From: SourceForge.net <no...@so...> - 2005-10-25 02:02:59
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Feature Requests item #1039191, was opened at 2004-10-02 18:43 Message generated for change (Comment added) made by byngl You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=384722&aid=1039191&group_id=25576 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Skill Support Group: None Status: Open Resolution: None Priority: 5 Submitted By: Eddy Anthony (eddyanthony) >Assigned to: Greg Bingleman (byngl) Summary: skillmod("x") JEP function Initial Comment: We need a JEP function to get the sum of modifier for a given skill. SKILLMOD("Intimidate") (it's not call a skill bonus in the rules) would return the total modifier for the listed bonus. This is needed for complete functionality of splitting a skill into 2, 1 for GUI and 1 for output. We need this to transfer the skill mod from one to the other. There already is a variable to transfer the ranks. ---------------------------------------------------------------------- >Comment By: Greg Bingleman (byngl) Date: 2005-10-24 22:02 Message: Logged In: YES user_id=328527 have you tried (skillinfo or SKILLINFO--code supports both): skillinfo("modifier","Intimidate") // ranks taken in skill skillinfo("rank","Intimidate") // rank + bonus ranks (racial, class, etc. bonuses) + modifier skillinfo("total","Intimidate") // rank + bonus ranks (racial, class, etc. bonuses) skillinfo("totalrank","Intimidate") These have been valid JEP expressions since 2005/2/11. It would be very simple to add more cases to the current code. ---------------------------------------------------------------------- Comment By: Eddy Anthony (eddyanthony) Date: 2005-09-27 09:37 Message: Logged In: YES user_id=886893 We need: skillmod("x") returns a skills modifiers not including ranks or stat skillrank("x") returns total ranks skilltotal("x") returns total modifier Currently we are using SKILLRANK=name, SKILLTOTAL=name (which are not JEP functions) and SKILL.<name>.MISC (which is an OS token) to get by. We'd probably have this in by now if there was not so much static about this. Really what we need to do is decide to fully commit to JEP or not. If we do we need to set up all our hardcoded variables as JEP functions and convert the repository, as long as we keep mixing JEP and stuff from the old parser we are going to continiue to get bit. The bug about boolean expressions failing was not that they failed it's just that they used CL in them, an old style var and JEP didn't parse it. ---------------------------------------------------------------------- Comment By: Martijn Verburg (karianna) Date: 2005-09-26 07:25 Message: Logged In: YES user_id=252169 Eddy? - K ---------------------------------------------------------------------- Comment By: Andrew McDougall (tir-gwaith) Date: 2004-10-02 19:08 Message: Logged In: YES user_id=208239 We are doing JEP functions in all lowercase, last I checked. What exactly do we mean by skillmod? Ranks, other TYPE bonuses? Everything but STAT???? ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=384722&aid=1039191&group_id=25576 |