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From: R.Fries <te...@rf...> - 2006-07-09 05:27:17
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Am Samstag 08 Juli 2006 22:14 schrieb Florian Mayer:
> I'm sorry but I think the export didn't work :(
> Need to try it again, sry folks
hey name(florian),
pls. what design-prog. you use: i guess blender
and then did you use the export-plugin for md3? Have you tried to do a import
of the exported md3?
What works for me: blender vers. 2.41 with pyhton-md3 import/export plugins
i can for example import the nice head: models/players/hud/head.md3
i cannot import a lot of the other md3-files with mdc extensions(i checked it,
there are different formats, sometimes only a shifted offest by 4 bytes,
sometimes the internal offset-values are wrong = the reading function dont
checks them and believes the parts are tied together in one way).
What dont works for me: export in blender to md3 and try to import this again,
thats why i am at the moment looking at the pyhton-plugin how to correct
this.
Pls. tell me if your version works(then i might have an older plugin... )
by the time: thats why i asked for the raw-triangle-format, not for the
md3-file - i cannot import it back in blender - i can write out the
raw-format with my own little tool and your glock.md3 shows:
filename: glock.md3
108 header
108 - header models/mapobjects/mymodel/glock.md3 frames 1, tags 0, surfaces
0, skins 0
frame-of:108 tag-of:164 surf-of:164 eof:164
press return to go on ...
164 - frame FRAME1
press return to go on ...
last 164
looks like a frame part without any surfaces(mesh), triangles,vertices....
if anyone wants my test-read-md3-kind thing - he shure can get it, but be
aware and dont ask me - its only a help if you look at the different
md3-structure parts and if you can modify it in programming-c....
kind regards, test-dr
--
Ruediger Fries, te...@rf...
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