From: SourceForge.net <no...@so...> - 2008-05-12 10:35:59
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Data Bugs item #1962308, was opened at 2008-05-12 11:36 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=750091&aid=1962308&group_id=25576 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Equipment List File Missing Data Group: For 5.14 Status: Open Resolution: None Priority: 5 Private: No Submitted By: Martijn Verburg (karianna) Assigned to: Nobody/Anonymous (nobody) Summary: TYPE:Container must also have a CONTAINS tag Initial Comment: > .\alpha\malhavocpress\completebookofeldritchmight\completeeldritch_equ > ip_transportation.lst > *=>(Line 7): Any object with TYPE:Container must also have a CONTAINS > tag to be activated. > *=>(Line 8): Any object with TYPE:Container must also have a CONTAINS > tag to be activated. > *=>(Line 9): Any object with TYPE:Container must also have a CONTAINS > tag to be activated. > *=>(Line 10): Any object with TYPE:Container must also have a > CONTAINS tag to be activated. > *=>(Line 11): Any object with TYPE:Container must also have a > CONTAINS tag to be activated. > *=>(Line 12): Any object with TYPE:Container must also have a > CONTAINS tag to be activated. > .\alpha\pandahead\sellout\sellout_equip.lst > *=>(Line 9): Any object with CONTAINS must also be TYPE:Container for > the CONTAINS tag to be activated. > .\alpha\pandahead\sellout\sellout_equip_weap_ranged.lst > *=>(Line 7): Any object with CONTAINS must also be TYPE:Container for > the CONTAINS tag to be activated. > *=>(Line 8): Any object with CONTAINS must also be TYPE:Container for > the CONTAINS tag to be activated. > .\alpha\pandahead\xcrawl\xcrawl_equip_weap_ranged.lst > *=>(Line 6): Any object with CONTAINS must also be TYPE:Container for > the CONTAINS tag to be activated. > *=>(Line 21): Any object with CONTAINS must also be TYPE:Container > for the CONTAINS tag to be activated. > *=>(Line 22): Any object with CONTAINS must also be TYPE:Container > for the CONTAINS tag to be activated. > *=>(Line 23): Any object with CONTAINS must also be TYPE:Container > for the CONTAINS tag to be activated. > *=>(Line 24): Any object with CONTAINS must also be TYPE:Container > for the CONTAINS tag to be activated. > *=>(Line 25): Any object with CONTAINS must also be TYPE:Container > for the CONTAINS tag to be activated. > *=>(Line 26): Any object with CONTAINS must also be TYPE:Container > for the CONTAINS tag to be activated. > *=>(Line 27): Any object with CONTAINS must also be TYPE:Container > for the CONTAINS tag to be activated. > *=>(Line 28): Any object with CONTAINS must also be TYPE:Container > for the CONTAINS tag to be activated. > *=>(Line 29): Any object with CONTAINS must also be TYPE:Container > for the CONTAINS tag to be activated. > .\alpha\pinnacleentertainment\deadlands\deadlandsd20 > \deadlands_equip.lst > *=>(Line 4): Any object with CONTAINS must also be TYPE:Container for > the CONTAINS tag to be activated. > *=>(Line 7): Any object with CONTAINS must also be TYPE:Container for > the CONTAINS tag to be activated. > *=>(Line 15): Any object with CONTAINS must also be TYPE:Container > for the CONTAINS tag to be activated. > *=>(Line 16): Any object with CONTAINS must also be TYPE:Container > for the CONTAINS tag to be activated. > *=>(Line 28): Any object with CONTAINS must also be TYPE:Container > for the CONTAINS tag to be activated. > *=>(Line 78): Any object with CONTAINS must also be TYPE:Container > for the CONTAINS tag to be activated. > *=>(Line 80): Any object with CONTAINS must also be TYPE:Container > for the CONTAINS tag to be activated. > *=>(Line 86): Any object with CONTAINS must also be TYPE:Container > for the CONTAINS tag to be activated. > *=>(Line 87): Any object with CONTAINS must also be TYPE:Container > for the CONTAINS tag to be activated. > .\alpha\pinnacleentertainment\deadlands\thewayofthegun\waygunequip.lst > *=>(Line 6): Any object with CONTAINS must also be TYPE:Container for > the CONTAINS tag to be activated. > *=>(Line 10): Any object with CONTAINS must also be TYPE:Container > for the CONTAINS tag to be activated. > *=>(Line 11): Any object with CONTAINS must also be TYPE:Container > for the CONTAINS tag to be activated. > .\alpha\sovereignpress\sovereignstone\sovereignequip.lst > *=>(Line 4): Any object with CONTAINS must also be TYPE:Container for > the CONTAINS tag to be activated. > *=>(Line 5): Any object with CONTAINS must also be TYPE:Container for > the CONTAINS tag to be activated. > *=>(Line 8): Any object with CONTAINS must also be TYPE:Container for > the CONTAINS tag to be activated. > *=>(Line 10): Any object with CONTAINS must also be TYPE:Container > for the CONTAINS tag to be activated. > *=>(Line 36): Any object with CONTAINS must also be TYPE:Container > for the CONTAINS tag to be activated. > *=>(Line 37): Any object with CONTAINS must also be TYPE:Container > for the CONTAINS tag to be activated. > *=>(Line 38): Any object with CONTAINS must also be TYPE:Container > for the CONTAINS tag to be activated. > .\alpha\sovereignpress\sovereignstone\sovereignphbequip.lst > *=>(Line 4): Any object with CONTAINS must also be TYPE:Container for > the CONTAINS tag to be activated. > *=>(Line 5): Any object with CONTAINS must also be TYPE:Container for > the CONTAINS tag to be activated. > *=>(Line 6): Any object with CONTAINS must also be TYPE:Container for > the CONTAINS tag to be activated. > *=>(Line 7): Any object with CONTAINS must also be TYPE:Container for > the CONTAINS tag to be activated. > *=>(Line 14): Any object with CONTAINS must also be TYPE:Container > for the CONTAINS tag to be activated. > *=>(Line 15): Any object with CONTAINS must also be TYPE:Container > for the CONTAINS tag to be activated. > *=>(Line 18): Any object with CONTAINS must also be TYPE:Container > for the CONTAINS tag to be activated. > *=>(Line 21): Any object with CONTAINS must also be TYPE:Container > for the CONTAINS tag to be activated. > *=>(Line 24): Any object with CONTAINS must also be TYPE:Container > for the CONTAINS tag to be activated. > *=>(Line 28): Any object with CONTAINS must also be TYPE:Container > for the CONTAINS tag to be activated. > (Line 29): "," (comma) should not be used in line identifier name: > Ladder,10ft > *=>(Line 37): Any object with CONTAINS must also be TYPE:Container > for the CONTAINS tag to be activated. > *=>(Line 39): Any object with CONTAINS must also be TYPE:Container > for the CONTAINS tag to be activated. > *=>(Line 42): Any object with CONTAINS must also be TYPE:Container > for the CONTAINS tag to be activated. > *=>(Line 43): Any object with CONTAINS must also be TYPE:Container > for the CONTAINS tag to be activated. > *=>(Line 44): Any object with CONTAINS must also be TYPE:Container > for the CONTAINS tag to be activated. > *=>(Line 47): Any object with CONTAINS must also be TYPE:Container > for the CONTAINS tag to be activated. > *=>(Line 48): Any object with CONTAINS must also be TYPE:Container > for the CONTAINS tag to be activated. > *=>(Line 60): Any object with CONTAINS must also be TYPE:Container > for the CONTAINS tag to be activated. > *=>(Line 61): Any object with CONTAINS must also be TYPE:Container > for the CONTAINS tag to be activated. > *=>(Line 83): Any object with CONTAINS must also be TYPE:Container > for the CONTAINS tag to be activated. > *=>(Line 84): Any object with CONTAINS must also be TYPE:Container > for the CONTAINS tag to be activated. > *=>(Line 86): Any object with CONTAINS must also be TYPE:Container > for the CONTAINS tag to be activated. > *=>(Line 87): Any object with CONTAINS must also be TYPE:Container > for the CONTAINS tag to be activated. > *=>(Line 88): Any object with CONTAINS must also be TYPE:Container > for the CONTAINS tag to be activated. > *=>(Line 89): Any object with CONTAINS must also be TYPE:Container > for the CONTAINS tag to be activated. > *=>(Line 90): Any object with CONTAINS must also be TYPE:Container > for the CONTAINS tag to be activated. > *=>(Line 91): Any object with CONTAINS must also be TYPE:Container > for the CONTAINS tag to be activated. > *=>(Line 97): Any object with CONTAINS must also be TYPE:Container > for the CONTAINS tag to be activated. > *=>(Line 98): Any object with CONTAINS must also be TYPE:Container > for the CONTAINS tag to be activated. > *=>(Line 100): Any object with CONTAINS must also be TYPE:Container > for the CONTAINS tag to be activated. > .\d20ogl\fantasycommunitycouncil\netbook\magical_treasures\magical_tre > asures_equip_wondrousitems.lst > *=>(Line 48): Any object with CONTAINS must also be TYPE:Container > for the CONTAINS tag to be activated. > *=>(Line 49): Any object with CONTAINS must also be TYPE:Container > for the CONTAINS tag to be activated. > *=>(Line 50): Any object with CONTAINS must also be TYPE:Container > for the CONTAINS tag to be activated. > .\d20ogl\msrd\arcana\basics\arcanabasics_equip_vehicles.lst > *=>(Line 49): Any object with TYPE:Container must also have a > CONTAINS tag to be activated. > .\d20ogl\msrd\future\future_equipment\futureequipment_weapons_ranged.l > st > *=>(Line 31): Any object with CONTAINS must also be TYPE:Container > for the CONTAINS tag to be activated. > .\d20ogl\msrd\future\future_mecha\futuremecha_equip_weap.lst > *=>(Line 14): Any object with TYPE:Container must also have a > CONTAINS tag to be activated. > *=>(Line 24): Any object with TYPE:Container must also have a > CONTAINS tag to be activated. > .\d20ogl\rpgobjects\darwinsworld2\dw2_survivorsguide\dw2sg_equip.lst > *=>(Line 83): Any object with CONTAINS must also be TYPE:Container > for the CONTAINS tag to be activated. > *=>(Line 86): Any object with CONTAINS must also be TYPE:Container > for the CONTAINS tag to be activated. > *=>(Line 205): Any object with CONTAINS must also be TYPE:Container > for the CONTAINS tag to be activated. > *=>(Line 206): Any object with CONTAINS must also be TYPE:Container > for the CONTAINS tag to be activated. > *=>(Line 207): Any object with CONTAINS must also be TYPE:Container > for the CONTAINS tag to be activated. > *=>(Line 208): Any object with CONTAINS must also be TYPE:Container > for the CONTAINS tag to be activated. > *=>(Line 210): Any object with CONTAINS must also be TYPE:Container > for the CONTAINS tag to be activated. > *=>(Line 211): Any object with CONTAINS must also be TYPE:Container > for the CONTAINS tag to be activated. > *=>(Line 212): Any object with CONTAINS must also be TYPE:Container > for the CONTAINS tag to be activated. > *=>(Line 216): Any object with CONTAINS must also be TYPE:Container > for the CONTAINS tag to be activated. > *=>(Line 217): Any object with CONTAINS must also be TYPE:Container > for the CONTAINS tag to be activated. > .\d20ogl\rpgobjects\darwinsworld2 > \dw2_survivorsguide\dw2sg_equip_armorshields.lst > *=>(Line 32): Any object with CONTAINS must also be TYPE:Container > for the CONTAINS tag to be activated. > *=>(Line 33): Any object with CONTAINS must also be TYPE:Container > for the CONTAINS tag to be activated. > *=>(Line 34): Any object with CONTAINS must also be TYPE:Container > for the CONTAINS tag to be activated. > *=>(Line 35): Any object with CONTAINS must also be TYPE:Container > for the CONTAINS tag to be activated. > *=>(Line 36): Any object with CONTAINS must also be TYPE:Container > for the CONTAINS tag to be activated. > *=>(Line 37): Any object with CONTAINS must also be TYPE:Container > for the CONTAINS tag to be activated. > .\d20ogl\rpgobjects\darwinsworld2 > \dw2_survivorsguide\dw2sg_equip_weap_melee.lst > *=>(Line 19): Any object with CONTAINS must also be TYPE:Container > for the CONTAINS tag to be activated. > *=>(Line 20): Any object with CONTAINS must also be TYPE:Container > for the CONTAINS tag to be activated. > *=>(Line 28): Any object with CONTAINS must also be TYPE:Container > for the CONTAINS tag to be activated. > *=>(Line 37): Any object with CONTAINS must also be TYPE:Container > for the CONTAINS tag to be activated. > *=>(Line 40): Any object with CONTAINS must also be TYPE:Container > for the CONTAINS tag to be activated. > *=>(Line 57): Any object with CONTAINS must also be TYPE:Container > for the CONTAINS tag to be activated. > .\d20ogl\rpgobjects\darwinsworld2 > \dw2_survivorsguide\dw2sg_equip_weap_ranged_firearms.lst > *=>(Line 141): Any object with CONTAINS must also be TYPE:Container > for the CONTAINS tag to be activated. > *=>(Line 142): Any object with CONTAINS must also be TYPE:Container > for the CONTAINS tag to be activated. > *=>(Line 143): Any object with CONTAINS must also be TYPE:Container > for the CONTAINS tag to be activated. > *=>(Line 144): Any object with CONTAINS must also be TYPE:Container > for the CONTAINS tag to be activated. > .\d20ogl\rpgobjects\timeline\roaring20s_equipment.lst > *=>(Line 21): Any object with TYPE:Container must also have a > CONTAINS tag to be activated. > .\permissioned\mongoose\gladiatorsandsofdeath\gladiatorequip.lst > *=>(Line 5): Any object with CONTAINS must also be TYPE:Container for > the CONTAINS tag to be activated. > *=>(Line 6): Any object with CONTAINS must also be TYPE:Container for > the CONTAINS tag to be activated. > *=>(Line 7): Any object with CONTAINS must also be TYPE:Container for > the CONTAINS tag to be activated. > .\permissioned\rpgobjects\darwinsworld\darwinsworld\artifacts\artifact > soaequip.lst > *=>(Line 175): Any object with CONTAINS must also be TYPE:Container > for the CONTAINS tag to be activated. > *=>(Line 218): Any object with TYPE:Container must also have a > CONTAINS tag to be activated. > *=>(Line 219): Any object with TYPE:Container must also have a > CONTAINS tag to be activated. > *=>(Line 220): Any object with TYPE:Container must also have a > CONTAINS tag to be activated. > *=>(Line 221): Any object with TYPE:Container must also have a > CONTAINS tag to be activated. > *=>(Line 222): Any object with TYPE:Container must also have a > CONTAINS tag to be activated. > *=>(Line 223): Any object with TYPE:Container must also have a > CONTAINS tag to be activated. > *=>(Line 224): Any object with TYPE:Container must also have a > CONTAINS tag to be activated. > .\permissioned\rpgobjects\darwinsworld\darwinsworld\artifacts\artifact > soaequipweapranged.lst > *=>(Line 44): Any object with TYPE:Container must also have a > CONTAINS tag to be activated. > *=>(Line 45): Any object with TYPE:Container must also have a > CONTAINS tag to be activated. > *=>(Line 46): Any object with TYPE:Container must also have a > CONTAINS tag to be activated. > *=>(Line 47): Any object with TYPE:Container must also have a > CONTAINS tag to be activated. > *=>(Line 48): Any object with TYPE:Container must also have a > CONTAINS tag to be activated. > *=>(Line 49): Any object with TYPE:Container must also have a > CONTAINS tag to be activated. > *=>(Line 50): Any object with TYPE:Container must also have a > CONTAINS tag to be activated. > *=>(Line 51): Any object with TYPE:Container must also have a > CONTAINS tag to be activated. > *=>(Line 53): Any object with TYPE:Container must also have a > CONTAINS tag to be activated. > *=>(Line 55): Any object with TYPE:Container must also have a > CONTAINS tag to be activated. > *=>(Line 58): Any object with TYPE:Container must also have a > CONTAINS tag to be activated. > *=>(Line 59): Any object with TYPE:Container must also have a > CONTAINS tag to be activated. > *=>(Line 60): Any object with TYPE:Container must also have a > CONTAINS tag to be activated. > *=>(Line 61): Any object with TYPE:Container must also have a > CONTAINS tag to be activated. > *=>(Line 62): Any object with TYPE:Container must also have a > CONTAINS tag to be activated. > *=>(Line 63): Any object with TYPE:Container must also have a > CONTAINS tag to be activated. > *=>(Line 64): Any object with TYPE:Container must also have a > CONTAINS tag to be activated. > *=>(Line 65): Any object with TYPE:Container must also have a > CONTAINS tag to be activated. > *=>(Line 66): Any object with TYPE:Container must also have a > CONTAINS tag to be activated. > *=>(Line 67): Any object with TYPE:Container must also have a > CONTAINS tag to be activated. > *=>(Line 68): Any object with TYPE:Container must also have a > CONTAINS tag to be activated. > *=>(Line 69): Any object with TYPE:Container must also have a > CONTAINS tag to be activated. > *=>(Line 70): Any object with TYPE:Container must also have a > CONTAINS tag to be activated. > *=>(Line 71): Any object with TYPE:Container must also have a > CONTAINS tag to be activated. > *=>(Line 72): Any object with TYPE:Container must also have a > CONTAINS tag to be activated. > *=>(Line 73): Any object with TYPE:Container must also have a > CONTAINS tag to be activated. > *=>(Line 74): Any object with TYPE:Container must also have a > CONTAINS tag to be activated. > *=>(Line 75): Any object with TYPE:Container must also have a > CONTAINS tag to be activated. > *=>(Line 76): Any object with TYPE:Container must also have a > CONTAINS tag to be activated. > *=>(Line 78): Any object with TYPE:Container must also have a > CONTAINS tag to be activated. > *=>(Line 79): Any object with TYPE:Container must also have a > CONTAINS tag to be activated. > *=>(Line 82): Any object with TYPE:Container must also have a > CONTAINS tag to be activated. > *=>(Line 83): Any object with TYPE:Container must also have a > CONTAINS tag to be activated. > *=>(Line 84): Any object with TYPE:Container must also have a > CONTAINS tag to be activated. > *=>(Line 85): Any object with TYPE:Container must also have a > CONTAINS tag to be activated. > *=>(Line 86): Any object with TYPE:Container must also have a > CONTAINS tag to be activated. > *=>(Line 87): Any object with TYPE:Container must also have a > CONTAINS tag to be activated. > *=>(Line 88): Any object with TYPE:Container must also have a > CONTAINS tag to be activated. > *=>(Line 91): Any object with TYPE:Container must also have a > CONTAINS tag to be activated. > *=>(Line 92): Any object with TYPE:Container must also have a > CONTAINS tag to be activated. 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