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From: Marcelo F. <mar...@gm...> - 2006-07-06 15:49:30
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Gints, Try to reply your messages to the list. lmao Even thought it's a pain in the ass to change the entire code, I think it might be healthy to change the old functions whenever we find one that needs it. It's not one of the main task (and shouldn't be at all) but should make our job easier in the future. take care. 2006/7/6, Gints Polis <gin...@cc...>: > Marcelo Freitas wrote: > > Hey guys! > > > > I've noticed that some BIG declarations are made using only 1 > > line. I find it's difficult to read. Thus I'm proposing a guideline on > > this for all developers to follow. > > > > I'll explain it by example. > > > > > > -- OLD DECLARATION --- > > void Bullet_Fire(gentity_t *ent, float spread, int damage, qboolean > > distance_falloff ); > > -- END-- > > > > -- PROPOSED DECLARATION -- > > void Bullet_Fire ( gentity_t *ent, > > float spread, > > int damage, > > qboolean distance_falloff ); > > -- END-- > > > > > > what do you think? > > > For newly added functions it's sounds good of coarse... > > > > > > > > > -- Marcelo C. Freitas / ]eVe[gsa.OgRo(BR)* Open Tactical Combat 2006 http://sourceforge.net/projects/otc6 AdaOS http://www.adaos.net Profile no last.fm: http://www.last.fm/user/eVeOgRo IM's: MSN: bat...@ho... ICQ: 24263609 Jabber: Og...@ja... GTalk: mar...@gm... Yahoo: baterausp |