We need to redo the galaxy generator to support:
a. Wormholes
b. Non-standard galaxy designs
Optimally, we should be able to implement the following
galaxy designs (not limited to these):
a. Standard circular galaxy (current)
b. Several independent galaxies connected via wormholes
c. Central primary galaxy connected to several satelite
star clusters via wormholes
d. Barred galaxies (non-circular)
Optimally, we should be able to deploy strategic
resources and mutants as follows:
a. Within a central galaxy based on radius (current)
b. Divided between several satelite galaxies
c. Deployed in a non-circular manner
For wormholes inserted into galaxies:
a. Wormholes that are bidirectional
b. Wormholes that are chained
c. This must be optional based on galaxy preferences
Galaxy Generator Extended Requirements:
a. Random or galaxy name based selection of galaxy design
b. Notification on Galaxy Restart of the specifications
of the new galaxy (galaxy design "title")
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Ok, I have made this more complex :)
Work has begun on this. I estimate I am 60% of the way through.
Galaxy designs currently planned and being worked on:
a. Standard circular galaxy (current)
b. Bar-arm galaxy
c. Spiral galaxy
d. Ring galaxy (no center)
e. Central galaxy with globular clusters
f. Star clusters
Wormhole types:
1a. Bidirectional
1b. Chained
2a. Randomly placed throughout player zone.
2b. Placed from central sector/galaxy to satillite
sectors/galaxies
2c. Placed from sector to sector (guarenteeing connection
from each sector to all others)
2d. Placed randomly from sector to sector (no guarentee of
connections)
Currently the tasks remaining are:
I estimate completion of everthing but testing in 1-2 weeks.
I will upload prior to full testing so that multiple people
can test.
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Work, continues. Still more complex :)
I estimate I am 95% of the way through. All code is in
place, testing remains. I recoded part of it to make better
use of object oriented code methods.
Galaxy designs update:
b. Bar-arm replaced by Barbell galaxy due to issues with
implementing a useable player placement method for Bar-arm.
Additional modifications to previous GalaxyGenerator3 code:
utilize full axial rotation instead of just X-Y.
cluster wormhole placement.
Currently, all tasks are complete except:
I will upload once I confirm proper galaxy generation so
multiple people can test. Estimate this will be within 1 week.