From: Dirk R. <re...@ig...> - 2003-02-24 16:33:47
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Dear Readers, as a reminder find the updated Call for Papers for OpenSG 2003. We secured co-sponsorhip with IEEE and in-cooperation with with ACM SIGGRAPH. The website has been updated to include a preliminary program and schedule, as well as some information about the event and surroundings.=20 Please forward this call to anybody who might be interested. Looking forward to hearing from you Dirk Reiners Call for Papers OpenSG 2003 =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D Concepts and Components of Software Frameworks=20 for Interactive 3D Graphics www.opensg.org/OpenSG2003 April 1st/2nd 2003 sponsored by: OpenSG Forum IEEE TCVG in cooperation with: Eurographics ACM SIGGRAPH 3D graphics hardware is becoming ubiquitous, and more and more applications depend on being able to efficiently use the exisiting capabilities. Low-level interfaces like OpenGL, while being the most flexible approach, leave a lot of problems open to the user. Scene graphs have become an important paradigm for the construction of extensible and flexible general-purpose interactive 3D graphics systems. They are used in a large variety of application areas and on a large variety of platforms, ranging from wearable computers to large clusters or graphics super-computer systems. The current developments in computer graphics hardware and algorithms offer new opportunities and present new challenges for these general-purpose systems. Many new algorithms are still developed in stand-alone systems, which prevents them from being used and evaluated in a more general context or being integrated into applications. One reason may be that designing and implementing a clean, integrated system is not a simple task. To quote Fred Brooks: "It took us a year to develop the different algorithms for our walkthrough system. It took us another year to make them work together." On the other hand more specialized systems like game engines are getting increasingly powerful and are being used for a number of different, not necessarily game-related, tasks. Architectural walkthroughs, museum exhibits and other installations have been realized using game engines. The goal of this symposium is to give the participants an opportunity to present and discuss current work in the area of interactive 3D graphics systems, their concepts, designs and implementations. Topics include but are not limited to: - Scene Graphs and Game Engines: Applicability and Limits - Clustering - Multi-Thread Handling - High-Level Shading - Efficient Geometry Data Management - Abstraction of Hardware Differences - Flexible and Efficient Graphics State Handling - Creation and Consistency of Secondary Hierarchies While we welcome contributions based on the OpenSG system, this is by no means a prerequisite. The submitted papers should cover original work and can present research projects and results as well as experiences from actual applications. Location The workshop will be held at the Fraunhofer Institute for Computer Graphics (Fraunhofer IGD) in Darmstadt, Germany. Deadlines The deadline for paper submissions is Friday, February 28th 2003. All submissions will be electronic, details will be posted in advance of the deadline. The results of the reviews will be sent out on March 14th. Publication The style should follow the Eurographics Digital Library styleguides (see the Guidelines for details). The maximum length of the papers is 8 pages. (Pending) The presented papers will be published in the Eurographics and ACM Digital Libraries. Selected papers will collected in a special issue of Computers & Graphics. Chair: Dirk Reiners OpenSG Forum Fraunhoferstr. 5 64283 Darmstadt, Germany di...@op... Program Commitee: Andreas Kolb, FH Wedel Andreas Werner, Vircinity Artur Raczynski, Siemens Bengt-Olaf Schneider, nVidia Carolina Cruz-Neira, Iowa State University Detlef Schiron, EADS Dieter Fellner, TU Braunschweig Dirk Bartz, University of T=FCbingen Gerrit Voss, CamTech Horst Stenzel, FH K=F6ln Jan Kautz, MPI Saarbr=FCcken Katja Daubert, MPI Saarbr=FCcken Klaus Kansy, Fraunhofer FIT Ludwig Groten, Realtime Technology Marc Alexa, TU Darmstadt Marc Stamminger, University of Erlangen Michael Doggett, ATI Michal Ponder, EPFL Ove Sommer, Science & Computing Reinhard Klein, University of Bonn Roger J. Hubbold, University of Manchester Stefan Mueller, University of Koblenz Wolfgang Heidrich, University of British Columbia -- -- Dirk Reiners OpenSG Forum di...@op...=20 -- The OpenSG Open Source Scenegraph: http://www.opensg.org -- Announcements: http://lists.sf.net/lists/listinfo/opensg-announce --=20 -- Call for Papers of the OpenSG 2003 Symposium now open. Visit=20 -- http://www.opensg.org/OpenSG2003 for details. |