From: SourceForge.net <no...@so...> - 2008-06-26 07:55:09
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Bugs item #2002984, was opened at 2008-06-26 08:55 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=384719&aid=2002984&group_id=25576 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: To be fixed For 5.14.1 Status: Open Resolution: None Priority: 5 Private: No Submitted By: Martijn Verburg (karianna) Assigned to: Tom Parker (thpr) Summary: CHOOSE:PROFICIENCY|WEAPON|UNIQUE|TYPE=Exotic broken Initial Comment: Hi Tom, from your comments below I'm not sure this is fixable in the 5.14.x line, let me know if it needs to be shifted to 5.16 - K ---------------------------------------------- [TM][BUG] Re: UNIQUE? CHOOSE:PROFICIENCY|WEAPON|UNIQUE| This is a bug... though I have to admit, the underlying issue is a trick to fix. TP. --- In PCG...@ya..., "Felonius Stark" <felonius@...> wrote: > > Sorry about that. I first noticed it with 5.14 RC2, but I've since > confirmed it (using the Rogue/Rapier method) on the release version of > 5.14. > > --- In PCG...@ya..., "Tom Parker" <thpr@> wrote: > > > > > > What version of PCGen are you using? > > > > --- In PCG...@ya..., "Felonius Stark" > > <felonius@> wrote: > > > > > > As near as I can tell, the UNIQUE portion of that tag doesn't do > > anything. > > > > > > The statement in the docs is: > > > "CHOOSE:PROFICIENCY|WEAPON|UNIQUE|TYPE=Exotic > > > This will produce a list of all exotic weapon proficiencies the PC > > > does not have." > > > > > > I tried using a similar structure in my data set, and it seemed to > > > produce a list of all weapon proficiencies of the appropriate types, > > > with no regard for what the character had. I cross checked with the > > > srd35 set, using "Martial Weapon Proficiency" and a Rogue as the base, > > > and Rapier appeared in the list, despite the fact that Rogues (and > > > this character) already have that proficiency. (I used that as an easy > > > to test example). > > > > > > Am I misunderstanding the tag? Is there a bug in the code or the > > > documentation? > > > > > > Thanks in advance for the assistance. > > > > > > ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=384719&aid=2002984&group_id=25576 |