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From: Lorenzo B. <lor...@un...> - 2010-12-17 01:45:50
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Hello Varada, please subscribe to the mailing-list before sending emails, otherwise they may be filtered/dropped by the sourceforge ml server. We used OPSS to simulate coolstreaming using a chunk-based approach, but OPSS engine supports well almost any TCP based P2P algorithm. When you call the StartDownload function you could specify which is the data size a node must download. So basically if you want to use a node bandwidth capacity to diffuse a video to two children with two different substreams, you can invoke a StartDownload procedure call on both the children nodes specifing as download size the size of the whole original video (no changes in the simulator engine, just need to properly handle the issue in your "algorithm" folder). Lorenzo Il 02/12/10 10:57, varada potnis ha scritto: > Hello All, > > I want to write an algorithm to simulate coolstreaming peer to peer > live streaming system . I saw few examples available on OPSS website > including code for older coolstreaming . But I want to write an algorithm > for newer coolstreaming which involves substreaming that means a single > stream is divided into substreams in such a way that 1 piece goes first > substream,2nd piece goes to second substream and k+1st piece goes to first > substream again. > Already available algorithms make use of chunks whereas I want to > simulate substreams.Will I able to simulate substreaming using OPSS? What > kind of changes are required in already available code? > > Thanks and Best Regards, > Varada > > > > ------------------------------------------------------------------------------ > Lotusphere 2011 > Register now for Lotusphere 2011 and learn how > to connect the dots, take your collaborative environment > to the next level, and enter the era of Social Business. > http://p.sf.net/sfu/lotusphere-d2d > > > _______________________________________________ > opss-devel mailing list > ops...@li... > https://lists.sourceforge.net/lists/listinfo/opss-devel |