From: <edd...@us...> - 2008-03-04 18:47:59
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Revision: 5451 http://pcgen.svn.sourceforge.net/pcgen/?rev=5451&view=rev Author: eddyanthony Date: 2008-03-04 10:48:00 -0800 (Tue, 04 Mar 2008) Log Message: ----------- [ 1227901 ] [RPG Objects] Darwin's World 2, begining QC Modified Paths: -------------- Trunk/content/notfordistribution/rpgobjects/Darwins_World_2/vendordata/rpgobjects/darwinsworld2/dw2_survivorsguide/OGL.txt Trunk/content/notfordistribution/rpgobjects/Darwins_World_2/vendordata/rpgobjects/darwinsworld2/dw2_survivorsguide/dw2_survivorsguide.pcc Trunk/content/notfordistribution/rpgobjects/Darwins_World_2/vendordata/rpgobjects/darwinsworld2/dw2_survivorsguide/dw2sg_abilities_backgrounds.lst Trunk/content/notfordistribution/rpgobjects/Darwins_World_2/vendordata/rpgobjects/darwinsworld2/dw2_survivorsguide/dw2sg_abilities_defects.lst Trunk/content/notfordistribution/rpgobjects/Darwins_World_2/vendordata/rpgobjects/darwinsworld2/dw2_survivorsguide/dw2sg_abilities_mutations.lst Trunk/content/notfordistribution/rpgobjects/Darwins_World_2/vendordata/rpgobjects/darwinsworld2/dw2_survivorsguide/dw2sg_abilities_occupations.lst Trunk/content/notfordistribution/rpgobjects/Darwins_World_2/vendordata/rpgobjects/darwinsworld2/dw2_survivorsguide/dw2sg_abilities_talents.lst Trunk/content/notfordistribution/rpgobjects/Darwins_World_2/vendordata/rpgobjects/darwinsworld2/dw2_survivorsguide/dw2sg_ability_categories.lst Trunk/content/notfordistribution/rpgobjects/Darwins_World_2/vendordata/rpgobjects/darwinsworld2/dw2_survivorsguide/dw2sg_classes.lst Trunk/content/notfordistribution/rpgobjects/Darwins_World_2/vendordata/rpgobjects/darwinsworld2/dw2_survivorsguide/dw2sg_classes_advanced.lst Trunk/content/notfordistribution/rpgobjects/Darwins_World_2/vendordata/rpgobjects/darwinsworld2/dw2_survivorsguide/dw2sg_classes_epic.lst Trunk/content/notfordistribution/rpgobjects/Darwins_World_2/vendordata/rpgobjects/darwinsworld2/dw2_survivorsguide/dw2sg_classes_npc.lst Trunk/content/notfordistribution/rpgobjects/Darwins_World_2/vendordata/rpgobjects/darwinsworld2/dw2_survivorsguide/dw2sg_companionmods.lst Trunk/content/notfordistribution/rpgobjects/Darwins_World_2/vendordata/rpgobjects/darwinsworld2/dw2_survivorsguide/dw2sg_equip.lst Trunk/content/notfordistribution/rpgobjects/Darwins_World_2/vendordata/rpgobjects/darwinsworld2/dw2_survivorsguide/dw2sg_equip_armorshields.lst Trunk/content/notfordistribution/rpgobjects/Darwins_World_2/vendordata/rpgobjects/darwinsworld2/dw2_survivorsguide/dw2sg_equip_vehicles.lst Trunk/content/notfordistribution/rpgobjects/Darwins_World_2/vendordata/rpgobjects/darwinsworld2/dw2_survivorsguide/dw2sg_equip_weap.lst Trunk/content/notfordistribution/rpgobjects/Darwins_World_2/vendordata/rpgobjects/darwinsworld2/dw2_survivorsguide/dw2sg_equip_weap_ammo.lst Trunk/content/notfordistribution/rpgobjects/Darwins_World_2/vendordata/rpgobjects/darwinsworld2/dw2_survivorsguide/dw2sg_equip_weap_melee.lst Trunk/content/notfordistribution/rpgobjects/Darwins_World_2/vendordata/rpgobjects/darwinsworld2/dw2_survivorsguide/dw2sg_equip_weap_ranged.lst Trunk/content/notfordistribution/rpgobjects/Darwins_World_2/vendordata/rpgobjects/darwinsworld2/dw2_survivorsguide/dw2sg_equip_weap_ranged_firearms.lst Trunk/content/notfordistribution/rpgobjects/Darwins_World_2/vendordata/rpgobjects/darwinsworld2/dw2_survivorsguide/dw2sg_equipmods.lst Trunk/content/notfordistribution/rpgobjects/Darwins_World_2/vendordata/rpgobjects/darwinsworld2/dw2_survivorsguide/dw2sg_feats.lst Trunk/content/notfordistribution/rpgobjects/Darwins_World_2/vendordata/rpgobjects/darwinsworld2/dw2_survivorsguide/dw2sg_feats_hidden.lst Trunk/content/notfordistribution/rpgobjects/Darwins_World_2/vendordata/rpgobjects/darwinsworld2/dw2_survivorsguide/dw2sg_feats_mutations.lst Trunk/content/notfordistribution/rpgobjects/Darwins_World_2/vendordata/rpgobjects/darwinsworld2/dw2_survivorsguide/dw2sg_kits.lst Trunk/content/notfordistribution/rpgobjects/Darwins_World_2/vendordata/rpgobjects/darwinsworld2/dw2_survivorsguide/dw2sg_languages.lst Trunk/content/notfordistribution/rpgobjects/Darwins_World_2/vendordata/rpgobjects/darwinsworld2/dw2_survivorsguide/dw2sg_races_human.lst Trunk/content/notfordistribution/rpgobjects/Darwins_World_2/vendordata/rpgobjects/darwinsworld2/dw2_survivorsguide/dw2sg_skills.lst Trunk/content/notfordistribution/rpgobjects/Darwins_World_2/vendordata/rpgobjects/darwinsworld2/dw2_survivorsguide/dw2sg_templates.lst Trunk/content/notfordistribution/rpgobjects/Darwins_World_2/vendordata/rpgobjects/darwinsworld2/dw2_survivorsguide/dw2sg_weaponprofs.lst Modified: Trunk/content/notfordistribution/rpgobjects/Darwins_World_2/vendordata/rpgobjects/darwinsworld2/dw2_survivorsguide/OGL.txt =================================================================== --- Trunk/content/notfordistribution/rpgobjects/Darwins_World_2/vendordata/rpgobjects/darwinsworld2/dw2_survivorsguide/OGL.txt 2008-03-04 18:46:51 UTC (rev 5450) +++ Trunk/content/notfordistribution/rpgobjects/Darwins_World_2/vendordata/rpgobjects/darwinsworld2/dw2_survivorsguide/OGL.txt 2008-03-04 18:48:00 UTC (rev 5451) @@ -32,40 +32,19 @@ 15 COPYRIGHT NOTICE Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc. - -System Rules Document Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, -Monte Cook, Skip Williams, based on original material by E. Gary Gygax and Dave Arneson - -Modern System Reference Document Copyright 2002, Wizards of the Coast, Inc.; Authors -Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, -Monte Cook, Skip Williams, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, -Andy Collins, and JD Wiker. - +System Rules Document Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on original material by E. Gary Gygax and Dave Arneson +Modern System Reference Document Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Wiker. The Quintessential Fighter, 2001 Mongoose Publishing. - Rokugan, 2001 AEG - -Dragon Star: Starfarer\x92s Handbook, Copyright 2001, Fantasy Flight Publishing, Inc. - +Dragon Star: Starfarer's Handbook, Copyright 2001, Fantasy Flight Publishing, Inc. Traps and Treachery, Copyright 2001, Fantasy Flight Publishing, Inc. - Galatictic Races, Copyright 2001, Fantasy Flight Publishing, Inc. - Wrath & Rage, 2002 Green Ronin Publishing, Author Jim Bishop. - Bastards and Bloodlines, 2003 Green Ronin Publishing, Author Owen K.C. Stephens - Ultramodern Firearms d20, Copyright 2002, Charles McManus Ryan - Deadlands d20, copyright 2001, Pinnacle Entertainment Group, Inc. - Redline, Copyright 2003, Fantasy Flight Publishing, Inc. - -Darwin\x92s World 2nd Edition: Survivor\x92s Handbook Copyright 2006, RPGObjects; Authors -Dominic Covey and Chris Davis. - +Darwin's World 2nd Edition: Survivor's Handbook Copyright 2006, RPGObjects; Authors Dominic Covey and Chris Davis. Code Monkey Publishing, LLC PCGen data file conversion for MSRD, Copyright 2004, Code Monkey Publishing, LLC.; Authors - Paul W. King, Doug McMillan, Sheridan Richey, Chris Chandler, W. Robert Reed III, Jason Buchanan, Bryan McRoberts, Jessica Whiting - -PCGen dataset conversion for the System Reference Document Copyright 2001-2004, PCgen Data team (Including, but not limited to Andrew McDougall (Tir Gwaith), Doug McMill, Paul W. King, Chris Chandler (Barak), Michael Gray (Taluron Iscandar), Kenneth Walters (GldDragon35), Mike Sledge (zodar6), Patryk Adamski (Ruemere), Larry Davis (Sir George Anonymous), James Dempsey, Bryan (Merton Monk) McRoberts, Thomas Jannes (chipoulou), Samuel Hendricks (NotMousse), Sigurdur H. Olafsson, Jayme Cox, Jeremy "Illrigger" Turnley, Emily Smirle, Martin Fagerstr\xF6m, Chris McLaughlin, Raymond Yao, Eddy Anthony (MoSaT), Thomas Clegg (Arknight), Andargor, Devon Jones) - -PCGen dataset conversion for the Modern System Reference Document Copyright 2002-2006, PCgen Data team including, but not limited to, Paul W. King, Chris Chandler (Barak), Greg G. (Phantom of Krankor), alexquest, Hugo Perez (Emperorfranz), Doug McMillan (dlm1065), Andrew McDougall (Tir Gwaith), Jonathan Weisman (bD_92), Rob Reed (Mynex), Ian Dale, Eddy Anthony, Devon Jones, Frank Kliewe. \ No newline at end of file +PCGen dataset conversion for the Modern System Reference Document Copyright 2002-2006, PCgen Data team including, but not limited to, Paul W. King, Chris Chandler (Barak), Greg G. (Phantom of Krankor), alexquest, Hugo Perez (Emperorfranz), Doug McMillan (dlm1065), Andrew McDougall (Tir Gwaith), Jonathan Weisman (bD_92), Rob Reed (Mynex), Ian Dale, Eddy Anthony, Devon Jones, Frank Kliewe. +PCGen dataset conversion for Darwin's World 2nd Edition: Survivor's Handbook Copyright 2008, PCgen Data team including, Thomas Clegg (Arknight), Eddy Anthony (MoSaT). Modified: Trunk/content/notfordistribution/rpgobjects/Darwins_World_2/vendordata/rpgobjects/darwinsworld2/dw2_survivorsguide/dw2_survivorsguide.pcc =================================================================== --- Trunk/content/notfordistribution/rpgobjects/Darwins_World_2/vendordata/rpgobjects/darwinsworld2/dw2_survivorsguide/dw2_survivorsguide.pcc 2008-03-04 18:46:51 UTC (rev 5450) +++ Trunk/content/notfordistribution/rpgobjects/Darwins_World_2/vendordata/rpgobjects/darwinsworld2/dw2_survivorsguide/dw2_survivorsguide.pcc 2008-03-04 18:48:00 UTC (rev 5451) @@ -1,3 +1,4 @@ +# CVS $Revision$ $Author$ -- Tue Mar 4 11:52:47 2008 -- reformated by prettylst.pl v1.38 (build 5225) CAMPAIGN:Darwin's World 2nd Edition - Survivors Guide RANK:1 GAMEMODE:Darwins_World_2 @@ -13,8 +14,22 @@ SOURCESHORT:DW2_SG SOURCEWEB:http://www.rpgobjects.com/index.php?page=dw COPYRIGHT:Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc. -COPYRIGHT:Modern System Reference Document Copyright 2002-2003, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, Eric Cagle, David Noonan, Stan!, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Wiker. -COPYRIGHT:Darwins World Copyright 2001, RPGObjects; Authors Dominic Covey and Chris Davis. +COPYRIGHT:System Rules Document Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on original material by E. Gary Gygax and Dave Arneson +COPYRIGHT:Modern System Reference Document Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Wiker. +COPYRIGHT:The Quintessential Fighter, 2001 Mongoose Publishing. +COPYRIGHT:Rokugan, 2001 AEG +COPYRIGHT:Dragon Star: Starfarer's Handbook, Copyright 2001, Fantasy Flight Publishing, Inc. +COPYRIGHT:Traps and Treachery, Copyright 2001, Fantasy Flight Publishing, Inc. +COPYRIGHT:Galatictic Races, Copyright 2001, Fantasy Flight Publishing, Inc. +COPYRIGHT:Wrath & Rage, 2002 Green Ronin Publishing, Author Jim Bishop. +COPYRIGHT:Bastards and Bloodlines, 2003 Green Ronin Publishing, Author Owen K.C. Stephens +COPYRIGHT:Ultramodern Firearms d20, Copyright 2002, Charles McManus Ryan +COPYRIGHT:Deadlands d20, copyright 2001, Pinnacle Entertainment Group, Inc. +COPYRIGHT:Redline, Copyright 2003, Fantasy Flight Publishing, Inc. +COPYRIGHT:Darwin's World 2nd Edition: Survivor's Handbook Copyright 2006, RPGObjects; Authors Dominic Covey and Chris Davis. +COPYRIGHT:Code Monkey Publishing, LLC PCGen data file conversion for MSRD, Copyright 2004, Code Monkey Publishing, LLC.; Authors - Paul W. King, Doug McMillan, Sheridan Richey, Chris Chandler, W. Robert Reed III, Jason Buchanan, Bryan McRoberts, Jessica Whiting +COPYRIGHT:PCGen dataset conversion for the Modern System Reference Document Copyright 2002-2006, PCgen Data team including, but not limited to, Paul W. King, Chris Chandler (Barak), Greg G. (Phantom of Krankor), alexquest, Hugo Perez (Emperorfranz), Doug McMillan (dlm1065), Andrew McDougall (Tir Gwaith), Jonathan Weisman (bD_92), Rob Reed (Mynex), Ian Dale, Eddy Anthony, Devon Jones, Frank Kliewe. +COPYRIGHT:PCGen dataset conversion for Darwin's World 2nd Edition: Survivor's Handbook Copyright 2008, PCgen Data team including, Thomas Clegg (Arknight), Eddy Anthony (MoSaT). # Do not remove the EXTRAFILE comment. #EXTRAFILE:OGL.txt @@ -52,7 +67,7 @@ LANGUAGE:@/d20ogl/msrd/basics/modern_basics/modernbasics_languages.lst -TEMPLATE:@/d20ogl/msrd/basics/modern_basics/modernbasics_templates.lst|(EXCLUDE:Occupation) +TEMPLATE:@/d20ogl/msrd/basics/modern_basics/modernbasics_templates.lst WEAPONPROF:@/d20ogl/msrd/basics/modern_basics/modernbasics_weaponprofs.lst @@ -108,4 +123,4 @@ COMPANIONLIST:Mount|ANY COMPANIONLIST:Follower|ANY -# \ No newline at end of file +# Modified: Trunk/content/notfordistribution/rpgobjects/Darwins_World_2/vendordata/rpgobjects/darwinsworld2/dw2_survivorsguide/dw2sg_abilities_backgrounds.lst =================================================================== --- Trunk/content/notfordistribution/rpgobjects/Darwins_World_2/vendordata/rpgobjects/darwinsworld2/dw2_survivorsguide/dw2sg_abilities_backgrounds.lst 2008-03-04 18:46:51 UTC (rev 5450) +++ Trunk/content/notfordistribution/rpgobjects/Darwins_World_2/vendordata/rpgobjects/darwinsworld2/dw2_survivorsguide/dw2sg_abilities_backgrounds.lst 2008-03-04 18:48:00 UTC (rev 5451) @@ -1,32 +1,33 @@ +# CVS $Revision$ $Author$ -- Tue Mar 4 11:52:47 2008 -- reformated by prettylst.pl v1.38 (build 5225) SOURCELONG:Darwin's World 2nd Edition - Survivor's Guide (v2.5) SOURCESHORT:DW2_SG SOURCEWEB:http://www.rpgobjects.com/index.php?page=dw ###Block: Backgrounds -# Ability Name Category of Ability Type Visible Description Template -Feral CATEGORY:Background TYPE:Background VISIBLE:DISPLAY DESC:Feral characters are characters whose community is truly part of the wilderness. He probably grew up alone among the ruins, with no home or community, and with little or no technology. TEMPLATE:Background (Feral) -Tribal CATEGORY:Background TYPE:Background VISIBLE:DISPLAY DESC:Tribal characters comes from a primitive community, probably dominated by a central family figure or group of close-knit family heads. TEMPLATE:Background (Tribal) -Ritual Preservationist CATEGORY:Background TYPE:Background VISIBLE:DISPLAY DESC:Ritual Preservationist characters come from communities who know how to use the technology of the Ancients but have lost the understanding of why that technology works. TEMPLATE:Background (Ritual Preservationist) -Resentful CATEGORY:Background TYPE:Background VISIBLE:DISPLAY DESC:Resentful background characters come from communities who despise the Ancients for their mistakes. TEMPLATE:Background (Resentful) -Radical CATEGORY:Background TYPE:Background VISIBLE:DISPLAY DESC:Radical background characters, much like the Resentful background blame the Ancients for blowing up the planet and creating mutation. They bitterly resent the destruction of civilization and actively seek to destroy all remnants of their forefathers. Unlike the Resentfuls, however, they may use the technology of the Ancients to further their own ends. TEMPLATE:Background (Radical) -Degenerate CATEGORY:Background TYPE:Background VISIBLE:DISPLAY DESC:Degenerate background characters comes from a community that were once - often within recent ancestral memory - capable of fully understanding the technology and culture of the Ancients. Now, however, due to circumstances such as constant war, civil unrest, or a communal need to focus on other aspects of survival, the community has degenerated. A Degenerate community is able to utilize the stuff of the Ancients, even their language and culture, but has lost all sense of context. TEMPLATE:Background (Degenerate) -Resurrector CATEGORY:Background TYPE:Background VISIBLE:DISPLAY DESC:Resurrector background characters come from a community where the people are rediscovering the technology of the Ancients and are beginning to understand the true nature and uses of Ancient devices. TEMPLATE:Background (Resurrector) -Visionary Reinventor CATEGORY:Background TYPE:Background VISIBLE:DISPLAY DESC:Visionary Reinventor characters come from a community that has moved beyond simply surviving or reassembling pieces of the old world. They are beginning to invent a new future for themselves. TEMPLATE:Background (Visionary Reinventor) -Guardian CATEGORY:Background TYPE:Background VISIBLE:DISPLAY DESC:Guardian background characters come from a community that are the self-styled guardians of all things Ancient. Such communities fully understand the culture and technology of the Ancients and utilize it to keep the upper hand in the wasteland. They can create, repair, and use advanced energy devices whenever the resources are available. TEMPLATE:Background (Guardian) -Hedonist CATEGORY:Background TYPE:Background VISIBLE:DISPLAY DESC:Hedonist background characters come from a community that never realized there was a Fall at all! Such communities were completely sheltered from the outside world, often in fully automated and enclosed dome cities or similar structures. They have continued to exist as they always have, in hedonistic simplicity and blissful ignorance. Such communities typically know how to use advanced machines and electronics but have no idea how to repair them. Since they have been kept in relative security for such a long time, they no longer understand how to fight, wage war, or even survive on their own. TEMPLATE:Background (Hedonist) -Advanced CATEGORY:Background TYPE:Background VISIBLE:DISPLAY DESC:Advanced background characters come from a community that has, for whatever reason, managed to avoid the ravages of nuclear war and the ruin of civilization, not only preserving the technology and culture of the Ancients, but also improving upon it over the years. Such exceedingly rare communities will often have even more advanced technology than the Ancients possessed, giving them an increased advantage. Such groups generally scorn the Ancients for destroying the world and consider them weak, ignorant, and even primitive in comparison to themselves. TEMPLATE:Background (Advanced) +# Ability Name Category of Ability Type Visible Description Template +Feral CATEGORY:Background TYPE:Background VISIBLE:DISPLAY DESC:Feral characters are characters whose community is truly part of the wilderness. He probably grew up alone among the ruins, with no home or community, and with little or no technology. TEMPLATE:Background (Feral) +Tribal CATEGORY:Background TYPE:Background VISIBLE:DISPLAY DESC:Tribal characters comes from a primitive community, probably dominated by a central family figure or group of close-knit family heads. TEMPLATE:Background (Tribal) +Ritual Preservationist CATEGORY:Background TYPE:Background VISIBLE:DISPLAY DESC:Ritual Preservationist characters come from communities who know how to use the technology of the Ancients but have lost the understanding of why that technology works. TEMPLATE:Background (Ritual Preservationist) +Resentful CATEGORY:Background TYPE:Background VISIBLE:DISPLAY DESC:Resentful background characters come from communities who despise the Ancients for their mistakes. TEMPLATE:Background (Resentful) +Radical CATEGORY:Background TYPE:Background VISIBLE:DISPLAY DESC:Radical background characters, much like the Resentful background blame the Ancients for blowing up the planet and creating mutation. They bitterly resent the destruction of civilization and actively seek to destroy all remnants of their forefathers. Unlike the Resentfuls, however, they may use the technology of the Ancients to further their own ends. TEMPLATE:Background (Radical) +Degenerate CATEGORY:Background TYPE:Background VISIBLE:DISPLAY DESC:Degenerate background characters comes from a community that were once - often within recent ancestral memory - capable of fully understanding the technology and culture of the Ancients. Now, however, due to circumstances such as constant war, civil unrest, or a communal need to focus on other aspects of survival, the community has degenerated. A Degenerate community is able to utilize the stuff of the Ancients, even their language and culture, but has lost all sense of context. TEMPLATE:Background (Degenerate) +Resurrector CATEGORY:Background TYPE:Background VISIBLE:DISPLAY DESC:Resurrector background characters come from a community where the people are rediscovering the technology of the Ancients and are beginning to understand the true nature and uses of Ancient devices. TEMPLATE:Background (Resurrector) +Visionary Reinventor CATEGORY:Background TYPE:Background VISIBLE:DISPLAY DESC:Visionary Reinventor characters come from a community that has moved beyond simply surviving or reassembling pieces of the old world. They are beginning to invent a new future for themselves. TEMPLATE:Background (Visionary Reinventor) +Guardian CATEGORY:Background TYPE:Background VISIBLE:DISPLAY DESC:Guardian background characters come from a community that are the self-styled guardians of all things Ancient. Such communities fully understand the culture and technology of the Ancients and utilize it to keep the upper hand in the wasteland. They can create, repair, and use advanced energy devices whenever the resources are available. TEMPLATE:Background (Guardian) +Hedonist CATEGORY:Background TYPE:Background VISIBLE:DISPLAY DESC:Hedonist background characters come from a community that never realized there was a Fall at all! Such communities were completely sheltered from the outside world, often in fully automated and enclosed dome cities or similar structures. They have continued to exist as they always have, in hedonistic simplicity and blissful ignorance. Such communities typically know how to use advanced machines and electronics but have no idea how to repair them. Since they have been kept in relative security for such a long time, they no longer understand how to fight, wage war, or even survive on their own. TEMPLATE:Background (Hedonist) +Advanced CATEGORY:Background TYPE:Background VISIBLE:DISPLAY DESC:Advanced background characters come from a community that has, for whatever reason, managed to avoid the ravages of nuclear war and the ruin of civilization, not only preserving the technology and culture of the Ancients, but also improving upon it over the years. Such exceedingly rare communities will often have even more advanced technology than the Ancients possessed, giving them an increased advantage. Such groups generally scorn the Ancients for destroying the world and consider them weak, ignorant, and even primitive in comparison to themselves. TEMPLATE:Background (Advanced) ###Block: The Skill choices -# Ability Name Category of Ability Type Visible Class Skill -Feral Skills CATEGORY:Background TYPE:Background_Skill.Feral_Skills VISIBLE:DISPLAY MULT:YES SELECT:3 CHOOSE:SKILLSNAMED|Balance|Climb|Concentration|Escape Artist|Hide|Intimidate|Jump|Listen|Move Silently|Navigate|Search|Spot|Survival|Swim CSKILL:LIST -Tribal Skills CATEGORY:Background TYPE:Background_Skill.Tribal_Skills VISIBLE:DISPLAY MULT:YES SELECT:1 CHOOSE:SKILLSNAMED|Craft (Structural)|Climb|Hide|Intimidate|Jump|Listen|Move Silently|Navigate|Search|Spot|Survival CSKILL:LIST -Ritual Preservationist Skills CATEGORY:Background TYPE:Background_Skill.Ritual_Preservationist_Skills VISIBLE:DISPLAY MULT:YES SELECT:1 CHOOSE:SKILLSNAMED|Drive|Knowledge (Theology)|Knowledge (Technology)|Knowledge (Mutant Lore)|Pilot|Repair CSKILL:LIST -Resentful Skills CATEGORY:Background TYPE:Background_Skill.Resentful_Skills VISIBLE:DISPLAY MULT:YES SELECT:1 CHOOSE:SKILLSNAMED|Craft (Structural)|Handle Animal|Knowledge (Theology)|Knowledge (History)|Knowledge (Mutant Lore)|Pilot|Repair CSKILL:LIST -Radical Skills CATEGORY:Background TYPE:Background_Skill.Radical_Skills VISIBLE:DISPLAY MULT:YES SELECT:1 CHOOSE:SKILLSNAMED|Demolitions|Drive|Hide|Intimidate|Knowledge (Tactics)|Knowledge (Streetwise)|Move Silently CSKILL:LIST -Degenerate Skills CATEGORY:Background TYPE:Background_Skill.Degenerate_Skills VISIBLE:DISPLAY MULT:YES SELECT:1 CHOOSE:SKILLSNAMED|Computer Use|Drive|Hide|Intimidate|TYPE=Knowledge|Pilot|Repair|Treat Injury CSKILL:LIST -Resurrector Skills CATEGORY:Background TYPE:Background_Skill.Resurrector_Skills VISIBLE:DISPLAY MULT:YES SELECT:1 CHOOSE:SKILLSNAMED|Computer Use|Craft (Chemical)|Craft (Pharmaceutical)|Craft (Structural)|Decipher Script|TYPE=Knowledge|Repair|Research CSKILL:LIST -Visionary Reinventor Skills CATEGORY:Background TYPE:Background_Skill.Visionary_Reinventor_Skills VISIBLE:DISPLAY MULT:YES SELECT:1 CHOOSE:SKILLSNAMED|Computer Use|Craft (Chemical)|Craft (Pharmaceutical)|Craft (Structural)|Diplomacy|Drive|TYPE=Knowledge|Pilot CSKILL:LIST -Guardian Skills CATEGORY:Background TYPE:Background_Skill.Guardian_Skills VISIBLE:DISPLAY MULT:YES SELECT:3 CHOOSE:SKILLSNAMED|Computer Use|TYPE=Craft|Demolitions|Drive|TYPE=Knowledge|Navigate|Pilot|Repair|Treat Injury CSKILL:LIST -Hedonist Skills CATEGORY:Background TYPE:Background_Skill.Hedonist_Skills VISIBLE:DISPLAY MULT:YES SELECT:1 CHOOSE:SKILLSNAMED|Computer Use|Concentration|Craft (Writing)|Craft (Visual Arts)|TYPE=Knowledge|Perform|Research CSKILL:LIST -Advanced Skills CATEGORY:Background TYPE:Background_Skill.Advanced_Skills VISIBLE:DISPLAY MULT:YES SELECT:1 CHOOSE:SKILLSNAMED|Computer Use|Concentration|TYPE=Craft|Decipher Script|Demolitions|Disable Device|Drive|TYPE=Knowledge|Navigate|Pilot|Repair|Research|Treat Injury CSKILL:LIST +# Ability Name Category of Ability Type Visible Multiple? Selections Choose Class Skill +#Feral Skills CATEGORY:Background TYPE:Background_Skill.Feral_Skills VISIBLE:DISPLAY MULT:YES SELECT:3 CHOOSE:SKILLSNAMED|Balance|Climb|Concentration|Escape Artist|Hide|Intimidate|Jump|Listen|Move Silently|Navigate|Search|Spot|Survival|Swim CSKILL:LIST +#Tribal Skills CATEGORY:Background TYPE:Background_Skill.Tribal_Skills VISIBLE:DISPLAY MULT:YES SELECT:1 CHOOSE:SKILLSNAMED|Craft (Structural)|Climb|Hide|Intimidate|Jump|Listen|Move Silently|Navigate|Search|Spot|Survival CSKILL:LIST +#Ritual Preservationist Skills CATEGORY:Background TYPE:Background_Skill.Ritual_Preservationist_Skills VISIBLE:DISPLAY MULT:YES SELECT:1 CHOOSE:SKILLSNAMED|Drive|Knowledge (Theology)|Knowledge (Technology)|Knowledge (Mutant Lore)|Pilot|Repair CSKILL:LIST +#Resentful Skills CATEGORY:Background TYPE:Background_Skill.Resentful_Skills VISIBLE:DISPLAY MULT:YES SELECT:1 CHOOSE:SKILLSNAMED|Craft (Structural)|Handle Animal|Knowledge (Theology)|Knowledge (History)|Knowledge (Mutant Lore)|Pilot|Repair CSKILL:LIST +#Radical Skills CATEGORY:Background TYPE:Background_Skill.Radical_Skills VISIBLE:DISPLAY MULT:YES SELECT:1 CHOOSE:SKILLSNAMED|Demolitions|Drive|Hide|Intimidate|Knowledge (Tactics)|Knowledge (Streetwise)|Move Silently CSKILL:LIST +#Degenerate Skills CATEGORY:Background TYPE:Background_Skill.Degenerate_Skills VISIBLE:DISPLAY MULT:YES SELECT:1 CHOOSE:SKILLSNAMED|Computer Use|Drive|Hide|Intimidate|TYPE=Knowledge|Pilot|Repair|Treat Injury CSKILL:LIST +#Resurrector Skills CATEGORY:Background TYPE:Background_Skill.Resurrector_Skills VISIBLE:DISPLAY MULT:YES SELECT:1 CHOOSE:SKILLSNAMED|Computer Use|Craft (Chemical)|Craft (Pharmaceutical)|Craft (Structural)|Decipher Script|TYPE=Knowledge|Repair|Research CSKILL:LIST +#Visionary Reinventor Skills CATEGORY:Background TYPE:Background_Skill.Visionary_Reinventor_Skills VISIBLE:DISPLAY MULT:YES SELECT:1 CHOOSE:SKILLSNAMED|Computer Use|Craft (Chemical)|Craft (Pharmaceutical)|Craft (Structural)|Diplomacy|Drive|TYPE=Knowledge|Pilot CSKILL:LIST +#Guardian Skills CATEGORY:Background TYPE:Background_Skill.Guardian_Skills VISIBLE:DISPLAY MULT:YES SELECT:3 CHOOSE:SKILLSNAMED|Computer Use|TYPE=Craft|Demolitions|Drive|TYPE=Knowledge|Navigate|Pilot|Repair|Treat Injury CSKILL:LIST +#Hedonist Skills CATEGORY:Background TYPE:Background_Skill.Hedonist_Skills VISIBLE:DISPLAY MULT:YES SELECT:1 CHOOSE:SKILLSNAMED|Computer Use|Concentration|Craft (Writing)|Craft (Visual Arts)|TYPE=Knowledge|Perform|Research CSKILL:LIST +#Advanced Skills CATEGORY:Background TYPE:Background_Skill.Advanced_Skills VISIBLE:DISPLAY MULT:YES SELECT:1 CHOOSE:SKILLSNAMED|Computer Use|Concentration|TYPE=Craft|Decipher Script|Demolitions|Disable Device|Drive|TYPE=Knowledge|Navigate|Pilot|Repair|Research|Treat Injury CSKILL:LIST # # EoF Modified: Trunk/content/notfordistribution/rpgobjects/Darwins_World_2/vendordata/rpgobjects/darwinsworld2/dw2_survivorsguide/dw2sg_abilities_defects.lst =================================================================== --- Trunk/content/notfordistribution/rpgobjects/Darwins_World_2/vendordata/rpgobjects/darwinsworld2/dw2_survivorsguide/dw2sg_abilities_defects.lst 2008-03-04 18:46:51 UTC (rev 5450) +++ Trunk/content/notfordistribution/rpgobjects/Darwins_World_2/vendordata/rpgobjects/darwinsworld2/dw2_survivorsguide/dw2sg_abilities_defects.lst 2008-03-04 18:48:00 UTC (rev 5451) @@ -1,3 +1,4 @@ +# CVS $Revision$ $Author$ -- Tue Mar 4 11:52:47 2008 -- reformated by prettylst.pl v1.38 (build 5225) SOURCELONG:Darwin's World 2nd Edition - Survivor's Guide (v2.5) SOURCESHORT:DW2_SG SOURCEWEB:http://www.rpgobjects.com/index.php?page=dw # Mutation Defect Abilities @@ -2,34 +3,35 @@ # Defect Name Category Type Visible Required Feat Prohibited Feat Required Lvl Maximum Level Var. Min. Value Special Ability Define Description Stackable? Multiple? Choose Template Virtual Feat Choose a Feat Combat bonus Add to base move BONUS:SIZEMOD Bonus to skill Bonus to nb of slots Stat bonus Modify VAR Source Page -Aberrant Deformity CATEGORY:Defect TYPE:MutantAbility.Defect VISIBLE:YES DESC:You are severely deformed in some way; your Charisma is lowered and you take a penalty on any Disguise checks BONUS:SKILL|Disguise|-6 BONUS:STAT|CHA|-1 SOURCEPAGE:p. 86 -Adrenaline Deficiency CATEGORY:Defect TYPE:MutantAbility.Defect VISIBLE:YES !PREFEAT:1,Rage STACK:YES MULT:YES CHOOSE:NOCHOICE DESC:Check penalties (see Text)(%1); %2 to initiative|chkPenal|initPenal DEFINE:chkPenal|-(4*count("ABILITIES","CATEGORY=Mutation","NAME=Adrenaline Deficiency")) DEFINE:initPenal|-(2*count("ABILITIES","CATEGORY=Mutation","NAME=Adrenaline Deficiency")) BONUS:COMBAT|INITIATIVE|initPenal SOURCEPAGE:p. 86 -Albinism CATEGORY:Defect TYPE:MutantAbility.Defect VISIBLE:YES STACK:YES MULT:YES CHOOSE:NOCHOICE DESC:%1 to Strength and Constitution in Natural or UV light.|albPenalty DEFINE:albPenalty|-(2+(2*count("ABILITIES","CATEGORY=Mutation","NAME=Albinism"))) SOURCEPAGE:p. 87 -Anaphylaxis CATEGORY:Defect TYPE:MutantAbility.Defect VISIBLE:YES STACK:YES MULT:YES CHOOSE:STRING|alcohol|corium|feathers|ferrous metal|fur|leather and hide|plastic|rubber|wood DESC:Poisoned by %CHOICE (Contact DC:%1, 1d%2 Dex/1d%2 Dex)|anapDC|anapDmg DEFINE:anapDC|13+(2*count("ABILITIES","CATEGORY=Mutation","NAME=Anaphylaxis")) DEFINE:anapDmg|4+(2*count("ABILITIES","CATEGORY=Mutation","NAME=Anaphylaxis")) SOURCEPAGE:p. 87 -Atrophied Cerebellum CATEGORY:Defect TYPE:MutantAbility.Defect VISIBLE:YES STACK:YES MULT:YES CHOOSE:STAT|STR|DEX|CON DESC:You take a -2 penalty to %CHOICE BONUS:STAT|%LIST|-2 SOURCEPAGE:p. 87 -Attention Deficit CATEGORY:Defect TYPE:MutantAbility.Defect VISIBLE:YES STACK:YES MULT:YES CHOOSE:NOCHOICE DESC:%1 to Concentration, Craft, Disable Device, Perform and Repair Checks|attdPen DEFINE:attdPen|-(2*count("ABILITIES","CATEGORY=Mutation","NAME=Attention Deficit")) BONUS:SKILL|Concentration,TYPE.Craft,Disable Device,Perform,Repair|attdPen SOURCEPAGE:p. 87 -Bilirubin Imbalance CATEGORY:Defect TYPE:MutantAbility.Defect VISIBLE:YES DESC:Your eyes are yellow. BONUS:SKILL|Disguise,Bluff,Diplomacy|-2 BONUS:STAT|CHA|-1 SOURCEPAGE:p. 87 -Bizarre Pigmentation CATEGORY:Defect TYPE:MutantAbility.Defect VISIBLE:YES MULT:YES SELECT:2 CHOOSE:STRING|Eye|Hair|Skin DESC:Your %1 coloration is obviously not typical for your race|%CHOICE BONUS:STAT|CHA|-2 SOURCEPAGE:p. 87 -Blindness CATEGORY:Defect TYPE:MutantAbility.Defect VISIBLE:YES STACK:YES MULT:YES CHOOSE:NOCHOICE DESC:Poor Vision gives everything in field of view one quarter concealment.|PREVAREQ:BlindnessDef,1 DESC:Poor Vision gives everything in field of view one half concealment.|PREVAREQ:BlindnessDef,2 DESC:Poor Vision gives everything in field of view three quarter concealment.|PREVAREQ:BlindnessDef,3 DESC:Poor Vision gives everything in field of view full concealment.|PREVAREQ:BlindnessDef,4 DEFINE:BlindnessDef|count("ABILITIES","CATEGORY=Mutation","NAME=Blindness") SOURCEPAGE:p. 87 -Brachydactyly CATEGORY:Defect TYPE:MutantAbility.Defect VISIBLE:YES STACK:YES MULT:YES CHOOSE:NOCHOICE DESC:%1 to Climb, Craft, Disable Device, Repair,Sleight of Hand and Treat Injury Checks due to significantly shortened fingers and toes.|brachyPen DEFINE:brachyPen|-(2*count("ABILITIES","CATEGORY=Mutation","NAME=Blindness")) BONUS:SKILL|Concentration,TYPE.Craft,Disable Device,Repair,Sleight of Hand,Treat Injury|brachyPen SOURCEPAGE:p. 87 -Cannibalism CATEGORY:Defect TYPE:MutantAbility.Defect VISIBLE:YES STACK:YES MULT:YES CHOOSE:NOCHOICE DESC:You need to consume %1 pounds of flesh or blood from your own species every 24 hours or suffer a %2 to Str, Dex, and Con cumulative per day|cannLbs|cannPen DEFINE:cannLbs|(count("ABILITIES","CATEGORY=Mutation","NAME=Cannibalism")/2) DEFINE:cannPen|-(count("ABILITIES","CATEGORY=Mutation","NAME=Cannibalism")) SOURCEPAGE:p. 88 -Critical Vulnerability CATEGORY:Defect TYPE:MutantAbility.Defect VISIBLE:YES !PREABILITY:1,CATEGORY=Mutation,Extreme Resilience STACK:YES MULT:YES CHOOSE:NOCHOICE DESC:Weapons used against you have their threat range increased by %1.|cvRng DEFINE:cvRng|count("ABILITIES","CATEGORY=Mutation","NAME=Critical Vulnerability") SOURCEPAGE:p. 88 -Cystic Fibrosis CATEGORY:Defect TYPE:MutantAbility.Defect VISIBLE:YES STACK:YES MULT:YES CHOOSE:NOCHOICE DESC:You only have a lifespan of %1 + 2d10 years; %2 for specific checks (see text)|cfYears|cfPen DEFINE:cfYears|(30-(10*count("ABILITIES","CATEGORY=Mutation","NAME=Cystic Fibrosis"))) DEFINE:cfPen|-(2*count("ABILITIES","CATEGORY=Mutation","NAME=Cystic Fibrosis")) SOURCEPAGE:p. 88 -Deafness CATEGORY:Defect TYPE:MutantAbility.Defect VISIBLE:YES DESC:You are deaf. SAB:Deaf BONUS:COMBAT|INITIATIVE|-4 SOURCEPAGE:p. 88 -Dyslexia CATEGORY:Defect TYPE:MutantAbility.Defect VISIBLE:YES DESC:You have a -2 to any skill check that requires reading. SOURCEPAGE:p. 88 -Hemihypertrophy CATEGORY:Defect TYPE:MutantAbility.Defect VISIBLE:YES STACK:YES MULT:YES CHOOSE:NOCHOICE DESC:One side of your body is mishappen (%1 base move, %2 to skills requiring two-handed dexterity/manipulation)|hemiMove|hemiPen DEFINE:hemiMove|-(5*count("ABILITIES","CATEGORY=Mutation","NAME=Hemihypertrophy")) DEFINE:hemiPen|(-1)-(count("ABILITIES","CATEGORY=Mutation","NAME=Hemihypertrophy")) BONUS:MOVEADD|TYPE.Walk|hemiMove SOURCEPAGE:p. 88 -Hemophilia CATEGORY:Defect TYPE:MutantAbility.Defect VISIBLE:YES STACK:YES MULT:YES CHOOSE:NOCHOICE DESC:You bleed easily (see text)(you only heal at 1/%1 the normal natural rate)|hemoRate DEFINE:hemoRate|1+(count("ABILITIES","CATEGORY=Mutation","NAME=Hemophilia")) SOURCEPAGE:p. 89 -Hunchback CATEGORY:Defect TYPE:MutantAbility.Defect VISIBLE:YES STACK:YES MULT:YES CHOOSE:NOCHOICE DESC:You have a hump on your back from a spinal deformity (%1 base move, %2 Charisma)|hunchMove|hunchPen DEFINE:hunchMove|-(5*count("ABILITIES","CATEGORY=Mutation","NAME=Hunchback")) DEFINE:hunchPen|-(count("ABILITIES","CATEGORY=Mutation","NAME=Hunchback")) BONUS:MOVEADD|TYPE.Walk|hunchMove BONUS:STAT|CHA|hunchPen SOURCEPAGE:p. 89 -Immune System Abnormality CATEGORY:Defect TYPE:MutantAbility.Defect VISIBLE:YES STACK:YES MULT:YES CHOOSE:NOCHOICE DESC:You have a weak immune system for diseases (%1 Fort save vs. diseases, +%2 Init/Sec. damage)|isabFort|isabPen DEFINE:isabFort|-(4*count("ABILITIES","CATEGORY=Mutation","NAME=Immune System Abnormality")) DEFINE:isabPen|count("ABILITIES","CATEGORY=Mutation","NAME=Immune System Abnormality") SOURCEPAGE:p. 89 -Negative Chemical Reaction CATEGORY:Defect TYPE:MutantAbility.Defect VISIBLE:YES STACK:YES MULT:YES CHOOSE:NOCHOICE DESC:You are more susceptible to drug interaction (Med. Incompat. - use d%1 instead of d20)|ncrPen DEFINE:ncrPen|14-(2*count("ABILITIES","CATEGORY=Mutation","NAME=Negative Chemical Reaction")) SOURCEPAGE:p. 89 -NeuroFibromatosis CATEGORY:Defect TYPE:MutantAbility.Defect VISIBLE:YES STACK:YES MULT:YES CHOOSE:NOCHOICE DESC:You have swollen tumors all over (%1 to Dexterity, Charisma and Spot checks)|neuroPen DEFINE:neuroPen|count("ABILITIES","CATEGORY=Mutation","NAME=Negative Chemical Reaction") BONUS:SKILL|Spot|neuroPen BONUS:STAT|DEX,CHA|neuroPen SOURCEPAGE:p. 89 -Night Blindness CATEGORY:Defect TYPE:MutantAbility.Defect VISIBLE:YES !PREABILITY:1,CATEGORY=Defect,Blindness,Sensitive Sight DESC:You are considered blind in poor or deeply shadowed environments. SAB:Blind in poor or deeply shadowed environments SOURCEPAGE:p. 89 -Phobia CATEGORY:Defect TYPE:MutantAbility.Defect VISIBLE:YES STACK:YES MULT:YES CHOOSE:STRING|Fire|Darkness|Bugs|Opposite Sex|Heights|Crowds|Enclosed Spaces|Spiders DEFINE:phobiaDC|13+(2*count("ABILITIES","CATEGORY=Mutation","NAME=Phobia")) DESC:You are afraid of %1 (Will Save DC:%2)|%CHOICE|phobiaDC SOURCEPAGE:p. 89 -Photoluminescent Aural Emission CATEGORY:Defect TYPE:MutantAbility.Defect VISIBLE:YES DESC:You shed light continuously in a 20' radius. SOURCEPAGE:p. 90 -Photosensitivity CATEGORY:Defect TYPE:MutantAbility.Defect VISIBLE:YES DESC:You are considered blind in natural or bright light. SAB:Blind in natural or bright light SOURCEPAGE:p. 90 -Pituitary Deformation CATEGORY:Defect TYPE:MutantAbility.Defect VISIBLE:YES STACK:YES MULT:YES CHOOSE:NOCHOICE DESC:You only have a lifespan of %1 + 2d10 years|pdYears DEFINE:pdYears|(35-(10*count("ABILITIES","CATEGORY=Mutation","NAME=Pituitary Deformation"))) SOURCEPAGE:p. 90 -Sensitivity CATEGORY:Defect TYPE:MutantAbility.Defect VISIBLE:YES STACK:YES MULT:YES CHOOSE:STRING|heat|cold|electricity|acid|energy weapons|sonic attack|poison|radiation DEFINE:sensMult|1+(count("ABILITIES","CATEGORY=Mutation","NAME=Pituitary Deformation")) DESC:You take %1x damage from %2|sensMult|%CHOICE SOURCEPAGE:p. 90 -Sickle Cells CATEGORY:Defect TYPE:MutantAbility.Defect VISIBLE:YES STACK:YES MULT:YES CHOOSE:NOCHOICE DESC:Your hemoglobin is abnormal (%1 to non-disease Fortitude saves, %2 to strength).|sicFort|sicStr DEFINE:sicFort|-(2*count("ABILITIES","CATEGORY=Mutation","NAME=Sickle Cells")) DEFINE:sicStr|-(count("ABILITIES","CATEGORY=Mutation","NAME=Sickle Cells")) BONUS:STAT|STR|sicStr SOURCEPAGE:p. 90 -Skeletal Deterioration CATEGORY:Defect TYPE:MutantAbility.Defect VISIBLE:YES STACK:YES MULT:YES CHOOSE:NOCHOICE DESC:You take +%1% damage from bludgeoning attacks.|skelDmg DEFINE:skelDmg|(50*count("ABILITIES","CATEGORY=Mutation","NAME=Skeletal Deterioration")) SOURCEPAGE:p. 90 -Syncope CATEGORY:Defect TYPE:MutantAbility.Defect VISIBLE:YES STACK:YES MULT:YES CHOOSE:NOCHOICE DESC:%1 times per day you can lose consciousness for 1d6+1 rounds when take 10+ pts of damage (Fort DC:10+damage).|synTimes DEFINE:synTimes|count("ABILITIES","CATEGORY=Mutation","NAME=Skeletal Deterioration") SOURCEPAGE:p. 90 -Terminal Limb Development CATEGORY:Defect TYPE:MutantAbility.Defect VISIBLE:YES STACK:NO MULT:YES CHOOSE:STRING|Arm|Leg DESC:Your %1s are severely handicapped or even not present at all|%CHOICE SAB:Deformed/Missing Arm (% to Str, Dex in the Arm)|DeArmPen|PREVAREQ:TerminalLimbDevelopment,1 SAB:Deformed/Missing Leg (% to Base Speed, -6 to Balance,Climb,Jump and Swim)|DeLegPen|PREVAREQ:TerminalLimbDevelopment,1 DEFINE:TerminalLimbDevelopment|0 BONUS:VAR|TerminalLimbDevelopment|1 DEFINE:DeLegPen|0 BONUS:MOVEADD|TYPE.Walk|DeLegPen|PREABILITY:1,CATEGORY=Defect,Terminal Limb Development(Leg) BONUS:SKILL|Balance,Climb,Jump,Swim|-6|PREABILITY:1,CATEGORY=Defect,Terminal Limb Development(Leg) BONUS:VAR|DeArmPen|-4|PREABILITY:1,CATEGORY=Defect,Terminal Limb Development(Arm) BONUS:VAR|DeLegPen|-10|PREABILITY:1,CATEGORY=Defect,Terminal Limb Development(Leg) SOURCEPAGE:p. 91 -Underdeveloped Organ CATEGORY:Defect TYPE:MutantAbility.Defect VISIBLE:YES STACK:NO MULT:YES CHOOSE:STRING|Voice Box|Lung|Intestines|Muscles|Inner Ear DESC:Your %1 is not completely developed and you receive penalties as a result.|%CHOICE SAB:Mute|PREABILITY:1,CATEGORY=Defect,Underdeveloped Organ(Voice Box) SAB:Easily winded (no movement faster than 2x base speed)|PREABILITY:1,CATEGORY=Defect,Underdeveloped Organ(Lung) SAB:Poor metabolism (you require 2x the normal amount of food daily.)|PREABILITY:1,CATEGORY=Defect,Underdeveloped Organ(Intestines) SAB:Poor musculature (-2 to Strength)|PREABILITY:1,CATEGORY=Defect,Underdeveloped Organ(Muscles) BONUS:STAT|STR|-2|PREABILITY:1,CATEGORY=Defect,Underdeveloped Organ(Muscles) SAB:Poor sense of balance and hearing (-2 to Balance, Listen checks)|PREABILITY:1,CATEGORY=Defect,Underdeveloped Organ(Inner Ear) BONUS:SKILL|Balance,Listen|-2|PREABILITY:1,CATEGORY=Defect,Underdeveloped Organ(Inner Ear) SOURCEPAGE:p. 91 +# Ability Name Category of Ability Type Visible Restricted Ability Prohibited Feat Special ABility Define Description Stackable? Multiple? Selections Choose Combat bonus Add to base move Bonus to skill Stat bonus Modify VAR Source Page +Aberrant Deformity CATEGORY:Defect TYPE:MutantAbility.Defect VISIBLE:YES DESC:You are severely deformed in some way; your Charisma is lowered and you take a penalty on any Disguise checks BONUS:SKILL|Disguise|-6 BONUS:STAT|CHA|-1 SOURCEPAGE:p. 86 +Adrenaline Deficiency CATEGORY:Defect TYPE:MutantAbility.Defect VISIBLE:YES !PREFEAT:1,Rage DEFINE:chkPenal|-(4*count("ABILITIES","CATEGORY=Mutation","NAME=Adrenaline Deficiency")) DEFINE:initPenal|-(2*count("ABILITIES","CATEGORY=Mutation","NAME=Adrenaline Deficiency")) DESC:Check penalties (see Text)(%1); %2 to initiative|chkPenal|initPenal STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:COMBAT|INITIATIVE|initPenal SOURCEPAGE:p. 86 +Albinism CATEGORY:Defect TYPE:MutantAbility.Defect VISIBLE:YES DEFINE:albPenalty|-(2+(2*count("ABILITIES","CATEGORY=Mutation","NAME=Albinism"))) DESC:%1 to Strength and Constitution in Natural or UV light.|albPenalty STACK:YES MULT:YES CHOOSE:NOCHOICE SOURCEPAGE:p. 87 +Anaphylaxis CATEGORY:Defect TYPE:MutantAbility.Defect VISIBLE:YES DEFINE:anapDC|13+(2*count("ABILITIES","CATEGORY=Mutation","NAME=Anaphylaxis")) DEFINE:anapDmg|4+(2*count("ABILITIES","CATEGORY=Mutation","NAME=Anaphylaxis")) DESC:Poisoned by %CHOICE (Contact DC:%1, 1d%2 Dex/1d%2 Dex)|anapDC|anapDmg STACK:YES MULT:YES CHOOSE:STRING|alcohol|corium|feathers|ferrous metal|fur|leather and hide|plastic|rubber|wood SOURCEPAGE:p. 87 +Atrophied Cerebellum CATEGORY:Defect TYPE:MutantAbility.Defect VISIBLE:YES DESC:You take a -2 penalty to %CHOICE STACK:YES MULT:YES CHOOSE:STAT|STR|DEX|CON BONUS:STAT|%LIST|-2 SOURCEPAGE:p. 87 +Attention Deficit CATEGORY:Defect TYPE:MutantAbility.Defect VISIBLE:YES DEFINE:attdPen|-(2*count("ABILITIES","CATEGORY=Mutation","NAME=Attention Deficit")) DESC:%1 to Concentration, Craft, Disable Device, Perform and Repair Checks|attdPen STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:SKILL|Concentration,TYPE.Craft,Disable Device,Perform,Repair|attdPen SOURCEPAGE:p. 87 +Bilirubin Imbalance CATEGORY:Defect TYPE:MutantAbility.Defect VISIBLE:YES DESC:Your eyes are yellow. BONUS:SKILL|Disguise,Bluff,Diplomacy|-2 BONUS:STAT|CHA|-1 SOURCEPAGE:p. 87 +Bizarre Pigmentation CATEGORY:Defect TYPE:MutantAbility.Defect VISIBLE:YES DESC:Your %1 coloration is obviously not typical for your race|%CHOICE MULT:YES SELECT:2 CHOOSE:STRING|Eye|Hair|Skin BONUS:STAT|CHA|-2 SOURCEPAGE:p. 87 +Blindness CATEGORY:Defect TYPE:MutantAbility.Defect VISIBLE:YES DEFINE:BlindnessDef|count("ABILITIES","CATEGORY=Mutation","NAME=Blindness") DESC:Poor Vision gives everything in field of view one quarter concealment.|PREVAREQ:BlindnessDef,1 DESC:Poor Vision gives everything in field of view one half concealment.|PREVAREQ:BlindnessDef,2 DESC:Poor Vision gives everything in field of view three quarter concealment.|PREVAREQ:BlindnessDef,3 DESC:Poor Vision gives everything in field of view full concealment.|PREVAREQ:BlindnessDef,4 STACK:YES MULT:YES CHOOSE:NOCHOICE SOURCEPAGE:p. 87 +Brachydactyly CATEGORY:Defect TYPE:MutantAbility.Defect VISIBLE:YES DEFINE:brachyPen|-(2*count("ABILITIES","CATEGORY=Mutation","NAME=Blindness")) DESC:%1 to Climb, Craft, Disable Device, Repair,Sleight of Hand and Treat Injury Checks due to significantly shortened fingers and toes.|brachyPen STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:SKILL|Concentration,TYPE.Craft,Disable Device,Repair,Sleight of Hand,Treat Injury|brachyPen SOURCEPAGE:p. 87 +Cannibalism CATEGORY:Defect TYPE:MutantAbility.Defect VISIBLE:YES DEFINE:cannLbs|(count("ABILITIES","CATEGORY=Mutation","NAME=Cannibalism")/2) DEFINE:cannPen|-(count("ABILITIES","CATEGORY=Mutation","NAME=Cannibalism")) DESC:You need to consume %1 pounds of flesh or blood from your own species every 24 hours or suffer a %2 to Str, Dex, and Con cumulative per day|cannLbs|cannPen STACK:YES MULT:YES CHOOSE:NOCHOICE SOURCEPAGE:p. 88 +Critical Vulnerability CATEGORY:Defect TYPE:MutantAbility.Defect VISIBLE:YES !PREABILITY:1,CATEGORY=Mutation,Extreme Resilience DEFINE:cvRng|count("ABILITIES","CATEGORY=Mutation","NAME=Critical Vulnerability") DESC:Weapons used against you have their threat range increased by %1.|cvRng STACK:YES MULT:YES CHOOSE:NOCHOICE SOURCEPAGE:p. 88 +Cystic Fibrosis CATEGORY:Defect TYPE:MutantAbility.Defect VISIBLE:YES DEFINE:cfYears|(30-(10*count("ABILITIES","CATEGORY=Mutation","NAME=Cystic Fibrosis"))) DEFINE:cfPen|-(2*count("ABILITIES","CATEGORY=Mutation","NAME=Cystic Fibrosis")) DESC:You only have a lifespan of %1 + 2d10 years; %2 for specific checks (see text)|cfYears|cfPen STACK:YES MULT:YES CHOOSE:NOCHOICE SOURCEPAGE:p. 88 +Deafness CATEGORY:Defect TYPE:MutantAbility.Defect VISIBLE:YES SAB:Deaf DESC:You are deaf. BONUS:COMBAT|INITIATIVE|-4 SOURCEPAGE:p. 88 +Dyslexia CATEGORY:Defect TYPE:MutantAbility.Defect VISIBLE:YES DESC:You have a -2 to any skill check that requires reading. SOURCEPAGE:p. 88 +Hemihypertrophy CATEGORY:Defect TYPE:MutantAbility.Defect VISIBLE:YES DEFINE:hemiMove|-(5*count("ABILITIES","CATEGORY=Mutation","NAME=Hemihypertrophy")) DEFINE:hemiPen|(-1)-(count("ABILITIES","CATEGORY=Mutation","NAME=Hemihypertrophy")) DESC:One side of your body is mishappen (%1 base move, %2 to skills requiring two-handed dexterity/manipulation)|hemiMove|hemiPen STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:MOVEADD|TYPE.Walk|hemiMove SOURCEPAGE:p. 88 +Hemophilia CATEGORY:Defect TYPE:MutantAbility.Defect VISIBLE:YES DEFINE:hemoRate|1+(count("ABILITIES","CATEGORY=Mutation","NAME=Hemophilia")) DESC:You bleed easily (see text)(you only heal at 1/%1 the normal natural rate)|hemoRate STACK:YES MULT:YES CHOOSE:NOCHOICE SOURCEPAGE:p. 89 +Hunchback CATEGORY:Defect TYPE:MutantAbility.Defect VISIBLE:YES DEFINE:hunchMove|-(5*count("ABILITIES","CATEGORY=Mutation","NAME=Hunchback")) DEFINE:hunchPen|-(count("ABILITIES","CATEGORY=Mutation","NAME=Hunchback")) DESC:You have a hump on your back from a spinal deformity (%1 base move, %2 Charisma)|hunchMove|hunchPen STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:MOVEADD|TYPE.Walk|hunchMove BONUS:STAT|CHA|hunchPen SOURCEPAGE:p. 89 +Immune System Abnormality CATEGORY:Defect TYPE:MutantAbility.Defect VISIBLE:YES DEFINE:isabFort|-(4*count("ABILITIES","CATEGORY=Mutation","NAME=Immune System Abnormality")) DEFINE:isabPen|count("ABILITIES","CATEGORY=Mutation","NAME=Immune System Abnormality") DESC:You have a weak immune system for diseases (%1 Fort save vs. diseases, +%2 Init/Sec. damage)|isabFort|isabPen STACK:YES MULT:YES CHOOSE:NOCHOICE SOURCEPAGE:p. 89 +Negative Chemical Reaction CATEGORY:Defect TYPE:MutantAbility.Defect VISIBLE:YES DEFINE:ncrPen|14-(2*count("ABILITIES","CATEGORY=Mutation","NAME=Negative Chemical Reaction")) DESC:You are more susceptible to drug interaction (Med. Incompat. - use d%1 instead of d20)|ncrPen STACK:YES MULT:YES CHOOSE:NOCHOICE SOURCEPAGE:p. 89 +NeuroFibromatosis CATEGORY:Defect TYPE:MutantAbility.Defect VISIBLE:YES DEFINE:neuroPen|count("ABILITIES","CATEGORY=Mutation","NAME=Negative Chemical Reaction") DESC:You have swollen tumors all over (%1 to Dexterity, Charisma and Spot checks)|neuroPen STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:SKILL|Spot|neuroPen BONUS:STAT|DEX,CHA|neuroPen SOURCEPAGE:p. 89 +Night Blindness CATEGORY:Defect TYPE:MutantAbility.Defect VISIBLE:YES !PREABILITY:1,CATEGORY=Defect,Blindness,Sensitive Sight SAB:Blind in poor or deeply shadowed environments DESC:You are considered blind in poor or deeply shadowed environments. SOURCEPAGE:p. 89 +Phobia CATEGORY:Defect TYPE:MutantAbility.Defect VISIBLE:YES DEFINE:phobiaDC|13+(2*count("ABILITIES","CATEGORY=Mutation","NAME=Phobia")) DESC:You are afraid of %1 (Will Save DC:%2)|%CHOICE|phobiaDC STACK:YES MULT:YES CHOOSE:STRING|Fire|Darkness|Bugs|Opposite Sex|Heights|Crowds|Enclosed Spaces|Spiders SOURCEPAGE:p. 89 +Photoluminescent Aural Emission CATEGORY:Defect TYPE:MutantAbility.Defect VISIBLE:YES DESC:You shed light continuously in a 20' radius. SOURCEPAGE:p. 90 +Photosensitivity CATEGORY:Defect TYPE:MutantAbility.Defect VISIBLE:YES SAB:Blind in natural or bright light DESC:You are considered blind in natural or bright light. SOURCEPAGE:p. 90 +Pituitary Deformation CATEGORY:Defect TYPE:MutantAbility.Defect VISIBLE:YES DEFINE:pdYears|(35-(10*count("ABILITIES","CATEGORY=Mutation","NAME=Pituitary Deformation"))) DESC:You only have a lifespan of %1 + 2d10 years|pdYears STACK:YES MULT:YES CHOOSE:NOCHOICE SOURCEPAGE:p. 90 +Sensitivity CATEGORY:Defect TYPE:MutantAbility.Defect VISIBLE:YES DEFINE:sensMult|1+(count("ABILITIES","CATEGORY=Mutation","NAME=Pituitary Deformation")) DE... [truncated message content] |