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From: <mue...@ki...> - 2004-05-26 20:24:12
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Hi all, after looking at the code for importing 3DS files and looking for hints at Levs page (the writer for the reader class) I've found one hint for incorrect positions for some meshes: using only the mesh informations for reading the meshes isn't enough. We also need the parents transforms from the node structure and the wished keyframe (mostly frame 0). With this infos people can build the real transform for a mesh. Sorry - but I don't have so much time at the moment. Perhaps I can look at it in several weeks! You can find good help for this problem at the lib3ds project which I normally use: http://www.sourceforge.net/projects/lib3ds Best regards, Patrik |