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From: SourceForge.net <no...@so...> - 2008-02-25 07:47:16
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Feature Requests item #1900267, was opened at 2008-02-23 23:24 Message generated for change (Comment added) made by jdempsey You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=384722&aid=1900267&group_id=25576 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. >Category: Spell Support Group: For 5.14 >Status: Closed Resolution: Accepted Priority: 5 Private: No Submitted By: Eddy Anthony (eddyanthony) Assigned to: James Dempsey (jdempsey) Summary: SPELLS tag time unit enhancements Initial Comment: This is an enhancement to the SPELLS tag in three parts: 1) adding an additional variable: TIMEUNIT=x X can be any text and is the unit of time used where TIMES sets the number usable within that unit. This is an optional variable and if not present the default value is "Day". Example: SPELLS:Innate|TIMES=3|TIMEUNIT=Week|etc.. The spell-like ability can be used 3 times per week 2) adding a corresponding OS subtoken to SPELLMEM: Variable z: TIMEUNIT - Displays the unit of time Example: |SPELLMEM.v.w.x.y.TIMES| times per |SPELLMEM.v.w.x.y.TIMEUNIT| Outputs "3 times per Week" 3) Make At Will unambiguous. Currently TIMES=-1 is used to indicate the ability can be used at will. This should be changed to TIMES=ATWILL to be clear. ---------------------------------------------------------------------- >Comment By: James Dempsey (jdempsey) Date: 2008-02-25 18:47 Message: Logged In: YES user_id=558288 Originator: NO Part 3 split out to [1901191] Make At Will in SPELLS unambiguous as it is not linked to this and will be done after the imminent release. ---------------------------------------------------------------------- Comment By: James Dempsey (jdempsey) Date: 2008-02-24 18:35 Message: Logged In: YES user_id=558288 Originator: NO First two requests implemented in http://pcgen.svn.sourceforge.net/pcgen/?rev=5272&view=rev allowance made for later defining the time units in the game mode. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=384722&aid=1900267&group_id=25576 |