[Osw-users] Re: Trying OSW
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From: <wl...@wl...> - 2003-04-17 06:25:52
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> Wil: I downloaded OSW this PM and although it installed and ran, I'm > having a bit of trouble getting decent sound out of it. The Shepard > tone demo runs, but the sound quality is very poor, I suspect because > my DAC can't keep up or vice-versa, the computation is too slow. > > I couldn't get any sound out of the OSW demo at all. Perhaps it's very > slow to compute, but I had no indication of this. If the OSW demo you're talking about is the can_you_say.osw patch, I don't think it is supposed to make sound- yet. How is the sound quality poor? Does the audio start "crackling"? Have you tried any of the simpler audio patches in the tutorial/audio folder? > > The midi demo's worked, but sounded terrible and I don't think the 19 > tone demo was actually in 19-tone ET, but the sound was so poor nothing > sounded right. > > I'm using a Sony Vaio tower computer, 550 Mhz Pentium III, Windows > 98SE, 256 Megs of RAm, a 10 gig hard drive. Csound in various versions > runs fine and gives me good sound in write to file, then play mode. > Realtime Csound sounds about like OSW, so I suspect it's my computer. You're using the windows binary? I have no information on OSW running under windows 98- that might be an issue. I'll cc this message to the OSW users' list- maybe Amar can shed some light on this. He is the creator/initial developer of OSW, as well as the Windows maintainer. > > The sound card is an Aureal Vortex AU8830. I have a midi interfact for > the USB port, but haven't had time to try it. > > I'm somewhat familiar with MAX, having gotten an alpha version from > CNMAT in the late 80's and have used other sound generating programs > such as HSML with Wires, Jsyn (the latter on my old MAC). I've even run > MusicIVBF on a mainframe back in the Pleistocene at UCSD. Cool. It sounds like you have a history of early adoption. > > Anyway, I think the OSW has a lot of potential and I like the look of > the GUI. Hopefully, my problems won't prove fatal. I would be willing > to run OSW in non-real time mode if that is possible. OSW was designed from the ground up as a realtime language. As far as I know, there is no way to run it in non-realtime. But, then again, realtime is so much more fun. : ) > > --John ,Wil |