[Patchanim-commit] SF.net SVN: patchanim: [46] trunk/patchanim/htdocs/index.html
Brought to you by:
dbrosius
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From: <dbr...@us...> - 2008-01-28 02:23:03
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Revision: 46
http://patchanim.svn.sourceforge.net/patchanim/?rev=46&view=rev
Author: dbrosius
Date: 2008-01-27 18:23:07 -0800 (Sun, 27 Jan 2008)
Log Message:
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better wording
Modified Paths:
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trunk/patchanim/htdocs/index.html
Modified: trunk/patchanim/htdocs/index.html
===================================================================
--- trunk/patchanim/htdocs/index.html 2008-01-28 02:19:44 UTC (rev 45)
+++ trunk/patchanim/htdocs/index.html 2008-01-28 02:23:07 UTC (rev 46)
@@ -28,11 +28,13 @@
primary color (red in this case). By using a curve, we can give a separate color for each section of the curve, as
seen in the color blend below the curve.</p>
<div style="position:relative;left:300px;"/><img src="bezier.jpg"/></div>
- <p>Now this tool, uses Cubic Bezier <b>patches</b>, a 3D surface patch consisting of 16 control points. You can think
- of a patch as bezier curves running in parallel along the x axis, and a cross cutting setting of curves running along
- the y axis. Again, though, the z value, in this application is mapped to a color, where patch values of 0 are mapped
- to black, and values of 255 are mapped to full color (in this case red). In the color blend samples, then, you can
- imagine that you are looking straight down on the patch from above.</p>
+ <p>Now this tool uses Cubic Bezier <b>patches</b>, not curves. A Bezier patch is a description of a 3D surface
+ consisting of 16 control points. You can think of a patch as bezier curves running in parallel along the
+ x axis, and a cross cutting setting of curves running along the y axis. Again, though, the z value, in
+ this application is mapped to a color, where patch values of 0 are mapped to black, and values of 255
+ are mapped to full color (in this case red). In the color blend samples, then, you can imagine that
+ you are looking straight down on the patch from above. In this application, you can only move the control points
+ up or down, the x and y positions are fixed.</p>
<p><b>Jan 27, 2008 - This tool is not finished at this time, although the patch animations work</b><br/>
Still to be done:
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