From: SourceForge.net <no...@so...> - 2006-08-16 15:25:05
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Feature Requests item #870097, was opened at 2004-01-03 22:47 Message generated for change (Comment added) made by frank_kliewe You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=384722&aid=870097&group_id=25576 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Spell Support Group: For 6.0 Status: Open Resolution: None Priority: 5 Submitted By: Guy Rish (guyrish) Assigned to: Frank Kliewe (frank_kliewe) Summary: Need ability for metamagic feats to add spell descriptor Initial Comment: Certain metamagic feats proposed outside of the core SRD rules (additional rule books, splatbooks, community magazines, etc) add descriptors to the spells they enhance. It should be possible for a metamagic feat to add a descriptor to the spell it enhances. ---------------------------------------------------------------------- >Comment By: Frank Kliewe (frank_kliewe) Date: 2006-08-16 17:24 Message: Logged In: YES user_id=1241568 There is a proposal to enhance the spell customizer, mainly to deal with metapsionics, but I really see this request also as part of that task. That discussion hasn't really taken place yet. I'll need to dig out the original posts to extract the essence from them and repost that. -- Frank ---------------------------------------------------------------------- Comment By: Martijn Verburg (karianna) Date: 2006-08-14 15:32 Message: Logged In: YES user_id=252169 One for experimental ---------------------------------------------------------------------- Comment By: Guy Rish (guyrish) Date: 2005-11-30 06:43 Message: Logged In: YES user_id=7095 Status? Closing on the one year mark for this request. ---------------------------------------------------------------------- Comment By: Andrew McDougall (tir-gwaith) Date: 2005-09-16 19:45 Message: Logged In: YES user_id=208239 Not any that we currently have in the repository, but it would be nice for the CMP customers. Eddy, I think this is something that should be discussed on _experimental for syntax and symantics. ---------------------------------------------------------------------- Comment By: Martijn Verburg (karianna) Date: 2005-09-14 17:36 Message: Logged In: YES user_id=252169 Tir, do we need this for a data set? - K ---------------------------------------------------------------------- Comment By: Guy Rish (guyrish) Date: 2004-02-10 00:08 Message: Logged In: YES user_id=7095 >From a user perspective I can definately understand the impetus behind an ADDSPELLDESC tag within the feat file. However, all the same points apply. In some cases it will not merely be a matter of adding an additional descriptor, sometimes, such as the case of Energy Substitution, it will be changing it. I think simply SPELLDESC might hold just as well. ---------------------------------------------------------------------- Comment By: Eric Beaudoin (ericbeaudoin) Date: 2004-02-10 00:07 Message: Logged In: YES user_id=324612 Well well well... It appears that something is hardcoded somewhere. The only thing that specify that a feat is metamagic is the TYPE. Jayme, can you confirm this? ---------------------------------------------------------------------- Comment By: Eric Beaudoin (ericbeaudoin) Date: 2004-02-10 00:01 Message: Logged In: YES user_id=324612 I just realised that I completely forgot to make it work for the Metafeats... The syntax I gave was for the general case. How does it work for the other metafeat? Do we use some kind of PREAPPLY? ---------------------------------------------------------------------- Comment By: Guy Rish (guyrish) Date: 2004-02-09 23:52 Message: Logged In: YES user_id=7095 Well I wouldn't think an ADDSPELLDESC would be exactly correct. In the case of BONUS, it might be the alteration (which in some cases is the removal) of a descriptor as well as the addition of a descriptor. ---------------------------------------------------------------------- Comment By: Eric Beaudoin (ericbeaudoin) Date: 2004-02-09 23:47 Message: Logged In: YES user_id=324612 I think we need to have a syntax that allow to add a new descriptor but that can also do a .CLEAR if we want to replace. BONUS is out of the question because we are not talking number here. It would have to be SPELLDESC or ADDSPELLDESC methinks. Syntax would look like this: "SPELLDESC:" <List of Descriptors> "|" <pretags> <List of Descriptors> := <Descriptor> { "," <List of Descriptor> } "SPELLDESC:.CLEAR" { "." <List of Descriptors> } The CLEAR syntax could be use to clear every descriptors or a subset of them. I'm assigning this to Doug for his comments. ---------------------------------------------------------------------- Comment By: Martijn Verburg (karianna) Date: 2004-02-09 21:45 Message: Logged In: YES user_id=252169 Back to you Eric ---------------------------------------------------------------------- Comment By: Guy Rish (guyrish) Date: 2004-02-09 08:07 Message: Logged In: YES user_id=7095 The ability to add a descriptor or replace a descriptor is needed. In the case of Purify Spell Trigger and Corrupt Spell they add the Good and Evil descriptors, likewise in the case of Energy Admixture. In the case of Energy Substitution it is a replacement of the descriptor, one energy type for another. ---------------------------------------------------------------------- Comment By: Jayme Cox (jaymecox) Date: 2004-02-09 07:35 Message: Logged In: YES user_id=118656 There is already code to apply a metamagic feat to a spell. Don't see why it couldn't also apply a descriptor (or any other part of the spell tag) to it also. Question: Would it need to replace the current descriptor, add to the current or both? Eric: Suggestions on syntax? Do we want to make it a BONUS tag or something entirely new? ---------------------------------------------------------------------- Comment By: Martijn Verburg (karianna) Date: 2004-02-09 03:32 Message: Logged In: YES user_id=252169 Jayme oh advisor monkey ;p ---------------------------------------------------------------------- Comment By: Eric Beaudoin (ericbeaudoin) Date: 2004-02-09 03:09 Message: Logged In: YES user_id=324612 OK, a SPELLDESCRIPTOR tag that would be global and allow to add or .CLEAR existing DESCRIPTOR would do the trick for the general case. The problem is that I don't have any ideas how to deal the temp part of the deal. How can we change the descriptor only when a particular spell is prepared with the metatag? Maybe what we need is a more general way to attach a note to a prepared spell? Say, a way to add a description that will be stored in the .PCG file for the prepared book. K, anyone on the code side that can give us some advise? ---------------------------------------------------------------------- Comment By: Guy Rish (guyrish) Date: 2004-02-09 00:33 Message: Logged In: YES user_id=7095 In the core rules, Archmage's High arcana, Mastery of Elements ability. Though this has the greater flexibility of being an on demand ability for the player than something that needs to be recorded by PCGen, so it isn't the best example. Something more appropriate would be Consecrate Spell-Like Ability, Purify Spell-Like Ability, Purify Spell Trigger in the Book of Exalted Deeds and Corrupt Spell and Violate spell in the Book of Vile Darkness are examples. Additionally, Energy Admixture and Energy Substitution (which actually changes the descriptor from one thing into another) from the Tome and Blood suppliment. Personally, in my own campaign setting there are items and material components that add or change spell descriptors. Further, I personally have two PrCs from opposing alignment spectrums that at lower levels have the ability to designate certain spells with a Good or Evil descriptor and at higher levels all their spells are marked as Good or Evil and those of the opposing alignment are prohibited. In the case of adding a descriptor, the metamagic feats (like nearly all others) must be specifically applied to a spell. Just as it increases the spell slot to a high level, the descriptor would appear in approriate column. In the case of changed descriptors (Energy Substitution), once again, it must be applied to a specific spell, so the descriptor is changed. I am happy to discuss this more or even help out as I'm pretty capable in Java. I just need to be pointed the right direction in the source base as I'm a bit time constrained. ---------------------------------------------------------------------- Comment By: Eric Beaudoin (ericbeaudoin) Date: 2004-02-08 23:39 Message: Logged In: YES user_id=324612 I'm trying to imagine what impact it would have in the PCGEN GUI and CSHEET. I'm really not sure. Guy, would you be kind enough to give me an example of one or two Metafeat that works this way and tells me what you expect PCGEN to do with the added information. Thanks ---------------------------------------------------------------------- Comment By: Martijn Verburg (karianna) Date: 2004-02-08 23:27 Message: Logged In: YES user_id=252169 Eric Thoughts? ---------------------------------------------------------------------- Comment By: Martijn Verburg (karianna) Date: 2004-01-04 04:37 Message: Logged In: YES user_id=252169 Doug? ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=384722&aid=870097&group_id=25576 |