From: <mar...@us...> - 2007-10-09 01:38:40
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Revision: 4244 http://pcgen.svn.sourceforge.net/pcgen/?rev=4244&view=rev Author: maredudd800 Date: 2007-10-08 18:38:44 -0700 (Mon, 08 Oct 2007) Log Message: ----------- [ 1789842 ] Add Rules Implementation Section. Issue#: 1789842 Modified Paths: -------------- Trunk/pcgen/docs/listfilepages/rulesguide/game_rules_implement_heading.html Modified: Trunk/pcgen/docs/listfilepages/rulesguide/game_rules_implement_heading.html =================================================================== --- Trunk/pcgen/docs/listfilepages/rulesguide/game_rules_implement_heading.html 2007-10-08 23:03:09 UTC (rev 4243) +++ Trunk/pcgen/docs/listfilepages/rulesguide/game_rules_implement_heading.html 2007-10-09 01:38:44 UTC (rev 4244) @@ -24,17 +24,18 @@ <body> <h1>Game Rules Implementation Guide</h1> - <p>This section is designed to provide a series of rules implementation explanations. - The game rules implementations have been organized in two sections. The first section - includes those rules that have been implemented as part of the officially distributed - datasets from PCGen while the second section includes rules implementation solutions - aimed at Homebrew datasets. For more general information on writing standard LST files - please visit the <a href="../lstfileclass/lstfileclass_heading.html">LST File Class</a> page.</p> + <p>This section is designed to provide a series of rules implementation explanations + organized in two sections: The <a href="#PCGENDIST">PCGen Distributed Rules</a> and + the <a href="#HOMEBREW">Rules for Homebrews</a>.</p> + + <p>The first section includes those rules that have been implemented as part of the officially + distributed datasets from PCGen. The second section includes rules implementation solutions + aimed at the homebrew datasets. For more general information on writing standard LST files please + visit the <a href="../lstfileclass/lstfileclass_heading.html">LST File Class</a> page.</p> <p>The rules implementation solutions represented below are not the only way to implement the subject - rules. They are given here simply as examples of how different rules can be implmented.</p> + rules. They are given here simply as examples of how different rules can be implemented.</p> - <h4>Conventions</h4> <p class="indent1">Because HTML formatting cannot exactly replicate what you would see in a LST file we are going to use certain conventions to convey these ideas.</p> @@ -52,13 +53,19 @@ subsequent lines indented.</dd> </dl> - <h4>Game Rules Implementations Included with PCGen Distributed Datasets</h4> +<hr> + + <h3>Rules Implementation Pages</h3> + + <a name="PCGENDIST"></a> + <h4>PCGen Distributed Rules Implementations</h4> <dl class="indent1"> <dt><a href="grig_negative_levels.html">Negative Levels</a></dt> <dd>Equipment/Items can now bestow negative levels upon a character.</dd> </dl> - <h4>Game Rules Implementations for Homebrew Datasets</h4> + <a name="HOMEBREW"></a> + <h4>Rules Implementations for Homebrews</h4> <dl class="indent1"> <dt><a href="grig_priesthoods.html">Priesthoods</a></dt> <dd>Deities may have multiple priesthoods, each with their own powers and abilities.</dd> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |