From: Johannes B. <jb...@da...> - 2016-03-01 17:03:03
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Hello, I would like to build a HDR example. I have read the following chapter about HDR: http://www.learnopengl.com/#!Advanced-Lighting/HDR and now I try to get exactly that with OpenSG. If I understand the article correct I do need to render into a floating point format color target. Here are some questions I have... How do I get the floating point format render target if I use the HDRStage? Where does it come from? How can I setup my own tone mapping shader with the HDRStage? Do I always have to pay for the shrinking and blurring stuff? What does the shrinking do at all? How can I rescue the depth buffer from the original scene rendering into the display depth buffer? Sorry for bothering, best, Johannes |