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#46 Segfaults at startup

Always_Occurs!
open
nobody
5
2000-02-27
2000-02-27
Ben Darnell
No

Whenever I run UT, it shows the splash screen for a few seconds, then segfaults. Even when I use the slowguard 4.02B binaries, no log files are created and the only output is
"Signal: Segmentation fault!
Segmentation fault"

Here's a stack trace from gdb:
#0 AActor::PostLoad (this=0x8225b10) at UnActor.cpp:872
#1 0x404f7ee4 in UObject::ConditionalPostLoad (this=0x8225b10)
at UnObj.cpp:344
#2 0x4050a84b in UObject::EndLoad () at UnObj.cpp:2337
#3 0x40508f42 in UObject::StaticLoadObject (ObjectClass=0x403e0840,
InOuter=0x0, InName=0x4030df13 "MyLevel", Filename=0x80e9b88 "Entry",
LoadFlags=1, Sandbox=0x0) at UnObj.cpp:2199
#4 0x402b82a7 in LoadObject__H1Z6ULevel_P7UObjectPCcT1UiP11UPackageMap_PX01 (
Outer=0x0, Name=0x4030df13 "MyLevel", Filename=0x8225b10 "ŕ\0374@0\006",
LoadFlags=134723564, Sandbox=0x3f800000) at ../../Core/Inc/UnObjBas.h:917
#5 0x40193daa in UGameEngine::LoadMap (this=0x80d8648, URL=@0xbffff5b0,
Pending=0x0, TravelInfo=0x0, Error=@0xbffff5f4) at UnGame.cpp:824
#6 0x4018abea in UGameEngine::Init (this=0x80d8648) at UnGame.cpp:167
#7 0x804f819 in InitEngine () at XLaunch.cpp:159
#8 0x805063b in main (argc=1, argv=0xbffffd24) at XLaunch.cpp:357

I'm running glide 2.60 (with a voodoo3 2000 agp), XF86 3.3.6, kernel 2.2.13, and /dev/3dfx driver 2.3.4 on a Debian unstable system.

Discussion

  • Ben Darnell

    Ben Darnell - 2000-02-27

    One more note - UT demo worked fine, as do Q2 full and Q3A demo

     
  • Michael S Costello

    Same problem on my slackware 7 system Voodoo 2 3dfx XF863.3.3.6 /dev/3dfx ?? version...

    I dont get the splash screen at all in my incarnation of this bug.

    whatever ucc is for... tried running it as it is another executable...
    I complaints about my ini file as in it cannot find it?

    mithras:/usr/local/games/UnrealTournament/System$ ./UnrealTournament
    Segmentation fault
    mithras:/usr/local/games/UnrealTournament/System$ ./ucc
    MisingIni

    History:

    Exiting due to error
    mithras:/usr/local/games/UnrealTournament/System$

    GDB sez

    (gdb) run
    Starting program: /usr/local/games/UnrealTournament/System/UnrealTournament
    warning: Unable to find dynamic linker breakpoint function.
    GDB will be unable to debug shared library initializers
    and track explicitly loaded dynamic code.

    Program received signal SIGABRT, Aborted.
    0x405691a1 in kill () from /lib/libc.so.6
    (gdb)

     

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