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From: Xavier D. <Xav...@im...> - 2001-02-14 07:36:57
|
> That's downright goofy. It looks like something libtool's doing, though. > Are you using CVS or a distribution tarball? If you're using CVS, what > version of libtool is on your machine? I am not uisng CVS. I just downloaded the tar.gz. However here is the version of libtool used: ./libtool --version ltmain.sh (GNU libtool) 1.3.4 (1.385.2.196 1999/12/07 21:47:57) > -- > Braden McDaniel It is hard to know if nothing is / > http://endoframe.com actually nothing > e-mail: br...@en... And thus difficult to know if a policy / > Jabber: br...@ja... of doing nothing is successful > -- Radiohead -- +------------------+----------------------------------------------------+ |Xavier DECORET| iMAGIS, Laboratoire GRAVIR/IMAG (CNRS,INRIA,INPG,UJF) | | | INRIA Rhone-Alpes, 655 Av de l'Europe, 38330 Montbonnot| |Doctorant | France. Tel: +33 4 76 61 54 58 - Fax: +33 4 76 61 54 40| +------------------+--------+-------------------------------------------+ |Xav...@im... | http://www-imagis.imag.fr/~Xavier.Decoret | +---------------------------+-------------------------------------------+ |
From: Braden M. <br...@en...> - 2001-02-13 16:09:42
|
On 13 Feb 2001, Xavier Decoret wrote: > > I can't compile openVRML on my SGI O2. > > I have the latest IRIX distributions and freeware (including the > gcc-2.95.2). > I use > > ./configure > --prefix=/disc/decoret/OPENVRML > --with-glut-prefix=/usr/local > --with-jpeg-prefix=/usr/freeware > --with-zlib-prefix=/usr/freeware > --with-png-prefix=/usr/freeware > --with-x > and > > gmake > > But it dies later with > > /bin/sh ../../../libtool --mode=link c++ -I/usr/freeware/include -I/usr/freeware/include -I/usr/freeware/include -g -O2 -o antlr-prelinked.lo Vrml97Scanner.lo Vrml97Parser.lo ../../../lib/antlr/libantlr.la > rm -fr /antlr-prelinked.ox > mkdir /antlr-prelinked.ox > Cannot create directory "/antlr-prelinked.ox": Permission denied > > Why does it try to work in /? That's downright goofy. It looks like something libtool's doing, though. Are you using CVS or a distribution tarball? If you're using CVS, what version of libtool is on your machine? -- Braden McDaniel It is hard to know if nothing is / http://endoframe.com actually nothing e-mail: br...@en... And thus difficult to know if a policy / Jabber: br...@ja... of doing nothing is successful -- Radiohead |
From: Xavier D. <Xav...@im...> - 2001-02-13 11:13:47
|
I can't compile openVRML on my SGI O2. I have the latest IRIX distributions and freeware (including the gcc-2.95.2). I use > ./configure --prefix=/disc/decoret/OPENVRML --with-glut-prefix=/usr/local --with-jpeg-prefix=/usr/freeware --with-zlib-prefix=/usr/freeware --with-png-prefix=/usr/freeware --with-x and > gmake But it dies later with /bin/sh ../../../libtool --mode=link c++ -I/usr/freeware/include -I/usr/freeware/include -I/usr/freeware/include -g -O2 -o antlr-prelinked.lo Vrml97Scanner.lo Vrml97Parser.lo ../../../lib/antlr/libantlr.la rm -fr /antlr-prelinked.ox mkdir /antlr-prelinked.ox Cannot create directory "/antlr-prelinked.ox": Permission denied Why does it try to work in /? Does any one have a version of openVRML on SGI? -- +------------------+----------------------------------------------------+ |Xavier DECORET| iMAGIS, Laboratoire GRAVIR/IMAG (CNRS,INRIA,INPG,UJF) | | | INRIA Rhone-Alpes, 655 Av de l'Europe, 38330 Montbonnot| |Doctorant | France. Tel: +33 4 76 61 54 58 - Fax: +33 4 76 61 54 40| +------------------+--------+-------------------------------------------+ |Xav...@im... | http://www-imagis.imag.fr/~Xavier.Decoret | +---------------------------+-------------------------------------------+ |
From: Braden M. <br...@en...> - 2001-02-07 07:09:18
|
I've uploaded a patch to move the library from using raw VrmlNode pointers to VrmlNodePtr, a refcounted smart pointer: <http://sourceforge.net/patch/index.php?func=detailpatch&patch_id=103653&group_id=7151> Some work has yet to be done before this will be ready to check in, but this patch will give folks a concrete idea of where this change will put us. Comments welcome. -- Braden McDaniel It is hard to know if nothing is / http://endoframe.com actually nothing e-mail: br...@en... And thus difficult to know if a policy / Jabber: br...@ja... of doing nothing is successful -- Radiohead |
From: Sylvain C. <syl...@to...> - 2001-02-06 08:05:39
|
I donr know if you know about this one but seem quite pertinent at this stage I think: SOLID - Software Library for Interference Detection LPGL, designed with vrml in mind, use stl, can be used with or without qhull. Maybe could be retrofitted into openvrml? You'll find more links in this pages to others collision library too. Sylvain Carette VRML designer-composer Braden McDaniel wrote: > On Fri, 2 Feb 2001, Patrick AS Sinclair wrote: > > > I'm using the libVRML97 in my work but I need very simple object to > > object collision detection. Basically, I want to check whether a point > > is inside certain objects in the scene, such as Anchor nodes. Is there > > an easy way to do this or do I have to calculate the bounding boxes > > etc. and check whether the point is inside them myself? > > cks has done some work adding bounding boxes/spheres with the goal of > adding object-avatar collision detection. I'm not sure how adaptable this > work is to interobject collision detection; hopefully he'll chime in here. > > In any event, wiring OpenVRML to do interobject collisions is going to > take some work. I'd definitely consider a patch to add such functionality. > I think Contact and/or Cortona have implemented extensions for > interobject collisions; it may be a good idea to model the interface after > what they've done. > > -- > Braden McDaniel It is hard to know if nothing is / > http://endoframe.com actually nothing > e-mail: br...@en... And thus difficult to know if a policy / > Jabber: br...@ja... of doing nothing is successful > -- Radiohead > > _______________________________________________ > Openvrml-develop mailing list > Ope...@li... > http://lists.sourceforge.net/lists/listinfo/openvrml-develop |
From: Christopher K. S. J. <cs...@qu...> - 2001-02-06 06:57:09
|
Patrick AS Sinclair wrote: > > I'm using the libVRML97 in my work but I need very simple object to > object collision detection. Basically, I want to check whether a point > is inside certain objects in the scene, such as Anchor nodes. Is there > an easy way to do this or do I have to calculate the bounding boxes > etc. and check whether the point is inside them myself? > Check out VrmlNode::getBVolume(), and the comments in VrmlBVolume.h (and friends). I'm switching jobs right now, so I'm a little overloaded, but if you've got specific questions, I can probably answer. Note that if you want exact results, instead of just bvolumes, then you're on your own, and possibly in for a lot of work. ray-based picking and avatar/object collision are on the requirements list, but aren't implemented yet. Can you elaborate on your problem/requirements? (If I had to guess, sounds like a 3d pointing device?) -cks |
From: Braden M. <br...@en...> - 2001-02-06 03:08:47
|
On Fri, 2 Feb 2001, Patrick AS Sinclair wrote: > I'm using the libVRML97 in my work but I need very simple object to > object collision detection. Basically, I want to check whether a point > is inside certain objects in the scene, such as Anchor nodes. Is there > an easy way to do this or do I have to calculate the bounding boxes > etc. and check whether the point is inside them myself? cks has done some work adding bounding boxes/spheres with the goal of adding object-avatar collision detection. I'm not sure how adaptable this work is to interobject collision detection; hopefully he'll chime in here. In any event, wiring OpenVRML to do interobject collisions is going to take some work. I'd definitely consider a patch to add such functionality. I think Contact and/or Cortona have implemented extensions for interobject collisions; it may be a good idea to model the interface after what they've done. -- Braden McDaniel It is hard to know if nothing is / http://endoframe.com actually nothing e-mail: br...@en... And thus difficult to know if a policy / Jabber: br...@ja... of doing nothing is successful -- Radiohead |
From: Patrick AS S. <pa...@ec...> - 2001-02-02 14:19:21
|
Hi, I'm using the libVRML97 in my work but I need very simple object to object collision detection. Basically, I want to check whether a point is inside certain objects in the scene, such as Anchor nodes. Is there an easy way to do this or do I have to calculate the bounding boxes etc. and check whether the point is inside them myself? Thanks, Patrick Sinclair |
From: Braden M. <br...@en...> - 2001-02-01 08:00:48
|
I've discussed using a refcounted smart pointer for nodes (instead of the intrusive refcount currently in place), and I'm currently implementing this. I'm tracking my activity in this task: <http://sourceforge.net/pm/task.php?func=detailtask&project_task_id=23714&group_id=7151&group_project_id=2579 ... to which I've recently posted a fairly extensive comment. This work has pretty broad ramifications in the library, and I thought I'd post a note about it in case anyone would like to discuss the issue. -- Braden McDaniel It is hard to know if nothing is / http://endoframe.com actually nothing e-mail: br...@en... And thus difficult to know if a policy / Jabber: br...@ja... of doing nothing is successful -- Radiohead |
From: clayton c. <dr...@sm...> - 2001-01-23 23:44:14
|
clayton cottingham wrote: > > Jan-Olof Janson wrote: > > > > Can I download that Mandrake binary? Does it support the full VRML97 > > spec? Does it support MesaGL or similar? > > > ok since on e person wanted them every one get s them lemme know if they work for you they can be located here: http://www.hyperbomb.com/openvrml/ |
From: Clayton C. a. d. <dr...@sm...> - 2001-01-23 03:08:48
|
On Sun, 21 Jan 2001 20:28:55 -0500 (EST), Braden McDaniel said: > OpenVRML 0.10.0 has been released. > im happy to report on mandrake 7.2 happily compiled both openvrml and gtklookat kudos goin out again! -- back in the day we didn't have no old school -dr. frog http://www.hyperbomb.com it sells itself |
From: Braden M. <br...@en...> - 2001-01-22 01:22:18
|
OpenVRML 0.10.0 has been released. This release of the library includes primarily organizational changes that are of more interest to developers than end-users. However, since it is probably true in general that developers compose our meager interest base, if you are one of our existing users, you probably ought to upgrade. The changes, summarized: - Changed package directory structure. - Minor bugfixes. - Changed library names from libvrml97 and libvrml97gl to libopenvrml and libopenvrml-gl, respectively. - Changed header file installation locations. - API cleanup: improved const-correctness many places and changed many of the VrmlField subclass methods to match the semantic used by the corresponding objects in the ECMAScript binding. - JavaScript support restored to the default build. - Repaired Win32 and Mac builds. *** OpenVRML can be downloaded from <http://sourceforge.net/project/showfiles.php?group_id=7151> The OpenVRML home page is <http://openvrml.sourceforge.net> |
From: Braden M. <br...@en...> - 2000-12-21 00:44:11
|
On Wed, 20 Dec 2000, Christopher K. St. John wrote: > Braden McDaniel wrote: > > > > In either of those cases, our current design would require dynamically > > converting to the 4-byte-element format when one of these bindings > > attempts to access the data. > > The java bindings (EAI and Script node) already use an array > of bytes. Both the IDL and Java bindings to the EAI use int. (Perhaps you were thinking of the obsolete Cosmo EAI?) This makes the Java Script node binding the oddball (which is also the case in respects other than this one). > The netscape javascript api, if I'm remembering right, > lets you fiddle with the array access operators in the code > that binds the script object to the underlying C/C++ object. > You'd case out on numcomponents, but it shouldn't be very much > code. (That assumes I'm remembering correctly...) > > Besides, doing image processing in javascript is not likely to be > fast for a whole raft of other reasons, so I don't see it as a likely > bottleneck. > > > I think we need to store the integer format in VrmlSFImage. > > Then you'd have to convert back and forth to an array of bytes > when you were using a java interface. Yup. To make this a little less painful, the Java binding could cache the byte data. And as I mentioned before, we can go ahead and cache this data in VrmlSFImage for the time being. (As far as caching the byte data in the renderer, we really need to do that too: the data used by the renderer may be rescaled from its original dimensions, and that should be opaque to the scene graph interface.) > Unless it turns out that the javascript implementation is > just totally undoable, I'd vote for leaving things the way > they are. It's not impossible, and if the ECMAScript binding were the oddball here, I'd agree with you. But the Java binding is the oddball. -- Braden N. McDaniel e-mail: br...@en... <http://endoframe.com> Jabber: br...@ja... |
From: clayton c. <dr...@sm...> - 2000-12-20 22:53:46
|
heya ive been exp with the movie texture ive come across some things i just wanna make sure that they are bugs/features not me i've found system mpeg video {those cont vid & aud } dont work ive also found that the texture repeats wierd if the width and hieght are not equal if they are equal {i have one thats 32X32} as well the 'loop true' stops if the scene manipulated/navigated but not everytime let me know if you need examples/ have any pointers or other observations! thanks |
From: S.K.Bose <bo...@pa...> - 2000-12-20 12:35:59
|
On Wed, 20 Dec 2000, Jason Goh wrote: > When I compile the lookAt project, the following errors appear: > --------------------Configuration: lookat - Win32 Debug-------------------- > >>Compiling... > >>lookat.cpp > >>g:\openvrml-0.9.0\libvrml97gl\src\vrml97gl\vieweropengl.h(346) : warning C4099: 'GLUtesselator' : type name first seen using 'class' now seen using 'struct' > c:\program files\microsoft visual studio\vc98\include\gl\glu.h(155) : see declaration of 'GLUtesselator' > >>Compiling... > >>ViewerGlut.cpp > >>g:\openvrml-0.9.0\libvrml97gl\src\vrml97gl\vieweropengl.h(346) : warning C4099: 'GLUtesselator' : type name first seen using 'class' now seen using 'struct' > c:\program files\microsoft visual studio\vc98\include\gl\glu.h(155) : see declaration of 'GLUtesselator' > >>Linking... > >>LINK : fatal error LNK1104: cannot open file "../../libvrml97core/win32/debug/libvrml97core.lib" > >>Error executing link.exe. > > >>lookat.exe - 1 error(s), 2 warning(s) > > How do i create the libvrml97core.lib from the given codes? > > > In new release, it supposed to create all dependent library first and then it will do linking to make lookat.exe. Probably there is some problem for creating libvrml97core.lib. Did you install "java" and "ANTLR" ? Otherwise you use Makefile. See more details in "Install" within win32 directory. Bose |
From: Christopher K. S. J. <cs...@qu...> - 2000-12-20 11:33:04
|
Braden McDaniel wrote: > > In either of those cases, our current design would require dynamically > converting to the 4-byte-element format when one of these bindings > attempts to access the data. > The java bindings (EAI and Script node) already use an array of bytes. The netscape javascript api, if I'm remembering right, lets you fiddle with the array access operators in the code that binds the script object to the underlying C/C++ object. You'd case out on numcomponents, but it shouldn't be very much code. (That assumes I'm remembering correctly...) Besides, doing image processing in javascript is not likely to be fast for a whole raft of other reasons, so I don't see it as a likely bottleneck. > I think we need to store the integer format in VrmlSFImage. > Then you'd have to convert back and forth to an array of bytes when you were using a java interface. Unless it turns out that the javascript implementation is just totally undoable, I'd vote for leaving things the way they are. -cks |
From: Braden M. <br...@en...> - 2000-12-20 06:47:13
|
Right now, we store SFImages as an array of bytes, rather than as an array of 4-byte ints as they are represented in VRML syntax. This is problematic: * The ECMAScript binding includes access to the pixel data array--as 4-byte ints. It looks like we currently punt on this. * PixelTexture's (the only pre-defined node type with an SFImage) image field is exposed, so an hypothetical EAI should be able to access it. In either of those cases, our current design would require dynamically converting to the 4-byte-element format when one of these bindings attempts to access the data. That seems extremely likely to have unacceptable performance. I think we need to store the integer format in VrmlSFImage. The byte format can remain there in parallel, though I suspect we might eventually want to move it to a cache in the renderer. -- Braden N. McDaniel e-mail: br...@en... <http://endoframe.com> Jabber: br...@ja... |
From: Jason G. <jas...@re...> - 2000-12-20 01:50:57
|
When I compile the lookAt project, the following errors appear: --------------------Configuration: lookat - Win32 = Debug-------------------- >>Compiling... >>lookat.cpp >>g:\openvrml-0.9.0\libvrml97gl\src\vrml97gl\vieweropengl.h(346) : = warning C4099: 'GLUtesselator' : type name first seen using 'class' now = seen using 'struct' c:\program files\microsoft visual = studio\vc98\include\gl\glu.h(155) : see declaration of 'GLUtesselator' >>Compiling... >>ViewerGlut.cpp >>g:\openvrml-0.9.0\libvrml97gl\src\vrml97gl\vieweropengl.h(346) : = warning C4099: 'GLUtesselator' : type name first seen using 'class' now = seen using 'struct' c:\program files\microsoft visual = studio\vc98\include\gl\glu.h(155) : see declaration of 'GLUtesselator' >>Linking... >>LINK : fatal error LNK1104: cannot open file = "../../libvrml97core/win32/debug/libvrml97core.lib" >>Error executing link.exe. >>lookat.exe - 1 error(s), 2 warning(s) How do i create the libvrml97core.lib from the given codes? |
From: clayton c. <dr...@sm...> - 2000-12-19 17:56:07
|
i checked in on this if you do a whois on endofframe it says the domain is available |
From: Dr F. <dr...@sm...> - 2000-12-18 16:16:54
|
braden, did you get that last message of mine? i dont thinks so anytime i send you anything directly it errors out telling me my domain {smartt.com} doesnt exist! here is the recursive delete patch for the install section of the spec file! |
From: Braden M. <br...@en...> - 2000-12-16 10:19:10
|
On 16 Dec 2000, Dr Frog wrote: > On Fri, 15 Dec 2000 22:19:22 -0500 (EST), Braden McDaniel said: > > > No. Make your modifications to 'openvrml.spec.in'. This file is processed > > by configure, which simply replaces variables that look like @THIS@ when > > outputting 'openvrml.spec'. > > ok cool i think i getcha > then run cvs diff -u > which produces the patch files,um > right? Right. Read the info files. -- Braden N. McDaniel e-mail: br...@en... <http://endoframe.com> Jabber: br...@ja... |
From: Dr F. <dr...@sm...> - 2000-12-16 08:09:22
|
On Fri, 15 Dec 2000 22:19:22 -0500 (EST), Braden McDaniel said: > On Fri, 15 Dec 2000, clayton cottingham wrote: > > > so should i just rename the > > openvrml.spec file to > > openvrml.spec.in and > > then do a cvs diff -u ? > > No. Make your modifications to 'openvrml.spec.in'. This file is processed > by configure, which simply replaces variables that look like @THIS@ when > outputting 'openvrml.spec'. > ok cool i think i getcha then run cvs diff -u which produces the patch files,um right? > -- > Braden N. McDaniel e-mail: br...@en... > <http://endoframe.com> Jabber: br...@ja... > > > _______________________________________________ > Openvrml-develop mailing list > Ope...@li... > http://lists.sourceforge.net/mailman/listinfo/openvrml-develop > > |
From: Braden M. <br...@en...> - 2000-12-16 03:15:24
|
On Fri, 15 Dec 2000, clayton cottingham wrote: > so should i just rename the > openvrml.spec file to > openvrml.spec.in and > then do a cvs diff -u ? No. Make your modifications to 'openvrml.spec.in'. This file is processed by configure, which simply replaces variables that look like @THIS@ when outputting 'openvrml.spec'. -- Braden N. McDaniel e-mail: br...@en... <http://endoframe.com> Jabber: br...@ja... |
From: clayton c. <dr...@sm...> - 2000-12-15 16:25:05
|
so should i just rename the openvrml.spec file to openvrml.spec.in and then do a cvs diff -u ? |
From: Braden M. <br...@en...> - 2000-12-15 06:06:18
|
On 14 Dec 2000, Dr Frog wrote: > um i cvs co libvrml97 and i could > not see openvrml.spec > > i did see a openvrmlspec.in That is the file you want to edit. openvrml.spec is generated from that file by configure. > please advise > on how to > cvs diff -u That command will recursively search directories for files that have been modified since they were checked out, and write a machine-readable change summary to stdout. Refer to the cvs and diff info files for detailed information on their use. -- Braden N. McDaniel e-mail: br...@en... <http://endoframe.com> Jabber: br...@ja... |