From: Oliver P. <O.P...@sc...> - 2002-12-19 14:50:51
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Hi, In class osg::IntersectAction there is a method: getHitPoint() In which coordinate space is this point returned? (world, object) What does osg::IntersectAction::getHitT() do? Why is there no osg::IntersectAction::getHitNormal() method? To get the nodepath, do I have to traverse all the parents up to the root and collect these nodes? Is the distance in the from the ray origin to the hit point stored in the linesegment of osg::IntersectAction? In the method osg::IntersectAction::getHitTriangle(), and I use quads, do I get the proper index of the hit quad? thx, a lot. Greetings, Oliver |