From: SourceForge.net <no...@so...> - 2007-02-22 12:57:57
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Bugs item #1272641, was opened at 2005-08-25 17:19 Message generated for change (Comment added) made by karianna You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=384719&aid=1272641&group_id=25576 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Other Group: To be fixed For 5.12 Status: Open Resolution: None Priority: 5 Private: No Submitted By: Paul W. King (kingpaul) >Assigned to: Tom Parker (thpr) Summary: MOVE on Class level lines Initial Comment: >From http://groups.yahoo.com/group/PCGenListFileHelp/mess age/9896 Would someone be so kind as to make sure we have a Code Bug tracker on MOVE not working correctly on class level lines (It always gets applied, no matter what class level it is on.) Thanks, Tir Gwaith LST Chimp > > Are you using the LST Editors? That might be the > > problem. MOVE is supposed to work in all file > > types, IIRC. > > > Unless it was fixed (which it may very well have been) > I've never gotten MOVE to work in class files. Thus my > recommendation yesterday to Nicole to out here Fly > move in a Template. === Paul W. King TM SB, OGL/PL Chimp, Data Gibbon, BoD ---------------------------------------------------------------------- >Comment By: Martijn Verburg (karianna) Date: 2007-02-22 12:56 Message: Logged In: YES user_id=252169 Originator: NO Tom, I remember MOVE being a major issue for CDOM, IYO, is this scenario fixable before or after CDOM? ---------------------------------------------------------------------- Comment By: Andrew McDougall (tir-gwaith) Date: 2005-09-14 14:32 Message: Logged In: YES user_id=208239 A user's class. We don't have any in the repository, that I recall. I've heard it several times tho. I'm not sure what you are referring to about MOVEADD. There is MOVECLONE and BONUS:POSTMOVEADD, BONUS:MOVEADD, BONUS:MOVEMULT.... This tracker is talking about the Global MOVE tag getting processed as soon as the character has 1 level in it, no matter what class level line the MOVE tag is in. - Tir Gwaith ---------------------------------------------------------------------- Comment By: Martijn Verburg (karianna) Date: 2005-09-14 14:19 Message: Logged In: YES user_id=252169 What class are you trying to do this for? Or are you referring to the MOVEADD tag? - K ---------------------------------------------------------------------- Comment By: Andrew McDougall (tir-gwaith) Date: 2005-09-12 09:11 Message: Logged In: YES user_id=208239 Yes, MOVE is supposed to be global. It is in class.lst, as well. The problem in class.lst is that it isn't paying attention to which class line it is on. It shouldn't get applied until the character has the same # of class levels as the # the MOVE tag is on. ---------------------------------------------------------------------- Comment By: Martijn Verburg (karianna) Date: 2005-09-07 16:28 Message: Logged In: YES user_id=252169 Tir, me lost, MOVE should work globally? - K ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=384719&aid=1272641&group_id=25576 |