From: <mar...@us...> - 2007-12-10 04:45:37
|
Revision: 4699 http://pcgen.svn.sourceforge.net/pcgen/?rev=4699&view=rev Author: maredudd800 Date: 2007-12-09 20:45:41 -0800 (Sun, 09 Dec 2007) Log Message: ----------- Clean-up doc examples that use [] for optional syntax. Removed brackets from Tag Name and examples. Issue#: 1847355 Modified Paths: -------------- Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfilesadd.html Modified: Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfilesadd.html =================================================================== --- Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfilesadd.html 2007-12-09 20:00:17 UTC (rev 4698) +++ Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfilesadd.html 2007-12-10 04:45:41 UTC (rev 4699) @@ -12,6 +12,7 @@ Shane Molnar - shaneATcliftonmotelDOTcomDOTau Eddy Anthony - eddybaATmindspringDOTcom Terry FitzSimons - fitzsimonsATmintelDOTnet + Eric C. Smith - mareduddATblackrootDOTorg Description: Provides information on the use of PCGen global ADDTags. @@ -65,11 +66,13 @@ <p class="indent0"><strong>Tag Name:</strong>ADD:.CLEAR.LEVELx</p> <p class="indent1"><strong>Variables Used (x):</strong> Number (Class level)</p> <p class="indent1"><strong>What it does:</strong></p> - <p class="indent2">Used to clear an ADD tag. This can be used in conjunction with the - <a href="globalfilesother.html#MOD">.MOD</a> tag to alter a class or other objects.</p> - <p class="indent2">However, please note in the docs that using an ADD.CLEAR.LEVELx on a class line or - on a level line where the level does not equal X will result in a warning, and may not be supported in - the future.</p> + <ul class="indent2"> + <li>Used to clear an ADD tag.</li> + <li>Can be used in conjunction with the <a href="globalfilesother.html#MOD">.MOD</a> tag to alter + a class or other objects.</li> + <li>Using an ADD.CLEAR.LEVELx on a class line or on a level line where the level does not equal + X will result in a warning, and may not be supported in the future.</li> + </ul> <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code>ADD:.CLEAR.LEVEL2</code></p> <p class="indent3">If this were used in a CLASS:Rogue.MOD line it would clear the <code>ADD:FEAT(Evasion, @@ -87,18 +90,18 @@ <hr> <p class="new">*** New 5.11.11</p> - <p class="indent0"><strong><a name="ABILITY">Tag Name:</a></strong> ADD:ABILITY|[w|]x|y|z[,z..]</p> + <p class="indent0"><strong><a name="ABILITY">Tag Name:</a></strong> ADD:ABILITY|w|x|y|z,z..</p> <p class="indent1"><strong>Variables Used (w):</strong> Number, Variable or Formula (Optional - Number of choices granted)</p> - <p class="indent1"><strong>Variables Used (x):</strong> Ability Category (The Ability Category this ability will be added to).</p> - <p class="indent1"><strong>Variables Used (y):</strong> Ability Nature (The nature of the added ability: NORMAL, AUTOMATIC, or VIRTUAL)</p> + <p class="indent1"><strong>Variables Used (x):</strong> Text (The ability category this ability will be added to.)</p> + <p class="indent1"><strong>Variables Used (y):</strong> Text (The nature of the added ability: NORMAL, AUTOMATIC, or VIRTUAL)</p> <p class="indent1"><strong>Variables Used (z):</strong> Text (Key of the ability to select from)</p> - <p class="indent1"><strong>Variables Used (z):</strong> TYPE.AbilityType (Type of ability to select from)</p> + <p class="indent1"><strong>Variables Used (z):</strong> TYPE.Text (Type of ability to select from)</p> <p class="indent1"><strong>What it does:</strong></p> <ul class="indent2"> <li>ABILITY will give the character a choice of one from the listed abilities.</li> - <li>Abilities listed are all "," (comma) delimited</li> - <li>Valid TYPE's are TYPE=REGION, TYPE=SUBREGION, TYPE=ALLREGION, and TYPE=<abilitytype> + <li>The ability list is a comma-delimited (",") list of ability names and/or types.</li> + <li>Valid types are TYPE=REGION, TYPE=SUBREGION, TYPE=ALLREGION, and TYPE=<abilitytype> (i.e. the type of ability, not the word "abilitytype".)</li> <li>If the ability being added has a chooser ADD:ABILITY is the only tag which will activate it (ABILITY will not).</li> @@ -122,25 +125,27 @@ <hr> <p class="new">*** New 5.11.11</p> - <p class="indent0"><strong><a name="CLASSSKILLS|">Tag Name:</a></strong> ADD:CLASSSKILLS|[x|]y,y</p> - <p class="indent1"><strong>Variables Used (x):</strong> Number, Variable or Formula (Optional - Number - of choices granted)</p> - <p class="indent1"><strong>Variables Used (y):</strong> Text (Name of item)</p> + <p class="indent0"><strong><a name="CLASSSKILLS|">Tag Name:</a></strong> ADD:CLASSSKILLS|x|y,y</p> + <p class="indent1"><strong>Variables Used (x):</strong> Number, Variable or Formula (Number of + choices granted. Optional)</p> + <p class="indent1"><strong>Variables Used (y):</strong> Text (Name of skill)</p> + <p class="indent1"><strong>Variables Used (y):</strong> TYPE=Text (Type of skill)</p> <p class="indent1"><strong>What it does:</strong></p> <ul class="indent2"> + <li>Adds a number (x) of skills selected from the presented list (y) to the characters class skills list.</li> + <li>The skills list is a comma-delimited (",") list of skills to be presented to choose from.</li> <li>The optional count has a pipe [x|] that is not needed, unless the count is used.</li> <li>CLASSSKILLS with no additional parameters will increase the quantity of the items by 1.</li> <li>CLASSSKILLS with parameters will give the character a choice of one from the items listed in the parenthesis.</li> - <li>CLASSSKILLS listed in the parenthesis are all "," (comma) delimited</li> </ul> <p class="indent1"><strong>Example:</strong></p> - <p class="indent2"><code>ADD:CLASSSKILLS|[3|]ANY</code></p> - <p class="indent3">Add three of skill listed.</p> + <p class="indent2"><code>ADD:CLASSSKILLS|3|ANY</code></p> + <p class="indent3">Add three skills from the full list of skills to the characters list of class skills.</p> <p class="indent2"><code>ADD:CLASSSKILLS|Knowledge (Reverie)</code></p> - <p class="indent3">Add one to the "Knowledge" with a specility of "Reverie".</p> + <p class="indent3">Add "Knowledge (Reverie)" skill to the characters list of class skills.</p> <p class="indent2"><code>ADD:CLASSSKILLS|TYPE=Craft</code></p> - <p class="indent3">Add one to the "TYPE" of "Craft".</p> + <p class="indent3">Add one skill from the list of "Craft" type skills to the characters list of class skills.</p> <p></p> <hr> @@ -168,20 +173,20 @@ <hr> <p class="new">*** New 5.11.11</p> - <p class="indent0"><strong><a name="EQUIP|">Tag Name:</a></strong> ADD:EQUIP|[x|]y,y</p> + <p class="indent0"><strong><a name="EQUIP|">Tag Name:</a></strong> ADD:EQUIP|x|y,y</p> <p class="indent1"><strong>Variables Used (x):</strong> Number, Variable or Formula (Optional - Number of choices granted)</p> <p class="indent1"><strong>Variables Used (y):</strong> Text (Name of item)</p> <p class="indent1"><strong>What it does:</strong></p> <ul class="indent2"> + <li>Will give the character a choice of one from the items listed in the + parenthesis.</li> + <li>The equipment list comma-delimited (",") list.</li> <li>The optional count has a pipe [x|] that is not needed, unless the count is used.</li> - <li>EQUIP with no additional parameters will increase the quantity of the items by 1.</li> - <li>EQUIP with parameters will give the character a choice of one from the items listed in the - parenthesis.</li> - <li>EQUIP listed in the parenthesis are all "," (comma) delimited</li> + <li>If the count (x) is not used, "1" is assumed.</li> </ul> <p class="indent1"><strong>Example:</strong></p> - <p class="indent2"><code>ADD:EQUIP|[1|]Torch,Lantern</code></p> + <p class="indent2"><code>ADD:EQUIP|1|Torch,Lantern</code></p> <p class="indent3">Add one of either a "Torch" or a "Lantern".</p> <p class="indent2"><code>ADD:EQUIP|Blastpowder (10)</code></p> <p class="indent3">Add one of "Blastpowder" with a quantity of "10" charges.</p> @@ -198,8 +203,8 @@ <p class="indent0"><strong><a name="FEAT(">Tag Name:</a></strong> ADD:FEAT(y,y)z</p> <p class="indent1"><strong>Variables Used (x):</strong> FEAT</p> <p class="indent1"><strong>Variables Used (y):</strong> Text (Name of feat)</p> - <p class="indent1"><strong>Variables Used (y):</strong> TYPE= (Type of feat)</p> - <p class="indent1"><strong>Variables Used (y):</strong> TYPE. (Type of feat)</p> + <p class="indent1"><strong>Variables Used (y):</strong> TYPE=Text (Type of feat)</p> + <p class="indent1"><strong>Variables Used (y):</strong> TYPE.Text (Type of feat)</p> <p class="indent1"><strong>Variables Used (y):</strong> ALL (all feats)</p> <p class="indent1"><strong>Variables Used (z):</strong> Number, Variable or Formula (Number of choices granted)</p> @@ -236,31 +241,32 @@ <hr> <p class="new">*** New 5.11.11</p> - <p class="indent0"><strong><a name="FEAT|">Tag Name:</a></strong> ADD:FEAT|[x|]y,y</p> + <p class="indent0"><strong><a name="FEAT|">Tag Name:</a></strong> ADD:FEAT|x|y,y</p> <p class="indent1"><strong>Variables Used (x):</strong> Number, Variable or Formula (Optional - Number of choices granted)</p> - <p class="indent1"><strong>Variables Used (y):</strong> Text (the feats to be chosen from)</p> - <p class="indent1"><strong>Variables Used (y):</strong> TYPE= (Type of feat)</p> - <p class="indent1"><strong>Variables Used (y):</strong> TYPE. (Type of feat)</p> - <p class="indent1"><strong>Variables Used (y):</strong> ALL (all feats)</p> + <p class="indent1"><strong>Variables Used (y):</strong> Text (Feat name)</p> + <p class="indent1"><strong>Variables Used (y):</strong> TYPE=Text (Type of feat. Assignment)</p> + <p class="indent1"><strong>Variables Used (y):</strong> TYPE.Text (Type of feat. Reference)</p> + <p class="indent1"><strong>Variables Used (y):</strong> ALL (List of all feats.)</p> <p class="indent1"><strong>What it does:</strong></p> <ul class="indent2"> + <li>Will add a number (x) of feats from the presented list of feats (y).</li> + <li>The feat list (y) is a comma-delimited (",") list.</li> <li>The optional count has a pipe [x|] that is not needed, unless the count is used.</li> - <li>FEAT with parameters will give the character a choice of one (option count) from the feats - listed in the y,y list.</li> - <li>Feats listed are all "," (comma) delimited</li> - <li>Valid TYPE's TYPE=(feattype( (i.e. the type of feat, not the word "feattype".)</li> + <li>If the count (x) is not used, "1" is assumed.</li> + <li>Valid feat types are REGION, SUBREGION, ALLREGION, and the feat-type as defined in the + <em>feat.lst</em> file.</li> <li>If the feat being added has a chooser ADD:FEAT is the only tag which will activate it - (VFEAT, MFEAT and FEATAUTO will not).</li> + (VFEAT, MFEAT and FEATAUTO will not, with the last two beng deperecated and removed in 6.0.).</li> <li>TYPE.xxx for reference, TYPE=xxx for assignment.</li> </ul> <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code>ADD:FEAT|2|Alertness,TYPE=Fighter,Electric Boogalo</code></p> - <p class="indent3">Add two feats from "Alertness", any "Fighter" type feats - or "Electric Boogalo".</p> + <p class="indent3">Add two feats from a list of feats consisting of "Alertness", any "Fighter" type feats + oad "Electric Boogalo".</p> <p class="indent2"><code>ADD:FEAT|TYPE=General,TYPE=Metamagic,TYPE=ItemCreation</code></p> - <p class="indent3">Add one feat from "General", any "Metamagic", - any "ItemCreation" type feats.</p> + <p class="indent3">Add one feat from the list of feats consisting of "General", any "Metamagic", + or any "ItemCreation" type feats.</p> <p class="indent2"><code>ADD:FEAT|2|ALL</code></p> <p class="indent3">Add two feats from all feats listed.</p> <p></p> @@ -291,29 +297,28 @@ <hr> <p class="new">*** New 5.11.11</p> - <p class="indent0"><strong><a name="LANGUAGE|">Tag Name:</a></strong> ADD:LANGUAGE|[x|]y,y</p> + <p class="indent0"><strong><a name="LANGUAGE|">Tag Name:</a></strong> ADD:LANGUAGE|x|y,y</p> <p class="indent1"><strong>Variables Used (x):</strong> Number, Variable or Formula (Optional - Number of choices granted)</p> - <p class="indent1"><strong>Variables Used (y):</strong> Text (the Language to be chosen from)</p> - <p class="indent1"><strong>Variables Used (y):</strong> TYPE= (Type of language - Spoken - or Written or Read)</p> - <p class="indent1"><strong>Variables Used (y):</strong> TYPE. (Type of language - Spoken - or Written or Read)</p> - <p class="indent1"><strong>Variables Used (y):</strong> ALL (all Language)</p> + <p class="indent1"><strong>Variables Used (y):</strong> Text (Language name)</p> + <p class="indent1"><strong>Variables Used (y):</strong> TYPE=Text (Type of language. Assignment)</p> + <p class="indent1"><strong>Variables Used (y):</strong> TYPE.Text (Type of language. Reference)</p> + <p class="indent1"><strong>Variables Used (y):</strong> ALL (All languages.)</p> <p class="indent1"><strong>What it does:</strong></p> <ul class="indent2"> + <li>Will add a number (x) of languages from the presented list of feats (y) to the characters list of known languages.</li> <li>The optional count has a pipe [x|] that is not needed, unless the count is used.</li> - <li>This is a "," (comma) delimited list of language choices that the character can - choose from. The choice is added to their Known Languages.</li> - <li>The list will also accept language types as in "TYPE=Spoken".</li> + <li>This is a comma-delimited (",") list of language choices that the character can + choose from.</li> + <li>Valid language types are "Spoken", "Written", or "Read".</li> </ul> <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code>ADD:Language|Draconic,Elven,Undercommon</code></p> <p class="indent3">Add "Draconic", "Elven" or "Undercommon" to the list of languages known.</p> - <p class="indent2"><code>ADD:Language|[2|]TYPE=Spoken</code></p> + <p class="indent2"><code>ADD:Language|2|TYPE=Spoken</code></p> <p class="indent3">Adds two of any spoken type languages to the list of languages known.</p> - <p class="indent2"><code>ADD:Language|[2|]TYPE=Imperial,TYPE=Infernal</code></p> + <p class="indent2"><code>ADD:Language|2|TYPE=Imperial,TYPE=Infernal</code></p> <p class="indent3">Adds two of any Imperial or Infernal type languages to the list of languages known.</p> <p></p> @@ -326,21 +331,22 @@ <hr> <p class="new">*** New 5.11.11</p> - <p class="indent0"><strong><a name="SA">Tag Name:</a></strong> ADD:SA|x|[y|]z,z</p> - <p class="indent1"><strong>Variables Used (x):</strong> Text (name of the Special Ability to be chosen)</p> + <p class="indent0"><strong><a name="SA">Tag Name:</a></strong> ADD:SA|x|y|z,z</p> + <p class="indent1"><strong>Variables Used (x):</strong> Text (Name displayed on the chooser dialog.)</p> <p class="indent1"><strong>Variables Used (y):</strong> Number, Variable or Formula (Optional - Number of choices granted)</p> - <p class="indent1"><strong>Variables Used (z):</strong> Text (the choices; comma delimited)</p> + <p class="indent1"><strong>Variables Used (z):</strong> Text (Special ability name or description.)</p> <p class="indent1"><strong>What it does:</strong></p> <ul class="indent2"> + <li>Will add a number (x) of special abilities, from the presented list of special abilities (y), to the character.</li> <li>The optional count has a pipe [y|] that is not needed, unless the count is used.</li> - <li>SA with no additional parameters will assign the first of the items.</li> - <li>SA with parameters will give the character a choice of one to the limit of count from - the items listed in the list.</li> - <li>SA listed are all "," (comma) delimited</li> + <li>If the count (x) is not used the first special ability will be selected.</li> + <li>If count (x) is used the character will be given a choice of one to the limit of count (x) from + the items listed (y).</li> + <li>Special Abilities listed are a comma-delimited (",") list.</li> </ul> <p class="indent1"><strong>Example:</strong></p> - <p class="indent2"><code>ADD:SA|Brick Wall|[3|]Damage Reduction,Concussion Resistance,Remain Concious, + <p class="indent2"><code>ADD:SA|Brick Wall|3|Damage Reduction,Concussion Resistance,Remain Concious, Melee Smash,Extreme Effort</code></p> <p class="indent3">Add three of special abilities listed.</p> <p class="indent2"><code>ADD:SA|Shadow Slayer|Detect Shadow,Shadow Immunity</code></p> @@ -366,27 +372,28 @@ <hr> <p class="new">*** New 5.11.11</p> - <p class="indent0"><strong><a name="SKILL|">Tag Name:</a></strong> ADD:SKILL|[x|]y,y</p> + <p class="indent0"><strong><a name="SKILL|">Tag Name:</a></strong> ADD:SKILL|x|y,y</p> <p class="indent1"><strong>Variables Used (x):</strong> Number, Variable or Formula (Optional - Number of choices granted)</p> <p class="indent1"><strong>Variables Used (y):</strong> Text (Name of skill)</p> <p class="indent1"><strong>What it does:</strong></p> <ul class="indent2"> + <li>Will add a number (x) of skills from the povided list of skills (y) to the character.</li> <li>The optional count has a pipe [x|] that is not needed, unless the count is used.</li> <li>SKILL with no additional parameters will increase the quantity of the items by 1.</li> <li>SKILL with parameters will give the character a choice of one from the items listed in the y,y list.</li> <li>SKILL with parameters will give the character a choice up to the count parameter from the items listed in the y,y list.</li> - <li>SKILL listed are all "," (comma) delimited</li> + <li>The list of skills is a comma-delimited (",") list of skills.</li> </ul> <p class="indent1"><strong>Example:</strong></p> - <p class="indent2"><code>ADD:SKILL|[1|]Read/Write Language</code></p> + <p class="indent2"><code>ADD:SKILL|1|Read/Write Language</code></p> <p class="indent3">Add one of either a "Read/Write Language".</p> - <p class="indent2"><code>ADD:SKILL|[5|]Balance,Craft (Structural),Demolitions</code></p> + <p class="indent2"><code>ADD:SKILL|5|Balance,Craft (Structural),Demolitions</code></p> <p class="indent3">Add five skill levels of "Balance" or "Craft (Structural)" or "Demolitions".</p> - <p class="indent2"><code>ADD:SKILL|[2|]Speak Language</code></p> + <p class="indent2"><code>ADD:SKILL|2|Speak Language</code></p> <p class="indent3">Add two of "Speak Language".</p> <p></p> @@ -445,18 +452,16 @@ <hr> <p class="new">*** New 5.11.11</p> - <p class="indent0"><strong><a name="SPELLCASTER|">Tag Name:</a></strong> ADD:SPELLCASTER|[x|]y,y</p> + <p class="indent0"><strong><a name="SPELLCASTER|">Tag Name:</a></strong> ADD:SPELLCASTER|x|y,y</p> <p class="indent1"><strong>Variables Used (x):</strong> Number, Variable or Formula (Optional - Number of choices granted)</p> <p class="indent1"><strong>Variables Used (y):</strong> Text (Class name)</p> - <p class="indent1"><strong>Variables Used (y):</strong> TYPE (Spellcasting class type such as Arcane or - Divine)</p> - <p class="indent1"><strong>Variables Used (y):</strong> ANY (Any spellcasting class the character has - levels in)</p> + <p class="indent1"><strong>Variables Used (y):</strong> Text (Spellcasting class type, i.e. Arcane, Divine, Psionic)</p> + <p class="indent1"><strong>Variables Used (y):</strong> ANY (Any spellcasting class the character has levels in)</p> <p class="indent1"><strong>Variables Used (z):</strong> Number (Number of choices granted, Optional)</p> <p class="indent1"><strong>What it does:</strong></p> <p class="indent2"></p> - <ul> + <ul class="indent2"> <li>The optional count has a pipe [x|] that is not needed, unless the count is used.</li> <li>This grants a one bonus level to the spell casting class chosen.</li> <li>The bonus level confers only it's spellcasting capabilities, no other bonuses or benefits from @@ -488,7 +493,7 @@ has levels in.</p> <p class="indent2"><code>ADD:SPELLCASTER|Bard,Sorcerer</code></p> <p class="indent3">Adds a bonus level of spellcasting of either Bard or Sorcerer.</p> - <p class="indent2"><code>ADD:SPELLCASTER|[3|]Arcane ADD:SPELLCASTER|Psionic</code></p> + <p class="indent2"><code>ADD:SPELLCASTER|3|Arcane ADD:SPELLCASTER|Psionic</code></p> <p class="indent3">Adds three bonus level of spellcasting to Arcane and one bonus level of spellcasting to Psionic.</p> <p></p> @@ -517,7 +522,7 @@ <hr> <p class="new">*** New 5.11.11</p> - <p class="indent0"><strong><a name="TEMPLATE">Tag Name:</a></strong> ADD:TEMPLATE|[x|]y,y</p> + <p class="indent0"><strong><a name="TEMPLATE">Tag Name:</a></strong> ADD:TEMPLATE|x|y,y</p> <p class="indent1"><strong>Variables Used (x):</strong> Number, Variable or Formula (Optional - Number of choices granted)</p> <p class="indent1"><strong>Variables Used (y):</strong> Text (Name of template)</p> @@ -532,11 +537,11 @@ <li>TEMPLATE listed in the parenthesis are all "," (comma) delimited</li> </ul> <p class="indent1"><strong>Example:</strong></p> - <p class="indent2"><code>ADD:TEMPLATE|[1|]Scholar,Soldier</code></p> + <p class="indent2"><code>ADD:TEMPLATE|1|Scholar,Soldier</code></p> <p class="indent3">Add one of either a "Scholar" or a "Soldier".</p> <p class="indent2"><code>ADD:TEMPLATE|Robot</code></p> <p class="indent3">Add one of "Robot".</p> - <p class="indent2"><code>ADD:TEMPLATE|[2|]Suite of St. Daris,Suite of St. Feldin,Suite of Lothian</code></p> + <p class="indent2"><code>ADD:TEMPLATE|2|Suite of St. Daris,Suite of St. Feldin,Suite of Lothian</code></p> <p class="indent3">Add teo of "Suite of St. Daris", "Suite of St. Feldin" and "Suite of Lothian".</p> <p></p> @@ -570,7 +575,7 @@ <hr> <p class="new">*** New 5.11.11</p> - <p class="indent0"><strong><a name="VFEAT|">Tag Name:</a></strong> ADD:VFEAT|[x|]y,y</p> + <p class="indent0"><strong><a name="VFEAT|">Tag Name:</a></strong> ADD:VFEAT|x|y,y</p> <p class="indent1"><strong>Variables Used (x):</strong> Number, Variable or Formula (Optional - Number of choices granted)</p> <p class="indent1"><strong>Variables Used (y):</strong> Text (the feats to be chosen from)</p> @@ -595,7 +600,7 @@ <p class="indent2"><code>ADD:VFEAT|TYPE=General,TYPE=Metamagic,TYPE=ItemCreation</code></p> <p class="indent3">Add one virtual feat from "General", any "Metamagic", any "ItemCreation" type feats.</p> - <p class="indent2"><code>ADD:VFEAT|[2|]ALL</code></p> + <p class="indent2"><code>ADD:VFEAT|2|ALL</code></p> <p class="indent3">Add two virtual feats from all feats listed.</p> <p></p> @@ -610,6 +615,8 @@ <p class="new">*** Deprecated 5.11.11 - Remove 6.0 - Use <a href="filestagpages/globalfilesbonus.html#WEAPON">BONUS:WEAPON</a> tag instead.</p> <p class="indent0"><strong><a name="WEAPONBONUS|">Tag Name:</a></strong> ADD:WEAPONBONUS|y|y|y</p> +<hr> + <p> <a href="http://validator.w3.org/check?uri=referer"><img src="../../images/system/valid-html401.png" This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |