If I'm not wrong,
it seems Havok removed "hkAnimationPhysicsPublicInclude.h" and "hkpMultithreadingUtil.h",
and thus "havok_pal.h" and "havok_pal.cpp" need to be fixed..
I replaced havok_pal.h:
#if 1
#include <Common/hkAnimationPhysicsPublicInclude.h>
#else
If I'm not wrong,
it seems Havok removed "hkAnimationPhysicsPublicInclude.h" and "hkpMultithreadingUtil.h",
and thus "havok_pal.h" and "havok_pal.cpp" need to be fixed..
I replaced havok_pal.h:
#if 1
#include <Common/hkAnimationPhysicsPublicInclude.h>
#else
to
#if 0
#include <Common/hkAnimationPhysicsPublicInclude.h>
#else
But have no idea of dealing with hkpMultithreadingUtil..
Any thought?
The havok_pal system is still in an experimental state. I will take a look at it soon to bring it back up to working order.