From: <mar...@us...> - 2008-04-14 22:53:49
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Revision: 5980 http://pcgen.svn.sourceforge.net/pcgen/?rev=5980&view=rev Author: maredudd800 Date: 2008-04-14 15:53:48 -0700 (Mon, 14 Apr 2008) Log Message: ----------- Minor reformat of HTML Modified Paths: -------------- Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfilesdefine.html Modified: Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfilesdefine.html =================================================================== --- Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfilesdefine.html 2008-04-14 21:47:17 UTC (rev 5979) +++ Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfilesdefine.html 2008-04-14 22:53:48 UTC (rev 5980) @@ -89,6 +89,7 @@ <p class="indent2"><code><a name="ACCHECK">ACCHECK</a></code></p> <p class="indent3">This is the total AC Check penalty from armor and shield.</p> <p></p> + <p class="indent2"><code><a name="ARMORACCHECK">ARMORACCHECK</a></code></p> <p class="indent3">This is the total AC Check penalty from armor.</p> <p></p> @@ -98,6 +99,7 @@ formula for their BAB progression. e.g. DEFINE:BAB|2*CL would be +2 per class-level.</p> <p></p> + <p class="indent2"><code><a name="BASESPELLSTAT">BASESPELLSTAT</a></code></p> <p class="indent3">This is the mod for the class's base spell stat.</p> <p></p> @@ -111,26 +113,32 @@ of Cleric (Special) since ( and ) have other meanings in DEFINE variables. If used within a JEP formula you will need to enclose it in a variable function e.g. var("BL=Cleric {Special}") </p> <p></p> + <p class="indent2"><code><a name="CASTERLEVEL">CASTERLEVEL</a></code></p> <p class="indent3">CASTERLEVEL is a special variable for use within some Spell tags. See the <a href="../datafilestagpages/datafilesspells.html#CASTERLEVEL">CASTERLEVEL</a> tag entry on the Spell tag page.</p> <p></p> + <p class="indent2"><code><a name="CHA">CHA</a></code></p> <p class="indent3">This is the character's CHA modifier.</p> <p></p> + <p class="indent2"><code><a name="CHASCORE">CHASCORE</a></code></p> <p class="indent3">This is the character's actual Charisma score.</p> <p></p> + <p class="indent2"><code><a name="CL">CL</a></code></p> <p class="indent3">Class Level of this class.</p> <p></p> + <p class="indent2"><code><a name="CLname">CL=name</a></code></p> <p class="indent3">Class Level of the named class.</p> <p class="indent3"><span class=new><strong>Update:</strong></span></p> <p class="indent3">This can now be done with the <a href="globalfilesformulas.html#ClassLevel">cl()</a> JEP function.</p> <p></p> + <p class="indent2"><code><a name="CLASSname">CLASS=name</a></code></p> <p class="indent3">Returns a 1 if the character has the named class, otherwise 0. Replace { with ( and } with ). e.g. CLASS=Ranger {Special} would check for Ranger (Special) @@ -138,6 +146,7 @@ If used within a JEP formula you will need to enclose it in a variable function e.g. var("CLASS=Ranger {Special}")</p> <p></p> + <p class="indent2"><code><a name="CLASSLEVELname">CLASSLEVEL=name</a></code></p> <p class="indent3">Class Level of the named class, replacing ( with { and ) with }. e.g. CLASSLEVEL=Warrior {Ruby} would return the level of Warrior (Ruby) @@ -145,105 +154,136 @@ If used within a JEP formula you will need to enclose it in a variable function e.g. var("CLASSLEVEL=Warrior {Ruby}")</p> <p></p> + <p class="indent2"><code><a name="CON">CON</a></code></p> <p class="indent3">This is the character's CON modifier.</p> <p></p> + <p class="indent2"><code><a name="CONSCORE">CONSCORE</a></code></p> <p class="indent3">This is the character's actual Constitution score.</p> <p></p> + <p class="indent2"><code><a name="COUNTCLASSES">COUNT[CLASSES]</a></code></p> <p class="indent3">This is the character's number of classes.</p> <p></p> + <p class="indent2"><code><a name="COUNTDOMAINS">COUNT[DOMAINS]</a></code></p> <p class="indent3">This is the character's number of domains.</p> <p></p> + <p class="indent2"><code><a name="COUNTFEATNAME">COUNT[FEATNAME=name]</a></code></p> <p class="indent3">This is the number of feats of the given name. Great for multiple feats that grant bonuses based on the number of times taken.</p> <p></p> + <p class="indent2"><code><a name="COUNTFEATS">COUNT[FEATS]</a></code></p> <p class="indent3">This is the character's number of optionally chosen feats (not automatic or virtual).</p> <p></p> + <p class="indent2"><code><a name="COUNTFEATSALL">COUNT[FEATSALL]</a></code></p> <p class="indent3">This is the character's total number of feats (includes automatic and virtual).</p> <p></p> + <p class="indent2"><code><a name="COUNTFEATTYPE">COUNT[FEATTYPE=type]</a></code></p> <p class="indent3">This is the character's number of feats matching specified type.</p> <p></p> + <p class="indent2"><code><a name="COUNTFOLLOWERS">COUNT[FOLLOWERS]</a></code></p> <p class="indent3">This is the character's number of Followers.</p> <p></p> + <p class="indent2"><code><a name="COUNTLANGUAGES">COUNT[LANGUAGES]</a></code></p> <p class="indent3">This is the character's number of languages.</p> <p></p> + <p class="indent2"><code><a name="COUNTSA">COUNT[SA]</a></code></p> <p class="indent3">This is the character's number of unique special abilities.</p> <p></p> + <p class="indent2"><code><a name="COUNTSKILLS">COUNT[SKILLS]</a></code></p> <p class="indent3">This is the character's number of skills.</p> <p></p> + <p class="indent2"><code><a name="COUNTSPELLCLASSES">COUNT[SPELLCLASSES]</a></code></p> <p class="indent3">This is the character's number of spellcasting classes.</p> <p></p> + <p class="indent2"><code><a name="COUNTSTATS">COUNT[STATS]</a></code></p> <p class="indent3">This is the number of defined stats.</p> <p></p> + <p class="indent2"><code><a name="CR">CR</a></code></p> <p class="indent3">This is the character's Challenge Rating.</p> <p></p> + <p class="indent2"><code><a name="DEX">DEX</a></code></p> <p class="indent3">This is the character's DEX modifier.</p> <p></p> + <p class="indent2"><code><a name="DEXSCORE">DEXSCORE</a></code></p> <p class="indent3">This is the character's actual Dexterity score.</p> <p></p> + <p class="indent2"><code><a name="ECL">ECL</a></code></p> <p class="indent3">This is the character's Effective Character Level. It is the sum of all class levels plus any level adjustment the character might have.</p> <p></p> + <p class="indent2"><code><a name="ENCUMBERANCE">ENCUMBERANCE</a></code></p> <p class="indent3">This is a value representing the character's current encumbrance level (0=Light, 1=Medium 2=Heavy, 3=Over-Loaded).</p> <p></p> + <p class="new">*** Updated 5.11.4</p><p></p> <p class="indent2"><code><a name="HASDEITY">HASDEITY:</a></code></p> <p class="indent3">This returns 1 if the character has the named deity, otherwise 0.</p> <p></p> + <p class="indent2"><code><a name="HASFEAT">HASFEAT:</a></code></p> <p class="indent3">This returns 1 if the character has the named feat, otherwise 0.</p> <p></p> + <p class="indent2"><code><a name="HD">HD</a></code></p> <p class="indent3">This is the character's HD (Starting HD or Monster HD. Not HD from classes).</p> <p></p> + <p class="indent2"><code><a name="HP">HP</a></code></p> <p class="indent3">This is the character's maximum total hit points.</p> <p></p> + <p class="indent2"><code><a name="INITIATIVEMISC">INITIATIVEMISC</a></code></p> <p class="indent3">This is the character's adjustment to initiative excluding any dexterity modifier.</p> <p></p> + <p class="indent2"><code><a name="INITIATIVEMOD">INITIATIVEMOD</a></code></p> <p class="indent3">This is the character's adjustment to initiative (including dexterity modifier and +4 if you have the Improved Initiative feat).</p> <p></p> + <p class="indent2"><code><a name="INT">INT</a></code></p> <p class="indent3">This is the character's INT modifier.</p> <p></p> + <p class="indent2"><code><a name="INTSCORE">INTSCORE</a></code></p> <p class="indent3">This is the character's actual Intelligence score.</p> <p></p> + <p class="indent2"><code><a name="MOVEBASE">MOVEBASE</a></code></p> <p class="indent3">This is the character's racial-based movement.</p> <p></p> + <p class="indent2"><code><a name="SHIELDACCHECK">SHIELDACCHECK</a></code></p> <p class="indent3">This is the total AC Check penalty from shields.</p> <p></p> + <p class="indent2"><code><a name="SIZE">SIZE</a></code></p> <p class="indent3">This is a value representing the character's current size. Fine=0, Diminutive=1, Tiny=2, Small=3, Medium=4, Large=5, Huge=6, Gargantuan=7, Colossal=8. The size designations, including abbreviations, are dependant upon the gamemode used and may be redefined in the sizeadjustments.lst file.</p> <p></p> + <p class="indent2"><code><a name="SKILLRANK">SKILLRANK=name</a></code></p> <p class="indent3">This is the character's Ranks in the named skill replacing ( with { and ) with }. e.g. SKILLRANK=Craft {Woodworking} would return the ranks of Craft (Woodworking) @@ -251,10 +291,12 @@ If used within a JEP formula you will need to enclose it in a variable function e.g. var("SKILLRANK=Craft {Woodworking}")</p> <p></p> + <p class="indent3"><span class=new><strong>Update:</strong></span></p> <p class="indent3">This can now be done with the <a href="globalfilesformulas.html#SkillInfo">skillinfo()</a> JEP function.</p> <p></p> + <p class="indent2"><code><a name="SKILLTOTAL">SKILLTOTAL=name</a></code></p> <p class="indent3">This is the character's total in the named skill replacing ( with { and ) with }. e.g. SKILLTOTAL=Craft {Woodworking} would return the total of Craft (Woodworking) @@ -262,48 +304,60 @@ If used within a JEP formula you will need to enclose it in a variable function e.g. var("SKILLTOTAL=Craft {Woodworking}")</p> <p></p> + <p class="indent3"><span class=new><strong>Update:</strong></span></p> <p class="indent3">This can now be done with the <a href="globalfilesformulas.html#SkillInfo">skillinfo()</a> JEP function.</p> <p></p> + <p class="indent2"><code><a name="SPELLFAILURE">SPELLFAILURE</a></code></p> <p class="indent3">This is the character's spell failure percentage for all equipped armor.</p> <p></p> + <p class="indent2"><code><a name="SR">SR</a></code></p> <p class="indent3">This is the character's spell resistance.</p> <p></p> + <p class="indent2"><code><a name="STR">STR</a></code></p> <p class="indent3">This is the character's STR modifier.</p> <p></p> + <p class="indent2"><code><a name="STRSCORE">STRSCORE</a></code></p> <p class="indent3">This is the character's actual Strength score.</p> <p></p> + <p class="indent2"><code><a name="TL">TL</a></code></p> <p class="indent3">Total Level of character, this includes all PC, NPC and Monster class levels. It does not include any level adjustments the character may have</p> <p></p> + <p class="indent2"><code><a name="VARDEFINED">VARDEFINED:</a></code></p> <p class="indent3">This returns 1 if the character has the named variable, otherwise 0.</p> <p></p> + <p class="indent2"><code><a name="WEIGHTCARRIED">WEIGHT.CARRIED</a></code></p> <p class="indent3">is the weight of all carried equipment.</p> <p></p> + <p class="indent2"><code><a name="WEIGHTEQUIPPED">WEIGHT.EQUIPPED</a></code></p> <p class="indent3">is the weight of all equipped items.</p> <p></p> + <p class="indent2"><code><a name="WEIGHTPC">WEIGHT.PC</a></code></p> <p class="indent3">is the weight of the PC.</p> <p></p> + <p class="indent2"><code><a name="WEIGHTTOTAL">WEIGHT.TOTAL</a></code></p> <p class="indent3">is the weight of all carried items and PC.</p> <p></p> + <p class="indent2"><code><a name="WIS">WIS</a></code></p> <p class="indent3">This is the character's WIS modifier.</p> <p></p> + <p class="indent2"><code><a name="WISSCORE">WISSCORE</a></code></p> <p class="indent3">This is the character's actual Wisdom score.</p> <p></p> - <p></p> <h2><a name="UserDefinedVariables">User-defined Variables in PCGen datasets</a></h2> @@ -312,15 +366,19 @@ <p class="indent2"><code><a name="AllowExtraTurning">AllowExtraTurning</a></code></p> <p class="indent3">Ability to take Extra Turning if >= 1</p> <p></p> + <p class="indent2"><code><a name="AllowHolyAvenger">AllowHolyAvenger</a></code></p> <p class="indent3">Ability to use a Holy Avenger as a Paladin if >= 1</p> <p></p> + <p class="indent2"><code><a name="BardicKnowledge">BardicKnowledge</a></code></p> <p class="indent3">Ability to use Bardic Knowledge if >= 1</p> <p></p> + <p class="indent2"><code><a name="BardicMusic">BardicMusic</a></code></p> <p class="indent3">Ability to use Bardic Music if >= 1</p> <p></p> + <p class="indent2"><code><a name="TurnUndead">TurnUndead</a></code></p> <p class="indent3">Ability to Turn Undead if >= 1</p> <p></p> @@ -330,6 +388,7 @@ <p><strong>Note:</strong> This information has been moved to the <a href="globalfilesformulas.html"> Math Operators and Formulas</a> page.</p> +<hr> <p> <a href="http://validator.w3.org/check?uri=referer"><img This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |