Re: [Pando-devel] Issues with Fifpa Console
Status: Alpha
Brought to you by:
camross
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From: Cameron R. <cr...@sy...> - 2008-01-08 17:52:56
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Great! Good luck with your thesis presentation. Cameron. Volodymyr Babiy wrote: > Hi, > > Sorry for not replying to your email sooner, I just came > back from my classes. Also, the instructions you have > provided, will help me to work with pando project. I will > make sure, from now on, to follow pando developing > principals and practices. Also, currently I am preparing > the presentation for tomorrow. So, I think I should have > some time tonight to look at the README file and make sure > I did not miss any steps. Tomorrow, I will resume the work > on the FIPA Console prototype. If I would not be able to > solve the issue tonight, it will be decently solved > tomorrow. > > Cheers > Volodymyr Babiy > > > On Tue, 08 Jan 2008 10:56:10 -0500 > Cameron Ross <cr...@sy...> wrote: > >> Hi Vlad, >> >> I'm just going through the fipa console plug-in and I'm >> having some >> problems getting it to run (I've followed the README). >> Specifically, I >> get a null pointer exception when I type in "agents" at >> the console >> command line. Note that I do not get the message >> "Activated FIPA >> Console" when I run the launcher and that the >> ConsolePms.activate() is >> never entered when I run it in the debugger. >> >> Some other generral comments: >> 1) The "Pms" suffix doesn't have meaning within the >> Pando project. >> Please rename ConsolePms to ConsoleActivator. >> 2) The fipa agent plug-ins 1 and 2 use the @dot >> convention for binary >> outputs whereas the console plug-in uses bin. I don't >> see why these >> aren't consistent. >> 3) The pando_core.jar file has been copied into each of >> the prototype's >> lib folders. Please remove pando_core.jar from the >> agent plug-ins and >> have the console plugin export the jar. The agent >> plugins can then >> import the jar using the "Import-Package:" directive >> within their >> respective manifests. >> >> Finally, I've made a few changes to the pando codebase >> that you'll need >> to retrieve. Here is a general process to follow with >> regard to >> checking code into the Pando repository. Please follow >> this each and >> every time you do a checkin. >> 1) Run ant -f module_build.xml all and ant -f >> module_build.xml test from >> the PANDO_DEV_HOME/code/modules directory. If errors or >> warnings result >> then clean them. >> 2) Run ant -f module_build.xml clean from the >> PANDO_DEV_HOME/code/modules directory. >> 3) Update the Pando SVN repository from the root >> directory (i.e. >> PANDO_DEV_HOME). >> 4) Run ant -f module_build.xml all and ant -f >> module_build.xml test from >> the PANDO_DEV_HOME/code/modules directory. If errors or >> warnings result >> then clean them. >> 5) Run ant -f module_build.xml clean from the >> PANDO_DEV_HOME/code/modules directory. >> 6) Commit the Pando SVN repository from the root >> directory (i.e. >> PANDO_DEV_HOME). >> 7) Send an email to the pando-devel list announcing that >> you've modified >> the repository. >> >> Cheers, >> Cameron. >> >> ------------------------------------------------------------------------- >> Check out the new SourceForge.net Marketplace. >> It's the best place to buy or sell services for >> just about anything Open Source. >> http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace >> _______________________________________________ >> pando-devel mailing list >> pan...@li... >> https://lists.sourceforge.net/lists/listinfo/pando-devel >> > > > ------------------------------------------------------------------------- > Check out the new SourceForge.net Marketplace. > It's the best place to buy or sell services for > just about anything Open Source. > http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace > _______________________________________________ > pando-devel mailing list > pan...@li... > https://lists.sourceforge.net/lists/listinfo/pando-devel > > |