|EnergyDrainLevels SOURCEPAGE:TypesSubtypesAbilities.rtf
+Fast Healing CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:NO SAB:Scent (Ex) DEFINE:FastHealing|0 DESC:You regain %1 hit points per round. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, and it does not allow a creature to regrow lost body parts.|FastHealing SOURCEPAGE:TypesSubtypesAbilities.rtf
#Fear Aura CATEGORY:Special Ability TYPE:Supernatural VISIBLE:NO SAB:Fear Aura (Su) SOURCEPAGE:TypesSubtypesAbilities.rtf
Flight (Ex) OUTPUTNAME:Flight CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:NO SAB:Flight (Ex) DESC:You can cease or resume flight as a free action
Flight (Su) OUTPUTNAME:Flight CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural VISIBLE:NO SAB:Flight (Su) DESC:You can cease or resume flight as a free action
Gaseous Form (Sp) OUTPUTNAME:Gaseous Form CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike VISIBLE:NO SAB:Gaseous Form (Sp) DESC:You have the spell-like ability to take the form of a cloud of vapor or gas
Gaseous Form (Su) OUTPUTNAME:Gaseous Form CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural VISIBLE:NO SAB:Gaseous Form (Su) DESC:You have the supernatural ability to take the form of a cloud of vapor or gas
-Frightful Presence CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.MindAffecting.Fear VISIBLE:NO SAB:Frightful Presence (Ex) DC %|FrightfulPresenceDC DEFINE:FrightfulPresenceDC|10+HD+CHA DESC:Your very presence unsettling to foes. It takes effect automatically when you perform some sort of dramatic action (such as charging, attacking, or snarling). Opponents within range who witness the action may become frightened or shaken. SOURCEPAGE:TypesSubtypesAbilities.rtf
-Gaze CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural VISIBLE:NO SAB:Gaze (Su) DESC:This takes effect when opponents look at your eyes. SOURCEPAGE:TypesSubtypesAbilities.rtf
-Improved Grab CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.AttackOption VISIBLE:NO SAB:Improved Grab (Ex) DESC:If you hit with a melee weapon, you deal normal damage and can attempt to start a grapple as a free action without provoking an attack of opportunity. No initial touch attack is required. You have the option to conduct the grapple normally, or simply use the part of your body it used in the improved grab to hold the opponent at a -20 penalty on grapple checks, but are not considered grappled yourself. SOURCEPAGE:TypesSubtypesAbilities.rtf
-Paralysis (Ex) OUTPUTNAME:Paralysis CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary VISIBLE:NO SAB:Paralysis (Ex) DESC:This special attack renders the victim immobile. Paralyzed creatures cannot move, speak, or take any physical actions. The creature is rooted to the spot, frozen and helpless. SOURCEPAGE:TypesSubtypesAbilities.rtf
-Paralysis (Su) OUTPUTNAME:Paralysis CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural VISIBLE:NO SAB:Paralysis (Su) DESC:This special attack renders the victim immobile. Paralyzed creatures cannot move, speak, or take any physical actions. The creature is rooted to the spot, frozen and helpless. SOURCEPAGE:TypesSubtypesAbilities.rtf
-Poison CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary VISIBLE:NO SAB:Poison (Ex) DC %|PoisonDC DEFINE:PoisonDC|10+HD+CON DESC:Poison attacks deal initial damage and possibly secondary damage a minute later to the opponent on failed Fortitude saves (DC %1).|PoisonDC SOURCEPAGE:TypesSubtypesAbilities.rtf
-Pounce CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.AttackOption VISIBLE:NO SAB:Pounce (Ex) DESC:When you make a charge, you can follow with a full attack. SOURCEPAGE:TypesSubtypesAbilities.rtf
-Powerful Charge CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.AttackOption VISIBLE:NO SAB:Powerful Charge (Ex) DESC:When you make a charge, you deal extra damage in addition to the normal benefits and hazards of a charge. SOURCEPAGE:TypesSubtypesAbilities.rtf
-Rake CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.AttackOption VISIBLE:NO SAB:Rake (Ex) DESC:You gain extra natural attacks when you grapple or pounce your foe. SOURCEPAGE:TypesSubtypesAbilities.rtf
+Frightful Presence CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.MindAffecting.Fear VISIBLE:NO SAB:Frightful Presence (Ex) DC %|FrightfulPresenceDC DEFINE:FrightfulPresenceDC|10+HD+CHA DESC:Your very presence unsettling to foes. It takes effect automatically when you perform some sort of dramatic action (such as charging, attacking, or snarling). Opponents within range who witness the action may become frightened or shaken. SOURCEPAGE:TypesSubtypesAbilities.rtf
+Gaze CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural VISIBLE:NO SAB:Gaze (Su) DESC:This takes effect when opponents look at your eyes. SOURCEPAGE:TypesSubtypesAbilities.rtf
+Improved Grab CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.AttackOption VISIBLE:NO SAB:Improved Grab (Ex) DESC:If you hit with a melee weapon, you deal normal damage and can attempt to start a grapple as a free action without provoking an attack of opportunity. No initial touch attack is required. You have the option to conduct the grapple normally, or simply use the part of your body it used in the improved grab to hold the opponent at a -20 penalty on grapple checks, but are not considered grappled yourself. SOURCEPAGE:TypesSubtypesAbilities.rtf
+Paralysis (Ex) OUTPUTNAME:Paralysis CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary VISIBLE:NO SAB:Paralysis (Ex) DESC:This special attack renders the victim immobile. Paralyzed creatures cannot move, speak, or take any physical actions. The creature is rooted to the spot, frozen and helpless. SOURCEPAGE:TypesSubtypesAbilities.rtf
+Paralysis (Su) OUTPUTNAME:Paralysis CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural VISIBLE:NO SAB:Paralysis (Su) DESC:This special attack renders the victim immobile. Paralyzed creatures cannot move, speak, or take any physical actions. The creature is rooted to the spot, frozen and helpless. SOURCEPAGE:TypesSubtypesAbilities.rtf
+Poison CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary VISIBLE:NO SAB:Poison (Ex) DC %|PoisonDC DEFINE:PoisonDC|10+HD+CON DESC:Poison attacks deal initial damage and possibly secondary damage a minute later to the opponent on failed Fortitude saves (DC %1).|PoisonDC SOURCEPAGE:TypesSubtypesAbilities.rtf
+Pounce CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.AttackOption VISIBLE:NO SAB:Pounce (Ex) DESC:When you make a charge, you can follow with a full attack. SOURCEPAGE:TypesSubtypesAbilities.rtf
+Powerful Charge CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.AttackOption VISIBLE:NO SAB:Powerful Charge (Ex) DESC:When you make a charge, you deal extra damage in addition to the normal benefits and hazards of a charge. SOURCEPAGE:TypesSubtypesAbilities.rtf
+Rake CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.AttackOption VISIBLE:NO SAB:Rake (Ex) DESC:You gain extra natural attacks when you grapple or pounce your foe. SOURCEPAGE:TypesSubtypesAbilities.rtf
#Scent CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Senses VISIBLE:NO SAB:Scent (Ex) DESC:You can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. When you detect a scent, the exact location of the source is not revealed\x97only its presence somewhere within range. You can take a move action to note the direction of the scent. Whenever you come within 5 feet of the source, you pinpoint the source\x92s location. SOURCEPAGE:TypesSubtypesAbilities.rtf
Scent CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:NO SAB:Scent (Ex) %-ft. range|ScentRange SAB:Scent (Ex)|PREVAREQ:ScentRange,0 DEFINE:ScentRange|0
-Swallow Whole CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.AttackOption VISIBLE:NO SAB:Swallow Whole (Ex) DESC:If you begin your turn with an opponent held in your mouth, you can attempt a new grapple check (as though attempting to pin the opponent). If successful, you swallow your prey, and the opponent takes bite damage. SOURCEPAGE:TypesSubtypesAbilities.rtf
-Trample CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.AttackOption VISIBLE:NO SAB:Trample (Ex) DEFINE:TrampleDC|10 DESC:As a full-round action, you can move up to twice your speed and literally run over any opponents at least one size category smaller than you. (Reflex half DC %1)|TrampleDC BONUS:VAR|TrampleDC|STR+(HD/2) SOURCEPAGE:TypesSubtypesAbilities.rtf
-Turn Resistance CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:NO SAB:Turn Resistance (Ex) +%|TurnResistBonus DEFINE:TurnResistBonus|0 DEFINE:TurnResistEHD|TL+TurnResistBonus DESC:When resolving a turn, rebuke, command, or bolster attempt, add +%1 number to your Hit Dice total (total %2).|TurnResistBonus|TurnResistEHD SOURCEPAGE:TypesSubtypesAbilities.rtf
+Swallow Whole CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.AttackOption VISIBLE:NO SAB:Swallow Whole (Ex) DESC:If you begin your turn with an opponent held in your mouth, you can attempt a new grapple check (as though attempting to pin the opponent). If successful, you swallow your prey, and the opponent takes bite damage. SOURCEPAGE:TypesSubtypesAbilities.rtf
+Trample CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.AttackOption VISIBLE:NO SAB:Trample (Ex) DEFINE:TrampleDC|10 DESC:As a full-round action, you can move up to twice your speed and literally run over any opponents at least one size category smaller than you. (Reflex half DC %1)|TrampleDC BONUS:VAR|TrampleDC|STR+(HD/2) SOURCEPAGE:TypesSubtypesAbilities.rtf
+Turn Resistance CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:NO SAB:Turn Resistance (Ex) +%|TurnResistBonus DEFINE:TurnResistBonus|0 DEFINE:TurnResistEHD|TL+TurnResistBonus DESC:When resolving a turn, rebuke, command, or bolster attempt, add +%1 number to your Hit Dice total (total %2).|TurnResistBonus|TurnResistEHD SOURCEPAGE:TypesSubtypesAbilities.rtf
###Block: Immunities
# Ability Name Category of Ability Type Visible Special ABility Description
Modified: Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_classes_monsters.lst
===================================================================
--- Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_classes_monsters.lst 2008-06-19 12:58:41 UTC (rev 6745)
+++ Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_classes_monsters.lst 2008-06-19 13:17:16 UTC (rev 6746)
@@ -1,4 +1,4 @@
-# CVS $Revision$ $Author$ -- Wed Jun 11 18:42:35 2008 -- reformated by prettylst.pl v1.38 (build 6503)
+# CVS $Revision$ $Author$ -- Thu Jun 19 06:15:07 2008 -- reformated by prettylst.pl v1.38 (build 6737)
# Yeehaa....
# Monster "class" advancement LST file
# Drew Bernat (ab...@za...)
@@ -28,84 +28,84 @@
SOURCELONG:Revised (v.3.5) System Reference Document SOURCESHORT:RSRD SOURCEWEB:http://www.wizards.com/default.asp?x=d20/article/srd35
-# Class Name Hit Dice Type Max Level Source Page Virtual Feat Save checks bonus Combat bonus
+# Class Name Hit Dice Type Max Level Source Page Ability Save checks bonus Combat bonus
CLASS:Aberration HD:8 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:Improving_Monsters.rtf ABILITY:Special Ability|AUTOMATIC|Aberration Traits|PREVAREQ:NoTypeTraits,0 BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE
# Class Name Reg. Race Type
CLASS:Aberration PRERACETYPE:Aberration
# Class Name Skill Pts/Lvl Add INT to Skill Points?
CLASS:Aberration STARTSKILLPTS:2 MODTOSKILLS:YES
-# Class Name Hit Dice Type Max Level Source Page Virtual Feat Save checks bonus Combat bonus
+# Class Name Hit Dice Type Max Level Source Page Ability Save checks bonus Combat bonus
CLASS:Animal HD:8 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:Improving_Monsters.rtf ABILITY:Special Ability|AUTOMATIC|Animal Traits|PREVAREQ:NoTypeTraits,0 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/2+2 BONUS:CHECKS|BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE
# Class Name Prohibited Class Reg. Race Type
CLASS:Animal !PRECLASS:1,Animal (Will)=1 PRERACETYPE:Animal
# Class Name Skill Pts/Lvl Add INT to Skill Points?
CLASS:Animal STARTSKILLPTS:2 MODTOSKILLS:YES
-# Class Name Output Name Hit Dice Type Max Level Source Page Virtual Feat Save checks bonus Combat bonus
+# Class Name Output Name Hit Dice Type Max Level Source Page Ability Save checks bonus Combat bonus
CLASS:Animal (Will) OUTPUTNAME:Animal HD:8 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:Improving_Monsters.rtf ABILITY:Special Ability|AUTOMATIC|Animal Traits|PREVAREQ:NoTypeTraits,0 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE
# Class Name Prohibited Class Reg. Race Type
CLASS:Animal (Will) !PRECLASS:1,Animal=1 PRERACETYPE:Animal
# Class Name Skill Pts/Lvl Add INT to Skill Points?
CLASS:Animal (Will) STARTSKILLPTS:2 MODTOSKILLS:YES
-# Class Name Hit Dice Type Max Level Source Page Virtual Feat Save checks bonus Combat bonus
+# Class Name Hit Dice Type Max Level Source Page Ability Save checks bonus Combat bonus
CLASS:Construct HD:10 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:Improving_Monsters.rtf ABILITY:Special Ability|AUTOMATIC|Construct Traits|PREVAREQ:NoTypeTraits,0 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE
# Class Name Reg. Race Type
CLASS:Construct PRERACETYPE:Construct
# Class Name Skill Pts/Lvl Add INT to Skill Points?
CLASS:Construct STARTSKILLPTS:2 MODTOSKILLS:YES
-# Class Name Output Name Hit Dice Type Max Level Source Page Virtual Feat Save checks bonus Combat bonus Bonus Number of Feats
+# Class Name Output Name Hit Dice Type Max Level Source Page Ability Save checks bonus Combat bonus Bonus Number of Feats
CLASS:Construct (Mindless) OUTPUTNAME:Construct HD:10 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:Improving_Monsters.rtf ABILITY:Special Ability|AUTOMATIC|Construct Traits|PREVAREQ:NoTypeTraits,0 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE BONUS:FEAT|POOL|-floor(CL/3)
# Class Name Reg. Race Type
CLASS:Construct (Mindless) PRERACETYPE:Construct
# Class Name Skill Pts/Lvl Add INT to Skill Points?
CLASS:Construct (Mindless) STARTSKILLPTS:0 MODTOSKILLS:NO
-# Class Name Hit Dice Type Max Level Source Page Virtual Feat Save checks bonus Combat bonus
+# Class Name Hit Dice Type Max Level Source Page Ability Save checks bonus Combat bonus
CLASS:Dragon HD:12 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:Improving_Monsters.rtf ABILITY:Special Ability|AUTOMATIC|Dragon Traits|PREVAREQ:NoTypeTraits,0 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE
# Class Name Reg. Race Type
CLASS:Dragon PRERACETYPE:Dragon
# Class Name Skill Pts/Lvl Add INT to Skill Points?
CLASS:Dragon STARTSKILLPTS:6 MODTOSKILLS:YES
-# Class Name Hit Dice Type Max Level Source Page Virtual Feat Save checks bonus Combat bonus
+# Class Name Hit Dice Type Max Level Source Page Ability Save checks bonus Combat bonus
CLASS:Elemental HD:8 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:Improving_Monsters.rtf ABILITY:Special Ability|AUTOMATIC|Elemental Traits|PREVAREQ:NoTypeTraits,0 BONUS:CHECKS|BASE.Reflex|CL/2+2|PRERACE:1,RACESUBTYPE=Air,RACESUBTYPE=Fire BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/3|PRERACE:1,RACESUBTYPE=Air,RACESUBTYPE=Fire BONUS:CHECKS|BASE.Fortitude|CL/2+2|PRERACE:1,RACESUBTYPE=Earth,RACESUBTYPE=Water BONUS:CHECKS|BASE.Will,BASE.Reflex|CL/3|PRERACE:1,RACESUBTYPE=Earth,RACESUBTYPE=Water BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE
# Class Name Reg. Race Type
CLASS:Elemental PRERACETYPE:Elemental
# Class Name Skill Pts/Lvl Add INT to Skill Points?
CLASS:Elemental STARTSKILLPTS:2 MODTOSKILLS:YES
-# Class Name Output Name Hit Dice Type Max Level Source Page Virtual Feat Save checks bonus Combat bonus
+# Class Name Output Name Hit Dice Type Max Level Source Page Ability Save checks bonus Combat bonus
CLASS:Elemental (Air/Fire) OUTPUTNAME:Elemental HD:8 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:Improving_Monsters.rtf ABILITY:Special Ability|AUTOMATIC|Elemental Traits|PREVAREQ:NoTypeTraits,0 BONUS:CHECKS|BASE.Reflex|CL/2+2 BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE
# Class Name Reg. Race Type
CLASS:Elemental (Air/Fire) PRERACETYPE:Elemental
# Class Name Skill Pts/Lvl Add INT to Skill Points?
CLASS:Elemental (Air/Fire) STARTSKILLPTS:2 MODTOSKILLS:YES
-# Class Name Output Name Hit Dice Type Max Level Source Page Virtual Feat Save checks bonus Combat bonus
+# Class Name Output Name Hit Dice Type Max Level Source Page Ability Save checks bonus Combat bonus
CLASS:Elemental (Earth/Water) OUTPUTNAME:Elemental HD:8 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:Improving_Monsters.rtf ABILITY:Special Ability|AUTOMATIC|Elemental Traits|PREVAREQ:NoTypeTraits,0 BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Will,BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE
# Class Name Reg. Race Type
CLASS:Elemental (Earth/Water) PRERACETYPE:Elemental
# Class Name Skill Pts/Lvl Add INT to Skill Points?
CLASS:Elemental (Earth/Water) STARTSKILLPTS:2 MODTOSKILLS:YES
-# Class Name Hit Dice Type Max Level Source Page Virtual Feat Save checks bonus Combat bonus Bonus Number of Feats
+# Class Name Hit Dice Type Max Level Source Page Ability Save checks bonus Combat bonus Bonus Number of Feats
CLASS:Elemental (Mindless) HD:8 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:Improving_Monsters.rtf ABILITY:Special Ability|AUTOMATIC|Elemental Traits|PREVAREQ:NoTypeTraits,0 BONUS:CHECKS|BASE.Reflex|CL/2+2|PRERACE:1,RACESUBTYPE=Air,RACESUBTYPE=Fire BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/3|PRERACE:1,RACESUBTYPE=Air,RACESUBTYPE=Fire BONUS:CHECKS|BASE.Fortitude|CL/2+2|PRERACE:1,RACESUBTYPE=Earth,RACESUBTYPE=Water BONUS:CHECKS|BASE.Will,BASE.Reflex|CL/3|PRERACE:1,RACESUBTYPE=Earth,RACESUBTYPE=Water BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE BONUS:FEAT|POOL|-floor(CL/3)
# Class Name Reg. Race Type
CLASS:Elemental (Mindless) PRERACETYPE:Elemental
# Class Name Skill Pts/Lvl Add INT to Skill Points?
CLASS:Elemental (Mindless) STARTSKILLPTS:0 MODTOSKILLS:NO
-# Class Name Hit Dice Type Max Level Source Page Virtual Feat Save checks bonus Combat bonus
+# Class Name Hit Dice Type Max Level Source Page Ability Virtual Feat Save checks bonus Combat bonus
CLASS:Fey HD:6 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:Improving_Monsters.rtf ABILITY:Special Ability|AUTOMATIC|Fey Proficiencies|PREVAREQ:NoTypeProficiencies,0 VFEAT:Fey Traits|PREVAREQ:NoTypeTraits,0 BONUS:CHECKS|BASE.Will,BASE.Reflex|CL/2+2 BONUS:CHECKS|BASE.Fortitude|CL/3 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE
# Class Name Reg. Race Type
CLASS:Fey PRERACETYPE:Fey
# Class Name Skill Pts/Lvl Add INT to Skill Points?
CLASS:Fey STARTSKILLPTS:6 MODTOSKILLS:YES
-# Class Name Hit Dice Type Max Level Source Page Virtual Feat Save checks bonus Combat bonus
+# Class Name Hit Dice Type Max Level Source Page Ability Virtual Feat Save checks bonus Combat bonus
CLASS:Giant HD:8 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:Improving_Monsters.rtf ABILITY:Special Ability|AUTOMATIC|Giant Proficiencies|PREVAREQ:NoTypeProficiencies,0 VFEAT:Giant Traits|PREVAREQ:NoTypeTraits,0 BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE
# Class Name Reg. Race Type
CLASS:Giant PRERACETYPE:Giant
@@ -113,14 +113,14 @@
CLASS:Giant STARTSKILLPTS:2 MODTOSKILLS:YES
-# Class Name Hit Dice Type Max Level Source Page Virtual Feat Save checks bonus Combat bonus
+# Class Name Hit Dice Type Max Level Source Page Ability Virtual Feat Save checks bonus Combat bonus
CLASS:Humanoid HD:8 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:TypesSubtypesAbilities.rtf ABILITY:Special Ability|AUTOMATIC|Humanoid Proficiencies|PREVAREQ:NoTypeProficiencies,0 VFEAT:Humanoid Traits|PREVAREQ:NoTypeTraits,0 BONUS:CHECKS|BASE.Reflex|CL/2+2 BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE
# Class Name Prohibited Class Reg. Race Type
CLASS:Humanoid !PRECLASS:1,Humanoid (Fortitude),Humanoid (Will)=1 PRERACETYPE:Humanoid
# Class Name Skill Pts/Lvl Add INT to Skill Points?
CLASS:Humanoid STARTSKILLPTS:2 MODTOSKILLS:YES
-# Class Name Output Name Hit Dice Type Max Level Source Page Virtual Feat Save checks bonus Combat bonus
+# Class Name Output Name Hit Dice Type Max Level Source Page Ability Virtual Feat Save checks bonus Combat bonus
CLASS:Humanoid (Fortitude) OUTPUTNAME:Humanoid HD:8 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:TypesSubtypesAbilities.rtf ABILITY:Special Ability|AUTOMATIC|Humanoid Proficiencies|PREVAREQ:NoTypeProficiencies,0 VFEAT:Humanoid Traits|PREVAREQ:NoTypeTraits,0 BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE
# Class Name Prohibited Class Reg. Race Type
CLASS:Humanoid (Fortitude) !PRECLASS:1,Humanoid=1,Humanoid (Will)=1 PRERACETYPE:Humanoid
@@ -128,7 +128,7 @@
CLASS:Humanoid (Fortitude) STARTSKILLPTS:2 MODTOSKILLS:YES
-# Class Name Output Name Hit Dice Type Max Level Source Page Virtual Feat Save checks bonus Combat bonus
+# Class Name Output Name Hit Dice Type Max Level Source Page Ability Virtual Feat Save checks bonus Combat bonus
CLASS:Humanoid (Will) OUTPUTNAME:Humanoid HD:8 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:TypesSubtypesAbilities.rtf ABILITY:Special Ability|AUTOMATIC|Humanoid Proficiencies|PREVAREQ:NoTypeProficiencies,0 VFEAT:Humanoid Traits|PREVAREQ:NoTypeTraits,0 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE
# Class Name Prohibited Class Reg. Race Type
CLASS:Humanoid (Will) !PRECLASS:1,Humanoid=1,Humanoid (Fortitude)=1 PRERACETYPE:Humanoid
@@ -136,77 +136,77 @@
CLASS:Humanoid (Will) STARTSKILLPTS:2 MODTOSKILLS:YES
-# Class Name Hit Dice Type Max Level Source Page Virtual Feat Save checks bonus Combat bonus
+# Class Name Hit Dice Type Max Level Source Page Ability Save checks bonus Combat bonus
CLASS:Magical Beast HD:10 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:Improving_Monsters.rtf ABILITY:Special Ability|AUTOMATIC|Magical Beast Traits|PREVAREQ:NoTypeTraits,0 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/2+2 BONUS:CHECKS|BASE.Will|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE
# Class Name Reg. Race Type
CLASS:Magical Beast PRERACETYPE:Magical Beast
# Class Name Skill Pts/Lvl Add INT to Skill Points?
CLASS:Magical Beast STARTSKILLPTS:2 MODTOSKILLS:YES
-# Class Name Hit Dice Type Max Level Source Page Virtual Feat Save checks bonus Combat bonus
+# Class Name Hit Dice Type Max Level Source Page Ability Virtual Feat Save checks bonus Combat bonus
CLASS:Monstrous humanoid HD:8 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:Improving_Monsters.rtf ABILITY:Special Ability|AUTOMATIC|Monstrous Humanoid Proficiencies|PREVAREQ:NoTypeProficiencies,0 VFEAT:Monstrous Humanoid Traits|PREVAREQ:NoTypeTraits,0 BONUS:CHECKS|BASE.Will,BASE.Reflex|CL/2+2 BONUS:CHECKS|BASE.Fortitude|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE
# Class Name Reg. Race Type
CLASS:Monstrous humanoid PRERACETYPE:Monstrous humanoid
# Class Name Skill Pts/Lvl Add INT to Skill Points?
CLASS:Monstrous humanoid STARTSKILLPTS:2 MODTOSKILLS:YES
-# Class Name Hit Dice Type Max Level Source Page Virtual Feat Save checks bonus Combat bonus Bonus Number of Feats
+# Class Name Hit Dice Type Max Level Source Page Ability Save checks bonus Combat bonus Bonus Number of Feats
CLASS:Ooze HD:10 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:Improving_Monsters.rtf ABILITY:Special Ability|AUTOMATIC|Ooze Traits|PREVAREQ:NoTypeTraits,0 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE BONUS:FEAT|POOL|-floor(CL/3)
# Class Name Reg. Race Type
CLASS:Ooze PRERACETYPE:Ooze
# Class Name Skill Pts/Lvl Add INT to Skill Points?
CLASS:Ooze STARTSKILLPTS:0 MODTOSKILLS:NO
-# Class Name Output Name Hit Dice Type Max Level Source Page Virtual Feat Save checks bonus Combat bonus
+# Class Name Output Name Hit Dice Type Max Level Source Page Ability Save checks bonus Combat bonus
CLASS:Ooze (Intelligent) OUTPUTNAME:Ooze HD:10 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:Improving_Monsters.rtf ABILITY:Special Ability|AUTOMATIC|Ooze Traits|PREVAREQ:NoTypeTraits,0 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE
# Class Name Reg. Race Type
CLASS:Ooze (Intelligent) PRERACETYPE:Ooze
# Class Name Skill Pts/Lvl Add INT to Skill Points?
CLASS:Ooze (Intelligent) STARTSKILLPTS:2 MODTOSKILLS:YES
-# Class Name Hit Dice Type Max Level Source Page Virtual Feat Save checks bonus Combat bonus
+# Class Name Hit Dice Type Max Level Source Page Ability Virtual Feat Save checks bonus Combat bonus
CLASS:Outsider HD:8 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:Improving_Monsters.rtf ABILITY:Special Ability|AUTOMATIC|Outsider Proficiencies|PREVAREQ:NoTypeProficiencies,0 VFEAT:Outsider Traits|PREVAREQ:NoTypeTraits,0 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE
# Class Name Reg. Race Type
CLASS:Outsider PRERACETYPE:Outsider
# Class Name Skill Pts/Lvl Add INT to Skill Points?
CLASS:Outsider STARTSKILLPTS:8 MODTOSKILLS:YES
-# Class Name Hit Dice Type Max Level Source Page Virtual Feat Save checks bonus Combat bonus
+# Class Name Hit Dice Type Max Level Source Page Ability Save checks bonus Combat bonus
CLASS:Plant HD:8 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:Improving_Monsters.rtf ABILITY:Special Ability|AUTOMATIC|Plant Traits|PREVAREQ:NoTypeTraits,0 BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Will,BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE
# Class Name Reg. Race Type
CLASS:Plant PRERACETYPE:Plant
# Class Name Skill Pts/Lvl Add INT to Skill Points?
CLASS:Plant STARTSKILLPTS:2 MODTOSKILLS:YES
-# Class Name Output Name Hit Dice Type Max Level Source Page Virtual Feat Save checks bonus Combat bonus Bonus Number of Feats
+# Class Name Output Name Hit Dice Type Max Level Source Page Ability Save checks bonus Combat bonus Bonus Number of Feats
CLASS:Plant (Mindless) OUTPUTNAME:Plant HD:8 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:Improving_Monsters.rtf ABILITY:Special Ability|AUTOMATIC|Plant Traits|PREVAREQ:NoTypeTraits,0 BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Will,BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE BONUS:FEAT|POOL|-floor(CL/3)
# Class Name Reg. Race Type
CLASS:Plant (Mindless) PRERACETYPE:Plant
# Class Name Skill Pts/Lvl Add INT to Skill Points?
CLASS:Plant (Mindless) STARTSKILLPTS:0 MODTOSKILLS:NO
-# Class Name Hit Dice Type Max Level Source Page Virtual Feat Save checks bonus Combat bonus
+# Class Name Hit Dice Type Max Level Source Page Ability Virtual Feat Save checks bonus Combat bonus
CLASS:Undead HD:12 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:Improving_Monsters.rtf ABILITY:Special Ability|AUTOMATIC|Undead Proficiencies|PREVAREQ:NoTypeProficiencies,0 VFEAT:Undead Traits|PREVAREQ:NoTypeTraits,0 BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE
# Class Name Reg. Race Type
CLASS:Undead PRERACETYPE:Undead
# Class Name Skill Pts/Lvl Add INT to Skill Points?
CLASS:Undead STARTSKILLPTS:4 MODTOSKILLS:YES
-# Class Name Output Name Hit Dice Type Max Level Source Page Virtual Feat Save checks bonus Combat bonus Bonus Number of Feats
+# Class Name Output Name Hit Dice Type Max Level Source Page Ability Virtual Feat Save checks bonus Combat bonus Bonus Number of Feats
CLASS:Undead (Mindless) OUTPUTNAME:Undead HD:12 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:Improving_Monsters.rtf ABILITY:Special Ability|AUTOMATIC|Undead Proficiencies|PREVAREQ:NoTypeProficiencies,0 VFEAT:Undead Traits|PREVAREQ:NoTypeTraits,0 BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE BONUS:FEAT|POOL|-floor(CL/3)
# Class Name Reg. Race Type
CLASS:Undead (Mindless) PRERACETYPE:Undead
# Class Name Skill Pts/Lvl Add INT to Skill Points?
CLASS:Undead (Mindless) STARTSKILLPTS:0 MODTOSKILLS:NO
-# Class Name Hit Dice Type Max Level Source Page Virtual Feat Save checks bonus Combat bonus Bonus Number of Feats
+# Class Name Hit Dice Type Max Level Source Page Ability Save checks bonus Combat bonus Bonus Number of Feats
CLASS:Vermin HD:8 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:Improving_Monsters.rtf ABILITY:Special Ability|AUTOMATIC|Vermin Traits|PREVAREQ:NoTypeTraits,0 BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Will,BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE BONUS:FEAT|POOL|-floor(CL/3)
# Class Name Reg. Race Type
CLASS:Vermin PRERACETYPE:Vermin
# Class Name Skill Pts/Lvl Add INT to Skill Points?
CLASS:Vermin STARTSKILLPTS:0 MODTOSKILLS:NO
-# Class Name Output Name Hit Dice Type Max Level Source Page Virtual Feat Save checks bonus Combat bonus
+# Class Name Output Name Hit Dice Type Max Level Source Page Ability Save checks bonus Combat bonus
CLASS:Vermin (Intelligent) OUTPUTNAME:Vermin HD:8 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:Improving_Monsters.rtf ABILITY:Special Ability|AUTOMATIC|Vermin Traits|PREVAREQ:NoTypeTraits,0 BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Will,BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE
# Class Name Reg. Race Type
CLASS:Vermin (Intelligent) PRERACETYPE:Vermin
Modified: Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_companionmods.lst
===================================================================
--- Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_companionmods.lst 2008-06-19 12:58:41 UTC (rev 6745)
+++ Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_companionmods.lst 2008-06-19 13:17:16 UTC (rev 6746)
@@ -1,4 +1,4 @@
-# CVS $Revision$ $Author$ -- Wed Jun 18 22:02:07 2008 -- reformated by prettylst.pl v1.38 (build 6600)
+# CVS $Revision$ $Author$ -- Thu Jun 19 06:15:07 2008 -- reformated by prettylst.pl v1.38 (build 6737)
SOURCELONG:Revised (v.3.5) System Reference Document SOURCESHORT:RSRD SOURCEWEB:http://www.wizards.com/default.asp?x=d20/article/srd35
# RSRD Entry by: jaymecox
@@ -25,11 +25,11 @@
#
###Block: Undead Companion
-# Class of the Master Type Hit Dice Spell Res. Special ABility Define Combat bonus Stat bonus Modify VAR Ability
-FOLLOWER:UndeadCompanionLVL=1 TYPE:Undead Companion HD:2 SAB:Empathic Link (Su) SAB:Share spells SAB:Share saving throws SAB:Improved Evasion (Ex) SAB:Can not be Turned or Rebuked DEFINE:LOCK.INT|6 DEFINE:EvasionUsable|0 BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|1 BONUS:VAR|SmiteGood|3 ABILITY:Special Ability|VIRTUAL|Smite Good
-FOLLOWER:UndeadCompanionLVL=13 TYPE:Undead Companion HD:2 SAB:Speak with Blackguard (Ex) DEFINE:LOCK.INT|7 BONUS:COMBAT|AC|2|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|1
-FOLLOWER:UndeadCompanionLVL=16 TYPE:Undead Companion HD:2 SAB:Blood Bond (Ex) DEFINE:LOCK.INT|8 BONUS:COMBAT|AC|2|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|1
-FOLLOWER:UndeadCompanionLVL=19 TYPE:Undead Companion HD:2 SR:24 DEFINE:LOCK.INT|9 BONUS:COMBAT|AC|2|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|1
+# Class of the Master Type Hit Dice Spell Res. Ability Special ABility Define Combat bonus Stat bonus Modify VAR
+FOLLOWER:UndeadCompanionLVL=1 TYPE:Undead Companion HD:2 ABILITY:Special Ability|VIRTUAL|Smite Good SAB:Empathic Link (Su) SAB:Share spells SAB:Share saving throws SAB:Improved Evasion (Ex) SAB:Can not be Turned or Rebuked DEFINE:LOCK.INT|6 DEFINE:EvasionUsable|0 BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|1 BONUS:VAR|SmiteGood|3
+FOLLOWER:UndeadCompanionLVL=13 TYPE:Undead Companion HD:2 SAB:Speak with Blackguard (Ex) DEFINE:LOCK.INT|7 BONUS:COMBAT|AC|2|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|1
+FOLLOWER:UndeadCompanionLVL=16 TYPE:Undead Companion HD:2 SAB:Blood Bond (Ex) DEFINE:LOCK.INT|8 BONUS:COMBAT|AC|2|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|1
+FOLLOWER:UndeadCompanionLVL=19 TYPE:Undead Companion HD:2 SR:24 DEFINE:LOCK.INT|9 BONUS:COMBAT|AC|2|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|1
FOLLOWER:UndeadCompanionLVL=20 TYPE:Undead Companion SR:25
###Block: Specific Undead Companions
Modified: Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_domains.lst
===================================================================
--- Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_domains.lst 2008-06-19 12:58:41 UTC (rev 6745)
+++ Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_domains.lst 2008-06-19 13:17:16 UTC (rev 6746)
@@ -1,30 +1,30 @@
-# CVS $Revision$ $Author$ -- Sat May 17 17:46:58 2008 -- reformated by prettylst.pl v1.38 (build 5869)
+# CVS $Revision$ $Author$ -- Thu Jun 19 06:15:07 2008 -- reformated by prettylst.pl v1.38 (build 6737)
SOURCELONG:Revised (v.3.5) System Reference Document SOURCESHORT:RSRD SOURCEWEB:http://www.wizards.com/default.asp?x=d20/article/srd35
# Original Entry by: dlm1065
-# Domain Name Required AL Class Skill Choose Innate Spells Ability Virtual Feat Caster level Modify VAR Source Page Description List of Domain Spells by Level
-Air ABILITY:Special Ability|AUTOMATIC|Turn Earth|Rebuke Air|Basic Turning SOURCEPAGE:SpellListI.rtf DESC:Turn or destroy earth creatures as a good cleric turns undead. Rebuke, command, or bolster air creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability SPELLLEVEL:DOMAIN|Air=1|Obscuring Mist|Air=2|Wind Wall|Air=3|Gaseous Form|Air=4|Air Walk|Air=5|Control Winds|Air=6|Chain Lightning|Air=7|Control Weather|Air=8|Whirlwind|Air=9|Elemental Swarm
-Animal CSKILL:Knowledge (Nature) SPELLS:Class|TIMES=1|CASTERLEVEL=max(TL,1)|Speak with Animals,11+WIS SOURCEPAGE:SpellListI.rtf DESC:You can use speak with animals once per day as a spell-like ability. SPELLLEVEL:DOMAIN|Animal=1|Calm Animals|Animal=2|Hold Animal|Animal=3|Dominate Animal|Animal=4|Summon Nature's Ally IV|Animal=5|Commune with Nature|Animal=6|Antilife Shell|Animal=7|Animal Shapes|Animal=8|Summon Nature's Ally VIII|Animal=9|Shapechange
-Chaos PREALIGN:CG,CN,CE ABILITY:Special Ability|VIRTUAL|Aura of Chaos BONUS:CASTERLEVEL|DESCRIPTOR.Chaotic|1|PRERULE:1,SYS_DOMAIN BONUS:VAR|AuraChaos|AlignmentAuraBase SOURCEPAGE:SpellListI.rtf DESC:You cast chaos spells at +1 caster level. SPELLLEVEL:DOMAIN|Chaos=1|Protection from Law|Chaos=2|Shatter|Chaos=3|Magic Circle against Law|Chaos=4|Chaos Hammer|Chaos=5|Dispel Law|Chaos=6|Animate Objects|Chaos=7|Word of Chaos|Chaos=8|Cloak of Chaos|Chaos=9|Summon Monster IX
-Death SOURCEPAGE:SpellListI.rtf DESC:You may use a death touch once per day. Your death touch is a supernatural ability that produces a death effect. You must succeed on a melee touch attack against a living creature (using the rules for touch spells). When you touch, roll 1d6 per cleric level you possess. If the total at least equals the creature's current hit points, it dies (no save).. SPELLLEVEL:DOMAIN|Death=1|Cause Fear|Death=2|Death Knell|Death=3|Animate Dead|Death=4|Death Ward|Death=5|Slay Living|Death=6|Create Undead|Death=7|Destruction|Death=8|Create Greater Undead|Death=9|Wail of the Banshee
-Destruction BONUS:VAR|SmiteAnyTimes|1 SOURCEPAGE:SpellListI.rtf DESC:You gain the smite power, the supernatural ability to make a single melee attack with a +4 bonus on attack rolls and a bonus on damage rolls equal to your cleric level (if you hit). You must declare the smite before making the attack. This ability is usable once per day. SPELLLEVEL:DOMAIN|Destruction=1|Inflict Light Wounds|Destruction=2|Shatter|Destruction=3|Contagion|Destruction=4|Inflict Critical Wounds|Destruction=5|Inflict Light Wounds (Mass)|Destruction=6|Harm|Destruction=7|Disintegrate|Destruction=8|Earthquake|Destruction=9|Implosion
-Earth ABILITY:Special Ability|AUTOMATIC|Rebuke Earth|Turn Air|Basic Turning SOURCEPAGE:SpellListI.rtf DESC:Turn or destroy air creatures as a good cleric turns undead. Rebuke, command, or bolster earth creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability. SPELLLEVEL:DOMAIN|Earth=1|Magic Stone|Earth=2|Soften Earth and Stone|Earth=3|Stone Shape|Earth=4|Spike Stones|Earth=5|Wall of Stone|Earth=6|Stoneskin|Earth=7|Earthquake|Earth=8|Iron Body|Earth=9|Elemental Swarm
-Evil PREALIGN:LE,NE,CE ABILITY:Special Ability|VIRTUAL|Aura of Evil BONUS:CASTERLEVEL|DESCRIPTOR.Evil|1|PRERULE:1,SYS_DOMAIN BONUS:VAR|AuraEvil|AlignmentAuraBase SOURCEPAGE:SpellListI.rtf DESC:You cast evil spells at +1 caster level. SPELLLEVEL:DOMAIN|Evil=1|Protection from Good|Evil=2|Desecrate|Evil=3|Magic Circle against Good|Evil=4|Unholy Blight|Evil=5|Dispel Good|Evil=6|Create Undead|Evil=7|Blasphemy|Evil=8|Unholy Aura|Evil=9|Summon Monster IX
-Fire ABILITY:Special Ability|AUTOMATIC|Rebuke Fire|Turn Water|Basic Turning SOURCEPAGE:SpellListI.rtf DESC:Turn or destroy water creatures as a good cleric turns undead. Rebuke, command, or bolster fire creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability. SPELLLEVEL:DOMAIN|Fire=1|Burning Hands|Fire=2|Produce Flame|Fire=3|Resist Energy|Fire=4|Wall of Fire|Fire=5|Fire Shield|Fire=6|Fire Seeds|Fire=7|Fire Storm|Fire=8|Incendiary Cloud|Fire=9|Elemental Swarm
-Good PREALIGN:LG,NG,CG ABILITY:Special Ability|VIRTUAL|Aura of Good BONUS:CASTERLEVEL|DESCRIPTOR.Good|1|PRERULE:1,SYS_DOMAIN BONUS:VAR|AuraGood|AlignmentAuraBase SOURCEPAGE:SpellListI.rtf DESC:You cast good spells at +1 caster level. SPELLLEVEL:DOMAIN|Good=1|Protection from Evil|Good=2|Aid|Good=3|Magic Circle against Evil|Good=4|Holy Smite|Good=5|Dispel Evil|Good=6|Blade Barrier|Good=7|Holy Word|Good=8|Holy Aura|Good=9|Summon Monster IX
-Healing BONUS:CASTERLEVEL|SUBSCHOOL.Healing|1|PRERULE:1,SYS_DOMAIN SOURCEPAGE:SpellListI.rtf DESC:You cast healing spells at +1 caster level. SPELLLEVEL:DOMAIN|Healing=1|Cure Light Wounds|Healing=2|Cure Moderate Wounds|Healing=3|Cure Serious Wounds|Healing=4|Cure Critical Wounds|Healing=5|Cure Light Wounds (Mass)|Healing=6|Heal|Healing=7|Regenerate|Healing=8|Cure Critical Wounds (Mass)|Healing=9|Heal (Mass)
-Knowledge CSKILL:TYPE.Knowledge BONUS:CASTERLEVEL|SCHOOL.Divination|1|PRERULE:1,SYS_DOMAIN SOURCEPAGE:SpellListI.rtf DESC:All knowledge skills are class skills. You cast divinations at +1 caster level. SPELLLEVEL:DOMAIN|Knowledge=1|Detect Secret Doors|Knowledge=2|Detect Thoughts|Knowledge=3|Clairaudience/Clairvoyance|Knowledge=4|Divination|Knowledge=5|True Seeing|Knowledge=6|Find the Path|Knowledge=7|Legend Lore|Knowledge=8|Discern Location|Knowledge=9|Foresight
-Law PREALIGN:LG,LN,LE ABILITY:Special Ability|VIRTUAL|Aura of Law BONUS:CASTERLEVEL|DESCRIPTOR.Lawful|1|PRERULE:1,SYS_DOMAIN BONUS:VAR|AuraLaw|AlignmentAuraBase SOURCEPAGE:SpellListI.rtf DESC:You cast law spells at +1 caster level. SPELLLEVEL:DOMAIN|Law=1|Protection from Chaos|Law=2|Calm Emotions|Law=3|Magic Circle against Chaos|Law=4|Order's Wrath|Law=5|Dispel Chaos|Law=6|Hold Monster|Law=7|Dictum|Law=8|Shield of Law|Law=9|Summon Monster IX
-Luck SOURCEPAGE:SpellListI.rtf DESC:You gain the power of good fortune, which is usable once per day. This extraordinary ability allows you to reroll one roll that you have just made before the DM declares whether the roll results in success or failure. You must take the result of the reroll, even if it's worse than the original roll. SPELLLEVEL:DOMAIN|Luck=1|Entropic Shield|Luck=2|Aid|Luck=3|Protection from Energy|Luck=4|Freedom of Movement|Luck=5|Break Enchantment|Luck=6|Mislead|Luck=7|Spell Turning|Luck=8|Moment of Prescience|Luck=9|Miracle
-Magic SOURCEPAGE:SpellListI.rtf DESC:Use scrolls, wands, and other devices with spell completion or spell trigger activation as a wizard of one-half your cleric level (at least 1st level). For the purpose of using a scroll or other magic device, if you are also a wizard, actual wizard levels and these effective wizard levels stack. SPELLLEVEL:DOMAIN|Magic=1|Magic Aura|Magic=2|Identify|Magic=3|Dispel Magic|Magic=4|Imbue with Spell Ability|Magic=5|Spell Resistance|Magic=6|Antimagic Field|Magic=7|Spell Turning|Magic=8|Protection from Spells|Magic=9|Mage's Disjunction
-Plant CSKILL:Knowledge (Nature) ABILITY:Special Ability|AUTOMATIC|Rebuke Plant|Basic Turning SOURCEPAGE:SpellListI.rtf DESC:Rebuke or command plant creatures as an evil cleric rebukes or commands undead. Use this ability a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability. SPELLLEVEL:DOMAIN|Plant=1|Entangle|Plant=2|Barkskin|Plant=3|Plant Growth|Plant=4|Command Plants|Plant=5|Wall of Thorns|Plant=6|Repel Wood|Plant=7|Animate Plants|Plant=8|Control Plants|Plant=9|Shambler
-Protection SOURCEPAGE:SpellListI.rtf DESC:You can generate a protective ward as a supernatural ability. Grant someone you touch a resistance bonus equal to your cleric level on his or her next saving throw. Activating this power is a standard action. The protective ward is an abjuration effect with a duration of 1 hour that is usable once per day. SPELLLEVEL:DOMAIN|Protection=1|Sanctuary|Protection=2|Shield Other|Protection=3|Protection from Energy|Protection=4|Spell Immunity|Protection=5|Spell Resistance|Protection=6|Antimagic Field|Protection=7|Repulsion|Protection=8|Mind Blank|Protection=9|Prismatic Sphere
-Strength SOURCEPAGE:SpellListI.rtf DESC:You can perform a feat of strength as a supernatural ability. You gain an enhancement bonus to Strength equal to your cleric level. Activating the power is a free action, the power lasts 1 round, and it is usable once per day. SPELLLEVEL:DOMAIN|Strength=1|Enlarge Person|Strength=2|Bull's Strength|Strength=3|Magic Vestment|Strength=4|Spell Immunity|Strength=5|Righteous Might|Strength=6|Stoneskin|Strength=7|Grasping Hand|Strength=8|Clenched Fist|Strength=9|Crushing Hand
-Sun SOURCEPAGE:SpellListI.rtf DESC:Once per day, you can perform a greater turning against undead in place of a regular turning. The greater turning is like a normal turning except that the undead creatures that would be turned are destroyed instead. SPELLLEVEL:DOMAIN|Sun=1|Endure Elements|Sun=2|Heat Metal|Sun=3|Searing Light|Sun=4|Fire Shield|Sun=5|Flame Strike|Sun=6|Fire Seeds|Sun=7|Sunbeam|Sun=8|Sunburst|Sun=9|Prismatic Sphere
-Travel CSKILL:Survival SOURCEPAGE:SpellListI.rtf DESC:For a total time per day of 1 round per cleric level you possess, you can act normally regardless of magical effects that impede movement as if you were affected by the spell freedom of movement. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds).This granted power is a supernatural ability. SPELLLEVEL:DOMAIN|Travel=1|Longstrider|Travel=2|Locate Object|Travel=3|Fly|Travel=4|Dimension Door|Travel=5|Teleport|Travel=6|Find the Path|Travel=7|Teleport (Greater)|Travel=8|Phase Door|Travel=9|Astral Projection
-Trickery CSKILL:Bluff|Disguise|Hide SOURCEPAGE:SpellListI.rtf DESC:Bluff, Disguise and Hide are class skills. SPELLLEVEL:DOMAIN|Trickery=1|Disguise Self|Trickery=2|Invisibility|Trickery=3|Nondetection|Trickery=4|Confusion|Trickery=5|False Vision|Trickery=6|Mislead|Trickery=7|Screen|Trickery=8|Polymorph Any Object|Trickery=9|Time Stop
-War CHOOSE:WEAPONPROF|1|DEITYWEAPON[WEAPONPROF][FEAT=Weapon Focus] SOURCEPAGE:SpellListI.rtf DESC:Free Martial Weapon Proficiency with deity's favored weapon (if necessary) and Weapon Focus with the deity's favored weapon. SPELLLEVEL:DOMAIN|War=1|Magic Weapon|War=2|Spiritual Weapon|War=3|Magic Vestment|War=4|Divine Power|War=5|Flame Strike|War=6|Blade Barrier|War...
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