From: SourceForge.net <no...@so...> - 2008-04-26 12:24:43
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Bugs item #1950413, was opened at 2008-04-24 17:25 Message generated for change (Comment added) made by jdempsey You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=384719&aid=1950413&group_id=25576 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Feat Support Group: To be fixed For 5.14 Status: Open Resolution: None Priority: 5 Private: No Submitted By: Martijn Verburg (karianna) Assigned to: Nobody/Anonymous (nobody) Summary: BONUSFEATLEVELSTARTINTERVAL broken with Multiclass Initial Comment: --- In PCG...@ya..., "Felonius Stark" <felonius@...> wrote: > > Ok... So I download 5.13.14, and I created a Game > Mode where the only difference was changing the line > that said: > BONUSFEATLEVELSTARTINTERVAL:3|3 to: > BONUSFEATLEVELSTARTINTERVAL:3|2 > in order for to give the players a feat at every odd > level. It seems, however, that multiclassing breaks > this. If I do only a single class, it works like a > charm. If I multiclass, it seems to give the bonus > feat at every odd numbered level of each class, > except the first. Yea, now that I look... based on how it's implemented, that should be expected... as to whether that's broken... that needs to be addressed. TM, please :) ---------------------------------------------------------------------- >Comment By: James Dempsey (jdempsey) Date: 2008-04-26 22:24 Message: Logged In: YES user_id=558288 Originator: NO Tested multi-classing with standard 3|3 setting - worked fine for a 35e rogue ranger who got feats at the expected intervals (rog2/rgr1, rog2/rgr4, rog4/rgr5) ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=384719&aid=1950413&group_id=25576 |