From: <edd...@us...> - 2008-03-11 20:52:22
|
Revision: 5563 http://pcgen.svn.sourceforge.net/pcgen/?rev=5563&view=rev Author: eddyanthony Date: 2008-03-11 13:52:28 -0700 (Tue, 11 Mar 2008) Log Message: ----------- [ 1911610 ] PRETYPE syntax Modified Paths: -------------- Trunk/pcgen/data/d20ogl/srd35/advanced/rsrd_equipmods_treasure_base.lst Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_equip.lst Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_equipmods_base.lst Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_equipmods_enhancing.lst Trunk/pcgen/data/d20ogl/srd35/epic/rsrd_equipmods_epic_enhancing.lst Trunk/pcgen/data/d20ogl/srd35/psionics/rsrd_equipmods_psionic.lst Trunk/pcgen/data/d20ogl/srd35/psionics/rsrd_equipmods_psionic_enhancing.lst Modified: Trunk/pcgen/data/d20ogl/srd35/advanced/rsrd_equipmods_treasure_base.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd35/advanced/rsrd_equipmods_treasure_base.lst 2008-03-11 19:54:19 UTC (rev 5562) +++ Trunk/pcgen/data/d20ogl/srd35/advanced/rsrd_equipmods_treasure_base.lst 2008-03-11 20:52:28 UTC (rev 5563) @@ -1,7 +1,7 @@ -# CVS $Revision$ $Author$ -- Sun Apr 1 17:57:53 2007 -- reformated by prettylst.pl v1.38 (build 2621) +# CVS $Revision$ $Author$ -- Tue Mar 11 16:46:24 2008 -- reformated by prettylst.pl v1.38 (build 5225) SOURCELONG:Revised (v.3.5) System Reference Document SOURCESHORT:RSRD SOURCEWEB:http://www.wizards.com/default.asp?x=d20/article/srd35 # Original Entry by: Aaron Divinsky <boo...@ya...> # Modifier Name Unique Key Naming Option Type Cost Visible Required Type Modify the item cost Choose -Gem Value KEY:GEM NAMEOPT:NOTHING TYPE:Gem COST:0 VISIBLE:QUALIFY PRETYPE:Gem BONUS:ITEMCOST|TYPE.Gem|%CHOICE CHOOSE:NUMBER|MIN=1|MAX=8000|TITLE=Gem Value -Art Value KEY:ART NAMEOPT:NOTHING TYPE:Art COST:0 VISIBLE:QUALIFY PRETYPE:Art BONUS:ITEMCOST|TYPE.Art|%CHOICE CHOOSE:NUMBER|MIN=10|MAX=12000|TITLE=Art Value +Gem Value KEY:GEM NAMEOPT:NOTHING TYPE:Gem COST:0 VISIBLE:QUALIFY PRETYPE:1,Gem BONUS:ITEMCOST|TYPE.Gem|%CHOICE CHOOSE:NUMBER|MIN=1|MAX=8000|TITLE=Gem Value +Art Value KEY:ART NAMEOPT:NOTHING TYPE:Art COST:0 VISIBLE:QUALIFY PRETYPE:1,Art BONUS:ITEMCOST|TYPE.Art|%CHOICE CHOOSE:NUMBER|MIN=10|MAX=12000|TITLE=Art Value Modified: Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_equip.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_equip.lst 2008-03-11 19:54:19 UTC (rev 5562) +++ Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_equip.lst 2008-03-11 20:52:28 UTC (rev 5563) @@ -161,19 +161,19 @@ ###Block:Tools # Equipment Name Type Number of Pages Page Usage Cost Weight Modifier Source Page Bonus to skill Special Property Alchemist's Lab TYPE:Goods.Tools.Artisan COST:500 WT:40 SOURCEPAGE:Equipment.rtf BONUS:SKILL|Craft (Alchemy)|2|TYPE=Circumstance -Artisan's Tools (Armorsmithing) TYPE:Goods.Tools.Artisan.ArmorsmithingTools COST:5 WT:5 SOURCEPAGE:Equipment.rtf BONUS:SKILL|Craft (Armorsmithing)|2|TYPE=Circumstance|PRETYPE:Masterwork -Artisan's Tools (Bowmaking) TYPE:Goods.Tools.Artisan.BowmakingTools COST:5 WT:5 SOURCEPAGE:Equipment.rtf BONUS:SKILL|Craft (Bowmaking)|2|TYPE=Circumstance|PRETYPE:Masterwork -Artisan's Tools (Blacksmithing) TYPE:Goods.Tools.Artisan.BlacksmithingTools COST:5 WT:5 SOURCEPAGE:Equipment.rtf BONUS:SKILL|Craft (Blacksmithing)|2|TYPE=Circumstance|PRETYPE:Masterwork -Artisan's Tools (Carpentry) TYPE:Goods.Tools.Artisan.CarpentryTools COST:5 WT:5 SOURCEPAGE:Equipment.rtf BONUS:SKILL|Craft (Carpentry)|2|TYPE=Circumstance|PRETYPE:Masterwork -Artisan's Tools (Leatherworking) TYPE:Goods.Tools.Artisan.LeatherworkingTools COST:5 WT:5 SOURCEPAGE:Equipment.rtf BONUS:SKILL|Craft (Leatherworking)|2|TYPE=Circumstance|PRETYPE:Masterwork -Artisan's Tools (Painting) TYPE:Goods.Tools.Artisan.PaintingTools COST:5 WT:5 SOURCEPAGE:Equipment.rtf BONUS:SKILL|Craft (Painting)|2|TYPE=Circumstance|PRETYPE:Masterwork -Artisan's Tools (Pottery) TYPE:Goods.Tools.Artisan.PotteryTools COST:5 WT:5 SOURCEPAGE:Equipment.rtf BONUS:SKILL|Craft (Pottery)|2|TYPE=Circumstance|PRETYPE:Masterwork -Artisan's Tools (Sculpting) TYPE:Goods.Tools.Artisan.SculptingTools COST:5 WT:5 SOURCEPAGE:Equipment.rtf BONUS:SKILL|Craft (Sculpting)|2|TYPE=Circumstance|PRETYPE:Masterwork -Artisan's Tools (Shipmaking) TYPE:Goods.Tools.Artisan.ShipmakingTools COST:5 WT:5 SOURCEPAGE:Equipment.rtf BONUS:SKILL|Craft (Shipmaking)|2|TYPE=Circumstance|PRETYPE:Masterwork -Artisan's Tools (Stonemasonry) TYPE:Goods.Tools.Artisan.StonemasonryTools COST:5 WT:5 SOURCEPAGE:Equipment.rtf BONUS:SKILL|Craft (Stonemasonry)|2|TYPE=Circumstance|PRETYPE:Masterwork -Artisan's Tools (Trapmaking) TYPE:Goods.Tools.Artisan.TrapmakingTools COST:5 WT:5 SOURCEPAGE:Equipment.rtf BONUS:SKILL|Craft (Trapmaking)|2|TYPE=Circumstance|PRETYPE:Masterwork -Artisan's Tools (Weaponsmithing) TYPE:Goods.Tools.Artisan.WeaponsmithingTools COST:5 WT:5 SOURCEPAGE:Equipment.rtf BONUS:SKILL|Craft (Weaponsmithing)|2|TYPE=Circumstance|PRETYPE:Masterwork -Artisan's Tools (Woodworking) TYPE:Goods.Tools.Artisan.WoodworkingTools COST:5 WT:5 SOURCEPAGE:Equipment.rtf BONUS:SKILL|Craft (Woodworking)|2|TYPE=Circumstance|PRETYPE:Masterwork +Artisan's Tools (Armorsmithing) TYPE:Goods.Tools.Artisan.ArmorsmithingTools COST:5 WT:5 SOURCEPAGE:Equipment.rtf BONUS:SKILL|Craft (Armorsmithing)|2|TYPE=Circumstance|PRETYPE:1,Masterwork +Artisan's Tools (Bowmaking) TYPE:Goods.Tools.Artisan.BowmakingTools COST:5 WT:5 SOURCEPAGE:Equipment.rtf BONUS:SKILL|Craft (Bowmaking)|2|TYPE=Circumstance|PRETYPE:1,Masterwork +Artisan's Tools (Blacksmithing) TYPE:Goods.Tools.Artisan.BlacksmithingTools COST:5 WT:5 SOURCEPAGE:Equipment.rtf BONUS:SKILL|Craft (Blacksmithing)|2|TYPE=Circumstance|PRETYPE:1,Masterwork +Artisan's Tools (Carpentry) TYPE:Goods.Tools.Artisan.CarpentryTools COST:5 WT:5 SOURCEPAGE:Equipment.rtf BONUS:SKILL|Craft (Carpentry)|2|TYPE=Circumstance|PRETYPE:1,Masterwork +Artisan's Tools (Leatherworking) TYPE:Goods.Tools.Artisan.LeatherworkingTools COST:5 WT:5 SOURCEPAGE:Equipment.rtf BONUS:SKILL|Craft (Leatherworking)|2|TYPE=Circumstance|PRETYPE:1,Masterwork +Artisan's Tools (Painting) TYPE:Goods.Tools.Artisan.PaintingTools COST:5 WT:5 SOURCEPAGE:Equipment.rtf BONUS:SKILL|Craft (Painting)|2|TYPE=Circumstance|PRETYPE:1,Masterwork +Artisan's Tools (Pottery) TYPE:Goods.Tools.Artisan.PotteryTools COST:5 WT:5 SOURCEPAGE:Equipment.rtf BONUS:SKILL|Craft (Pottery)|2|TYPE=Circumstance|PRETYPE:1,Masterwork +Artisan's Tools (Sculpting) TYPE:Goods.Tools.Artisan.SculptingTools COST:5 WT:5 SOURCEPAGE:Equipment.rtf BONUS:SKILL|Craft (Sculpting)|2|TYPE=Circumstance|PRETYPE:1,Masterwork +Artisan's Tools (Shipmaking) TYPE:Goods.Tools.Artisan.ShipmakingTools COST:5 WT:5 SOURCEPAGE:Equipment.rtf BONUS:SKILL|Craft (Shipmaking)|2|TYPE=Circumstance|PRETYPE:1,Masterwork +Artisan's Tools (Stonemasonry) TYPE:Goods.Tools.Artisan.StonemasonryTools COST:5 WT:5 SOURCEPAGE:Equipment.rtf BONUS:SKILL|Craft (Stonemasonry)|2|TYPE=Circumstance|PRETYPE:1,Masterwork +Artisan's Tools (Trapmaking) TYPE:Goods.Tools.Artisan.TrapmakingTools COST:5 WT:5 SOURCEPAGE:Equipment.rtf BONUS:SKILL|Craft (Trapmaking)|2|TYPE=Circumstance|PRETYPE:1,Masterwork +Artisan's Tools (Weaponsmithing) TYPE:Goods.Tools.Artisan.WeaponsmithingTools COST:5 WT:5 SOURCEPAGE:Equipment.rtf BONUS:SKILL|Craft (Weaponsmithing)|2|TYPE=Circumstance|PRETYPE:1,Masterwork +Artisan's Tools (Woodworking) TYPE:Goods.Tools.Artisan.WoodworkingTools COST:5 WT:5 SOURCEPAGE:Equipment.rtf BONUS:SKILL|Craft (Woodworking)|2|TYPE=Circumstance|PRETYPE:1,Masterwork Climber's Kit TYPE:Goods.Tools.Masterwork.Resizable COST:80 WT:5 SOURCEPAGE:Equipment.rtf BONUS:SKILL|Climb|2|TYPE=Circumstance Disguise Kit TYPE:Goods.Tools.Masterwork.Resizable.Consumable COST:50 WT:8 SOURCEPAGE:Equipment.rtf BONUS:SKILL|Disguise|2|TYPE=Circumstance Healer's Kit TYPE:Goods.Tools.Masterwork COST:50 WT:1 EQMOD:CHARGED_ITEM_10|CHARGES[10] SOURCEPAGE:Equipment.rtf BONUS:SKILL|Heal|2|TYPE=Circumstance @@ -182,23 +182,23 @@ Holy Symbol (Wooden) TYPE:Goods.Tools.DivineFocus COST:1 WT:0 SOURCEPAGE:Equipment.rtf Holy Symbol (Silver) TYPE:Goods.Tools.DivineFocus COST:25 WT:1 SOURCEPAGE:Equipment.rtf Magnifying Glass TYPE:Goods.Tools COST:100 SOURCEPAGE:Equipment.rtf SPROP:a +2 circumstance bonus on Appraise checks involving any item that is small or highly detailed. -Musical Instrument (Bells) TYPE:Goods.Tools.Instrument.Percussion.Resizable COST:5 WT:3 SOURCEPAGE:Equipment.rtf BONUS:SKILL|Perform (Percussion Instruments)|2|TYPE=Circumstance|PRETYPE:Masterwork -Musical Instrument (Chime) TYPE:Goods.Tools.Instrument.Percussion.Resizable COST:5 WT:3 SOURCEPAGE:Equipment.rtf BONUS:SKILL|Perform (Percussion Instruments)|2|TYPE=Circumstance|PRETYPE:Masterwork -Musical Instrument (Drum) TYPE:Goods.Tools.Instrument.Percussion.Resizable COST:5 WT:3 SOURCEPAGE:Equipment.rtf BONUS:SKILL|Perform (Percussion Instruments)|2|TYPE=Circumstance|PRETYPE:Masterwork -Musical Instrument (Gong) TYPE:Goods.Tools.Instrument.Percussion.Resizable COST:5 WT:3 SOURCEPAGE:Equipment.rtf BONUS:SKILL|Perform (Percussion Instruments)|2|TYPE=Circumstance|PRETYPE:Masterwork -Musical Instrument (Fiddle) TYPE:Goods.Tools.Instrument.String.Resizable COST:5 WT:3 SOURCEPAGE:Equipment.rtf BONUS:SKILL|Perform (String Instruments)|2|TYPE=Circumstance|PRETYPE:Masterwork -Musical Instrument (Harp) TYPE:Goods.Tools.Instrument.String.Resizable COST:5 WT:3 SOURCEPAGE:Equipment.rtf BONUS:SKILL|Perform (String Instruments)|2|TYPE=Circumstance|PRETYPE:Masterwork -Musical Instrument (Lute) TYPE:Goods.Tools.Instrument.String.Resizable COST:5 WT:3 SOURCEPAGE:Equipment.rtf BONUS:SKILL|Perform (String Instruments)|2|TYPE=Circumstance|PRETYPE:Masterwork -Musical Instrument (Mandolin) TYPE:Goods.Tools.Instrument.String.Resizable COST:5 WT:3 SOURCEPAGE:Equipment.rtf BONUS:SKILL|Perform (String Instruments)|2|TYPE=Circumstance|PRETYPE:Masterwork -Musical Instrument (Flute) TYPE:Goods.Tools.Instrument.Wind.Resizable COST:5 WT:3 SOURCEPAGE:Equipment.rtf BONUS:SKILL|Perform (Wind Instruments)|2|TYPE=Circumstance|PRETYPE:Masterwork -Musical Instrument (Pan Pipes) TYPE:Goods.Tools.Instrument.Wind.Resizable COST:5 WT:3 SOURCEPAGE:Equipment.rtf BONUS:SKILL|Perform (Wind Instruments)|2|TYPE=Circumstance|PRETYPE:Masterwork -Musical Instrument (Recorder) TYPE:Goods.Tools.Instrument.Wind.Resizable COST:5 WT:3 SOURCEPAGE:Equipment.rtf BONUS:SKILL|Perform (Wind Instruments)|2|TYPE=Circumstance|PRETYPE:Masterwork -Musical Instrument (Shawm) TYPE:Goods.Tools.Instrument.Wind.Resizable COST:5 WT:3 SOURCEPAGE:Equipment.rtf BONUS:SKILL|Perform (Wind Instruments)|2|TYPE=Circumstance|PRETYPE:Masterwork -Musical Instrument (Trumpet) TYPE:Goods.Tools.Instrument.Wind.Resizable COST:5 WT:3 SOURCEPAGE:Equipment.rtf BONUS:SKILL|Perform (Wind Instruments)|2|TYPE=Circumstance|PRETYPE:Masterwork +Musical Instrument (Bells) TYPE:Goods.Tools.Instrument.Percussion.Resizable COST:5 WT:3 SOURCEPAGE:Equipment.rtf BONUS:SKILL|Perform (Percussion Instruments)|2|TYPE=Circumstance|PRETYPE:1,Masterwork +Musical Instrument (Chime) TYPE:Goods.Tools.Instrument.Percussion.Resizable COST:5 WT:3 SOURCEPAGE:Equipment.rtf BONUS:SKILL|Perform (Percussion Instruments)|2|TYPE=Circumstance|PRETYPE:1,Masterwork +Musical Instrument (Drum) TYPE:Goods.Tools.Instrument.Percussion.Resizable COST:5 WT:3 SOURCEPAGE:Equipment.rtf BONUS:SKILL|Perform (Percussion Instruments)|2|TYPE=Circumstance|PRETYPE:1,Masterwork +Musical Instrument (Gong) TYPE:Goods.Tools.Instrument.Percussion.Resizable COST:5 WT:3 SOURCEPAGE:Equipment.rtf BONUS:SKILL|Perform (Percussion Instruments)|2|TYPE=Circumstance|PRETYPE:1,Masterwork +Musical Instrument (Fiddle) TYPE:Goods.Tools.Instrument.String.Resizable COST:5 WT:3 SOURCEPAGE:Equipment.rtf BONUS:SKILL|Perform (String Instruments)|2|TYPE=Circumstance|PRETYPE:1,Masterwork +Musical Instrument (Harp) TYPE:Goods.Tools.Instrument.String.Resizable COST:5 WT:3 SOURCEPAGE:Equipment.rtf BONUS:SKILL|Perform (String Instruments)|2|TYPE=Circumstance|PRETYPE:1,Masterwork +Musical Instrument (Lute) TYPE:Goods.Tools.Instrument.String.Resizable COST:5 WT:3 SOURCEPAGE:Equipment.rtf BONUS:SKILL|Perform (String Instruments)|2|TYPE=Circumstance|PRETYPE:1,Masterwork +Musical Instrument (Mandolin) TYPE:Goods.Tools.Instrument.String.Resizable COST:5 WT:3 SOURCEPAGE:Equipment.rtf BONUS:SKILL|Perform (String Instruments)|2|TYPE=Circumstance|PRETYPE:1,Masterwork +Musical Instrument (Flute) TYPE:Goods.Tools.Instrument.Wind.Resizable COST:5 WT:3 SOURCEPAGE:Equipment.rtf BONUS:SKILL|Perform (Wind Instruments)|2|TYPE=Circumstance|PRETYPE:1,Masterwork +Musical Instrument (Pan Pipes) TYPE:Goods.Tools.Instrument.Wind.Resizable COST:5 WT:3 SOURCEPAGE:Equipment.rtf BONUS:SKILL|Perform (Wind Instruments)|2|TYPE=Circumstance|PRETYPE:1,Masterwork +Musical Instrument (Recorder) TYPE:Goods.Tools.Instrument.Wind.Resizable COST:5 WT:3 SOURCEPAGE:Equipment.rtf BONUS:SKILL|Perform (Wind Instruments)|2|TYPE=Circumstance|PRETYPE:1,Masterwork +Musical Instrument (Shawm) TYPE:Goods.Tools.Instrument.Wind.Resizable COST:5 WT:3 SOURCEPAGE:Equipment.rtf BONUS:SKILL|Perform (Wind Instruments)|2|TYPE=Circumstance|PRETYPE:1,Masterwork +Musical Instrument (Trumpet) TYPE:Goods.Tools.Instrument.Wind.Resizable COST:5 WT:3 SOURCEPAGE:Equipment.rtf BONUS:SKILL|Perform (Wind Instruments)|2|TYPE=Circumstance|PRETYPE:1,Masterwork Scale (Merchant's) TYPE:Goods.Tools COST:2 WT:1 SOURCEPAGE:Equipment.rtf SPROP:+2 to appraise items valued by weight Spell Component Pouch TYPE:Goods.Tools COST:5 WT:2 SOURCEPAGE:Equipment.rtf Spellbook (Wizard's/Blank) TYPE:Goods.Tools.Spellbook NUMPAGES:100 PAGEUSAGE:max(SPELLLEVEL,1) COST:15 WT:3 SOURCEPAGE:Equipment.rtf -Thieves' Tools TYPE:Goods.Tools.Resizable.Thief.ThiefTools COST:30 WT:1 SOURCEPAGE:Equipment.rtf BONUS:SKILL|Disable Device,Open Lock|0|TYPE=Circumstance BONUS:SKILL|Disable Device,Open Lock|2|TYPE=Circumstance|PRETYPE:Masterwork +Thieves' Tools TYPE:Goods.Tools.Resizable.Thief.ThiefTools COST:30 WT:1 SOURCEPAGE:Equipment.rtf BONUS:SKILL|Disable Device,Open Lock|0|TYPE=Circumstance BONUS:SKILL|Disable Device,Open Lock|2|TYPE=Circumstance|PRETYPE:1,Masterwork Waterclock TYPE:Goods.Tools.Resizable COST:1000 WT:200 SOURCEPAGE:Equipment.rtf Modified: Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_equipmods_base.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_equipmods_base.lst 2008-03-11 19:54:19 UTC (rev 5562) +++ Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_equipmods_base.lst 2008-03-11 20:52:28 UTC (rev 5563) @@ -1,45 +1,45 @@ -# CVS $Revision$ $Author$ -- Tue Apr 3 00:11:03 2007 -- reformated by prettylst.pl v1.38 (build 2621) +# CVS $Revision$ $Author$ -- Tue Mar 11 16:46:24 2008 -- reformated by prettylst.pl v1.38 (build 5225) SOURCELONG:Revised (v.3.5) System Reference Document SOURCESHORT:RSRD SOURCEWEB:http://www.wizards.com/default.asp?x=d20/article/srd35 ###Block: Masterwork -# Modifier Name Unique Key Naming Format Naming Option Type Cost Visible Type granted Source Page Required Type Prohibited Type BONUS:EQMARMOR Modify the item cost Weapon prop. bonus Apply to both heads -Masterwork KEY:MWORKW FORMATCAT:FRONT NAMEOPT:NORMAL TYPE:MasterworkQuality.Ammunition.Weapon COST:0 VISIBLE:QUALIFY ITYPE:Masterwork SOURCEPAGE:RSRD Equipment.rtf PRETYPE:Weapon|Ammunition !PRETYPE:Masterwork|Mithral|Adamantine|Darkwood BONUS:ITEMCOST|TYPE=Ammunition|6 BONUS:ITEMCOST|TYPE=Weapon|300 BONUS:WEAPON|TOHIT|1|TYPE=Enhancement ASSIGNTOALL:YES -Masterwork KEY:MWORKA FORMATCAT:FRONT NAMEOPT:NORMAL TYPE:MasterworkQuality.Armor.Shield COST:150 VISIBLE:QUALIFY ITYPE:Masterwork SOURCEPAGE:RSRD Equipment.rtf PRETYPE:Armor|Shield !PRETYPE:Masterwork|Mithral|Adamantine|Darkwood BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement ASSIGNTOALL:YES -Masterwork KEY:MWORKI FORMATCAT:FRONT NAMEOPT:NORMAL TYPE:MasterworkQuality.Instrument COST:95 VISIBLE:QUALIFY ITYPE:Masterwork SOURCEPAGE:RSRD Equipment.rtf PRETYPE:Instrument !PRETYPE:Masterwork|Mithral|Adamantine|Darkwood ASSIGNTOALL:YES -Masterwork KEY:MWORKT FORMATCAT:FRONT NAMEOPT:NORMAL TYPE:MasterworkQuality.Tools COST:50 VISIBLE:QUALIFY ITYPE:Masterwork SOURCEPAGE:RSRD Equipment.rtf PRETYPE:Tools !PRETYPE:Masterwork|Mithral|Adamantine|Darkwood BONUS:ITEMCOST|TYPE=Thief|20 ASSIGNTOALL:YES +# Modifier Name Unique Key Naming Format Naming Option Type Cost Visible Type granted Source Page Required Type Prohibited Type BONUS:EQMARMOR Modify the item cost Weapon prop. bonus Apply to both heads +Masterwork KEY:MWORKW FORMATCAT:FRONT NAMEOPT:NORMAL TYPE:MasterworkQuality.Ammunition.Weapon COST:0 VISIBLE:QUALIFY ITYPE:Masterwork SOURCEPAGE:RSRD Equipment.rtf PRETYPE:1,Weapon,Ammunition !PRETYPE:1,Masterwork,Mithral,Adamantine,Darkwood BONUS:ITEMCOST|TYPE=Ammunition|6 BONUS:ITEMCOST|TYPE=Weapon|300 BONUS:WEAPON|TOHIT|1|TYPE=Enhancement ASSIGNTOALL:YES +Masterwork KEY:MWORKA FORMATCAT:FRONT NAMEOPT:NORMAL TYPE:MasterworkQuality.Armor.Shield COST:150 VISIBLE:QUALIFY ITYPE:Masterwork SOURCEPAGE:RSRD Equipment.rtf PRETYPE:1,Armor,Shield !PRETYPE:1,Masterwork,Mithral,Adamantine,Darkwood BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement ASSIGNTOALL:YES +Masterwork KEY:MWORKI FORMATCAT:FRONT NAMEOPT:NORMAL TYPE:MasterworkQuality.Instrument COST:95 VISIBLE:QUALIFY ITYPE:Masterwork SOURCEPAGE:RSRD Equipment.rtf PRETYPE:1,Instrument !PRETYPE:1,Masterwork,Mithral,Adamantine,Darkwood ASSIGNTOALL:YES +Masterwork KEY:MWORKT FORMATCAT:FRONT NAMEOPT:NORMAL TYPE:MasterworkQuality.Tools COST:50 VISIBLE:QUALIFY ITYPE:Masterwork SOURCEPAGE:RSRD Equipment.rtf PRETYPE:1,Tools !PRETYPE:1,Masterwork,Mithral,Adamantine,Darkwood BONUS:ITEMCOST|TYPE=Thief|20 ASSIGNTOALL:YES ###Block: Base Materials # Modifier Name Unique Key Naming Option Type Cost Visible Type granted Source Page Prohibited Type Apply to both heads -Wood KEY:WOOD NAMEOPT:NORMAL TYPE:BaseMaterial.Mundane.Ammunition.Armor.Shield.Weapon.Instruments.Tools.Goods COST:0 VISIBLE:QUALIFY ITYPE:Wooden SOURCEPAGE:RSRD Equipment.rtf !PRETYPE:EQMODTYPE=Mundane !PRETYPE:Metal ASSIGNTOALL:YES -Steel KEY:STEEL NAMEOPT:NORMAL TYPE:BaseMaterial.Mundane.Ammunition.Armor.Shield.Weapon.Instruments.Tools.Goods COST:0 VISIBLE:QUALIFY ITYPE:Metal SOURCEPAGE:RSRD Equipment.rtf !PRETYPE:EQMODTYPE=Mundane !PRETYPE:Wooden -Clay KEY:CLAY NAMEOPT:NORMAL TYPE:BaseMaterial.Mundane.Ammunition.Armor.Shield.Weapon.Instruments.Tools.Goods COST:0 VISIBLE:QUALIFY SOURCEPAGE:RSRD CarryingandExploration.rtf !PRETYPE:EQMODTYPE=Mundane !PRETYPE:1,Metal,Wooden -Cloth KEY:CLOTH NAMEOPT:NORMAL TYPE:BaseMaterial.Mundane.Ammunition.Armor.Shield.Weapon.Instruments.Tools.Goods COST:0 VISIBLE:QUALIFY SOURCEPAGE:RSRD CarryingandExploration.rtf !PRETYPE:EQMODTYPE=Mundane !PRETYPE:1,Metal,Wooden -Glass KEY:GLASS NAMEOPT:NORMAL TYPE:BaseMaterial.Mundane.Ammunition.Armor.Shield.Weapon.Instruments.Tools.Goods COST:0 VISIBLE:QUALIFY SOURCEPAGE:RSRD CarryingandExploration.rtf !PRETYPE:EQMODTYPE=Mundane !PRETYPE:1,Metal,Wooden -Hide KEY:HIDE NAMEOPT:NORMAL TYPE:BaseMaterial.Mundane.Ammunition.Armor.Shield.Weapon.Instruments.Tools.Goods COST:0 VISIBLE:QUALIFY SOURCEPAGE:RSRD CarryingandExploration.rtf !PRETYPE:EQMODTYPE=Mundane !PRETYPE:1,Metal,Wooden -Ice KEY:ICE NAMEOPT:NORMAL TYPE:BaseMaterial.Mundane.Ammunition.Armor.Shield.Weapon.Instruments.Tools.Goods COST:0 VISIBLE:QUALIFY SOURCEPAGE:RSRD CarryingandExploration.rtf !PRETYPE:EQMODTYPE=Mundane !PRETYPE:1,Metal,Wooden -Iron KEY:IRON NAMEOPT:NORMAL TYPE:BaseMaterial.Mundane.Ammunition.Armor.Shield.Weapon.Instruments.Tools.Goods COST:0 VISIBLE:QUALIFY ITYPE:Metal SOURCEPAGE:RSRD CarryingandExploration.rtf !PRETYPE:EQMODTYPE=Mundane !PRETYPE:1,Wooden -Leather KEY:LEATHER NAMEOPT:NORMAL TYPE:BaseMaterial.Mundane.Ammunition.Armor.Shield.Weapon.Instruments.Tools.Goods COST:0 VISIBLE:QUALIFY SOURCEPAGE:RSRD CarryingandExploration.rtf !PRETYPE:EQMODTYPE=Mundane !PRETYPE:1,Metal,Wooden -Paper KEY:PAPER NAMEOPT:NORMAL TYPE:BaseMaterial.Mundane.Ammunition.Armor.Shield.Weapon.Instruments.Tools.Goods COST:0 VISIBLE:QUALIFY SOURCEPAGE:RSRD CarryingandExploration.rtf !PRETYPE:EQMODTYPE=Mundane !PRETYPE:1,Metal,Wooden -Parchment KEY:PARCHMENT NAMEOPT:NORMAL TYPE:BaseMaterial.Mundane.Ammunition.Armor.Shield.Weapon.Instruments.Tools.Goods COST:0 VISIBLE:QUALIFY SOURCEPAGE:RSRD CarryingandExploration.rtf !PRETYPE:EQMODTYPE=Mundane !PRETYPE:1,Metal,Wooden -Rope KEY:ROPE NAMEOPT:NORMAL TYPE:BaseMaterial.Mundane.Ammunition.Armor.Shield.Weapon.Instruments.Tools.Goods COST:0 VISIBLE:QUALIFY SOURCEPAGE:RSRD CarryingandExploration.rtf !PRETYPE:EQMODTYPE=Mundane !PRETYPE:1,Metal,Wooden -Stone KEY:STONE NAMEOPT:NORMAL TYPE:BaseMaterial.Mundane.Ammunition.Armor.Shield.Weapon.Instruments.Tools.Goods COST:0 VISIBLE:QUALIFY SOURCEPAGE:RSRD CarryingandExploration.rtf !PRETYPE:EQMODTYPE=Mundane !PRETYPE:1,Metal,Wooden -Wax KEY:WAX NAMEOPT:NORMAL TYPE:BaseMaterial.Mundane.Ammunition.Armor.Shield.Weapon.Instruments.Tools.Goods COST:0 VISIBLE:QUALIFY SOURCEPAGE:RSRD CarryingandExploration.rtf !PRETYPE:EQMODTYPE=Mundane !PRETYPE:1,Metal,Wooden +Wood KEY:WOOD NAMEOPT:NORMAL TYPE:BaseMaterial.Mundane.Ammunition.Armor.Shield.Weapon.Instruments.Tools.Goods COST:0 VISIBLE:QUALIFY ITYPE:Wooden SOURCEPAGE:RSRD Equipment.rtf !PRETYPE:1,EQMODTYPE=Mundane !PRETYPE:1,Metal ASSIGNTOALL:YES +Steel KEY:STEEL NAMEOPT:NORMAL TYPE:BaseMaterial.Mundane.Ammunition.Armor.Shield.Weapon.Instruments.Tools.Goods COST:0 VISIBLE:QUALIFY ITYPE:Metal SOURCEPAGE:RSRD Equipment.rtf !PRETYPE:1,EQMODTYPE=Mundane !PRETYPE:1,Wooden +Clay KEY:CLAY NAMEOPT:NORMAL TYPE:BaseMaterial.Mundane.Ammunition.Armor.Shield.Weapon.Instruments.Tools.Goods COST:0 VISIBLE:QUALIFY SOURCEPAGE:RSRD CarryingandExploration.rtf !PRETYPE:1,EQMODTYPE=Mundane !PRETYPE:1,Metal,Wooden +Cloth KEY:CLOTH NAMEOPT:NORMAL TYPE:BaseMaterial.Mundane.Ammunition.Armor.Shield.Weapon.Instruments.Tools.Goods COST:0 VISIBLE:QUALIFY SOURCEPAGE:RSRD CarryingandExploration.rtf !PRETYPE:1,EQMODTYPE=Mundane !PRETYPE:1,Metal,Wooden +Glass KEY:GLASS NAMEOPT:NORMAL TYPE:BaseMaterial.Mundane.Ammunition.Armor.Shield.Weapon.Instruments.Tools.Goods COST:0 VISIBLE:QUALIFY SOURCEPAGE:RSRD CarryingandExploration.rtf !PRETYPE:1,EQMODTYPE=Mundane !PRETYPE:1,Metal,Wooden +Hide KEY:HIDE NAMEOPT:NORMAL TYPE:BaseMaterial.Mundane.Ammunition.Armor.Shield.Weapon.Instruments.Tools.Goods COST:0 VISIBLE:QUALIFY SOURCEPAGE:RSRD CarryingandExploration.rtf !PRETYPE:1,EQMODTYPE=Mundane !PRETYPE:1,Metal,Wooden +Ice KEY:ICE NAMEOPT:NORMAL TYPE:BaseMaterial.Mundane.Ammunition.Armor.Shield.Weapon.Instruments.Tools.Goods COST:0 VISIBLE:QUALIFY SOURCEPAGE:RSRD CarryingandExploration.rtf !PRETYPE:1,EQMODTYPE=Mundane !PRETYPE:1,Metal,Wooden +Iron KEY:IRON NAMEOPT:NORMAL TYPE:BaseMaterial.Mundane.Ammunition.Armor.Shield.Weapon.Instruments.Tools.Goods COST:0 VISIBLE:QUALIFY ITYPE:Metal SOURCEPAGE:RSRD CarryingandExploration.rtf !PRETYPE:1,EQMODTYPE=Mundane !PRETYPE:1,Wooden +Leather KEY:LEATHER NAMEOPT:NORMAL TYPE:BaseMaterial.Mundane.Ammunition.Armor.Shield.Weapon.Instruments.Tools.Goods COST:0 VISIBLE:QUALIFY SOURCEPAGE:RSRD CarryingandExploration.rtf !PRETYPE:1,EQMODTYPE=Mundane !PRETYPE:1,Metal,Wooden +Paper KEY:PAPER NAMEOPT:NORMAL TYPE:BaseMaterial.Mundane.Ammunition.Armor.Shield.Weapon.Instruments.Tools.Goods COST:0 VISIBLE:QUALIFY SOURCEPAGE:RSRD CarryingandExploration.rtf !PRETYPE:1,EQMODTYPE=Mundane !PRETYPE:1,Metal,Wooden +Parchment KEY:PARCHMENT NAMEOPT:NORMAL TYPE:BaseMaterial.Mundane.Ammunition.Armor.Shield.Weapon.Instruments.Tools.Goods COST:0 VISIBLE:QUALIFY SOURCEPAGE:RSRD CarryingandExploration.rtf !PRETYPE:1,EQMODTYPE=Mundane !PRETYPE:1,Metal,Wooden +Rope KEY:ROPE NAMEOPT:NORMAL TYPE:BaseMaterial.Mundane.Ammunition.Armor.Shield.Weapon.Instruments.Tools.Goods COST:0 VISIBLE:QUALIFY SOURCEPAGE:RSRD CarryingandExploration.rtf !PRETYPE:1,EQMODTYPE=Mundane !PRETYPE:1,Metal,Wooden +Stone KEY:STONE NAMEOPT:NORMAL TYPE:BaseMaterial.Mundane.Ammunition.Armor.Shield.Weapon.Instruments.Tools.Goods COST:0 VISIBLE:QUALIFY SOURCEPAGE:RSRD CarryingandExploration.rtf !PRETYPE:1,EQMODTYPE=Mundane !PRETYPE:1,Metal,Wooden +Wax KEY:WAX NAMEOPT:NORMAL TYPE:BaseMaterial.Mundane.Ammunition.Armor.Shield.Weapon.Instruments.Tools.Goods COST:0 VISIBLE:QUALIFY SOURCEPAGE:RSRD CarryingandExploration.rtf !PRETYPE:1,EQMODTYPE=Mundane !PRETYPE:1,Metal,Wooden #The following are not explicitely mentioned in the SRD but are derived from existing equipment like a ring or a gong -Bone KEY:BONE NAMEOPT:NORMAL TYPE:BaseMaterial.Mundane.Ammunition.Armor.Shield.Weapon.Instruments.Tools.Goods COST:0 VISIBLE:QUALIFY SOURCEPAGE:RSRD Equipment.rtf !PRETYPE:EQMODTYPE=Mundane !PRETYPE:1,Wooden,Metal -Brass KEY:BRASS NAMEOPT:NORMAL TYPE:BaseMaterial.Mundane.Ammunition.Armor.Shield.Weapon.Instruments.Tools.Goods COST:0 VISIBLE:QUALIFY ITYPE:Metal SOURCEPAGE:RSRD Equipment.rtf !PRETYPE:EQMODTYPE=Mundane !PRETYPE:1,Wooden -Bronze KEY:BRONZE NAMEOPT:NORMAL TYPE:BaseMaterial.Mundane.Ammunition.Armor.Shield.Weapon.Instruments.Tools.Goods COST:0 VISIBLE:QUALIFY ITYPE:Metal SOURCEPAGE:RSRD Equipment.rtf !PRETYPE:EQMODTYPE=Mundane !PRETYPE:1,Wooden -Gold KEY:GOLD NAMEOPT:NORMAL TYPE:BaseMaterial.Mundane.Ammunition.Armor.Shield.Weapon.Instruments.Tools.Goods COST:0 VISIBLE:QUALIFY ITYPE:Metal SOURCEPAGE:RSRD Equipment.rtf !PRETYPE:EQMODTYPE=Mundane !PRETYPE:1,Wooden -Silk KEY:SILK NAMEOPT:NORMAL TYPE:BaseMaterial.Mundane.Ammunition.Armor.Shield.Weapon.Instruments.Tools.Goods COST:0 VISIBLE:QUALIFY SOURCEPAGE:RSRD Equipment.rtf !PRETYPE:EQMODTYPE=Mundane !PRETYPE:1,Metal,Wooden -Silver KEY:SILVER NAMEOPT:NORMAL TYPE:BaseMaterial.Mundane.Ammunition.Armor.Shield.Weapon.Instruments.Tools.Goods COST:0 VISIBLE:QUALIFY ITYPE:Metal SOURCEPAGE:RSRD Equipment.rtf !PRETYPE:EQMODTYPE=Mundane !PRETYPE:1,Wooden +Bone KEY:BONE NAMEOPT:NORMAL TYPE:BaseMaterial.Mundane.Ammunition.Armor.Shield.Weapon.Instruments.Tools.Goods COST:0 VISIBLE:QUALIFY SOURCEPAGE:RSRD Equipment.rtf !PRETYPE:1,EQMODTYPE=Mundane !PRETYPE:1,Wooden,Metal +Brass KEY:BRASS NAMEOPT:NORMAL TYPE:BaseMaterial.Mundane.Ammunition.Armor.Shield.Weapon.Instruments.Tools.Goods COST:0 VISIBLE:QUALIFY ITYPE:Metal SOURCEPAGE:RSRD Equipment.rtf !PRETYPE:1,EQMODTYPE=Mundane !PRETYPE:1,Wooden +Bronze KEY:BRONZE NAMEOPT:NORMAL TYPE:BaseMaterial.Mundane.Ammunition.Armor.Shield.Weapon.Instruments.Tools.Goods COST:0 VISIBLE:QUALIFY ITYPE:Metal SOURCEPAGE:RSRD Equipment.rtf !PRETYPE:1,EQMODTYPE=Mundane !PRETYPE:1,Wooden +Gold KEY:GOLD NAMEOPT:NORMAL TYPE:BaseMaterial.Mundane.Ammunition.Armor.Shield.Weapon.Instruments.Tools.Goods COST:0 VISIBLE:QUALIFY ITYPE:Metal SOURCEPAGE:RSRD Equipment.rtf !PRETYPE:1,EQMODTYPE=Mundane !PRETYPE:1,Wooden +Silk KEY:SILK NAMEOPT:NORMAL TYPE:BaseMaterial.Mundane.Ammunition.Armor.Shield.Weapon.Instruments.Tools.Goods COST:0 VISIBLE:QUALIFY SOURCEPAGE:RSRD Equipment.rtf !PRETYPE:1,EQMODTYPE=Mundane !PRETYPE:1,Metal,Wooden +Silver KEY:SILVER NAMEOPT:NORMAL TYPE:BaseMaterial.Mundane.Ammunition.Armor.Shield.Weapon.Instruments.Tools.Goods COST:0 VISIBLE:QUALIFY ITYPE:Metal SOURCEPAGE:RSRD Equipment.rtf !PRETYPE:1,EQMODTYPE=Mundane !PRETYPE:1,Wooden #I didn't include mention of hp and hardness since I wouldn't want to see that printed as property for every normal equipmment, #leaving that until we have equipment variables -- Frank ###Block: Strength Bow -# Modifier Name Unique Key Naming Option Type Cost Visible Source Page Required Type Modify the item cost Weapon prop. bonus Special Property Choose Apply to both heads -Bow_STR KEY:BOWSTR NAMEOPT:NONAME TYPE:Bow.Composite COST:0 VISIBLE:QUALIFY SOURCEPAGE:RSRD Equipment.rtf PRETYPE:Composite BONUS:ITEMCOST|TYPE.Shortbow|75*%CHOICE|PREVARGT:%CHOICE,0 BONUS:ITEMCOST|TYPE.Longbow|100*%CHOICE|PREVARGT:%CHOICE,0 BONUS:WEAPON|TOHIT|-2|PREVARGT:%CHOICE,STR BONUS:WEAPON|DAMAGE|min(%CHOICE,STR) SPROP:STR bonus to damage CHOOSE:NUMBER|MIN=-5|MAX=100|TITLE=STR mod ASSIGNTOALL:YES +# Modifier Name Unique Key Naming Option Type Cost Visible Source Page Required Type Modify the item cost Weapon prop. bonus Special Property Choose Apply to both heads +Bow_STR KEY:BOWSTR NAMEOPT:NONAME TYPE:Bow.Composite COST:0 VISIBLE:QUALIFY SOURCEPAGE:RSRD Equipment.rtf PRETYPE:1,Composite BONUS:ITEMCOST|TYPE.Shortbow|75*%CHOICE|PREVARGT:%CHOICE,0 BONUS:ITEMCOST|TYPE.Longbow|100*%CHOICE|PREVARGT:%CHOICE,0 BONUS:WEAPON|TOHIT|-2|PREVARGT:%CHOICE,STR BONUS:WEAPON|DAMAGE|min(%CHOICE,STR) SPROP:STR bonus to damage CHOOSE:NUMBER|MIN=-5|MAX=100|TITLE=STR mod ASSIGNTOALL:YES #Bow_STR KEY:BOWSTR TYPE:Bow.Composite COST:max(0,(100*%CHOICE)) VISIBLE:QUALIFY NAMEOPT:NONAME SOURCEPAGE:RSRD Equipment.rtf PRETYPE:Composite BONUS:WEAPON|TOHIT|-2|PREVARGT:%CHOICE,STR BONUS:WEAPON|DAMAGE|min(%CHOICE,STR) SPROP:STR bonus to damage CHOOSE:NUMBER|MIN=-5|MAX=100|TITLE=STR mod ASSIGNTOALL:YES #Bow_STR KEY:BOWSTR TYPE:Bow.Composite COST:max(0,(100*%CHOICE)) VISIBLE:QUALIFY NAMEOPT:NONAME SOURCEPAGE:RSRD Equipment.rtf PRETYPE:Composite BONUS:WEAPON|TOHIT|-2|PREVARGT:%CHOICE,STR BONUS:WEAPON|DAMAGE|min(%CHOICE,STR) SPROP:STR bonus to damage of %|%CHOICE CHOOSE:NUMBER|MIN=-5|MAX=20|TITLE=STR mod ASSIGNTOALL:YES @@ -47,8 +47,8 @@ ###Block: Armor Accesories # Modifier Name Unique Key Type Cost Visible Type granted Source Page Required Type BONUS:EQM BONUS:EQMWEAPON Special Property Automaticaly Added to Inventory -Armor Spikes KEY:SPIKE_A TYPE:Armor COST:50 VISIBLE:QUALIFY ITYPE:Spiked.Piercing SOURCEPAGE:RSRD Equipment.rtf PRETYPE:Shield|Armor SPROP:Spiked AUTO:EQUIP|Armor Spikes -Shield Spikes KEY:SPIKE_S TYPE:Shield COST:10 VISIBLE:QUALIFY ITYPE:Spiked.Piercing SOURCEPAGE:RSRD Equipment.rtf PRETYPE:Shield|Armor BONUS:EQM|WEIGHTADD|5 BONUS:EQMWEAPON|DAMAGESIZE|1 SPROP:Spiked +Armor Spikes KEY:SPIKE_A TYPE:Armor COST:50 VISIBLE:QUALIFY ITYPE:Spiked.Piercing SOURCEPAGE:RSRD Equipment.rtf PRETYPE:1,Shield,Armor SPROP:Spiked AUTO:EQUIP|Armor Spikes +Shield Spikes KEY:SPIKE_S TYPE:Shield COST:10 VISIBLE:QUALIFY ITYPE:Spiked.Piercing SOURCEPAGE:RSRD Equipment.rtf PRETYPE:1,Shield,Armor BONUS:EQM|WEIGHTADD|5 BONUS:EQMWEAPON|DAMAGESIZE|1 SPROP:Spiked Shield Spikes KEY:SPIKE_SB TYPE:Shieldbash COST:0 VISIBLE:QUALIFY ITYPE:Spiked.Piercing SOURCEPAGE:RSRD Equipment.rtf BONUS:EQMWEAPON|DAMAGESIZE|1 SPROP:Spiked Locked Gauntlets KEY:Lock_G TYPE:Gauntlet COST:8 VISIBLE:QUALIFY ITYPE:GauntletLock SOURCEPAGE:RSRD Equipment.rtf BONUS:EQM|WEIGHTADD|5 SPROP:Locked Nonhumanoid KEY:NONHUMANOID TYPE:Armor COST:BASECOST*(((SIZE<=2)*.5)+(SIZE==3)+(SIZE==4)+((SIZE>=5)*(2^(SIZE-4)))) VISIBLE:QUALIFY SOURCEPAGE:RSRD Equipment.rtf @@ -59,11 +59,11 @@ # Special magical enhancments are not covered by this # Modifier Name Unique Key Cost Visible Modify the item cost -Thrown Ammunition KEY:THROWN_AMMO COST:0 VISIBLE:NO BONUS:ITEMCOST|TYPE.Masterwork|-294 BONUS:ITEMCOST|TYPE.Adamantine|-2646 BONUS:ITEMCOST|TYPE.Silver|-868 BONUS:ITEMCOST|TYPE.Mithral|319 BONUS:ITEMCOST|TYPE.ColdIron|-1960|PRETYPE:Enhancement BONUS:ITEMCOST|TYPE.Plus1|-1960 BONUS:ITEMCOST|TYPE.Plus2|-7840 BONUS:ITEMCOST|TYPE.Plus3|-17640 BONUS:ITEMCOST|TYPE.Plus4|-31360 BONUS:ITEMCOST|TYPE.Plus5|-49000 +Thrown Ammunition KEY:THROWN_AMMO COST:0 VISIBLE:NO BONUS:ITEMCOST|TYPE.Masterwork|-294 BONUS:ITEMCOST|TYPE.Adamantine|-2646 BONUS:ITEMCOST|TYPE.Silver|-868 BONUS:ITEMCOST|TYPE.Mithral|319 BONUS:ITEMCOST|TYPE.ColdIron|-1960|PRETYPE:1,Enhancement BONUS:ITEMCOST|TYPE.Plus1|-1960 BONUS:ITEMCOST|TYPE.Plus2|-7840 BONUS:ITEMCOST|TYPE.Plus3|-17640 BONUS:ITEMCOST|TYPE.Plus4|-31360 BONUS:ITEMCOST|TYPE.Plus5|-49000 # Add Type KEY:ADD_TYPE TYPE:ALL COST:0 NAMEOPT:NONAME SOURCEPAGE:p. CHOOSE:Select desired TYPE(s)|TYPE=ALL ###Block Spell Component stuff # Modifier Name Unique Key Naming Option Type Cost Visible Source Page Required Type Modify the item cost Choose -Spell Material Component Value KEY:SPELLMATERIAL NAMEOPT:NOTHING TYPE:MaterialComponent COST:0 VISIBLE:QUALIFY SOURCEPAGE:MagicOverview.rtf PRETYPE:MaterialComponent BONUS:ITEMCOST|TYPE.MaterialComponent|%CHOICE CHOOSE:NUMBER|MIN=0|MAX=50000|TITLE=Material Component Value -Spell Focus Value KEY:SPELLFOCUS NAMEOPT:NOTHING TYPE:SpellFocus COST:0 VISIBLE:QUALIFY SOURCEPAGE:MagicOverview.rtf PRETYPE:SpellFocus BONUS:ITEMCOST|TYPE.SpellFocus|%CHOICE CHOOSE:NUMBER|MIN=0|MAX=10000|TITLE=Spell Focus Value +Spell Material Component Value KEY:SPELLMATERIAL NAMEOPT:NOTHING TYPE:MaterialComponent COST:0 VISIBLE:QUALIFY SOURCEPAGE:MagicOverview.rtf PRETYPE:1,MaterialComponent BONUS:ITEMCOST|TYPE.MaterialComponent|%CHOICE CHOOSE:NUMBER|MIN=0|MAX=50000|TITLE=Material Component Value +Spell Focus Value KEY:SPELLFOCUS NAMEOPT:NOTHING TYPE:SpellFocus COST:0 VISIBLE:QUALIFY SOURCEPAGE:MagicOverview.rtf PRETYPE:1,SpellFocus BONUS:ITEMCOST|TYPE.SpellFocus|%CHOICE CHOOSE:NUMBER|MIN=0|MAX=10000|TITLE=Spell Focus Value Modified: Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_equipmods_enhancing.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_equipmods_enhancing.lst 2008-03-11 19:54:19 UTC (rev 5562) +++ Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_equipmods_enhancing.lst 2008-03-11 20:52:28 UTC (rev 5563) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Wed Jan 16 12:06:03 2008 -- reformated by prettylst.pl v1.38 (build 4314) +# CVS $Revision$ $Author$ -- Tue Mar 11 16:46:24 2008 -- reformated by prettylst.pl v1.38 (build 5225) SOURCELONG:Revised (v.3.5) System Reference Document SOURCESHORT:RSRD SOURCEWEB:http://www.wizards.com/default.asp?x=d20/article/srd35 # Heavy overhaul by Doug McMillan and Jeremy Turnley @@ -14,197 +14,197 @@ ###Block: Mithral Material -# Modifier Name Unique Key Type Cost Visible Type granted Keys to replace Source Page Required Type BONUS:EQM BONUS:EQMARMOR Weapon prop. bonus Special Property Change Armor Type Apply to both heads -Mithral KEY:MITHRAL_ARMR_LT TYPE:BaseMaterial.MasterworkQuality.Armor COST:1000 VISIBLE:QUALIFY ITYPE:Metal.Mithral.Masterwork REPLACES:MWORKA SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:1,Light PRETYPE:Metal BONUS:EQM|WEIGHTDIV|2|TYPE=Enhancement.REPLACE BONUS:EQMARMOR|ACCHECK|3|TYPE=Enhancement.REPLACE BONUS:EQMARMOR|MAXDEX|2 BONUS:EQMARMOR|SPELLFAILURE|-10|TYPE=Enhancement SPROP:30hp/inch and 15 hardness -Mithral KEY:MITHRAL_ARMR_MED TYPE:BaseMaterial.MasterworkQuality.Armor COST:4000 VISIBLE:QUALIFY ITYPE:Metal.Mithral.Masterwork REPLACES:MWORKA SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:1,Medium PRETYPE:Metal BONUS:EQM|WEIGHTDIV|2|TYPE=Enhancement.REPLACE BONUS:EQMARMOR|ACCHECK|3|TYPE=Enhancement.REPLACE BONUS:EQMARMOR|MAXDEX|2 BONUS:EQMARMOR|SPELLFAILURE|-10|TYPE=Enhancement SPROP:30hp/inch and 15 hardness ARMORTYPE:Medium|Light -Mithral KEY:MITHRAL_ARMR_HVY TYPE:BaseMaterial.MasterworkQuality.Armor COST:9000 VISIBLE:QUALIFY ITYPE:Metal.Mithral.Masterwork REPLACES:MWORKA SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:1,Heavy PRETYPE:Metal BONUS:EQM|WEIGHTDIV|2|TYPE=Enhancement.REPLACE BONUS:EQMARMOR|ACCHECK|3|TYPE=Enhancement.REPLACE BONUS:EQMARMOR|MAXDEX|2 BONUS:EQMARMOR|SPELLFAILURE|-10|TYPE=Enhancement SPROP:30hp/inch and 15 hardness ARMORTYPE:Heavy|Medium -Mithral KEY:MITHRAL_SHLD TYPE:BaseMaterial.MasterworkQuality.Shield COST:1000 VISIBLE:QUALIFY ITYPE:Metal.Mithral.Masterwork REPLACES:MWORKA SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:Metal BONUS:EQM|WEIGHTDIV|2|TYPE=Enhancement.REPLACE BONUS:EQMARMOR|ACCHECK|3|TYPE=Enhancement.REPLACE BONUS:EQMARMOR|MAXDEX|2 BONUS:EQMARMOR|SPELLFAILURE|-10|TYPE=Enhancement SPROP:30hp/inch and 15 hardness -Mithral KEY:MITHRAL_ITEM TYPE:BaseMaterial.MasterworkQuality.Ammunition.Weapon.Instruments.Tools.Goods COST:WT*500 VISIBLE:QUALIFY ITYPE:Metal.Mithral.Masterwork REPLACES:MWORKW,MWORKI,MWORKT SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:Metal BONUS:EQM|WEIGHTDIV|2|TYPE=Enhancement.REPLACE BONUS:WEAPON|TOHIT|1|TYPE=Enhancement|PRETYPE:Weapon BONUS:WEAPON|TOHIT|1|TYPE=Enhancement|PRETYPE:Ammunition SPROP:30hp/inch and 15 hardness ASSIGNTOALL:NO +# Modifier Name Unique Key Type Cost Visible Type granted Keys to replace Source Page Required Type BONUS:EQM BONUS:EQMARMOR Weapon prop. bonus Special Property Change Armor Type Apply to both heads +Mithral KEY:MITHRAL_ARMR_LT TYPE:BaseMaterial.MasterworkQuality.Armor COST:1000 VISIBLE:QUALIFY ITYPE:Metal.Mithral.Masterwork REPLACES:MWORKA SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:1,Light PRETYPE:1,Metal BONUS:EQM|WEIGHTDIV|2|TYPE=Enhancement.REPLACE BONUS:EQMARMOR|ACCHECK|3|TYPE=Enhancement.REPLACE BONUS:EQMARMOR|MAXDEX|2 BONUS:EQMARMOR|SPELLFAILURE|-10|TYPE=Enhancement SPROP:30hp/inch and 15 hardness +Mithral KEY:MITHRAL_ARMR_MED TYPE:BaseMaterial.MasterworkQuality.Armor COST:4000 VISIBLE:QUALIFY ITYPE:Metal.Mithral.Masterwork REPLACES:MWORKA SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:1,Medium PRETYPE:1,Metal BONUS:EQM|WEIGHTDIV|2|TYPE=Enhancement.REPLACE BONUS:EQMARMOR|ACCHECK|3|TYPE=Enhancement.REPLACE BONUS:EQMARMOR|MAXDEX|2 BONUS:EQMARMOR|SPELLFAILURE|-10|TYPE=Enhancement SPROP:30hp/inch and 15 hardness ARMORTYPE:Medium|Light +Mithral KEY:MITHRAL_ARMR_HVY TYPE:BaseMaterial.MasterworkQuality.Armor COST:9000 VISIBLE:QUALIFY ITYPE:Metal.Mithral.Masterwork REPLACES:MWORKA SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:1,Heavy PRETYPE:1,Metal BONUS:EQM|WEIGHTDIV|2|TYPE=Enhancement.REPLACE BONUS:EQMARMOR|ACCHECK|3|TYPE=Enhancement.REPLACE BONUS:EQMARMOR|MAXDEX|2 BONUS:EQMARMOR|SPELLFAILURE|-10|TYPE=Enhancement SPROP:30hp/inch and 15 hardness ARMORTYPE:Heavy|Medium +Mithral KEY:MITHRAL_SHLD TYPE:BaseMaterial.MasterworkQuality.Shield COST:1000 VISIBLE:QUALIFY ITYPE:Metal.Mithral.Masterwork REPLACES:MWORKA SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:1,Metal BONUS:EQM|WEIGHTDIV|2|TYPE=Enhancement.REPLACE BONUS:EQMARMOR|ACCHECK|3|TYPE=Enhancement.REPLACE BONUS:EQMARMOR|MAXDEX|2 BONUS:EQMARMOR|SPELLFAILURE|-10|TYPE=Enhancement SPROP:30hp/inch and 15 hardness +Mithral KEY:MITHRAL_ITEM TYPE:BaseMaterial.MasterworkQuality.Ammunition.Weapon.Instruments.Tools.Goods COST:WT*500 VISIBLE:QUALIFY ITYPE:Metal.Mithral.Masterwork REPLACES:MWORKW,MWORKI,MWORKT SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:1,Metal BONUS:EQM|WEIGHTDIV|2|TYPE=Enhancement.REPLACE BONUS:WEAPON|TOHIT|1|TYPE=Enhancement|PRETYPE:1,Weapon BONUS:WEAPON|TOHIT|1|TYPE=Enhancement|PRETYPE:1,Ammunition SPROP:30hp/inch and 15 hardness ASSIGNTOALL:NO ###Block: Other Special Materials -# Modifier Name Unique Key Type Cost Visible Type granted Keys to replace Source Page Required Type Prohibited Type Combat bonus BONUS:EQM BONUS:EQMARMOR Modify the item cost Weapon prop. bonus Special Property Apply to both heads -Darkwood KEY:DARK TYPE:BaseMaterial.MasterworkQuality.Ammunition.Weapon.Shield COST:WT*10 VISIBLE:QUALIFY ITYPE:Wooden.Darkwood.Masterwork REPLACES:MWORKA,MWORKW SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:Wooden BONUS:EQM|WEIGHTDIV|2 BONUS:EQMARMOR|ACCHECK|2|TYPE=Enhancement|PRETYPE:Shield BONUS:ITEMCOST|TYPE.Ammunition|6 BONUS:ITEMCOST|TYPE.Weapon|300 BONUS:ITEMCOST|TYPE.Shield|150 BONUS:WEAPON|TOHIT|1|TYPE=Enhancement|PRETYPE:Weapon SPROP:10hp/inch and 5 hardness ASSIGNTOALL:YES -Dragonhide KEY:DRACO TYPE:BaseMaterial.MasterworkQuality.Armor.Shield COST:BASECOST+300 VISIBLE:QUALIFY ITYPE:Dragonhide.Nonmetal.Masterwork REPLACES:MWORKA SOURCEPAGE:RSRD SpecialMaterials.rtf BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement SPROP:10hp/inch and 10 hardness ASSIGNTOALL:NO -Cold Iron KEY:C_IRON TYPE:BaseMaterial.Ammunition.Weapon COST:(BASECOST) VISIBLE:QUALIFY ITYPE:Metal.ColdIron SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:Weapon|Ammunition,Metal SPROP:30hp/inch and 10 hardness ASSIGNTOALL:NO -Alchemical Silver KEY:ALCHM TYPE:BaseMaterial.Ammunition.Weapon COST:0 VISIBLE:QUALIFY ITYPE:Metal.Silver SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:Weapon|Ammunition,Metal !PRETYPE:Mithral,Adamantine,ColdIron,Silver BONUS:ITEMCOST|TYPE.Ammunition|2 BONUS:ITEMCOST|TYPE.Weapon|20|PREWIELD:1,Light BONUS:ITEMCOST|TYPE.Weapon|90|PREWIELD:1,OneHanded BONUS:ITEMCOST|TYPE.Weapon|180|PREWIELD:1,TwoHanded BONUS:WEAPON|DAMAGE|-1|TYPE=Enhancement.STACK SPROP:10hp/inch and 8 hardness ASSIGNTOALL:NO -Ironwood KEY:IRONWOOD TYPE:BaseMaterial.Ammunition.Armor.Shield.Weapon.Wooden COST:0 VISIBLE:QUALIFY ITYPE:Wooden.Magic.Ironwood SOURCEPAGE:RSRD SpellsH-L.rtf SPROP:Wooden but functions as steel, does not burn ASSIGNTOALL:YES -Ironwood (+1) KEY:IRONWOOD_PLUS TYPE:BaseMaterial.Ammunition.Armor.Shield.Weapon.Wooden COST:0 VISIBLE:QUALIFY ITYPE:Wooden.Magic.Ironwood SOURCEPAGE:RSRD SpellsH-L.rtf BONUS:COMBAT|AC|1|TYPE=Armor.REPLACE|PRETYPE:Armor|!PRETYPE:Enhancement BONUS:COMBAT|AC|1|TYPE=Shield.REPLACE|PRETYPE:Shield|!PRETYPE:Enhancement BONUS:WEAPON|DAMAGE,TOHIT|1|TYPE=Enhancement|PRETYPE:Weapon BONUS:WEAPON|DAMAGE,TOHIT|1|TYPE=Enhancement|PRETYPE:Ammunition SPROP:Wooden but functions as steel, does not burn ASSIGNTOALL:YES +# Modifier Name Unique Key Type Cost Visible Type granted Keys to replace Source Page Required Type Prohibited Type Combat bonus BONUS:EQM BONUS:EQMARMOR Modify the item cost Weapon prop. bonus Special Property Apply to both heads +Darkwood KEY:DARK TYPE:BaseMaterial.MasterworkQuality.Ammunition.Weapon.Shield COST:WT*10 VISIBLE:QUALIFY ITYPE:Wooden.Darkwood.Masterwork REPLACES:MWORKA,MWORKW SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:1,Wooden BONUS:EQM|WEIGHTDIV|2 BONUS:EQMARMOR|ACCHECK|2|TYPE=Enhancement|PRETYPE:1,Shield BONUS:ITEMCOST|TYPE.Ammunition|6 BONUS:ITEMCOST|TYPE.Weapon|300 BONUS:ITEMCOST|TYPE.Shield|150 BONUS:WEAPON|TOHIT|1|TYPE=Enhancement|PRETYPE:1,Weapon SPROP:10hp/inch and 5 hardness ASSIGNTOALL:YES +Dragonhide KEY:DRACO TYPE:BaseMaterial.MasterworkQuality.Armor.Shield COST:BASECOST+300 VISIBLE:QUALIFY ITYPE:Dragonhide.Nonmetal.Masterwork REPLACES:MWORKA SOURCEPAGE:RSRD SpecialMaterials.rtf BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement SPROP:10hp/inch and 10 hardness ASSIGNTOALL:NO +Cold Iron KEY:C_IRON TYPE:BaseMaterial.Ammunition.Weapon COST:(BASECOST) VISIBLE:QUALIFY ITYPE:Metal.ColdIron SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:1,Weapon,Ammunition PRETYPE:1,Metal SPROP:30hp/inch and 10 hardness ASSIGNTOALL:NO +Alchemical Silver KEY:ALCHM TYPE:BaseMaterial.Ammunition.Weapon COST:0 VISIBLE:QUALIFY ITYPE:Metal.Silver SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:1,Weapon,Ammunition PRETYPE:1,Metal !PRETYPE:1,Mithral,Adamantine,ColdIron,Silver BONUS:ITEMCOST|TYPE.Ammunition|2 BONUS:ITEMCOST|TYPE.Weapon|20|PREWIELD:1,Light BONUS:ITEMCOST|TYPE.Weapon|90|PREWIELD:1,OneHanded BONUS:ITEMCOST|TYPE.Weapon|180|PREWIELD:1,TwoHanded BONUS:WEAPON|DAMAGE|-1|TYPE=Enhancement.STACK SPROP:10hp/inch and 8 hardness ASSIGNTOALL:NO +Ironwood KEY:IRONWOOD TYPE:BaseMaterial.Ammunition.Armor.Shield.Weapon.Wooden COST:0 VISIBLE:QUALIFY ITYPE:Wooden.Magic.Ironwood SOURCEPAGE:RSRD SpellsH-L.rtf SPROP:Wooden but functions as steel, does not burn ASSIGNTOALL:YES +Ironwood (+1) KEY:IRONWOOD_PLUS TYPE:BaseMaterial.Ammunition.Armor.Shield.Weapon.Wooden COST:0 VISIBLE:QUALIFY ITYPE:Wooden.Magic.Ironwood SOURCEPAGE:RSRD SpellsH-L.rtf BONUS:COMBAT|AC|1|TYPE=Armor.REPLACE|PRETYPE:1,Armor|!PRETYPE:1,Enhancement BONUS:COMBAT|AC|1|TYPE=Shield.REPLACE|PRETYPE:1,Shield|!PRETYPE:1,Enhancement BONUS:WEAPON|DAMAGE,TOHIT|1|TYPE=Enhancement|PRETYPE:1,Weapon BONUS:WEAPON|DAMAGE,TOHIT|1|TYPE=Enhancement|PRETYPE:1,Ammunition SPROP:Wooden but functions as steel, does not burn ASSIGNTOALL:YES ###Block: Basic enhancements # Modifier Name Unique Key Naming Format Naming Option Type Plus Visible Type granted Keys to replace Source Page Required Type Combat bonus BONUS:EQMARMOR Modify the item cost Weapon prop. bonus Apply to both heads -+1 (Enhancement to Weapon or Ammunition) KEY:PLUS1W FORMATCAT:MIDDLE NAMEOPT:TEXT=+1 TYPE:Ammunition.Weapon PLUS:1 VISIBLE:QUALIFY ITYPE:Masterwork.Enhancement.Magic.Plus1 REPLACES:PLUS2W,PLUS3W,PLUS4W,PLUS5W,PLUS_6_WEAP,PLUS_7_WEAP,PLUS_8_WEAP,PLUS_9_WEAP,PLUS_10_WEAP,MWORKW SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:Ammunition|Weapon BONUS:ITEMCOST|TYPE.ColdIron.Ammunition|40 BONUS:ITEMCOST|TYPE.ColdIron.Weapon|2000 BONUS:ITEMCOST|TYPE=Ammunition|6|!PRETYPE:1,EQMODTYPE=MasterworkQuality BONUS:ITEMCOST|TYPE=Weapon|300|!PRETYPE:1,EQMODTYPE=MasterworkQuality BONUS:WEAPON|DAMAGE,TOHIT|1|TYPE=Enhancement ASSIGNTOALL:NO -+1 (Enhancement to Armor) KEY:PLUS1A FORMATCAT:MIDDLE NAMEOPT:TEXT=+1 TYPE:Armor PLUS:1 VISIBLE:QUALIFY ITYPE:Masterwork.Enhancement.Magic.Plus1 REPLACES:PLUS2A,PLUS3A,PLUS4A,PLUS5A,PLUS_6_ARMR,PLUS_7_ARMR,PLUS_8_ARMR,PLUS_9_ARMR,PLUS_10_ARMR,MWORKA SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:Armor BONUS:COMBAT|AC|1|TYPE=Armor.REPLACE BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement|!PRETYPE:1,EQMODTYPE=MasterworkQuality BONUS:ITEMCOST|TYPE=Armor|150|!PRETYPE:1,EQMODTYPE=MasterworkQuality ASSIGNTOALL:NO -+1 (Enhancement to Shield) KEY:PLUS1S FORMATCAT:MIDDLE NAMEOPT:TEXT=+1 TYPE:Shield PLUS:1 VISIBLE:QUALIFY ITYPE:Masterwork.Enhancement.Magic.Plus1 REPLACES:PLUS2S,PLUS3S,PLUS4S,PLUS5S,PLUS_6_SHLD,PLUS_7_SHLD,PLUS_8_SHLD,PLUS_9_SHLD,PLUS_10_SHLD,MWORKA SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:Shield BONUS:COMBAT|AC|1|TYPE=Shield.REPLACE BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement|!PRETYPE:1,EQMODTYPE=MasterworkQuality BONUS:ITEMCOST|TYPE=Shield|150|!PRETYPE:1,EQMODTYPE=MasterworkQuality ASSIGNTOALL:NO -+2 (Enhancement to Weapon or Ammunition) KEY:PLUS2W FORMATCAT:MIDDLE NAMEOPT:TEXT=+2 TYPE:Ammunition.Weapon PLUS:2 VISIBLE:QUALIFY ITYPE:Masterwork.Enhancement.Magic.Plus2 REPLACES:PLUS1W,PLUS3W,PLUS4W,PLUS5W,PLUS_6_WEAP,PLUS_7_WEAP,PLUS_8_WEAP,PLUS_9_WEAP,PLUS_10_WEAP,MWORKW SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:Ammunition|Weapon BONUS:ITEMCOST|TYPE.ColdIron.Ammunition|40 BONUS:ITEMCOST|TYPE.ColdIron.Weapon|2000 BONUS:ITEMCOST|TYPE=Ammunition|6|!PRETYPE:1,EQMODTYPE=MasterworkQuality BONUS:ITEMCOST|TYPE=Weapon|300|!PRETYPE:1,EQMODTYPE=MasterworkQuality BONUS:WEAPON|DAMAGE,TOHIT|2|TYPE=Enhancement ASSIGNTOALL:NO -+2 (Enhancement to Armor) KEY:PLUS2A FORMATCAT:MIDDLE NAMEOPT:TEXT=+2 TYPE:Armor PLUS:2 VISIBLE:QUALIFY ITYPE:Masterwork.Enhancement.Magic.Plus2 REPLACES:PLUS1A,PLUS3A,PLUS4A,PLUS5A,PLUS_6_ARMR,PLUS_7_ARMR,PLUS_8_ARMR,PLUS_9_ARMR,PLUS_10_ARMR,MWORKA SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:Armor BONUS:COMBAT|AC|2|TYPE=Armor.REPLACE BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement|!PRETYPE:1,EQMODTYPE=MasterworkQuality BONUS:ITEMCOST|TYPE=Armor|150|!PRETYPE:1,EQMODTYPE=MasterworkQuality ASSIGNTOALL:NO -+2 (Enhancement to Shield) KEY:PLUS2S FORMATCAT:MIDDLE NAMEOPT:TEXT=+2 TYPE:Shield PLUS:2 VISIBLE:QUALIFY ITYPE:Masterwork.Enhancement.Magic.Plus2 REPLACES:PLUS1S,PLUS3S,PLUS4S,PLUS5S,PLUS_6_SHLD,PLUS_7_SHLD,PLUS_8_SHLD,PLUS_9_SHLD,PLUS_10_SHLD,MWORKA SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:Shield BONUS:COMBAT|AC|2|TYPE=Shield.REPLACE BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement|!PRETYPE:1,EQMODTYPE=MasterworkQuality BONUS:ITEMCOST|TYPE=Shield|150|!PRETYPE:1,EQMODTYPE=MasterworkQuality ASSIGNTOALL:NO -+3 (Enhancement to Weapon or Ammunition) KEY:PLUS3W FORMATCAT:MIDDLE NAMEOPT:TEXT=+3 TYPE:Ammunition.Weapon PLUS:3 VISIBLE:QUALIFY ITYPE:Masterwork.Enhancement.Magic.Plus3 REPLACES:PLUS1W,PLUS2W,PLUS4W,PLUS5W,PLUS_6_WEAP,PLUS_7_WEAP,PLUS_8_WEAP,PLUS_9_WEAP,PLUS_10_WEAP,MWORKW SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:Ammunition|Weapon BONUS:ITEMCOST|TYPE.ColdIron.Ammunition|40 BONUS:ITEMCOST|TYPE.ColdIron.Weapon|2000 BONUS:ITEMCOST|TYPE=Ammunition|6|!PRETYPE:1,EQMODTYPE=MasterworkQuality BONUS:ITEMCOST|TYPE=Weapon|300|!PRETYPE:1,EQMODTYPE=MasterworkQuality BONUS:WEAPON|DAMAGE,TOHIT|3|TYPE=Enhancement ASSIGNTOALL:NO -+3 (Enhancement to Armor) KEY:PLUS3A FORMATCAT:MIDDLE NAMEOPT:TEXT=+3 TYPE:Armor PLUS:3 VISIBLE:QUALIFY ITYPE:Masterwork.Enhancement.Magic.Plus3 REPLACES:PLUS1A,PLUS2A,PLUS4A,PLUS5A,PLUS_6_ARMR,PLUS_7_ARMR,PLUS_8_ARMR,PLUS_9_ARMR,PLUS_10_ARMR,MWORKA SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:Armor BONUS:COMBAT|AC|3|TYPE=Armor.REPLACE BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement|!PRETYPE:1,EQMODTYPE=MasterworkQuality BONUS:ITEMCOST|TYPE=Armor|150|!PRETYPE:1,EQMODTYPE=MasterworkQuality ASSIGNTOALL:NO -+3 (Enhancement to Shield) KEY:PLUS3S FORMATCAT:MIDDLE NAMEOPT:TEXT=+3 TYPE:Shield PLUS:3 VISIBLE:QUALIFY ITYPE:Masterwork.Enhancement.Magic.Plus3 REPLACES:PLUS1S,PLUS2S,PLUS4S,PLUS5S,PLUS_6_SHLD,PLUS_7_SHLD,PLUS_8_SHLD,PLUS_9_SHLD,PLUS_10_SHLD,MWORKA SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:Shield BONUS:COMBAT|AC|3|TYPE=Shield.REPLACE BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement|!PRETYPE:1,EQMODTYPE=MasterworkQuality BONUS:ITEMCOST|TYPE=Shield|150|!PRETYPE:1,EQMODTYPE=MasterworkQuality ASSIGNTOALL:NO -+4 (Enhancement to Weapon or Ammunition) KEY:PLUS4W FORMATCAT:MIDDLE NAMEOPT:TEXT=+4 TYPE:Ammunition.Weapon PLUS:4 VISIBLE:QUALIFY ITYPE:Masterwork.Enhancement.Magic.Plus4 REPLACES:PLUS1W,PLUS2W,PLUS3W,PLUS5W,PLUS_6_WEAP,PLUS_7_WEAP,PLUS_8_WEAP,PLUS_9_WEAP,PLUS_10_WEAP,MWORKW SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:Ammunition|Weapon BONUS:ITEMCOST|TYPE.ColdIron.Ammunition|40 BONUS:ITEMCOST|TYPE.ColdIron.Weapon|2000 BONUS:ITEMCOST|TYPE=Ammunition|6|!PRETYPE:1,EQMODTYPE=MasterworkQuality BONUS:ITEMCOST|TYPE=Weapon|300|!PRETYPE:1,EQMODTYPE=MasterworkQuality BONUS:WEAPON|DAMAGE,TOHIT|4|TYPE=Enhancement ASSIGNTOALL:NO -+4 (Enhancement to Armor) KEY:PLUS4A FORMATCAT:MIDDLE NAMEOPT:TEXT=+4 TYPE:Armor PLUS:4 VISIBLE:QUALIFY ITYPE:Masterwork.Enhancement.Magic.Plus4 REPLACES:PLUS1A,PLUS2A,PLUS3A,PLUS5A,PLUS_6_ARMR,PLUS_7_ARMR,PLUS_8_ARMR,PLUS_9_ARMR,PLUS_10_ARMR,MWORKA SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:Armor BONUS:COMBAT|AC|4|TYPE=Armor.REPLACE BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement|!PRETYPE:1,EQMODTYPE=MasterworkQuality BONUS:ITEMCOST|TYPE=Armor|150|!PRETYPE:1,EQMODTYPE=MasterworkQuality ASSIGNTOALL:NO -+4 (Enhancement to Shield) KEY:PLUS4S FORMATCAT:MIDDLE NAMEOPT:TEXT=+4 TYPE:Shield PLUS:4 VISIBLE:QUALIFY ITYPE:Masterwork.Enhancement.Magic.Plus4 REPLACES:PLUS1S,PLUS2S,PLUS3S,PLUS5S,PLUS_6_SHLD,PLUS_7_SHLD,PLUS_8_SHLD,PLUS_9_SHLD,PLUS_10_SHLD,MWORKA SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:Shield BONUS:COMBAT|AC|4|TYPE=Shield.REPLACE BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement|!PRETYPE:1,EQMODTYPE=MasterworkQuality BONUS:ITEMCOST|TYPE=Shield|150|!PRETYPE:1,EQMODTYPE=MasterworkQuality ASSIGNTOALL:NO -+5 (Enhancement to Weapon or Ammunition) KEY:PLUS5W FORMATCAT:MIDDLE NAMEOPT:TEXT=+5 TYPE:Ammunition.Weapon PLUS:5 VISIBLE:QUALIFY ITYPE:Masterwork.Enhancement.Magic.Plus5 REPLACES:PLUS1W,PLUS2W,PLUS3W,PLUS4W,PLUS_6_WEAP,PLUS_7_WEAP,PLUS_8_WEAP,PLUS_9_WEAP,PLUS_10_WEAP,MWORKW SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:Ammunition|Weapon BONUS:ITEMCOST|TYPE.ColdIron.Ammunition|40 BONUS:ITEMCOST|TYPE.ColdIron.Weapon|2000 BONUS:ITEMCOST|TYPE=Ammunition|6|!PRETYPE:1,EQMODTYPE=MasterworkQuality BONUS:ITEMCOST|TYPE=Weapon|300|!PRETYPE:1,EQMODTYPE=MasterworkQuality BONUS:WEAPON|DAMAGE,TOHIT|5|TYPE=Enhancement ASSIGNTOALL:NO -+5 (Enhancement to Armor) KEY:PLUS5A FORMATCAT:MIDDLE NAMEOPT:TEXT=+5 TYPE:Armor PLUS:5 VISIBLE:QUALIFY ITYPE:Masterwork.Enhancement.Magic.Plus5 REPLACES:PLUS1A,PLUS2A,PLUS3A,PLUS4A,PLUS_6_ARMR,PLUS_7_ARMR,PLUS_8_ARMR,PLUS_9_ARMR,PLUS_10_ARMR,MWORKA SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:Armor BONUS:COMBAT|AC|5|TYPE=Armor.REPLACE BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement|!PRETYPE:1,EQMODTYPE=MasterworkQuality BONUS:ITEMCOST|TYPE=Armor|150|!PRETYPE:1,EQMODTYPE=MasterworkQuality ASSIGNTOALL:NO -+5 (Enhancement to Shield) KEY:PLUS5S FORMATCAT:MIDDLE NAMEOPT:TEXT=+5 TYPE:Shield PLUS:5 VISIBLE:QUALIFY ITYPE:Masterwork.Enhancement.Magic.Plus5 REPLACES:PLUS1S,PLUS2S,PLUS3S,PLUS4S,PLUS_6_SHLD,PLUS_7_SHLD,PLUS_8_SHLD,PLUS_9_SHLD,PLUS_10_SHLD,MWORKA SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:Shield BONUS:COMBAT|AC|5|TYPE=Shield.REPLACE BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement|!PRETYPE:1,EQMODTYPE=MasterworkQuality BONUS:ITEMCOST|TYPE=Shield|150|!PRETYPE:1,EQMODTYPE=MasterworkQuality ASSIGNTOALL:NO ++1 (Enhancement to Weapon or Ammunition) KEY:PLUS1W FORMATCAT:MIDDLE NAMEOPT:TEXT=+1 TYPE:Ammunition.Weapon PLUS:1 VISIBLE:QUALIFY ITYPE:Masterwork.Enhancement.Magic.Plus1 REPLACES:PLUS2W,PLUS3W,PLUS4W,PLUS5W,PLUS_6_WEAP,PLUS_7_WEAP,PLUS_8_WEAP,PLUS_9_WEAP,PLUS_10_WEAP,MWORKW SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:1,Ammunition,Weapon BONUS:ITEMCOST|TYPE.ColdIron.Ammunition|40 BONUS:ITEMCOST|TYPE.ColdIron.Weapon|2000 BONUS:ITEMCOST|TYPE=Ammunition|6|!PRETYPE:1,EQMODTYPE=MasterworkQuality BONUS:ITEMCOST|TYPE=Weapon|300|!PRETYPE:1,EQMODTYPE=MasterworkQuality BONUS:WEAPON|DAMAGE,TOHIT|1|TYPE=Enhancement ASSIGNTOALL:NO ++1 (Enhancement to Armor) KEY:PLUS1A FORMATCAT:MIDDLE NAMEOPT:TEXT=+1 TYPE:Armor PLUS:1 VISIBLE:QUALIFY ITYPE:Masterwork.Enhancement.Magic.Plus1 REPLACES:PLUS2A,PLUS3A,PLUS4A,PLUS5A,PLUS_6_ARMR,PLUS_7_ARMR,PLUS_8_ARMR,PLUS_9_ARMR,PLUS_10_ARMR,MWORKA SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:1,Armor BONUS:COMBAT|AC|1|TYPE=Armor.REPLACE BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement|!PRETYPE:1,EQMODTYPE=MasterworkQuality BONUS:ITEMCOST|TYPE=Armor|150|!PRETYPE:1,EQMODTYPE=MasterworkQuality ASSIGNTOALL:NO ++1 (Enhancement to Shield) KEY:PLUS1S FORMATCAT:MIDDLE NAMEOPT:TEXT=+1 TYPE:Shield PLUS:1 VISIBLE:QUALIFY ITYPE:Masterwork.Enhancement.Magic.Plus1 REPLACES:PLUS2S,PLUS3S,PLUS4S,PLUS5S,PLUS_6_SHLD,PLUS_7_SHLD,PLUS_8_SHLD,PLUS_9_SHLD,PLUS_10_SHLD,MWORKA SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:1,Shield BONUS:COMBAT|AC|1|TYPE=Shield.REPLACE BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement|!PRETYPE:1,EQMODTYPE=MasterworkQuality BONUS:ITEMCOST|TYPE=Shield|150|!PRETYPE:1,EQMODTYPE=MasterworkQuality ASSIGNTOALL:NO ++2 (Enhancement to Weapon or Ammunition) KEY:PLUS2W FORMATCAT:MIDDLE NAMEOPT:TEXT=+2 TYPE:Ammunition.Weapon PLUS:2 VISIBLE:QUALIFY ITYPE:Masterwork.Enhancement.Magic.Plus2 REPLACES:PLUS1W,PLUS3W,PLUS4W,PLUS5W,PLUS_6_WEAP,PLUS_7_WEAP,PLUS_8_WEAP,PLUS_9_WEAP,PLUS_10_WEAP,MWORKW SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:1,Ammunition,Weapon BONUS:ITEMCOST|TYPE.ColdIron.Ammunition|40 BONUS:ITEMCOST|TYPE.ColdIron.Weapon|2000 BONUS:ITEMCOST|TYPE=Ammunition|6|!PRETYPE:1,EQMODTYPE=MasterworkQuality BONUS:ITEMCOST|TYPE=Weapon|300|!PRETYPE:1,EQMODTYPE=MasterworkQuality BONUS:WEAPON|DAMAGE,TOHIT|2|TYPE=Enhancement ASSIGNTOALL:NO ++2 (Enhancement to Armor) KEY:PLUS2A FORMATCAT:MIDDLE NAMEOPT:TEXT=+2 TYPE:Armor PLUS:2 VISIBLE:QUALIFY ITYPE:Masterwork.Enhancement.Magic.Plus2 REPLACES:PLUS1A,PLUS3A,PLUS4A,PLUS5A,PLUS_6_ARMR,PLUS_7_ARMR,PLUS_8_ARMR,PLUS_9_ARMR,PLUS_10_ARMR,MWORKA SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:1,Armor BONUS:COMBAT|AC|2|TYPE=Armor.REPLACE BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement|!PRETYPE:1,EQMODTYPE=MasterworkQuality BONUS:ITEMCOST|TYPE=Armor|150|!PRETYPE:1,EQMODTYPE=MasterworkQuality ASSIGNTOALL:NO ++2 (Enhancement to Shield) KEY:PLUS2S FORMATCAT:MIDDLE NAMEOPT:TEXT=+2 TYPE:Shield PLUS:2 VISIBLE:QUALIFY ITYPE:Masterwork.Enhancement.Magic.Plus2 REPLACES:PLUS1S,PLUS3S,PLUS4S,PLUS5S,PLUS_6_SHLD,PLUS_7_SHLD,PLUS_8_SHLD,PLUS_9_SHLD,PLUS_10_SHLD,MWORKA SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:1,Shield BONUS:COMBAT|AC|2|TYPE=Shield.REPLACE BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement|!PRETYPE:1,EQMODTYPE=MasterworkQuality BONUS:ITEMCOST|TYPE=Shield|150|!PRETYPE:1,EQMODTYPE=MasterworkQuality ASSIGNTOALL:NO ++3 (Enhancement to Weapon or Ammunition) KEY:PLUS3W FORMATCAT:MIDDLE NAMEOPT:TEXT=+3 TYPE:Ammunition.Weapon PLUS:3 VISIBLE:QUALIFY ITYPE:Masterwork.Enhancement.Magic.Plus3 REPLACES:PLUS1W,PLUS2W,PLUS4W,PLUS5W,PLUS_6_WEAP,PLUS_7_WEAP,PLUS_8_WEAP,PLUS_9_WEAP,PLUS_10_WEAP,MWORKW SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:1,Ammunition,Weapon BONUS:ITEMCOST|TYPE.ColdIron.Ammunition|40 BONUS:ITEMCOST|TYPE.ColdIron.Weapon|2000 BONUS:ITEMCOST|TYPE=Ammunition|6|!PRETYPE:1,EQMODTYPE=MasterworkQuality BONUS:ITEMCOST|TYPE=Weapon|300|!PRETYPE:1,EQMODTYPE=MasterworkQuality BONUS:WEAPON|DAMAGE,TOHIT|3|TYPE=Enhancement ASSIGNTOALL:NO ++3 (Enhancement to Armor) KEY:PLUS3A FORMATCAT:MIDDLE NAMEOPT:TEXT=+3 TYPE:Armor PLUS:3 VISIBLE:QUALIFY ITYPE:Masterwork.Enhancement.Magic.Plus3 REPLACES:PLUS1A,PLUS2A,PLUS4A,PLUS5A,PLUS_6_ARMR,PLUS_7_ARMR,PLUS_8_ARMR,PLUS_9_ARMR,PLUS_10_ARMR,MWORKA SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:1,Armor BONUS:COMBAT|AC|3|TYPE=Armor.REPLAC... [truncated message content] |