From: <tak...@us...> - 2007-07-25 23:38:53
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Revision: 3550 http://pcgen.svn.sourceforge.net/pcgen/?rev=3550&view=rev Author: takeyabue Date: 2007-07-25 16:38:55 -0700 (Wed, 25 Jul 2007) Log Message: ----------- W3C Validation Effort Modified Paths: -------------- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesability.html Modified: Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesability.html =================================================================== --- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesability.html 2007-07-25 20:45:18 UTC (rev 3549) +++ Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesability.html 2007-07-25 23:38:55 UTC (rev 3550) @@ -1,164 +1,278 @@ -<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> + -<html> + +<html> + <!-- - PCGen Documentation Project + + PCGen Documentation Project - $Header: /cvsroot/pcgendocs/pcgendocs/docs/listfilepages/globalfilestagpages/globalfilesABility.html$ - $Author: fitzs $ - $Date: $ - $Revision: $ - Contributors: - Shane Molnar - shaneATcliftonmotelDOTcomDOTau - Eddy Anthony - eddybaATmindspringDOTcom - Terry FitzSimons - fitzsimonsATmintelDOTnet + $Author: fitzs $ + + $Date: $ + + $Revision: $ + + + + Contributors: + + Shane Molnar - shaneATcliftonmotelDOTcomDOTau + + Eddy Anthony - eddybaATmindspringDOTcom + + Terry FitzSimons - fitzsimonsATmintelDOTnet + Eric C. Smith - mareduddATblackrootDOTorg - Description: - Provides information on the use of PCGen Ability Tags. + + Description: + + Provides information on the use of PCGen Ability Tags. + --> - <head> - <title>ABILITY: Tag</title> - <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" /> - <link rel="stylesheet" type="text/css" href="../../pcgen.css" /> - </head> + +<head> - <body> - <h1>Ability Tags</h1> + <title>ABILITY: Tag</title> - <p></p> - <p><strong>NOTE:</strong> - This page is broken into three sections. The first section, the <a href="#AbilityFileTags">Ability File Tags</a>, - lists the new ability file tags, the second section, <a href="#GlobalAbilityTags">Global Ability Tags</a>, - and the third section, <a href="#OtherAbilityTags">Other Ability Tags</a>, lists the tags located else where in - the PCGen documentation.</p> + <link rel="stylesheet" type="text/css" href="../../pcgen.css" > + <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> +</head> + - <p></p><a name="AbilityFileTags"></a><hr> - <h2>The Ability File Tags</h2> - <p></p><a name="ADDSPELLLEVEL"></a><hr> - <p class="new">*** New 5.11.x</p> - <p class="indent0"><strong>Tag Name:</strong> ADDSPELLLEVEL:x</p> - <p class="indent1"><strong>Variables Used (x):</strong> Number (Increase in spell slot level)</p> - <p class="indent1"><strong>What it does:</strong></p> - <p class="indent2"> This tag is used in metamagic abilities to denote how much higher the spell level slot requires.</p> - <p class="indent1"><strong>Example:</strong></p> - <p class="indent2"><code>ADDSPELLLEVEL:2</code></p> - <p class="indent3">A spell with this metamagic ability applied to it takes up a slot two levels higher than the normal spell.</p> +<body> - <p></p><a name="BENEFIT"></a><hr> - <p class="new">*** New 5.11.x</p> - <p class="indent0"><strong>Tag Name:</strong> BENEFIT:x</p> - <p class="indent1"><strong>Variables Used (x):</strong> Text (benefit text)</p> - <p class="indent1"><strong>What it does:</strong></p> - <p class="indent2">This is the benefit text of the ability from the source material. - This text will be displayed in the feat description field if the - <a href="../../menupages/settings/appearance/appearancedisplay.html">"Display - Feat Description"</a> checkbox in the Appearance/Display Options Preference window - is unchecked. Otherwise the text from the DESC tag will be displayed.</p> - <p class="indent1"><strong>Example:</strong></p> - <p class="indent2"><code>BENEFIT:This is sample text for the example purposes</code></p> - <p class="indent3">Adds ability benefit.</p> + <h1>Ability Tags</h1> - <p></p><a name="CATEGORY2"></a><hr> - <p class="indent0"><strong>Tag Name:</strong> CATEGORY:x</p> - <p class="indent1"><strong>Variables Used (x):</strong> Text (Ability category)</p> - <p class="indent1"><strong>What it does:</strong></p> - <p class="indent2">This is the ability category [link to docs for Ability Category game mode tag] that - the ability belongs to. + <p></p> + + <p><strong>NOTE:</strong> This page is broken into three sections. The first section, the <a href="#AbilityFileTags">Ability File + Tags</a>, lists the new ability file tags, the second section, <a href="#GlobalAbilityTags">Global Ability Tags</a>, + and + the third section, <a href="#OtherAbilityTags">Other Ability Tags</a>, lists the tags located else where in the PCGen documentation.</p> + + + <p></p> +<hr> + + + <h2><a name="AbilityFileTags">The Ability File Tags</a></h2> + + <p></p> + +<hr> + + <p class="new">*** New 5.11.x</p> + + <p class="indent0"><strong>Tag Name:</strong> ADDSPELLLEVEL:x</p> + + <p class="indent1"><strong>Variables Used (x):</strong> Number (Increase in spell slot level)</p> + + <p class="indent1"><strong>What it does:</strong></p> + + <p class="indent2"> This tag is used in metamagic abilities to denote how much higher the spell level slot requires.</p> + + <p class="indent1"><strong>Example:</strong></p> + + <p class="indent2"><code>ADDSPELLLEVEL:2</code></p> + <p class="indent3">A spell with this metamagic ability applied to it takes up a slot two levels higher than the normal spell.</p> + + +<hr> + + + <p class="new">*** New 5.11.x</p> + <p class="indent0"><strong>Tag Name:</strong> BENEFIT:x</p> + + <p class="indent1"><strong>Variables Used (x):</strong> Text(benefit text)</p> + <p class="indent1"><strong>What it does:</strong></p> + <p class="indent2">This is the benefit text of the ability from the source material. This text will be displayed in the feat + description field if the + <a href="../../menupages/settings/appearance/appearancedisplay.html">"Display Feat + Description"</a> checkbox in the Appearance/Display Options Preference window is unchecked. Otherwise the text + from the DESC tag will be displayed.</p> + + <p class="indent1"><strong>Example:</strong></p> + <p class="indent2"><code>BENEFIT:This is sample text for the example purposes</code></p> + <p class="indent3">Adds ability benefit.</p> + <p></p> + +<hr> + + + <p class="indent0"><strong>Tag Name:</strong> CATEGORY:x</p> + <p class="indent1"><strong>Variables Used (x):</strong> Text (Ability category)</p> + <p class="indent1"><strong>What it does:</strong></p> + + <p class="indent2">This is the ability category [link to docs for Ability Category game mode tag] that the ability belongs to. The ability category is a broad group of abilities, defined in the game mode. An ability's key name - need only be unique within its category.</p> - <p class="indent1"><strong>Examples:</strong></p> - <p class="indent2"><code>CATEGORY:SpecialAttack</code></p> - <p class="indent3">This ability is part of the "SpecialAttack" ability category.</p> - <p class="indent2"><code>CATEGORY:Feat</code></p> - <p class="indent3">This ability is part of the "Feat" ability category, which is a special case of - abilities that can be selected as feats.</p> + need only be unique + within its category.</p> + <p class="indent1"><strong>Examples:</strong></p> + + <p class="indent2"><code>CATEGORY:SpecialAttack</code></p> + <p class="indent3">This ability is part of the "SpecialAttack" ability category.</p> + <p class="indent2"><code>CATEGORY:Feat</code></p> - <p></p><a name="COST"></a><hr> - <p class="new">*** New 5.11.x</p> - <p class="indent0"><strong>Tag Name:</strong> COST:x</p> - <p class="indent1"><strong>Variables Used (x):</strong> Number (ability point cost)</p> - <p class="indent1"><strong>What it does:</strong></p> - <p class="indent2">This is how many ability points the ability costs. A decimal value, - as the example below, would mean that it only costs 1/2 an ability point.</p> - <p class="indent1"><strong>Example:</strong></p> - <p class="indent2"><code>COST:1</code></p> - <p class="indent3">Ability costs one ability point.</p> - <p class="indent2"><code>COST:.5</code></p> - <p class="indent3">Ability costs half a ability point.</p> + <p class="indent3">This ability is part of the "Feat" ability category, which is a special case of abilities that can be selected + as feats.</p> - <p></p><a name="MODIFYABILITYCHOICE"></a><hr> - <p class="new">*** New 5.11.x</p> - <p class="indent0"><strong>Tag Name:</strong> MODIFYABILITYCHOICE:x</p> - <p class="indent1"><strong>Variables Used (x):</strong>Text (ability name)</p> - <p class="indent1"><strong>Variables Used (x):</strong>TYPE=Text (ability type)</p> - <p class="indent1"><strong>What it does:</strong></p> - <ul class="indent2"> - <li>This tag allows for a previous ability choice to be replaced by a new one.</li> - <li>The ability called must allow choices to be a valid ability.</li> - </ul> - <p class="indent1"><strong>Example:</strong></p> - <p class="indent2"><code>MODIFYABILITYCHOICE:TYPE=NinjaMonkeySchool</code></p> - <p class="indent3">An ability with this tag will allow the selection of a new school - from a list of schools of type 'NinjaMonkeySchool' to replace a previously selected one.</p> - <p class="indent2"><code>MODIFYABILITYCHOICE:Ninja Monkey Primary Weapon Reselection</code></p> - <p class="indent3">Allows a ninja monkey to select a new primary weapon, replacing - an earlier selected primary weapon.</p> - - <p></p><a name="MULT"></a><hr> - <p class="new">*** New 5.11.x</p> - <p class="indent0"><strong>Tag Name:</strong> MULT:x</p> - <p class="indent1"><strong>Variables Used (x):</strong> Boolean ('YES' or 'NO')</p> - <p class="indent1"><strong>What it does:</strong></p> - <p class="indent2">This determines if an ability can be taken multiple times. If the - value is set to 'YES', then you <strong>MUST</strong> also use a 'CHOOSE' tag.</p> - <p class="indent1"><strong>Example:</strong></p> - <p class="indent2"><code>MULT:YES</code></p> - <p class="indent3">This Ability can be taken multiple times.</p> - <p></p><a name="STACK"></a><hr> - <p class="new">*** New 5.11.x</p> - <p class="indent0"><strong>Tag Name:</strong> STACK:x</p> - <p class="indent1"><strong>Variables Used (x):</strong> Boolean ('YES' or 'NO')</p> - <p class="indent1"><strong>What it does:</strong></p> - <p class="indent2">This tells PCGen if the ability benefits may be stacked on one another.</p> - <p class="indent1"><strong>Example:</strong></p> - <p class="indent2"><code>STACK:YES</code></p> - <p class="indent3">This Ability may be stack on it's self.</p> + <p></p> + +<hr> - <p></p><a name="VISIBLE"></a><hr> - <p class="new">*** New 5.11.x</p> - <p class="indent0"><strong>Tag Name:</strong> VISIBLE:x</p> - <p class="indent1"><strong>Variables Used (x):</strong> YES</p> - <p class="indent1"><strong>Variables Used (x):</strong> NO</p> - <p class="indent1"><strong>Variables Used (x):</strong> DISPLAY</p> - <p class="indent1"><strong>Variables Used (x):</strong> EXPORT</p> - <p class="indent1"><strong>What it does:</strong></p> - <ul class="indent2"> - <li><code>YES</code> - Shows the ability name in PCGen and on export to a character sheet. - (This is the default setting).</li> - <li><code>NO</code> - Hides the ability name in PCGen and on export to a character sheet.</li> - <li><code>DISPLAY</code> - Displays the ability name in PCGen but not on the character sheet.</li> - <li><code>EXPORT</code> - Hides the ability name from PCGen but displays it on the character sheet.</li> - </ul> - <p class="indent1"><strong>Example:</strong></p> - <p class="indent2"><code>VISIBLE:YES</code></p> - <p class="indent3">Shows the ability name in PCGen and on the Output sheet.</p> + <p class="new">*** New 5.11.x</p> - <p></p><a name="GlobalAbilityTags"></a><hr> - <h2>Global Ability Tags</h2> + <p class="indent0"><strong>Tag Name:</strong> COST:x</p> + <p class="indent1"><strong>Variables Used (x):</strong> Number (ability point cost)</p> + + <p class="indent1"><strong>What it does:</strong></p> - <li><a href="../globalfilestagpages/globalfilesother.html#ABILITY2">ABILITY</a> <span class="note">(Global Other)</span></li> + <p class="indent2">This is how many ability points the ability costs. A decimal value, +as the example below, would mean that + it only costs 1/2 an ability point.</p> - <p></p><a name="OtherAbilityTags"></a><hr> - <h2>Other Ability Tags</h2> + <p class="indent1"><strong>Example:</strong></p> + + <p class="indent2"><code>COST:1</code></p> + <p class="indent3">Ability costs one ability point.</p> + + <p class="indent2"><code>COST:.5</code></p> - <p>These are not true global tags as the tags in the first section are. All tags are being listed - here to make them easier to locate and understand.</p> + <p class="indent3">Ability costs half a ability point.</p> + + <p></p> + +<hr> + - <p></p><a name="GameModeMiscInfoAbilityTags"></a><hr> + <p class="new">*** New 5.11.x</p> + + <p class="indent0"><strong>Tag Name:</strong>MODIFYABILITYCHOICE:x</p> + <p class="indent1"><strong>Variables Used (x):</strong>Text (ability name)</p> + <p class="indent1"><strong>Variables Used (x):</strong>TYPE=Text (ability type)</p> + + <p class="indent1"><strong>What it does:</strong></p> + <ul class="indent2"> + +<li>This tag allows for a previous ability choice to be replaced by a new one.</li> + <li>The ability called must allow choices to be a valid ability.</li> + + </ul> + + <p class="indent1"><strong>Example:</strong></p> + <p class="indent2"><code>MODIFYABILITYCHOICE:TYPE=NinjaMonkeySchool</code></p> + <p class="indent3">An ability with this tag will allow the selection of a new school from a list of schools of type + 'NinjaMonkeySchool' to replace a previously selected one.</p> + + <p class="indent2"><code>MODIFYABILITYCHOICE:Ninja Monkey Primary Weapon Reselection</code></p> + + <p class="indent3">Allows a ninja monkey to select a new primary weapon, replacing an earlier selected primary weapon.</p> + + <p></p> + +<hr> + + + <p class="new">*** New 5.11.x</p> + <p class="indent0"><strong>Tag Name:</strong> MULT:x</p> + <p class="indent1"><strong>Variables Used (x):</strong> Boolean ('YES' or 'NO')</p> + <p class="indent1"><strong>What it does:</strong></p> + + <p class="indent2">This determines if an ability can be taken multiple times. If the value is set to 'YES', then you + <strong>MUST</strong> also use a 'CHOOSE' tag.</p> + + <p class="indent1"><strong>Example:</strong></p> + <p class="indent2"><code>MULT:YES</code></p> + <p class="indent3">This Ability can be taken multiple times.</p> + + <p></p> + +<hr> + + + <p class="new">*** New 5.11.x</p> + + <p class="indent0"><strong>Tag Name:</strong> STACK:x</p> + <p class="indent1"><strong>Variables Used (x):</strong> Boolean ('YES' or 'NO')</p> + <p class="indent1"><strong>What it does:</strong></p> + + <p class="indent2">This tells PCGen if the ability benefits may be stacked on one another.</p> + + <p class="indent1"><strong>Example:</strong></p> + + <p class="indent2"><code>STACK:YES</code></p> + + <p class="indent3">This Ability may be stack on it's self.</p> + + + <p></p> + +<hr> + + + <p class="new">*** New 5.11.x</p> + + <p class="indent0"><strong>Tag Name:</strong> VISIBLE:x</p> + + <p class="indent1"><strong>Variables Used (x):</strong> YES</p> + + <p class="indent1"><strong>Variables Used (x):</strong> NO</p> + + <p class="indent1"><strong>Variables Used (x):</strong> DISPLAY</p> + + <p class="indent1"><strong>Variables Used (x):</strong> EXPORT</p> + + <p class="indent1"><strong>What it does:</strong></p> + + <ul class="indent2"> + + <li><code>YES</code> - Shows the ability name in PCGen and on export to a character sheet. (This is the default + setting).</li> + + <li><code>NO</code> - Hides the ability name in PCGen and on export to a character sheet.</li> + <li><code>DISPLAY</code> - Displays the ability name in PCGen but not on the character sheet.</li> + + <li><code>EXPORT</code> - Hides the ability name from PCGen but displays it on the character sheet.</li> + + </ul> + + <p class="indent1"><strong>Example:</strong></p> + <p class="indent2"><code>VISIBLE:YES</code></p> + <p class="indent3">Shows the ability name in PCGen and on the Output sheet.</p> + + <p></p> + +<hr> + + + <h2><a name="AbilityFileTags">Global Ability Tags</a></h2> + + + + <li><a href="../globalfilestagpages/globalfilesother.html#ABILITY2">ABILITY</a> <span class="note">(Global Other)</span></li> + + <p></p> + +<hr> + + <h2><a name="OtherAbilityTags">Other Ability Tags</a></h2> + + + + <p>These are not true global tags as the tags in the first section are. All tags are being listed + here to make them easier to + locate and understand.</p> + + + <p></p> + +<a name="GameModeMiscInfoAbilityTags"></a><hr> <h3>Game Mode - Misc Info File</h3> <li><a href="../systemfilestagpages/gamemodemiscinfolist.html#ABILITYCATEGORY">ABILITYCATEGORY</a> <span class="note">(Misc Info)</span></li> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |