From: <tir...@us...> - 2007-07-22 20:54:15
|
Revision: 3523 http://svn.sourceforge.net/pcgen/?rev=3523&view=rev Author: tir-gwaith Date: 2007-07-22 13:54:17 -0700 (Sun, 22 Jul 2007) Log Message: ----------- set properties and keywords Modified Paths: -------------- branches/5.12.x/pcgen/data/alpha/battlefieldpress/pulp_fantasy/OGL.txt branches/5.12.x/pcgen/data/alpha/battlefieldpress/pulp_fantasy/pulpfantasy.pcc branches/5.12.x/pcgen/data/alpha/battlefieldpress/pulp_fantasy/pulpfantasy_classes_advanced.lst branches/5.12.x/pcgen/data/alpha/battlefieldpress/pulp_fantasy/pulpfantasy_classes_base.lst branches/5.12.x/pcgen/data/alpha/battlefieldpress/pulp_fantasy/pulpfantasy_classes_monster.lst branches/5.12.x/pcgen/data/alpha/battlefieldpress/pulp_fantasy/pulpfantasy_equip.lst branches/5.12.x/pcgen/data/alpha/battlefieldpress/pulp_fantasy/pulpfantasy_equip_armor.lst branches/5.12.x/pcgen/data/alpha/battlefieldpress/pulp_fantasy/pulpfantasy_equip_poisons.lst branches/5.12.x/pcgen/data/alpha/battlefieldpress/pulp_fantasy/pulpfantasy_equip_vehicles.lst branches/5.12.x/pcgen/data/alpha/battlefieldpress/pulp_fantasy/pulpfantasy_equip_weap.lst branches/5.12.x/pcgen/data/alpha/battlefieldpress/pulp_fantasy/pulpfantasy_equip_weap_ammo.lst branches/5.12.x/pcgen/data/alpha/battlefieldpress/pulp_fantasy/pulpfantasy_equip_weap_melee.lst branches/5.12.x/pcgen/data/alpha/battlefieldpress/pulp_fantasy/pulpfantasy_equip_weap_ranged.lst branches/5.12.x/pcgen/data/alpha/battlefieldpress/pulp_fantasy/pulpfantasy_equipmods.lst branches/5.12.x/pcgen/data/alpha/battlefieldpress/pulp_fantasy/pulpfantasy_feats.lst branches/5.12.x/pcgen/data/alpha/battlefieldpress/pulp_fantasy/pulpfantasy_feats_hidden.lst branches/5.12.x/pcgen/data/alpha/battlefieldpress/pulp_fantasy/pulpfantasy_feats_mod.lst branches/5.12.x/pcgen/data/alpha/battlefieldpress/pulp_fantasy/pulpfantasy_feats_occupations.lst branches/5.12.x/pcgen/data/alpha/battlefieldpress/pulp_fantasy/pulpfantasy_kits_defaultmonsters.lst branches/5.12.x/pcgen/data/alpha/battlefieldpress/pulp_fantasy/pulpfantasy_languages.lst branches/5.12.x/pcgen/data/alpha/battlefieldpress/pulp_fantasy/pulpfantasy_races.lst branches/5.12.x/pcgen/data/alpha/battlefieldpress/pulp_fantasy/pulpfantasy_skills.lst branches/5.12.x/pcgen/data/alpha/battlefieldpress/pulp_fantasy/pulpfantasy_templates.lst branches/5.12.x/pcgen/data/alpha/battlefieldpress/pulp_fantasy/pulpfantasy_weaponprofs.lst Property Changed: ---------------- branches/5.12.x/pcgen/data/alpha/battlefieldpress/pulp_fantasy/OGL.txt branches/5.12.x/pcgen/data/alpha/battlefieldpress/pulp_fantasy/pulpfantasy.pcc branches/5.12.x/pcgen/data/alpha/battlefieldpress/pulp_fantasy/pulpfantasy_classes_advanced.lst branches/5.12.x/pcgen/data/alpha/battlefieldpress/pulp_fantasy/pulpfantasy_classes_base.lst branches/5.12.x/pcgen/data/alpha/battlefieldpress/pulp_fantasy/pulpfantasy_classes_monster.lst branches/5.12.x/pcgen/data/alpha/battlefieldpress/pulp_fantasy/pulpfantasy_equip.lst branches/5.12.x/pcgen/data/alpha/battlefieldpress/pulp_fantasy/pulpfantasy_equip_armor.lst branches/5.12.x/pcgen/data/alpha/battlefieldpress/pulp_fantasy/pulpfantasy_equip_poisons.lst branches/5.12.x/pcgen/data/alpha/battlefieldpress/pulp_fantasy/pulpfantasy_equip_vehicles.lst branches/5.12.x/pcgen/data/alpha/battlefieldpress/pulp_fantasy/pulpfantasy_equip_weap.lst branches/5.12.x/pcgen/data/alpha/battlefieldpress/pulp_fantasy/pulpfantasy_equip_weap_ammo.lst branches/5.12.x/pcgen/data/alpha/battlefieldpress/pulp_fantasy/pulpfantasy_equip_weap_melee.lst branches/5.12.x/pcgen/data/alpha/battlefieldpress/pulp_fantasy/pulpfantasy_equip_weap_ranged.lst branches/5.12.x/pcgen/data/alpha/battlefieldpress/pulp_fantasy/pulpfantasy_equipmods.lst branches/5.12.x/pcgen/data/alpha/battlefieldpress/pulp_fantasy/pulpfantasy_feats.lst branches/5.12.x/pcgen/data/alpha/battlefieldpress/pulp_fantasy/pulpfantasy_feats_hidden.lst branches/5.12.x/pcgen/data/alpha/battlefieldpress/pulp_fantasy/pulpfantasy_feats_mod.lst branches/5.12.x/pcgen/data/alpha/battlefieldpress/pulp_fantasy/pulpfantasy_feats_occupations.lst branches/5.12.x/pcgen/data/alpha/battlefieldpress/pulp_fantasy/pulpfantasy_kits_defaultmonsters.lst branches/5.12.x/pcgen/data/alpha/battlefieldpress/pulp_fantasy/pulpfantasy_languages.lst branches/5.12.x/pcgen/data/alpha/battlefieldpress/pulp_fantasy/pulpfantasy_races.lst branches/5.12.x/pcgen/data/alpha/battlefieldpress/pulp_fantasy/pulpfantasy_skills.lst branches/5.12.x/pcgen/data/alpha/battlefieldpress/pulp_fantasy/pulpfantasy_templates.lst branches/5.12.x/pcgen/data/alpha/battlefieldpress/pulp_fantasy/pulpfantasy_weaponprofs.lst Modified: branches/5.12.x/pcgen/data/alpha/battlefieldpress/pulp_fantasy/OGL.txt =================================================================== --- branches/5.12.x/pcgen/data/alpha/battlefieldpress/pulp_fantasy/OGL.txt 2007-07-22 20:49:59 UTC (rev 3522) +++ branches/5.12.x/pcgen/data/alpha/battlefieldpress/pulp_fantasy/OGL.txt 2007-07-22 20:54:17 UTC (rev 3523) @@ -1,68 +1,68 @@ -OPEN GAME LICENSE Version 1.0a - -The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved. - -1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement. - -2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License. - -3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License. - -4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content. - -5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License. - -6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute. - -7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity. - -8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content. - -9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License. - -10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute. - -11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so. - -12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected. - -13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License. - -14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. - -15 COPYRIGHT NOTICE -Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc. -System Reference Document Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on original material by E. Gary Gygax and Dave Arneson. -Modern System Reference Document Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek,Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Wiker. -Grim-n-Gritty Hit Point and Combat Rules Copyright 2001, Kenneth S. Hood -D20 Skills-n-Feats Martial Arts System Copyright 2001, Kenneth S. Hood -D20 Firearm Mechanics Copyright 2001, Kenneth S. Hood -D20 Skills-n-Feats Psionics System Copyright \xA9 2001 Kenneth S. Hood -Relics and Rituals Copyright \xA9 2000, Clark Peterson -Creature Collection Copyright \xA9 2000, Clark Peterson -Weird Wars, Weird Wars Two Copyright \xA9 2001, Pinnacle Entertainment Group,Inc. -Deadlands d20 Copyright \xA9 2001, Pinnacle Entertainment Group, Inc. -Magus Copyright \xA9 2001, Hector Hernandez -Swashbuckler Copyright \xA9 2001, Felix Lim, Jr. -Spycraft Copyright \xA9 2001, Alderac Entertainment Group, Inc -Forbidden Kingdoms, Copyright \xA9 2002, Otherworld Creations, Inc. -Sorcery & Steam Copyright \xA9 2003, Fantasy Flight Games, Inc. -OGL Steampunk Copyright \xA9 2004, Mongoose Publishing LTD. -Modern Player's Companion (Print), Copyright \xA9 2003, The Game Mechanics,Inc.; Author: Stan! -T20-The Traveller's Handbook, Copyright \xA9 2002, QuickLink Interactive, Inc. -Sidewinder: Wild West Adventure, Copyright \xA9 2002 by Citizen Games. -Sidewinder: Recoiled, Copyright \xA9 2003 by Dog House Rules. -Unearthed Aracna Copyright 2004, Wizards of the Coast; Author Andy Collins,Jesse Decker, David Noonan, Rich Redman. -Mutants & Masterminds RPG, Copyright 2002, Green Ronin Publishing; Author Steve Kenson -Thrilling Tales: Advanced Class: G-Man Copyright 2004, Adamant Entertainment. Author: Chris Welsh -Thrilling Tales, Advanced Class: Mad Scientist Copyright 2004, Adamant Entertainment. Author: Gareth-Michael Skarka -Pulp Villains; Nazis Copyright 2005, Adamant Entertainment. Author: Gareth-Michael Skarka -Swords of the Father Copyright 2003, The Game Mechanics -Spycraft Espionage Handbook Copyright 2002, Alderac Entertainment Group,Inc. -Shadowforce Archer Worldbook Copyright 2002, Alderac Entertainment Group, Inc. -Faceman/Snoop Class Guide Copyright 2003, Alderac Entertainment Group, Inc. -Modern: Occult Player's Companion Copyright 2004; James Maliszewski. Published by Ronin Arts. www.roninarts.com -22 Talent Trees Copyright 2003, Bloodstone Press. -The Versatile Hero Copyright 2004, Jeremy Forbing. -Pulp Fantasy Roleplaying Game Copyright 2006 Battlefield Press, Inc.; Authors Christopher Helton, Jonathan Nichols and Jonathan M. Thompson -PCGen dataset conversion for the Pulp Fantasy Roleplaying Game Copyright 2007, PCGen Data team including, but not limited to, Frank Kliewe, Andrew McDougall (Tir Gwaith). +OPEN GAME LICENSE Version 1.0a + +The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved. + +1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement. + +2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License. + +3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License. + +4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content. + +5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License. + +6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute. + +7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity. + +8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content. + +9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License. + +10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute. + +11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so. + +12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected. + +13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License. + +14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. + +15 COPYRIGHT NOTICE +Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc. +System Reference Document Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on original material by E. Gary Gygax and Dave Arneson. +Modern System Reference Document Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek,Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Wiker. +Grim-n-Gritty Hit Point and Combat Rules Copyright 2001, Kenneth S. Hood +D20 Skills-n-Feats Martial Arts System Copyright 2001, Kenneth S. Hood +D20 Firearm Mechanics Copyright 2001, Kenneth S. Hood +D20 Skills-n-Feats Psionics System Copyright \xA9 2001 Kenneth S. Hood +Relics and Rituals Copyright \xA9 2000, Clark Peterson +Creature Collection Copyright \xA9 2000, Clark Peterson +Weird Wars, Weird Wars Two Copyright \xA9 2001, Pinnacle Entertainment Group,Inc. +Deadlands d20 Copyright \xA9 2001, Pinnacle Entertainment Group, Inc. +Magus Copyright \xA9 2001, Hector Hernandez +Swashbuckler Copyright \xA9 2001, Felix Lim, Jr. +Spycraft Copyright \xA9 2001, Alderac Entertainment Group, Inc +Forbidden Kingdoms, Copyright \xA9 2002, Otherworld Creations, Inc. +Sorcery & Steam Copyright \xA9 2003, Fantasy Flight Games, Inc. +OGL Steampunk Copyright \xA9 2004, Mongoose Publishing LTD. +Modern Player's Companion (Print), Copyright \xA9 2003, The Game Mechanics,Inc.; Author: Stan! +T20-The Traveller's Handbook, Copyright \xA9 2002, QuickLink Interactive, Inc. +Sidewinder: Wild West Adventure, Copyright \xA9 2002 by Citizen Games. +Sidewinder: Recoiled, Copyright \xA9 2003 by Dog House Rules. +Unearthed Aracna Copyright 2004, Wizards of the Coast; Author Andy Collins,Jesse Decker, David Noonan, Rich Redman. +Mutants & Masterminds RPG, Copyright 2002, Green Ronin Publishing; Author Steve Kenson +Thrilling Tales: Advanced Class: G-Man Copyright 2004, Adamant Entertainment. Author: Chris Welsh +Thrilling Tales, Advanced Class: Mad Scientist Copyright 2004, Adamant Entertainment. Author: Gareth-Michael Skarka +Pulp Villains; Nazis Copyright 2005, Adamant Entertainment. Author: Gareth-Michael Skarka +Swords of the Father Copyright 2003, The Game Mechanics +Spycraft Espionage Handbook Copyright 2002, Alderac Entertainment Group,Inc. +Shadowforce Archer Worldbook Copyright 2002, Alderac Entertainment Group, Inc. +Faceman/Snoop Class Guide Copyright 2003, Alderac Entertainment Group, Inc. +Modern: Occult Player's Companion Copyright 2004; James Maliszewski. Published by Ronin Arts. www.roninarts.com +22 Talent Trees Copyright 2003, Bloodstone Press. +The Versatile Hero Copyright 2004, Jeremy Forbing. +Pulp Fantasy Roleplaying Game Copyright 2006 Battlefield Press, Inc.; Authors Christopher Helton, Jonathan Nichols and Jonathan M. Thompson +PCGen dataset conversion for the Pulp Fantasy Roleplaying Game Copyright 2007, PCGen Data team including, but not limited to, Frank Kliewe, Andrew McDougall (Tir Gwaith). Property changes on: branches/5.12.x/pcgen/data/alpha/battlefieldpress/pulp_fantasy/OGL.txt ___________________________________________________________________ Name: svn:keywords + Author Revision Date Id Name: svn:eol-style + native Modified: branches/5.12.x/pcgen/data/alpha/battlefieldpress/pulp_fantasy/pulpfantasy.pcc =================================================================== --- branches/5.12.x/pcgen/data/alpha/battlefieldpress/pulp_fantasy/pulpfantasy.pcc 2007-07-22 20:49:59 UTC (rev 3522) +++ branches/5.12.x/pcgen/data/alpha/battlefieldpress/pulp_fantasy/pulpfantasy.pcc 2007-07-22 20:54:17 UTC (rev 3523) @@ -1,85 +1,85 @@ -# CVS $Revision: 189 $ $Author: tir $ -- Fri May 5 04:52:44 2006 -- reformated by prettylst.pl v1.35 (build 561) -CAMPAIGN:Pulp Fantasy Roleplaying Game -RANK:1 -GAMEMODE:Modern -GENRE:Pulp -BOOKTYPE:Campaign Setting -SETTING:Pulp Fantasy -TYPE:Alpha Datasets -#TYPE:Battlefield Press.Pulp Fantasy -PUBNAMELONG:Battlefield Press -PUBNAMESHORT:Battlefield -PUBNAMEWEB:http://battlefieldpress.com -SOURCELONG:Pulp Fantasy Roleplaying Game -SOURCESHORT:PulpFntasy -SOURCEWEB:http://battlefieldpress.com -ISOGL:YES -COPYRIGHT:Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc. -COPYRIGHT:System Reference Document Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on original material by E. Gary Gygax and Dave Arneson. -COPYRIGHT:Modern System Reference Document Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek,Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Wiker. -COPYRIGHT:Grim-n-Gritty Hit Point and Combat Rules Copyright 2001, Kenneth S. Hood -COPYRIGHT:D20 Skills-n-Feats Martial Arts System Copyright 2001, Kenneth S. Hood -COPYRIGHT:D20 Firearm Mechanics Copyright 2001, Kenneth S. Hood -COPYRIGHT:D20 Skills-n-Feats Psionics System Copyright 2001 Kenneth S. Hood -COPYRIGHT:Relics and Rituals Copyright 2000, Clark Peterson -COPYRIGHT:Creature Collection Copyright 2000, Clark Peterson -COPYRIGHT:Weird Wars, Weird Wars Two Copyright 2001, Pinnacle Entertainment Group, Inc. -COPYRIGHT:Deadlands d20 Copyright 2001, Pinnacle Entertainment Group, Inc. -COPYRIGHT:Magus Copyright 2001, Hector Hernandez -COPYRIGHT:Swashbuckler Copyright 2001, Felix Lim, Jr. -COPYRIGHT:Spycraft Copyright 2001, Alderac Entertainment Group, Inc -COPYRIGHT:Forbidden Kingdoms, Copyright 2002, Otherworld Creations, Inc. -COPYRIGHT:Sorcery & Steam Copyright 2003, Fantasy Flight Games, Inc. -COPYRIGHT:OGL Steampunk Copyright 2004, Mongoose Publishing LTD. -COPYRIGHT:Modern Player's Companion (Print), Copyright 2003, The Game Mechanics, Inc.; Author: Stan! -COPYRIGHT:T20-The Traveller's Handbook, Copyright 2002, QuickLink Interactive, Inc. -COPYRIGHT:Sidewinder: Wild West Adventure, Copyright 2002 by Citizen Games. -COPYRIGHT:Sidewinder: Recoiled, Copyright 2003 by Dog House Rules. -COPYRIGHT:Unearthed Aracna Copyright 2004, Wizards of the Coast; Author Andy Collins, Jesse Decker, David Noonan, Rich Redman. -COPYRIGHT:Mutants & Masterminds RPG, Copyright 2002, Green Ronin Publishing; Author Steve Kenson -COPYRIGHT:Thrilling Tales: Advanced Class: G-Man Copyright 2004, Adamant Entertainment. Author: Chris Welsh -COPYRIGHT:Thrilling Tales, Advanced Class: Mad Scientist Copyright 2004, Adamant Entertainment. Author: Gareth-Michael Skarka -COPYRIGHT:Pulp Villains; Nazis Copyright 2005, Adamant Entertainment. Author: Gareth-Michael Skarka -COPYRIGHT:Swords of the Father Copyright 2003, The Game Mechanics -COPYRIGHT:Spycraft Espionage Handbook Copyright 2002, Alderac Entertainment Group, Inc. -COPYRIGHT:Shadowforce Archer Worldbook Copyright 2002, Alderac Entertainment Group, Inc. -COPYRIGHT:Faceman/Snoop Class Guide Copyright 2003, Alderac Entertainment Group, Inc. -COPYRIGHT:Modern: Occult Player's Companion Copyright 2004; James Maliszewski. Published by Ronin Arts. www.roninarts.com -COPYRIGHT:22 Talent Trees Copyright 2003, Bloodstone Press. -COPYRIGHT:The Versatile Hero Copyright 2004, Jeremy Forbing. -COPYRIGHT:Pulp Fantasy Roleplaying Game Copyright 2006 Battlefield Press, Inc.; Authors Christopher Helton, Jonathan Nichols and Jonathan M. Thompson -COPYRIGHT:PCGen dataset conversion for the Pulp Fantasy Roleplaying Game Copyright 2007, PCGen Data team including, but not limited to, Frank Kliewe, Andrew McDougall (Tir Gwaith). - -#EXTRAFILE:OGL.txt - -CLASS:pulpfantasy_classes_advanced.lst -CLASS:pulpfantasy_classes_base.lst -CLASS:pulpfantasy_classes_monster.lst -EQUIPMENT:pulpfantasy_equip.lst -EQUIPMENT:pulpfantasy_equip_armor.lst -EQUIPMENT:pulpfantasy_equip_poisons.lst -EQUIPMENT:pulpfantasy_equip_vehicles.lst -EQUIPMENT:pulpfantasy_equip_weap.lst -EQUIPMENT:pulpfantasy_equip_weap_ammo.lst -EQUIPMENT:pulpfantasy_equip_weap_melee.lst -EQUIPMENT:pulpfantasy_equip_weap_ranged.lst -EQUIPMOD:pulpfantasy_equipmods.lst -FEAT:pulpfantasy_feats.lst -FEAT:pulpfantasy_feats_hidden.lst -FEAT:pulpfantasy_feats_mod.lst -FEAT:pulpfantasy_feats_occupations.lst -KIT:pulpfantasy_kits_defaultmonsters.lst -LANGUAGE:pulpfantasy_languages.lst -RACE:pulpfantasy_races.lst -SKILL:pulpfantasy_skills.lst -TEMPLATE:pulpfantasy_templates.lst -WEAPONPROF:pulpfantasy_weaponprofs.lst - -#Stuff imported from the MSRD -EQUIPMENT:@\d20ogl\msrd\arcana\basics\arcanabasics_equip_armorshields.lst|(INCLUDE:Padded Armor|Studded Leather Armor|Scale Mail|Half Plate|Hide Armor|Banded Mail|Splint Mail) -FEAT:@\d20ogl\msrd\future\future_basics\futurebasics_feats.lst|(INCLUDE:Charismatic Plus|Dedicated Plus|Fast Plus|Smart Plus|Strong Plus|Tough Plus) -FEAT:@\d20ogl\msrd\arcana\basics\arcanabasics_feats.lst|(INCLUDE:Improved Grapple|Improved Overrun|Improved Natural Healing|Jack of all Trades|Precise Strike) -RACE:@\d20ogl\msrd\arcana\creatures\arcanacreatures_races.lst|(INCLUDE:Lizard|Lizard (Giant)|Octopus|Octopus (Giant)|Octopus (Venemous)|Porpoise|Squid|Squid (Giant)) -RACE:@\d20ogl\msrd\basics\modern_creatures\moderncreatures_races.lst|(INCLUDE:Snake (Constrictor)|Snake (Tiny/Viper)) -RACE:@\d20ogl\msrd\menaces\menaces_races_a-i.lst|(INCLUDE:Boar (Wild Pig)|Chimpanzee) -RACE:@\d20ogl\msrd\menaces\menaces_races_j-z.lst|(INCLUDE:Monitor Lizard|Scorpion|Shark (Huge)|Snake (Cobra)|Snake (Black Mamba)|Snake (Hoop)|Snake (Advanced Hoop)) +# CVS $Revision$ $Author$ -- Fri May 5 04:52:44 2006 -- reformated by prettylst.pl v1.35 (build 561) +CAMPAIGN:Pulp Fantasy Roleplaying Game +RANK:1 +GAMEMODE:Modern +GENRE:Pulp +BOOKTYPE:Campaign Setting +SETTING:Pulp Fantasy +TYPE:Alpha Datasets +#TYPE:Battlefield Press.Pulp Fantasy +PUBNAMELONG:Battlefield Press +PUBNAMESHORT:Battlefield +PUBNAMEWEB:http://battlefieldpress.com +SOURCELONG:Pulp Fantasy Roleplaying Game +SOURCESHORT:PulpFntasy +SOURCEWEB:http://battlefieldpress.com +ISOGL:YES +COPYRIGHT:Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc. +COPYRIGHT:System Reference Document Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on original material by E. Gary Gygax and Dave Arneson. +COPYRIGHT:Modern System Reference Document Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek,Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Wiker. +COPYRIGHT:Grim-n-Gritty Hit Point and Combat Rules Copyright 2001, Kenneth S. Hood +COPYRIGHT:D20 Skills-n-Feats Martial Arts System Copyright 2001, Kenneth S. Hood +COPYRIGHT:D20 Firearm Mechanics Copyright 2001, Kenneth S. Hood +COPYRIGHT:D20 Skills-n-Feats Psionics System Copyright 2001 Kenneth S. Hood +COPYRIGHT:Relics and Rituals Copyright 2000, Clark Peterson +COPYRIGHT:Creature Collection Copyright 2000, Clark Peterson +COPYRIGHT:Weird Wars, Weird Wars Two Copyright 2001, Pinnacle Entertainment Group, Inc. +COPYRIGHT:Deadlands d20 Copyright 2001, Pinnacle Entertainment Group, Inc. +COPYRIGHT:Magus Copyright 2001, Hector Hernandez +COPYRIGHT:Swashbuckler Copyright 2001, Felix Lim, Jr. +COPYRIGHT:Spycraft Copyright 2001, Alderac Entertainment Group, Inc +COPYRIGHT:Forbidden Kingdoms, Copyright 2002, Otherworld Creations, Inc. +COPYRIGHT:Sorcery & Steam Copyright 2003, Fantasy Flight Games, Inc. +COPYRIGHT:OGL Steampunk Copyright 2004, Mongoose Publishing LTD. +COPYRIGHT:Modern Player's Companion (Print), Copyright 2003, The Game Mechanics, Inc.; Author: Stan! +COPYRIGHT:T20-The Traveller's Handbook, Copyright 2002, QuickLink Interactive, Inc. +COPYRIGHT:Sidewinder: Wild West Adventure, Copyright 2002 by Citizen Games. +COPYRIGHT:Sidewinder: Recoiled, Copyright 2003 by Dog House Rules. +COPYRIGHT:Unearthed Aracna Copyright 2004, Wizards of the Coast; Author Andy Collins, Jesse Decker, David Noonan, Rich Redman. +COPYRIGHT:Mutants & Masterminds RPG, Copyright 2002, Green Ronin Publishing; Author Steve Kenson +COPYRIGHT:Thrilling Tales: Advanced Class: G-Man Copyright 2004, Adamant Entertainment. Author: Chris Welsh +COPYRIGHT:Thrilling Tales, Advanced Class: Mad Scientist Copyright 2004, Adamant Entertainment. Author: Gareth-Michael Skarka +COPYRIGHT:Pulp Villains; Nazis Copyright 2005, Adamant Entertainment. Author: Gareth-Michael Skarka +COPYRIGHT:Swords of the Father Copyright 2003, The Game Mechanics +COPYRIGHT:Spycraft Espionage Handbook Copyright 2002, Alderac Entertainment Group, Inc. +COPYRIGHT:Shadowforce Archer Worldbook Copyright 2002, Alderac Entertainment Group, Inc. +COPYRIGHT:Faceman/Snoop Class Guide Copyright 2003, Alderac Entertainment Group, Inc. +COPYRIGHT:Modern: Occult Player's Companion Copyright 2004; James Maliszewski. Published by Ronin Arts. www.roninarts.com +COPYRIGHT:22 Talent Trees Copyright 2003, Bloodstone Press. +COPYRIGHT:The Versatile Hero Copyright 2004, Jeremy Forbing. +COPYRIGHT:Pulp Fantasy Roleplaying Game Copyright 2006 Battlefield Press, Inc.; Authors Christopher Helton, Jonathan Nichols and Jonathan M. Thompson +COPYRIGHT:PCGen dataset conversion for the Pulp Fantasy Roleplaying Game Copyright 2007, PCGen Data team including, but not limited to, Frank Kliewe, Andrew McDougall (Tir Gwaith). + +#EXTRAFILE:OGL.txt + +CLASS:pulpfantasy_classes_advanced.lst +CLASS:pulpfantasy_classes_base.lst +CLASS:pulpfantasy_classes_monster.lst +EQUIPMENT:pulpfantasy_equip.lst +EQUIPMENT:pulpfantasy_equip_armor.lst +EQUIPMENT:pulpfantasy_equip_poisons.lst +EQUIPMENT:pulpfantasy_equip_vehicles.lst +EQUIPMENT:pulpfantasy_equip_weap.lst +EQUIPMENT:pulpfantasy_equip_weap_ammo.lst +EQUIPMENT:pulpfantasy_equip_weap_melee.lst +EQUIPMENT:pulpfantasy_equip_weap_ranged.lst +EQUIPMOD:pulpfantasy_equipmods.lst +FEAT:pulpfantasy_feats.lst +FEAT:pulpfantasy_feats_hidden.lst +FEAT:pulpfantasy_feats_mod.lst +FEAT:pulpfantasy_feats_occupations.lst +KIT:pulpfantasy_kits_defaultmonsters.lst +LANGUAGE:pulpfantasy_languages.lst +RACE:pulpfantasy_races.lst +SKILL:pulpfantasy_skills.lst +TEMPLATE:pulpfantasy_templates.lst +WEAPONPROF:pulpfantasy_weaponprofs.lst + +#Stuff imported from the MSRD +EQUIPMENT:@\d20ogl\msrd\arcana\basics\arcanabasics_equip_armorshields.lst|(INCLUDE:Padded Armor|Studded Leather Armor|Scale Mail|Half Plate|Hide Armor|Banded Mail|Splint Mail) +FEAT:@\d20ogl\msrd\future\future_basics\futurebasics_feats.lst|(INCLUDE:Charismatic Plus|Dedicated Plus|Fast Plus|Smart Plus|Strong Plus|Tough Plus) +FEAT:@\d20ogl\msrd\arcana\basics\arcanabasics_feats.lst|(INCLUDE:Improved Grapple|Improved Overrun|Improved Natural Healing|Jack of all Trades|Precise Strike) +RACE:@\d20ogl\msrd\arcana\creatures\arcanacreatures_races.lst|(INCLUDE:Lizard|Lizard (Giant)|Octopus|Octopus (Giant)|Octopus (Venemous)|Porpoise|Squid|Squid (Giant)) +RACE:@\d20ogl\msrd\basics\modern_creatures\moderncreatures_races.lst|(INCLUDE:Snake (Constrictor)|Snake (Tiny/Viper)) +RACE:@\d20ogl\msrd\menaces\menaces_races_a-i.lst|(INCLUDE:Boar (Wild Pig)|Chimpanzee) +RACE:@\d20ogl\msrd\menaces\menaces_races_j-z.lst|(INCLUDE:Monitor Lizard|Scorpion|Shark (Huge)|Snake (Cobra)|Snake (Black Mamba)|Snake (Hoop)|Snake (Advanced Hoop)) Property changes on: branches/5.12.x/pcgen/data/alpha/battlefieldpress/pulp_fantasy/pulpfantasy.pcc ___________________________________________________________________ Name: svn:keywords + Author Revision Date Id Name: svn:eol-style + native Modified: branches/5.12.x/pcgen/data/alpha/battlefieldpress/pulp_fantasy/pulpfantasy_classes_advanced.lst =================================================================== --- branches/5.12.x/pcgen/data/alpha/battlefieldpress/pulp_fantasy/pulpfantasy_classes_advanced.lst 2007-07-22 20:49:59 UTC (rev 3522) +++ branches/5.12.x/pcgen/data/alpha/battlefieldpress/pulp_fantasy/pulpfantasy_classes_advanced.lst 2007-07-22 20:54:17 UTC (rev 3523) @@ -1,318 +1,318 @@ -# CVS $Revision: 188 $ $Author: tir $ -- Fri Jul 13 12:32:04 2007 -- reformated by prettylst.pl v1.38 (build 2949) -SOURCELONG:Pulp Fantasy Roleplaying Game SOURCESHORT:PulpFntasy SOURCEWEB:http://battlefieldpress.com -#Original entry by: Frank Kliewe - -# Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus Modify VAR -CLASS:Ambassador HD:6 TYPE:Advanced.PC ABB:Amb MAXLEVEL:10 SOURCEPAGE:p.92 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:COMBAT|BAB|(CL*3)/4 BONUS:VAR|ClassDefense|(CL+1)/2 BONUS:VAR|Reputation|(CL+2)/3 BONUS:VAR|Action|CL*6 -# Class Name Required Feat Required Skill Required Text -CLASS:Ambassador PREFEAT:2,Charm,Favor PRESKILL:4,Diplomacy,Knowledge (Civics),Knowledge (Current Events),Knowledge (Theology and Philosophy)=6 PRETEXT:Must have an allegiance to a faction or nation -# Class Name Skill Pts/Lvl Class Skill -CLASS:Ambassador STARTSKILLPTS:4 CSKILL:Bluff|Diplomacy|Gather Information|Intimidate|Knowledge (Behavioral Sciences)|Knowledge (Civics)|Knowledge (Current Events)|Knowledge (History)|Knowledge (Theology and Philosophy)|Profession|Read/Write Language|Research|Sense Motive|Speak Language -1 FEATAUTO:Diplomatic Immunity -2 FEATAUTO:Open Arms -3 ADD:FEAT|1|TYPE.Ambassador -4 FEATAUTO:Information Access -5 FEATAUTO:Stipend -6 ADD:FEAT|1|TYPE.Ambassador -7 FEATAUTO:Restricted Access -8 FEATAUTO:Stipend -9 ADD:FEAT|1|TYPE.Ambassador -10 FEATAUTO:Select Consuls - -# Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus Modify VAR -CLASS:Brawler HD:10 TYPE:Advanced.PC ABB:Brwl MAXLEVEL:10 SOURCEPAGE:p.93 BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL BONUS:VAR|ClassDefense|(CL+1)/2 BONUS:VAR|Reputation|(CL+2)/3 BONUS:VAR|Action|CL*6 -# Class Name Req. Att. Required Feat Required Skill Required Text -CLASS:Brawler PREATT:3 PREFEAT:2,Streetfighting,Brawl PRESKILL:1,Knowledge (Streetwise)=6 PRETEXT:must have an allegiance to some urban area or group -# Class Name Skill Pts/Lvl Class Skill -CLASS:Brawler STARTSKILLPTS:5 CSKILL:Bluff|Diplomacy|Disable Device|Drive|Gamble|Gather Information|Hide|Intimidate|Investigate|Jump|Knowledge (Popular Culture)|Knowledge (Streetwise)|Knowledge (Military Science)|Move Silently|Profession|Sense Motive|Spot|Survival -1 FEATAUTO:Urban Survival -2 FEATAUTO:Improvised Weapons -3 ADD:FEAT|1|TYPE.Brawler -4 FEATAUTO:Street Cred -5 FEATAUTO:Improved Streetfighting -6 ADD:FEAT|1|TYPE.Brawler -7 BONUS:VAR|WeapSpecQualify|1 DEFINE:WeapSpecQualify|0 ADD:FEAT|1|Weapon Specialization -8 BONUS:VAR|WeapSpecQualify|-1 FEATAUTO:Improvised Weapon Damage -9 ADD:FEAT|1|TYPE.Brawler -10 FEATAUTO:Advanced Streetfighting - -# Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus Modify VAR -CLASS:Combat Ace HD:8 TYPE:Advanced.PC ABB:Ace MAXLEVEL:10 SOURCEPAGE:p.95 BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/3 BONUS:CHECKS|BASE.Reflex|CL/2+2 BONUS:COMBAT|BAB|CL*3/4 BONUS:VAR|ClassDefense|(CL+1)/2 BONUS:VAR|Reputation|(CL+1)/3 BONUS:VAR|Action|CL*6 -# Class Name Req. Att. Required Feat Required Skill -CLASS:Combat Ace PREATT:2 PREFEAT:1,Aircraft Operation PRESKILL:1,Pilot=6 -# Class Name Skill Pts/Lvl Class Skill -CLASS:Combat Ace STARTSKILLPTS:5 CSKILL:Bluff|Craft (Electronic)|Craft (Mechanical)|Knowledge (Popular Culture)|Knowledge (Streetwise)|Knowledge (Technology)|Navigate|Pilot|Profession|Repair -1 ADD:FEAT|1|TYPE.CombatAce -2 FEATAUTO:Defender of the Skies -3 ADD:FEAT|1|TYPE.CombatAce -4 FEATAUTO:Shake Rattle and Roll -5 FEATAUTO:To the Max -6 ADD:FEAT|1|TYPE.CombatAce -7 FEATAUTO:Shake Rattle and Roll -8 FEATAUTO:Keep it Together -9 ADD:FEAT|1|TYPE.CombatAce -10 FEATAUTO:Shake Rattle and Roll - -#Daredevil Class is being included from MSRD - -# Class Name Source Page -CLASS:Daredevil.MOD SOURCEPAGE:p.96 - -# Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus Modify VAR -CLASS:Detective HD:6 TYPE:Advanced.PC ABB:Det MAXLEVEL:10 SOURCEPAGE:p.97 BONUS:CHECKS|BASE.Fortitude|CL/3 BONUS:CHECKS|BASE.Reflex,BASE.Will|(CL+3)*2/5 BONUS:COMBAT|BAB|CL*3/4 BONUS:VAR|ClassDefense|(CL+1)/2 BONUS:VAR|Reputation|(CL+2)/3 BONUS:VAR|Action|CL*6 -# Class Name Req. Att. Required Feat Required Skill -CLASS:Detective PREATT:2 PREFEAT:1,Skill Focus(Search) PRESKILL:3,Investigate,Listen,Sense Motive=6 -# Class Name Skill Pts/Lvl Class Skill -CLASS:Detective STARTSKILLPTS:5 CSKILL:Bluff|Concentration|Decipher Script|Diplomacy|Disable Device|Drive|Forgery|Gather Information|Intimidate|Investigate|TYPE.Knowledge|Listen|Profession|Read/Write Language|Research|Search|Sense Motive|Speak Language|Spot -1 ADD:FEAT|1|Reference Material FEATAUTO:Profile -2 FEATAUTO:Contact - Detective|Eye for Clues -3 FEATAUTO:Second Thought -4 ADD:FEAT|1|Reference Material -5 FEATAUTO:Contact - Detective -6 ADD:FEAT|1|TYPE.Detective -7 ADD:FEAT|1|Reference Material FEATAUTO:Discern Lie -8 FEATAUTO:Contact - Detective -9 ADD:FEAT|1|TYPE.Detective -10 ADD:FEAT|1|Reference Material FEATAUTO:Sixth Sense - -# Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus Modify VAR -CLASS:Driver HD:8 TYPE:Advanced.PC ABB:Drv MAXLEVEL:10 SOURCEPAGE:p.99 BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/3 BONUS:CHECKS|BASE.Reflex|(CL+2)/2 BONUS:COMBAT|BAB|CL*3/4 BONUS:VAR|ClassDefense|(CL+1)/2 BONUS:VAR|Reputation|CL/3 BONUS:VAR|Action|CL*6 -# Class Name Required Check Base Required Feat Required Skill -CLASS:Driver PRECHECKBASE:1,Reflex=2 PREFEAT:1,Vehicle Expert PRESKILL:1,Drive=6 -# Class Name Skill Pts/Lvl Class Skill -CLASS:Driver STARTSKILLPTS:5 CSKILL:Balance|Concentration|Craft (Electronic)|Craft (Mechanical)|Disable Device|Drive|Knowledge (Current Events)|Knowledge (Popular Culture)|Knowledge (Technology)|Listen|Profession|Navigate|Pilot|Read/Write Language|Repair|Speak Language|Tumble -1 ADD:FEAT|1|Uncanny Dodge I,Uncanny Dodge II QUALIFY:FEAT|Uncanny Dodge I|Uncanny Dodge II -2 FEATAUTO:Hit the weak Spot -3 ADD:FEAT|1|TYPE.Driver FEATAUTO:Vehicle Empathy -4 FEATAUTO:Need for Speed -5 FEATAUTO:Nursing the Turns -6 ADD:FEAT|1|TYPE.Driver FEATAUTO:Commandeer -7 FEATAUTO:Leadfoot -8 FEATAUTO:Redlining the Needle -9 ADD:FEAT|1|TYPE.Driver FEATAUTO:Restore Vehicle -10 FEATAUTO:One with the Vehicle - -# Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus Modify VAR -CLASS:Explorer HD:8 TYPE:Advanced.PC ABB:Expl MAXLEVEL:10 SOURCEPAGE:p.101 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|(CL+3)*2/5 BONUS:COMBAT|BAB|CL*3/4 BONUS:VAR|ClassDefense|(CL+1)/2 BONUS:VAR|Reputation|CL/3 BONUS:VAR|Action|CL*6 -# Class Name Required Feat Required Skill -CLASS:Explorer PREFEAT:1,Aware PRESKILL:2,Knowledge (Earth and Life Sciences),Survival=6 PRESKILL:1,Knowledge (History),Knowledge (Physical Sciences),Knowledge (Theology and Philosophy)=4 PRESKILL:1,Search=4 -# Class Name Skill Pts/Lvl Class Skill -CLASS:Explorer STARTSKILLPTS:5 CSKILL:Balance|Bluff|Climb|Decipher Script|Disable Device|Drive|Gather Information|Handle Animal|Investigate|Jump|Knowledge (Art)|Knowledge (Earth and Life Sciences)|Knowledge (History)|Knowledge (Physical Sciences)|Knowledge (Theology and Philosophy)|Listen|Navigate|Read/Write Language|Research|Ride|Search|Sense Motive|Speak Language|Spot|Survival|Swim|Treat Injury -1 FEATAUTO:Explorer Lore|Guide|Track -2 FEATAUTO:Resolve|Skilled Searcher -3 ADD:FEAT|1|TYPE.Explorer -4 FEATAUTO:Trap Sense -5 FEATAUTO:Extra Step -6 ADD:FEAT|1|TYPE.Explorer -7 FEATAUTO:Trap Sense -8 ADD:FEAT|1|Evasion,Improved Evasion -9 ADD:FEAT|1|TYPE.Explorer -10 FEATAUTO:Extra Step|Trap Sense - -# Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus Modify VAR -CLASS:G-Man HD:6 TYPE:Advanced.PC ABB:GMan MAXLEVEL:10 SOURCEPAGE:p.102 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:COMBAT|BAB|(CL+2)*7/10-1 BONUS:VAR|ClassDefense|(CL+1)/2 BONUS:VAR|Reputation|(CL-1)/2 BONUS:VAR|Action|CL*6 -# Class Name Req. Att. Required Skill Required Stat Required Text -CLASS:G-Man PREATT:2 PRESKILL:2,Speak Language,Research=1 PRESTAT:2,INT=13,CHA=11 PRETEXT:Must have an allegiance to the USA -# Class Name Skill Pts/Lvl Class Skill -CLASS:G-Man STARTSKILLPTS:4 CSKILL:Bluff|Concentration|Decipher Script|Demolitions|Diplomacy|Disable Device|Disguise|Drive|Forgery|Gather Information|Hide|Intimidate|Investigate|Knowledge (Behavioral Sciences)|Knowledge (Civics)|Listen|Move Silently|Profession|Read/Write Language|Repair|Research|Search|Sense Motive|Speak Language|Spot|Swim|Treat Injury -1 FEATAUTO:Jurisdiction|Only the Best -2 FEATAUTO:Big Brother -3 ADD:FEAT|1|TYPE.G_Man -5 ADD:FEAT|1|Signature Kit FEATAUTO:Team Effort -6 ADD:FEAT|1|TYPE.G_Man FEATAUTO:Safe House -8 ADD:FEAT|1|TYPE.G_Man - - -# Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus Modify VAR -CLASS:Gangster HD:8 TYPE:Advanced.PC ABB:Gang MAXLEVEL:10 SOURCEPAGE:p.104 BONUS:CHECKS|BASE.Fortitude|(CL+3)*2/5 BONUS:CHECKS|BASE.Reflex|CL/2+2 BONUS:CHECKS|BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4 BONUS:VAR|ClassDefense|(CL+1)/2 BONUS:VAR|Reputation|(CL+2)/3 BONUS:VAR|Action|CL*6 -# Class Name Req. Att. Required Feat Required Skill -CLASS:Gangster PREATT:2 PREFEAT:1,Personal Firearms Proficiency PRESKILL:1,Intimidate=6 -# Class Name Skill Pts/Lvl Class Skill -CLASS:Gangster STARTSKILLPTS:7 CSKILL:Bluff|Craft (Chemical)|Craft (Mechanical)|Craft (Structural)|Diplomacy|Disguise|Drive|Escape Artist|Forgery|Gather Information|Hide|Gamble|Intimidate|Knowledge (Current Events)|Knowledge (Streetwise)|Listen|Move Silently|Profession|Read/Write Language|Search|Sense Motive|Sleight of Hand|Speak Language -1 FEATAUTO:Sneak Attack|Infamy -2 FEATAUTO:Underworld Contact -3 FEATAUTO:Opportunist -4 FEATAUTO:Sneak Attack|Underworld Contact -5 ADD:FEAT|1|TYPE.Gangster -6 FEATAUTO:Underworld Contact -7 FEATAUTO:Sneak Attack -8 FEATAUTO:Underworld Contact -9 FEATAUTO:Crippling Strike -10 FEATAUTO:Sneak Attack|Underworld Contact - -# Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus Modify VAR -CLASS:Mystery Man HD:8 TYPE:Advanced.PC ABB:MstM MAXLEVEL:10 SOURCEPAGE:p.105 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/2+2 BONUS:CHECKS|BASE.Will|CL/3 BONUS:COMBAT|BAB|CL BONUS:VAR|ClassDefense|CL/2+2 BONUS:VAR|Reputation|(CL+1)/2 BONUS:VAR|Action|CL*6 -# Class Name Req. Att. Required Feat Required Skill -CLASS:Mystery Man PREATT:3 PREFEAT:1,Secret Identity PRESKILL:3,Intimidate,Investigate,Sense Motive=6 PRESKILL:1,Tumble,TYPE.Perform=8 -# Class Name Skill Pts/Lvl Class Skill -CLASS:Mystery Man STARTSKILLPTS:6 CSKILL:Balance|Bluff|Climb|Drive|Diplomacy|Disguise|Escape Artist|Forgery|Gather Information|Hide|Intimidate|Investigate|Knowledge (Current Events)|Knowledge (Streetwise)|Listen|Move Silently|Pilot|Profession|Read/Write Language|Research|Search|Sense Motive|Sleight of Hand|Speak Language|Spot|Tumble -1 ADD:FEAT|1|Two Fisted Action FEATAUTO:Charming -2 FEATAUTO:Over Sight|Art of Evasion -3 FEATAUTO:Frightful Presence|Improved Investigation -4 ADD:FEAT|1|TYPE.Mystery_Man FEATAUTO:Esoteric Knowledge -5 FEATAUTO:Contact - Mystery Man|Combat Reflexes -6 FEATAUTO:Action Boost - Mystery Man|Secret Headquarters -7 FEATAUTO:Contact - Mystery Man -8 ADD:FEAT|1|TYPE.Mystery_Man FEATAUTO:Renown -9 FEATAUTO:Contact - Mystery Man -10 FEATAUTO:Debonair - -# Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus Modify VAR -CLASS:Mystic HD:8 TYPE:Advanced.PC ABB:Mstc MAXLEVEL:10 SOURCEPAGE:p.108 BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/3 BONUS:CHECKS|BASE.Reflex|CL/2+2 BONUS:COMBAT|BAB|CL BONUS:VAR|ClassDefense|(CL+1)*2/3 BONUS:VAR|Reputation|(CL-1)/4 BONUS:VAR|Action|CL*6 -# Class Name Req. Att. Required Feat Required Skill -CLASS:Mystic PREATT:3 PREFEAT:2,Combat Martial Arts,Defensive Martial Arts PRESKILL:1,Jump=3 -# Class Name Skill Pts/Lvl Class Skill -CLASS:Mystic STARTSKILLPTS:3 CSKILL:Balance|Climb|Escape Artist|Hide|Intimidate|Jump|Knowledge (Current Events)|Knowledge (Popular Culture)|Knowledge (Theology and Philosophy)|Move Silently|Perform (Dance)|Profession|Read/Write Language|Speak Language|Spot|Tumble -###Block: Unarmed Damage -1 UDAM:1d6,1d6,1d6,1d6,1d6,1d6,1d6,1d6,1d6 -2 UDAM:1d6,1d6,1d6,1d6,1d6,1d6,1d6,1d6,1d6 -3 UDAM:1d6,1d6,1d6,1d6,1d6,1d6,1d6,1d6,1d6 -4 UDAM:1d8,1d8,1d8,1d8,1d8,1d8,1d8,1d8,1d8 -5 UDAM:1d8,1d8,1d8,1d8,1d8,1d8,1d8,1d8,1d8 -6 UDAM:1d8,1d8,1d8,1d8,1d8,1d8,1d8,1d8,1d8 -7 UDAM:1d8,1d8,1d8,1d8,1d8,1d8,1d8,1d8,1d8 -8 UDAM:1d10,1d10,1d10,1d10,1d10,1d10,1d10,1d10,1d10 -9 UDAM:1d10,1d10,1d10,1d10,1d10,1d10,1d10,1d10,1d10 -10 UDAM:1d10,1d10,1d10,1d10,1d10,1d10,1d10,1d10,1d10 -###Block: Normal progression -1 FEATAUTO:Living Weapon -2 FEATAUTO:Flying Kick -3 ADD:FEAT|1|TYPE.Mystic_PF -4 FEATAUTO:Living Weapon -5 FEATAUTO:Iron Fist -6 ADD:FEAT|1|TYPE.Mystic_PF -7 FEATAUTO:Flurry of Blows -8 FEATAUTO:Living Weapon -9 ADD:FEAT|1|TYPE.Mystic_PF -10 FEATAUTO:Iron Fist - -# Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus Modify VAR -CLASS:News Hound HD:6 TYPE:Advanced.PC ABB:NHnd MAXLEVEL:10 SOURCEPAGE:p.109 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|(CL-1)/3 BONUS:CHECKS|BASE.Will|(CL+3)/3 BONUS:COMBAT|BAB|CL/3 BONUS:VAR|ClassDefense|(CL+1)/2 BONUS:VAR|Reputation|(CL+2)/3 BONUS:VAR|Action|CL*6 -# Class Name Required Skill Required Stat -CLASS:News Hound PRESKILL:3,Bluff,Diplomacy,Gather Information=8 PRESTAT:2,INT=12,CHA=13 -# Class Name Skill Pts/Lvl Class Skill -CLASS:News Hound STARTSKILLPTS:6 CSKILL:Balance|Bluff|Climb|Craft (Visual Arts)|Craft (Writing)|Concentration|Diplomacy|Disguise|Gather Information|Hide|Intimidate|Jump|TYPE.Knowledge|Profession|Research|Read/Write Language|Speak Language|Spot|Survival|Swim -1 FEATAUTO:Journalistic Sense -2 FEATAUTO:Alertness|Ally -3 FEATAUTO:Danger Sense) -4 ADD:FEAT|1|Street Contact - News Hound,Skilled Contact - News Hound FEATAUTO:Ally -5 FEATAUTO:Nerves of Steel|News Hound Intuition -7 FEATAUTO:News Hound Sex Appeal -8 FEATAUTO:Memory For Facts -9 FEATAUTO:Language Training - -# Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus Modify VAR -CLASS:Operator HD:8 TYPE:Advanced.PC ABB:Oprt MAXLEVEL:10 SOURCEPAGE:p.111 BONUS:CHECKS|BASE.Fortitude|CL/3 BONUS:CHECKS|BASE.Reflex,BASE.Will|(CL+3)*2/5 BONUS:COMBAT|BAB|CL*3/4 BONUS:VAR|ClassDefense|(CL+1)/2 BONUS:VAR|Reputation|CL/3 BONUS:VAR|Action|CL*6 -# Class Name Req. Att. Required Feat Required Skill -CLASS:Operator PREATT:4 PREFEAT:3,Fade to Black,Information Network,Licensed and Authorized PRESKILL:1,Investigate=4 PRESKILL:2,Research,Sense Motive=2 -# Class Name Skill Pts/Lvl Class Skill -CLASS:Operator STARTSKILLPTS:6 CSKILL:Concentration|Disguise|Drive|Forgery|Gather Information|Intimidate|Knowledge (Behavioral Sciences)|Knowledge (Civics)|Knowledge (Current Events)|Knowledge (Streetwise)|Listen|Profession|Read/Write Language|Search|Sense Motive|Speak Language|Spot -1 FEATAUTO:Improved Information Network -2 FEATAUTO:Breadth of Knowledge -3 BONUS:VAR|WeapSpecQualify|1 DEFINE:WeapSpecQualify|0 ADD:FEAT|1|TYPE.Operator -4 BONUS:VAR|WeapSpecQualify|-1 FEATAUTO:Applied Knowledge|Above Top Secret -5 FEATAUTO:The Truth Is Out There -6 BONUS:VAR|WeapSpecQualify|1 DEFINE:WeapSpecQualify|0 ADD:FEAT|1|TYPE.Operator -7 BONUS:VAR|WeapSpecQualify|-1 FEATAUTO:Intuition -9 BONUS:VAR|WeapSpecQualify|1 DEFINE:WeapSpecQualify|0 ADD:FEAT|1|TYPE.Operator FEATAUTO:Connected -10 BONUS:VAR|WeapSpecQualify|-1 FEATAUTO:Bulls Eye - -#Personality Class is being included from MSRD - -# Class Name Source Page -CLASS:Personality.MOD SOURCEPAGE:p.113 - -# Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus Modify VAR -CLASS:Relic Hunter HD:8 TYPE:Advanced.PC ABB:Reli MAXLEVEL:10 SOURCEPAGE:p.115 BONUS:CHECKS|BASE.Fortitude|CL/3 BONUS:CHECKS|BASE.Reflex|CL/2+2 BONUS:CHECKS|BASE.Will|(CL+3)*2/5 BONUS:COMBAT|BAB|CL*3/4 BONUS:VAR|ClassDefense|(CL+1)*2/3 BONUS:VAR|Reputation|CL/3 BONUS:VAR|Action|CL*6 -# Class Name Required Feat Required Skill -CLASS:Relic Hunter PREFEAT:1,Studious PRESKILL:3,Knowledge (Art),Knowledge (Hidden Lore),Knowledge (History)=6 -# Class Name Skill Pts/Lvl Class Skill -CLASS:Relic Hunter STARTSKILLPTS:7 CSKILL:Balance|Climb|Decipher Script|Disable Device|Escape Artist|Hide|Jump|Knowledge (Hidden Lore)|Knowledge (History)|Listen|Move Silently|Navigate|Research|Ride|Search|Spot|Survival|Swim|Tumble -1 FEATAUTO:Evasion -2 FEATAUTO:Improvised Tools -3 ADD:FEAT|1|Uncanny Dodge I,Uncanny Dodge II,Uncanny Dodge III,Uncanny Dodge IV,Relic Hunter Bonus Feat -4 FEATAUTO:Improvised Weapons -5 ADD:FEAT|1|Uncanny Dodge II,Uncanny Dodge III,Uncanny Dodge IV,Relic Hunter Bonus Feat -6 ADD:FEAT|1|TYPE.Relic_Hunter -7 ADD:FEAT|1|Uncanny Dodge III,Uncanny Dodge IV,Relic Hunter Bonus Feat -8 ADD:FEAT|1|TYPE.Relic_Hunter -9 ADD:FEAT|1|Uncanny Dodge IV,Relic Hunter Bonus Feat FEATAUTO:Miraculous Escape -10 FEATAUTO:Improved Evasion - -# Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus Modify VAR -CLASS:Scientist HD:8 TYPE:Advanced.PC ABB:Scnt MAXLEVEL:10 SOURCEPAGE:p.116 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|(CL+3)*2/5 BONUS:CHECKS|BASE.Will|CL/3 BONUS:COMBAT|BAB|CL/2 BONUS:VAR|ClassDefense|(CL+1)/3 BONUS:VAR|Reputation|CL/3 BONUS:VAR|Action|CL*6 -# Class Name Required Skill -CLASS:Scientist PRESKILL:1,Craft (Chemical),Craft (Electronic)=6 PRESKILL:1,Knowledge (Earth and Life Sciences),Knowledge (Physical Sciences),Knowledge (Technology)=6 PRESKILL:1,Research=6 -# Class Name Skill Pts/Lvl Class Skill -CLASS:Scientist STARTSKILLPTS:7 CSKILL:Craft (Chemical)|Craft (Electronic)|Craft (Mechanical)|Craft (Pharmaceutical)|Decipher Script|Demolitions|Disable Device|Drive|Investigate|Knowledge (Behavioral Sciences)|Knowledge (Earth and Life Sciences)|Knowledge (Physical Sciences)|Knowledge (Technology)|Navigate|Pilot|Profession|Read/Write Language|Research|Search|Speak Language -1 FEATAUTO:Smart Defense -2 FEATAUTO:Scientific Improvisation -3 ADD:FEAT|1|TYPE.Scientist -4 ADD:FEAT|1|Scientist Skill Mastery -5 ADD:FEAT|1|Minor Breakthrough -6 ADD:FEAT|1|TYPE.Scientist -7 FEATAUTO:Smart Survival -8 ADD:FEAT|1|Smart Weapon -9 ADD:FEAT|1|TYPE.Scientist -10 FEATAUTO:Major Breakthrough - -# Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus Modify VAR -CLASS:Shadowy Avenger HD:8 TYPE:Advanced.PC ABB:ShAv MAXLEVEL:10 SOURCEPAGE:p.118 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|(CL+3)*2/5 BONUS:CHECKS|BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4 BONUS:VAR|ClassDefense|(CL+1)/2 BONUS:VAR|Reputation|(CL-1)/4 BONUS:VAR|Action|CL*6 -# Class Name Req. Att. Required Feat Required Skill -CLASS:Shadowy Avenger PREATT:2 PREFEAT:2,Low Profile,Secret Identity PRESKILL:2,Intimidate,Knowledge (Streetwise)=6 -# Class Name Skill Pts/Lvl Class Skill -CLASS:Shadowy Avenger STARTSKILLPTS:7 CSKILL:Balance|Bluff|Climb|Disable Device|Disguise|Gather Information|Hide|Intimidate|Jump|Knowledge (Behavioral Sciences)|Knowledge (Current Events)|Knowledge (Popular Culture)|Knowledge (Streetwise)|Listen|Move Silently|Sense Motive|Spot|Tumble -1 FEATAUTO:Persona -2 FEATAUTO:Cloak of Secrecy -3 ADD:FEAT|1|TYPE.Shadowy_Avenger -4 FEATAUTO:Cloak of Fear -5 FEATAUTO:Persona -6 ADD:FEAT|1|TYPE.Shadowy_Avenger -7 FEATAUTO:Phantom -8 FEATAUTO:Quick Change -9 ADD:FEAT|1|TYPE.Shadowy_Avenger -10 FEATAUTO:Persona - -###Soldier Class included from MSRD set - -# Class Name Source Page -CLASS:Soldier.MOD SOURCEPAGE:p.119 -# Class Name Clear Prereq. Req. Att. Required Feat Required Skill -CLASS:Soldier.MOD PRE:.CLEAR PREATT:3 PREFEAT:1,Personal Firearms Proficiency PRESKILL:1,Knowledge (Military Science)=3 -# Class Name Class Skill -CLASS:Soldier.MOD CSKILL:Knowledge (Military Science) - -# Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus Modify VAR -CLASS:Spy HD:8 TYPE:Advanced.PC ABB:Spy MAXLEVEL:10 SOURCEPAGE:p.121 BONUS:CHECKS|BASE.Fortitude|CL/3 BONUS:CHECKS|BASE.Reflex,BASE.Will|(CL+2)/2 BONUS:COMBAT|BAB|CL*3/4 BONUS:VAR|ClassDefense|(CL+1)/2 BONUS:VAR|Reputation|(CL-1)/4 BONUS:VAR|Action|CL*6 -# Class Name Required Language Required Skill Required Stat -CLASS:Spy PRELANG:2,ANY PRESKILL:2,Diplomacy,Sense Motive=8 PRESTAT:1,CHA=15 -# Class Name Skill Pts/Lvl Class Skill -CLASS:Spy STARTSKILLPTS:4 CSKILL:Bluff|Climb|TYPE.Craft|Disable Device|Decipher Script|Diplomacy|Disguise|Demolitions|Drive|Escape Artist|Gather Information|Hide|Intimidate|Jump|Listen|Move Silently|Read/Write Language|Search|Sense Motive|Speak Language|Spot|Tumble|Swim -1 FEATAUTO:Assumed Identity -2 FEATAUTO:Language Training)|Extend Cover -3 FEATAUTO:License to Kill -4 FEATAUTO:Assumed Identity -5 FEATAUTO:Language Training|Bald Faced Liar -6 FEATAUTO:Self Deception -7 FEATAUTO:Assumed Identity -8 FEATAUTO:Language Training -9 FEATAUTO:Bald Faced Liar -10 FEATAUTO:Assumed Identity - -# Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus Modify VAR -CLASS:Weird Inventor HD:6 TYPE:Advanced.PC ABB:WInv MAXLEVEL:10 SOURCEPAGE:p.122 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:CHECKS|BASE.Will|(CL+2)/2 BONUS:COMBAT|BAB|CL/2 BONUS:VAR|ClassDefense|(CL+1)/2 BONUS:VAR|Reputation|(CL-1)/4 BONUS:VAR|Action|CL*6 -# Class Name Required Skill -CLASS:Weird Inventor PRESKILL:1,TYPE.Knowledge=8 PRESKILL:1,Repair=8 PRESKILL:1,Craft (Mechanical),Craft (Structural)=8 -# Class Name Skill Pts/Lvl Class Skill -CLASS:Weird Inventor STARTSKILLPTS:6 CSKILL:Bluff|Craft (Chemical)|Craft (Electronic)|Craft (Mechanical)|Craft (Structural)|Craft (Pharmaceutical)|Decipher Script|Demolitions|Disable Device|Drive|Knowledge (Behavioral Sciences)|Knowledge (Earth and Life Sciences)|Knowledge (Physical Sciences)|Knowledge (Technology)|Navigate|Pilot|Profession|Read/Write Language|Repair|Research|Speak Language|Knowledge (Weird Science) -1 FEATAUTO:Jury Rig|Weird Scientist Gadget Creation -2 ADD:FEAT|1|Academic Mastery -3 FEATAUTO:Jury Rig|Improve Craft - Weird Inventor -4 FEATAUTO:Material Substitution -5 FEATAUTO:Jury Rig -6 FEATAUTO:Jinx|Improve Demolitions - Weird Inventor|Improved Repair - Weird Inventor -7 FEATAUTO:Jury Rig -8 FEATAUTO:Intuit Formula -9 FEATAUTO:Jury Rig|Inventive Mind -10 ADD:FEAT|1|Academic Mastery - +# CVS $Revision$ $Author$ -- Fri Jul 13 12:32:04 2007 -- reformated by prettylst.pl v1.38 (build 2949) +SOURCELONG:Pulp Fantasy Roleplaying Game SOURCESHORT:PulpFntasy SOURCEWEB:http://battlefieldpress.com +#Original entry by: Frank Kliewe + +# Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus Modify VAR +CLASS:Ambassador HD:6 TYPE:Advanced.PC ABB:Amb MAXLEVEL:10 SOURCEPAGE:p.92 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:COMBAT|BAB|(CL*3)/4 B... 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