From: <mar...@us...> - 2008-05-14 16:31:38
|
Revision: 6244 http://pcgen.svn.sourceforge.net/pcgen/?rev=6244&view=rev Author: maredudd800 Date: 2008-05-14 09:31:34 -0700 (Wed, 14 May 2008) Log Message: ----------- Merge with 5.14 Issue#: 1861498 Modified Paths: -------------- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesequipment.html Modified: Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesequipment.html =================================================================== --- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesequipment.html 2008-05-14 16:28:19 UTC (rev 6243) +++ Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesequipment.html 2008-05-14 16:31:34 UTC (rev 6244) @@ -12,7 +12,6 @@ Shane Molnar - shaneATcliftonmotelDOTcomDOTau Eddy Anthony - eddybaATmindspringDOTcom Terry FitzSimons - fitzsimonsATmintelDOTnet - Eric C. Smith - mareduddATblackrootDOTorg Description: Provides information on the content of PCGen Equipment Files. @@ -48,6 +47,10 @@ <li>Eqmods listed in the <code>EQMOD</code> tag are applied to the base item prior to the application of any other included tags.</li> </ul> + <p class="sidebar1">NOTE: This tag will not copy any of the base item's existing tags so you will + need to add them yourself. The <code>.COPY</code> tag will perform this same function but will + copy all tags to the new item, verbatim, prior to adding any new tags. (See + <a href="../listfilepages/globalfilestagpages/globalfilesother.html#COPY">.COPY</a> docs)</p> <p class="indent1"><strong>Example:</strong></p> <blockquote class="indent2"> <p class="tagindent1"><code>Davril's Longsword <tab> BONUS:COMBAT|DAMAGE,TOHIT|2 <tab> BASEITEM:Longsword <tab> EQMOD:BANE_M|Undead.HOLY_M.KEEN</code></p> @@ -142,30 +145,34 @@ <em>rsrd_equipmods_enhancing.lst</em> for examples of eqmods.</li> <li><code>EQMOD</code> is used in conjunction with <code>BASEITEM</code>. <ul> - <li>Without <code>BASEITEM</code>, no eqmod will be applied.</li> <li>The eqmod is automatically applied to the base item.</li> <li>The eqmod is applied before looking at other tags.</li> </ul> </li> </ul> <p class="indent1"><strong>Example:</strong></p> - <blockquote class="indent2"> - <p class="tagindent1"><code>Davril's Longsword <tab> BONUS:COMBAT|DAMAGE,TOHIT|2 <tab> BASEITEM:Longsword <tab> EQMOD:BANE_M|Undead.HOLY_M.KEEN</code></p> - </blockquote> - <p class="indent3">Creates a piece of equipment called "Davril's Longsword" that is - a +2 weapon. The SPROPS and effects from the equipment modifiers "Bane Undead", - "Holy" and "Keen" will appear in the attack numbers and special properties - as appropriate.</p> <p class="indent2"><code>EQMOD:KEEN.BANE|Undead</code></p> <p class="indent3">Creates a sword that is keen and also has Bane Undead.</p> <p class="indent2"><code>EQMOD:ABILITYPLUS|STR+2</code></p> <p class="indent3">Applies a +2 strength bonus to the character when using the item.</p> <p class="indent2"><code>Leather Armor.MOD <tab> EQMOD:DR_CONVERSION_ARCHAIC|2</code></p> <p class="indent3">Applies a damage reduction bonus of 2 to the character when using the item.</p> + <blockquote class="indent2"> + <p class="tagindent1"><code>Rod (Absorption) <TAB> OUTPUTNAME:Rod of [NAME] <TAB> + TYPE:Magic.Rod <TAB> COST:50000 <TAB> WT:5 <TAB> BASEITEM:Rod <TAB> + EQMOD:CHARGED_ITEM_50|CHARGES[50] <TAB> SOURCEPAGE:MagicItemsIII.rtf</code></p> + </blockquote> + <p class="indent3">Creates a magical rod called "Rod of Absorption" with 50 charges.</p> <p></p> <hr> + <p class="new">*** Deprecated - Use the global <a href="../globalfilestagpages/globalfilesother.html#OUTPUTNAME">OUTPUTNAME</a></p> + <p class="indent0"><strong><a name="LONGNAME">Tag Name:</a></strong> LONGNAME:x</p> + <p></p> + +<hr> + <p class="indent0"><strong><a name="MODS">Tag Name:</a></strong> MODS:x</p> <p class="indent1"><strong>Variables Used (x):</strong> YES</p> <p class="indent1"><strong>Variables Used (x):</strong> NO</p> @@ -366,6 +373,21 @@ <hr> + <p class="new">*** Deprecated - Remove 5.16 - use <a href="#ALTCRITMULT">ALTCRITMULT</a></p> + <p class="indent0"><strong><a name="ALTCRITICAL">Tag Name:</a></strong> ALTCRITICAL:x</p> + <p class="indent1"><strong>Variables Used (x):</strong> Text (Secondary attack's critical modifier)</p> + <p class="indent1"><strong>What it does:</strong></p> + <ul class="indent2"> + <li>The secondary attack's critical multiplier as outputted to the character sheet.</li> + <li>This is used for double weapons only.</li> + </ul> + <p class="indent1"><strong>Example:</strong></p> + <p class="indent2"><code>ALTCRITICAL:x3</code></p> + <p class="indent3">2nd head has a critical modifier of x3.</p> + <p></p> + +<hr> + <p class="new">*** Rediscovered 5.11.4</p> <p class="indent0"><strong><a name="ALTCRITMULT">Tag Name:</a></strong> ALTCRITMULT:x</p> <p class="indent1"><strong>Variables Used (x):</strong> Text (Secondary attack's critical modifier)</p> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |