From: <edd...@us...> - 2008-01-25 18:10:51
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Revision: 5007 http://pcgen.svn.sourceforge.net/pcgen/?rev=5007&view=rev Author: eddyanthony Date: 2008-01-25 10:10:56 -0800 (Fri, 25 Jan 2008) Log Message: ----------- [ 1763417 ] Complete 5.14 Source Load Test, Added RSRD Ability Categories Modified Paths: -------------- Trunk/pcgen/system/gameModes/Legends_of_Excalibur/miscinfo.lst Modified: Trunk/pcgen/system/gameModes/Legends_of_Excalibur/miscinfo.lst =================================================================== --- Trunk/pcgen/system/gameModes/Legends_of_Excalibur/miscinfo.lst 2008-01-25 17:46:55 UTC (rev 5006) +++ Trunk/pcgen/system/gameModes/Legends_of_Excalibur/miscinfo.lst 2008-01-25 18:10:56 UTC (rev 5007) @@ -21,6 +21,9 @@ # Whether to allow AutoResizing of Equipment for nonmedium characters in this gamemode ALLOWAUTORESIZE:Y +# Stacking bonuses +BONUSSTACKS:Defense.Dodge.Circumstance.NotRanged.NotFlatFooted + # #misc. currency specific items # @@ -33,9 +36,6 @@ # DEFAULTUNITSET:Imperial -# Stacking bonuses -BONUSSTACKS:Defense.Dodge.Circumstance.NotRanged.NotFlatFooted - # The following determine whether some Class-related # variables are displayed on the Classes tab. # SHOWCLASSDEFENSE: determines whether BONUS:COMBAT|AC|x|TYPE=ClassDefense @@ -121,8 +121,6 @@ #interval = multiples of levels after the start level that you gain an additional stat (0 = only at start) BONUSSTATLEVELSTARTINTERVAL:4|4 -DEITY:None DOMAINS:ALL DESC:None SYMBOL:None SOURCEPAGE:None - # Calculations for AC. Same as those used on the # output sheets with the 'BONUS.' stripped off BONUS_ACTOUCH:COMBAT.AC.TOTAL.!Armor.!NaturalArmor @@ -176,6 +174,7 @@ BASEDICE:2d6 UP:3d6,4d6,6d6,8d6,12d6 DOWN:1d10,1d8,1d6,1d4 BASEDICE:2d8 UP:3d8,4d8,6d8,8d8,12d8 DOWN:2d6,1d10,1d8,1d6 BASEDICE:2d10 UP:4d8,6d8,8d8,12d8 DOWN:2d8,2d6,1d10,1d8 +BASEDICE:3d6 UP:4d6,6d6,8d6,12d6 DOWN:2d6,1d10,1d8,1d6,1d4 # Penalty to attacks for different sized weapons EQSIZEPENALTY:35 Size Penalty BONUS:WEAPON|TOHIT|(PC.SIZE.INT-EQUIP.SIZE.INT)*-2|PREVARGT:PC.SIZE.INT,EQUIP.SIZE.INT|!PRETYPE:2,Melee,Natural|TYPE=DifferentEQSizePenalty BONUS:WEAPON|TOHIT|(EQUIP.SIZE.INT-PC.SIZE.INT)*-2|PREVARGT:EQUIP.SIZE.INT,PC.SIZE.INT|!PRETYPE:2,Melee,Natural|TYPE=DifferentEQSizePenalty @@ -263,6 +262,33 @@ # WEAPONREACH:(RACEREACH+(max(0,REACH-5)))*REACHMULT +# +# Ability Categories +# + +###Block: FEATs and subgroups +# Ability Category Visible Editable or Static? Change Pool? Fractional values? Base Pool number Category of Object Type of Object Plural description for UI Display where? +ABILITYCATEGORY:FEAT VISIBLE:YES EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:FEAT PLURAL:Feats DISPLAYLOCATION:Feats +ABILITYCATEGORY:Fighter Feat VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:FEAT TYPE:Fighter PLURAL:Fighter Feats DISPLAYLOCATION:Feats +ABILITYCATEGORY:Wizard Feat VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:FEAT TYPE:Wizard.ItemCreation.Metamagic PLURAL:Wizard Feats DISPLAYLOCATION:Feats +ABILITYCATEGORY:Metamagic Feat VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO FRACTIONALPOOL:NO CATEGORY:FEAT TYPE:Metamagic PLURAL:Metamagic Feats DISPLAYLOCATION:Feats + +ABILITYCATEGORY:Internal VISIBLE:NO EDITABLE:NO EDITPOOL:NO FRACTIONALPOOL:NO POOL:0 CATEGORY:Internal +###COMMENT: Internal Category is for all hidden abilities. + +###Block: Special Ability and subgroups +# Ability Category Visible Editable or Static? Change Pool? Fractional values? Base Pool number Category of Object Type of Object Plural description for UI Display where? +ABILITYCATEGORY:Special Ability VISIBLE:NO EDITABLE:NO EDITPOOL:NO FRACTIONALPOOL:NO CATEGORY:Special Ability +ABILITYCATEGORY:Rogue Special Ability VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:RogueAbilities PLURAL:Rogue Special Abilities DISPLAYLOCATION:Class Abilities +ABILITYCATEGORY:Favored Enemy VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO FRACTIONALPOOL:NO POOL:FavoredEnemies CATEGORY:Special Ability TYPE:FavoredEnemy PLURAL:Favored Enemies DISPLAYLOCATION:Class Abilities +ABILITYCATEGORY:Favored Enemy Bonus VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO FRACTIONALPOOL:NO POOL:FavoredEBonuses CATEGORY:Special Ability TYPE:FavoredEnemyBonus PLURAL:Favored Enemy Bonuses DISPLAYLOCATION:Class Abilities +# RSRD Prestige Classes subgroups +ABILITYCATEGORY:High Arcana Ability VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:NO FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:HighArcana PLURAL:High Arcana Abilities DISPLAYLOCATION:Class Abilities +ABILITYCATEGORY:Hierophant Ability VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:NO FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:Hierophant PLURAL:Hierophant Abilities DISPLAYLOCATION:Class Abilities +ABILITYCATEGORY:Terrain Mastery VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:NO FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:Terrain PLURAL:Terrain Masteries DISPLAYLOCATION:Class Abilities +ABILITYCATEGORY:Advanced Terrain Mastery VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:NO FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:Terrain.Planar PLURAL:Advanced Terrain Masteries DISPLAYLOCATION:Class Abilities +ABILITYCATEGORY:Loremaster Secret VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:NO FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:LoremasterSecret PLURAL:Loremaster Secrets DISPLAYLOCATION:Class Abilities + PREVIEWDIR:d20/fantasy PREVIEWSHEET:preview.html This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |