From: Toni D. <T.D...@cr...> - 2001-07-31 14:14:40
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Cool. Le plus simple est ptet que tu nous envoie le lien... A+ Toni -----Message d'origine----- De : ori...@li... [mailto:ori...@li...]De la part de Nithril Envoyé : mardi 31 juillet 2001 15:59 À : ori...@li... Objet : RE: [Orion3d-dev] systemes de particules > effectivement, c'est bien joli comme démo (enfin, celle des nuages). > d'ailleur, si tu sais comment ils ont fait ... doc du sig2000 "A Simple, Efficient Method for Realistic Animation of Clouds Yoshinori Dobashi * Kazufumi Kaneda ** Hideo Yamashita ** Tsuyoshi Okita * Tomoyuki Nishita *** abstract: This paper proposes a simple and computationally inexpensive method for animation of clouds. The cloud evolution is simulated using cellular automaton that simplifies the dynamics of cloud formation. The dynamics are expressed by several simple transition rules and their complex motion can be simulated with a small amount of computation. Realistic images are then created using one of the standard graphics APIs, OpenGL. This makes it possible to utilize graphics hardware, resulting in fast image generation. The proposed method can realize the realistic motion of clouds, shadows cast on the ground, and shafts of light through clouds. si vous le trouvez pas, je le mettrais online. _______________________________________________ Orion3d-dev mailing list Ori...@li... http://lists.sourceforge.net/lists/listinfo/orion3d-dev |