From: SourceForge.net <no...@so...> - 2007-05-27 15:34:41
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Bugs item #1715025, was opened at 2007-05-08 15:00 Message generated for change (Comment added) made by karianna You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=384719&aid=1715025&group_id=25576 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Equipment/Weaponprof Support Group: To be fixed For 5.12 Status: Open Resolution: Works For Me Priority: 5 Private: No Submitted By: Chris McCoy (bogusopus) Assigned to: James Dempsey (jdempsey) Summary: master's skill points exceed familiar's max skill points Initial Comment: Create a 1st level Sorcerer (5.10.2, SRD 3.0e Basic)and then add a familiar (eg, Owl). On the familiar tab, when clicking "Update from master", the skill levels selected by the sorcerer are mapped to the Familiar. If this is the intended behavior, then then Summary tab should not complain that the familiar has too many skill points. Attempts to remove the "Extra" skill points on the familiar's skill tab are unsuccessful, although every attempt meets with a warning pop-up dialog that the skill points allocated exceed the maximum. ---------------------------------------------------------------------- >Comment By: Martijn Verburg (karianna) Date: 2007-05-27 16:34 Message: Logged In: YES user_id=252169 Originator: NO I followed the steps again and the owl was left with 10 animal skill points to spend, it had the ranks inherited from the master, so I _think_ (don't have rules handy) that the 10 should be used up? ---------------------------------------------------------------------- Comment By: Martijn Verburg (karianna) Date: 2007-05-27 16:34 Message: Logged In: YES user_id=252169 Originator: NO I followed the steps again and the owl was left with 10 animal skill points to spend, it had the ranks inherited from the master, so I _think_ (don't have rules handy) that the 10 should be used up? ---------------------------------------------------------------------- Comment By: Martijn Verburg (karianna) Date: 2007-05-23 13:08 Message: Logged In: YES user_id=252169 Originator: NO In that case closed, it was a confirmed bug - K ---------------------------------------------------------------------- Comment By: James Dempsey (jdempsey) Date: 2007-05-23 11:49 Message: Logged In: YES user_id=558288 Originator: NO This works in the latest source for the 5.12 release. ---------------------------------------------------------------------- Comment By: Martijn Verburg (karianna) Date: 2007-05-08 20:13 Message: Logged In: YES user_id=252169 Originator: NO Yeah it's a little weird, familiars are equipment and I'm guessing that's where the problem lies (in terms of the code base). Good spotting though :) ---------------------------------------------------------------------- Comment By: LegacyKing (amaitland) Date: 2007-05-08 19:52 Message: Logged In: YES user_id=1286039 Originator: NO Kar, is this really an Equipment/Weaponprof support request? Shouldn't this either be Skill or Class request? -Andrew ---------------------------------------------------------------------- Comment By: Martijn Verburg (karianna) Date: 2007-05-08 15:24 Message: Logged In: YES user_id=252169 Originator: NO User is correct, behaviour confirmed as of 5.11.14. Not actually sure what the correcdt behaviour here should be though :( ---------------------------------------------------------------------- Comment By: Martijn Verburg (karianna) Date: 2007-05-08 15:13 Message: Logged In: YES user_id=252169 Originator: NO This may already be fixed in our latest Beta 5.11.14 - K ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=384719&aid=1715025&group_id=25576 |