From: SourceForge.net <no...@so...> - 2005-10-30 18:54:50
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Bugs item #1341067, was opened at 2005-10-28 16:08 Message generated for change (Comment added) made by bobsson You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=384719&aid=1341067&group_id=25576 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Feat Support Group: None Status: Open Resolution: None Priority: 5 Submitted By: discnerd (discnerd) Assigned to: Nobody/Anonymous (nobody) Summary: Weapon Finesse Applying Dex wrong Initial Comment: I'm running 5.8.0. While playing last night I applied a temporary penalty to Dex. However, this was not reflected for the attack bonus in the preview window on any of my Finessable weapons. It seems that this is calculated from the normal bonus, not the temporary bonus. ---------------------------------------------------------------------- Comment By: Bobson (bobsson) Date: 2005-10-30 13:54 Message: Logged In: YES user_id=1180986 I played around with this a bit, and traced the problem to the max function used in the feat description. If you simply replace the STRMAXDEX with DEX, it works just fine. But STRMAXDEX and max(STR,DEX) and max (DEX,0) all ignore the temporary penalty. I think then, that the feat itself is working just fine, but the math engine is looking at the wrong thing. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=384719&aid=1341067&group_id=25576 |